SampleApp.cpp 8.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320
  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <Samples/Common/SampleApp.h>
  6. using namespace anki;
  7. Error SampleApp::userPreInit()
  8. {
  9. // Init the super class
  10. g_cvarWindowFullscreen = 1;
  11. #if !ANKI_OS_ANDROID
  12. String assetsDataPath;
  13. assetsDataPath.sprintf("%s/Samples/%s", ANKI_SOURCE_DIRECTORY, getApplicationName().cstr());
  14. if(!directoryExists(assetsDataPath))
  15. {
  16. ANKI_LOGE("Cannot find directory \"%s\". Have you moved the clone of the repository? I'll continue but expect issues", assetsDataPath.cstr());
  17. }
  18. else
  19. {
  20. g_cvarRsrcDataPaths = String().sprintf("%s|.anki,lua", assetsDataPath.cstr());
  21. }
  22. #endif
  23. ANKI_CHECK(CVarSet::getSingleton().setFromCommandLineArguments(m_argc - 1, m_argv + 1));
  24. return Error::kNone;
  25. }
  26. Error SampleApp::userMainLoop(Bool& quit, Second elapsedTime)
  27. {
  28. constexpr F32 ROTATE_ANGLE = toRad(2.5f);
  29. constexpr F32 MOUSE_SENSITIVITY = 5.0f;
  30. quit = false;
  31. SceneGraph& scene = SceneGraph::getSingleton();
  32. Renderer& renderer = Renderer::getSingleton();
  33. Input& in = Input::getSingleton();
  34. if(in.getKey(KeyCode::kEscape) > 0)
  35. {
  36. quit = true;
  37. return Error::kNone;
  38. }
  39. if(in.getKey(KeyCode::kGrave) == 1)
  40. {
  41. toggleDeveloperConsole();
  42. }
  43. if(getDeveloperConsoleEnabled())
  44. {
  45. return Error::kNone;
  46. }
  47. if(in.getKey(KeyCode::kY) == 1)
  48. {
  49. renderer.setCurrentDebugRenderTarget(
  50. (renderer.getCurrentDebugRenderTarget() == "IndirectDiffuseClipmapsTest") ? "" : "IndirectDiffuseClipmapsTest");
  51. // g_shadowMappingPcssCVar = !g_shadowMappingPcssCVar;
  52. }
  53. if(in.getKey(KeyCode::kU) == 1)
  54. {
  55. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Reflections") ? "" : "Reflections");
  56. }
  57. if(in.getKey(KeyCode::kI) == 1)
  58. {
  59. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "RtMaterialFetchDbg") ? "" : "RtMaterialFetchDbg");
  60. }
  61. if(in.getKey(KeyCode::kO) == 1)
  62. {
  63. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "HistoryLen") ? "" : "HistoryLen");
  64. }
  65. static Bool timeOfDay = false;
  66. if(in.getKey(KeyCode::kP) == 1 || timeOfDay)
  67. {
  68. timeOfDay = true;
  69. static F32 time = 8.0f;
  70. scene.getDirectionalLight()->setDirectionFromTimeOfDay(6, 25, time);
  71. time += 0.2f * F32(elapsedTime);
  72. if(time > 19.0)
  73. {
  74. time = 8.0f;
  75. }
  76. }
  77. if(in.getKey(KeyCode::kL) == 1)
  78. {
  79. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "MotionBlur") ? "" : "MotionBlur");
  80. }
  81. if(in.getKey(KeyCode::kH) == 1)
  82. {
  83. static U32 pressCount = 0;
  84. CString rtName;
  85. switch(pressCount)
  86. {
  87. case 0:
  88. rtName = "RtShadows";
  89. break;
  90. case 1:
  91. rtName = "RtShadows1";
  92. break;
  93. case 2:
  94. rtName = "RtShadows2";
  95. break;
  96. default:
  97. rtName = "";
  98. }
  99. renderer.setCurrentDebugRenderTarget(rtName);
  100. pressCount = (pressCount + 1) % 4;
  101. }
  102. if(in.getKey(KeyCode::kJ) == 1)
  103. {
  104. g_cvarGrVrs = !g_cvarGrVrs;
  105. }
  106. static Vec2 mousePosOn1stClick = in.getMousePositionNdc();
  107. if(in.getMouseButton(MouseButton::kRight) == 1)
  108. {
  109. // Re-init mouse pos
  110. mousePosOn1stClick = in.getMousePositionNdc();
  111. }
  112. if(in.getKey(KeyCode::kF1) == 1)
  113. {
  114. DbgOption options = renderer.getDbg().getOptions();
  115. static U mode = 0;
  116. mode = (mode + 1) % 3;
  117. if(mode == 0)
  118. {
  119. options &= ~DbgOption::kBoundingBoxes;
  120. }
  121. else if(mode == 1)
  122. {
  123. options |= DbgOption::kBoundingBoxes;
  124. options |= DbgOption::kDepthTest;
  125. options &= ~DbgOption::kDitheredDepthTest;
  126. }
  127. else
  128. {
  129. options |= DbgOption::kBoundingBoxes;
  130. options &= ~DbgOption::kDepthTest;
  131. options |= DbgOption::kDitheredDepthTest;
  132. }
  133. renderer.getDbg().setOptions(options);
  134. }
  135. if(in.getKey(KeyCode::kF11) == 1 && ANKI_TRACING_ENABLED)
  136. {
  137. g_cvarCoreTracingEnabled = !g_cvarCoreTracingEnabled;
  138. }
  139. if(in.getMouseButton(MouseButton::kRight) > 0 || in.hasTouchDevice())
  140. {
  141. in.hideCursor(true);
  142. // move the camera
  143. static SceneNode* mover = &scene.getActiveCameraNode();
  144. if(in.getKey(KeyCode::k1) == 1)
  145. {
  146. mover = &scene.getActiveCameraNode();
  147. }
  148. if(in.getKey(KeyCode::k2) == 1)
  149. {
  150. mover = &scene.findSceneNode("Spot");
  151. }
  152. if(in.getKey(KeyCode::kUp) > 0)
  153. {
  154. mover->rotateLocalX(ROTATE_ANGLE);
  155. }
  156. if(in.getKey(KeyCode::kDown) > 0)
  157. {
  158. mover->rotateLocalX(-ROTATE_ANGLE);
  159. }
  160. if(in.getKey(KeyCode::kLeft) > 0)
  161. {
  162. mover->rotateLocalY(ROTATE_ANGLE);
  163. }
  164. if(in.getKey(KeyCode::kRight) > 0)
  165. {
  166. mover->rotateLocalY(-ROTATE_ANGLE);
  167. }
  168. static F32 moveDistance = 0.1f;
  169. if(in.getMouseButton(MouseButton::kScrollUp) == 1)
  170. {
  171. moveDistance += 0.1f;
  172. moveDistance = min(moveDistance, 10.0f);
  173. }
  174. if(in.getMouseButton(MouseButton::kScrollDown) == 1)
  175. {
  176. moveDistance -= 0.1f;
  177. moveDistance = max(moveDistance, 0.1f);
  178. }
  179. if(in.getKey(KeyCode::kA) > 0)
  180. {
  181. mover->moveLocalX(-moveDistance);
  182. }
  183. if(in.getKey(KeyCode::kD) > 0)
  184. {
  185. mover->moveLocalX(moveDistance);
  186. }
  187. if(in.getKey(KeyCode::kQ) > 0)
  188. {
  189. mover->moveLocalY(-moveDistance);
  190. }
  191. if(in.getKey(KeyCode::kE) > 0)
  192. {
  193. mover->moveLocalY(moveDistance);
  194. }
  195. if(in.getKey(KeyCode::kW) > 0)
  196. {
  197. mover->moveLocalZ(-moveDistance);
  198. }
  199. if(in.getKey(KeyCode::kS) > 0)
  200. {
  201. mover->moveLocalZ(moveDistance);
  202. }
  203. const Vec2 velocity = in.getMousePositionNdc() - mousePosOn1stClick;
  204. in.moveMouseNdc(mousePosOn1stClick);
  205. if(velocity != Vec2(0.0))
  206. {
  207. Euler angles(mover->getLocalRotation().getRotationPart());
  208. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  209. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  210. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  211. angles.z() = 0.0f;
  212. mover->setLocalRotation(Mat3(angles));
  213. }
  214. static TouchPointer rotateCameraTouch = TouchPointer::kCount;
  215. static Vec2 rotateEventInitialPos = Vec2(0.0f);
  216. for(TouchPointer touch : EnumIterable<TouchPointer>())
  217. {
  218. if(rotateCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1 && in.getTouchPointerNdcPosition(touch).x() > 0.1f)
  219. {
  220. rotateCameraTouch = touch;
  221. rotateEventInitialPos = in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
  222. break;
  223. }
  224. }
  225. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) == 0)
  226. {
  227. rotateCameraTouch = TouchPointer::kCount;
  228. }
  229. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) > 1)
  230. {
  231. Vec2 velocity = in.getTouchPointerNdcPosition(rotateCameraTouch) * NativeWindow::getSingleton().getAspectRatio() - rotateEventInitialPos;
  232. velocity *= 0.3f;
  233. Euler angles(mover->getLocalRotation().getRotationPart());
  234. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  235. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  236. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  237. angles.z() = 0.0f;
  238. mover->setLocalRotation(Mat3(angles));
  239. }
  240. static TouchPointer moveCameraTouch = TouchPointer::kCount;
  241. static Vec2 moveEventInitialPos = Vec2(0.0f);
  242. for(TouchPointer touch : EnumIterable<TouchPointer>())
  243. {
  244. if(moveCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1 && in.getTouchPointerNdcPosition(touch).x() < -0.1f)
  245. {
  246. moveCameraTouch = touch;
  247. moveEventInitialPos = in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
  248. break;
  249. }
  250. }
  251. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) == 0)
  252. {
  253. moveCameraTouch = TouchPointer::kCount;
  254. }
  255. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) > 0)
  256. {
  257. Vec2 velocity = in.getTouchPointerNdcPosition(moveCameraTouch) * NativeWindow::getSingleton().getAspectRatio() - moveEventInitialPos;
  258. velocity *= 2.0f;
  259. mover->moveLocalX(moveDistance * velocity.x());
  260. mover->moveLocalZ(moveDistance * -velocity.y());
  261. }
  262. }
  263. else
  264. {
  265. in.hideCursor(false);
  266. }
  267. return Error::kNone;
  268. }