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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <cstdio>
- #include <Samples/Common/SampleApp.h>
- #include <Samples/PhysicsPlayground/FpsCharacterNode.h>
- using namespace anki;
- class MyApp : public SampleApp
- {
- public:
- using SampleApp::SampleApp;
- Error sampleExtraInit() override;
- Error userMainLoop(Bool& quit, Second elapsedTime) override;
- };
- Error MyApp::sampleExtraInit()
- {
- ScriptResourcePtr script;
- ANKI_CHECK(ResourceManager::getSingleton().loadResource("Assets/Scene.lua", script));
- ANKI_CHECK(ScriptManager::getSingleton().evalString(script->getSource()));
- // Create the player
- if(0)
- {
- SceneNode& cam = SceneGraph::getSingleton().getActiveCameraNode();
- cam.setLocalTransform(Transform(Vec4(0.0, 2.0, 0.0, 0.0), Mat3x4::getIdentity(), Vec4(1.0f, 1.0f, 1.0f, 0.0f)));
- SceneNode& arm = SceneGraph::getSingleton().findSceneNode("arm");
- arm.setLocalTransform(Transform(Vec3(0.065f, -0.13f, -0.4f), Mat3(Euler(0.0f, kPi, 0.0f)), Vec3(1.0f, 1.0f, 1.0f)));
- arm.setParent(&cam);
- SceneNode* player = SceneGraph::getSingleton().newSceneNode<SceneNode>("player");
- PlayerControllerComponent* playerc = player->newComponent<PlayerControllerComponent>();
- playerc->moveToPosition(Vec3(0.0f, 10.5f, 0.0f));
- player->addChild(&cam);
- }
- {
- FpsCharacter* c = SceneGraph::getSingleton().newSceneNode<FpsCharacter>("FpsCharacter");
- SceneGraph::getSingleton().setActiveCameraNode(c->m_cameraNode);
- }
- // Create a body component with hinge joint
- if(1)
- {
- SceneNode* base = SceneGraph::getSingleton().newSceneNode<SceneNode>("hingeBase");
- BodyComponent* bodyc = base->newComponent<BodyComponent>();
- bodyc->setBoxExtend(Vec3(0.1f));
- bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kAabb);
- bodyc->teleportTo(Vec3(-0.0f, 5.0f, -3.0f), Mat3::getIdentity());
- SceneNode* joint = SceneGraph::getSingleton().newSceneNode<SceneNode>("hinge");
- JointComponent* jointc = joint->newComponent<JointComponent>();
- jointc->setType(JointType::kHinge);
- joint->setLocalOrigin(Vec3(-0.0f, 4.8f, -3.0f));
- base->addChild(joint);
- SceneNode* monkey = SceneGraph::getSingleton().newSceneNode<SceneNode>("monkey_p2p");
- monkey->newComponent<MeshComponent>()->setMeshFilename("Assets/Suzanne_e3526e1428c0763c.ankimesh");
- monkey->newComponent<MaterialComponent>()->setMaterialFilename("Assets/dynamic_f238b379a41079ff.ankimtl");
- const Aabb aabb = monkey->getFirstComponentOfType<MeshComponent>().getMeshResource().getBoundingShape();
- const F32 height = aabb.getMax().y() - aabb.getMin().y();
- bodyc = monkey->newComponent<BodyComponent>();
- bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kFromMeshComponent);
- bodyc->teleportTo(Vec3(-0.0f, 4.8f - height / 2.0f, -3.0f), Mat3::getIdentity());
- bodyc->setMass(2.0f);
- joint->addChild(monkey);
- }
- // Create a chain
- if(1)
- {
- const U linkCount = 5;
- Transform trf(Vec4(-4.3f, 12.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), Vec4(1.0, 1.0, 1.0, 0.0));
- SceneNode* base = SceneGraph::getSingleton().newSceneNode<SceneNode>("p2pBase");
- BodyComponent* bodyc = base->newComponent<BodyComponent>();
- bodyc->setBoxExtend(Vec3(0.1f));
- bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kAabb);
- bodyc->teleportTo(trf.getOrigin().xyz(), trf.getRotation().getRotationPart());
- trf.setOrigin(trf.getOrigin() - Vec4(0.0f, 0.5f, 0.0f, 0.0f));
- SceneNode* prevNode = base;
- for(U32 i = 0; i < linkCount; ++i)
- {
- SceneNode* joint = SceneGraph::getSingleton().newSceneNode<SceneNode>(String().sprintf("joint_chain%u", i));
- JointComponent* jointc = joint->newComponent<JointComponent>();
- jointc->setType(JointType::kPoint);
- joint->setLocalOrigin(trf.getOrigin().xyz());
- joint->setParent(prevNode);
- SceneNode* monkey = SceneGraph::getSingleton().newSceneNode<SceneNode>(String().sprintf("monkey_chain%u", i).toCString());
- const MeshComponent& meshc = monkey->newComponent<MeshComponent>()->setMeshFilename("Assets/Suzanne_e3526e1428c0763c.ankimesh");
- monkey->newComponent<MaterialComponent>()->setMaterialFilename("Assets/dynamic_f238b379a41079ff.ankimtl");
- const Aabb aabb = meshc.getMeshResource().getBoundingShape();
- const F32 height = aabb.getMax().y() - aabb.getMin().y();
- trf.setOrigin(trf.getOrigin() - Vec4(0.0f, height / 2.0f + 0.1f, 0.0f, 0.0f));
- BodyComponent* bodyc = monkey->newComponent<BodyComponent>();
- bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kFromMeshComponent);
- bodyc->teleportTo(trf.getOrigin().xyz(), trf.getRotation().getRotationPart());
- bodyc->setMass(1.0f);
- joint->addChild(monkey);
- trf.setOrigin(trf.getOrigin() - Vec4(0.0f, height / 2.0f + 0.1f, 0.0f, 0.0f));
- prevNode = monkey;
- }
- }
- // Trigger
- if(1)
- {
- SceneNode* node = SceneGraph::getSingleton().newSceneNode<SceneNode>("trigger");
- TriggerComponent* triggerc = node->newComponent<TriggerComponent>();
- triggerc->setType(TriggerComponentShapeType::kSphere);
- node->setLocalScale(Vec3(1.8f, 1.8f, 1.8f));
- node->setLocalOrigin(Vec3(4.0f, 0.5f, 0.0f));
- }
- Input::getSingleton().lockMouseWindowCenter(true);
- Input::getSingleton().hideCursor(true);
- Input::getSingleton().moveMouseNdc(Vec2(0.0f));
- return Error::kNone;
- }
- Error MyApp::userMainLoop(Bool& quit, [[maybe_unused]] Second elapsedTime)
- {
- // ANKI_CHECK(SampleApp::userMainLoop(quit));
- Renderer& renderer = Renderer::getSingleton();
- Input& in = Input::getSingleton();
- if(in.getKey(KeyCode::kGrave) == 1)
- {
- toggleDeveloperConsole();
- }
- if(in.getKey(KeyCode::kEscape) > 0)
- {
- quit = true;
- }
- if(in.getKey(KeyCode::kY) == 1)
- {
- renderer.setCurrentDebugRenderTarget(
- (renderer.getCurrentDebugRenderTarget() == "IndirectDiffuseClipmapsTest") ? "" : "IndirectDiffuseClipmapsTest");
- // g_shadowMappingPcssCVar = !g_shadowMappingPcssCVar;
- }
- if(in.getKey(KeyCode::kU) == 1)
- {
- renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Reflections") ? "" : "Reflections");
- }
- if(in.getKey(KeyCode::kI) == 1)
- {
- renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Ssao") ? "" : "Ssao");
- }
- if(in.getKey(KeyCode::kO) == 1)
- {
- renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "HistoryLen") ? "" : "HistoryLen");
- }
- if(Input::getSingleton().getKey(KeyCode::kP) == 1)
- {
- static U32 idx = 3;
- ++idx;
- idx %= 4;
- if(idx == 0)
- {
- renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
- }
- else if(idx == 1)
- {
- renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
- }
- else if(idx == 2)
- {
- renderer.setCurrentDebugRenderTarget("VrsSri");
- }
- else
- {
- renderer.setCurrentDebugRenderTarget("");
- }
- }
- if(Input::getSingleton().getKey(KeyCode::kL) == 1)
- {
- renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Bloom") ? "" : "Bloom");
- }
- if(Input::getSingleton().getKey(KeyCode::kJ) == 1)
- {
- g_cvarGrVrs = !g_cvarGrVrs;
- }
- if(Input::getSingleton().getKey(KeyCode::kF1) == 1)
- {
- static U mode = 0;
- mode = (mode + 1) % 3;
- if(mode == 0)
- {
- g_cvarRenderDbgScene = false;
- }
- else if(mode == 1)
- {
- g_cvarRenderDbgScene = true;
- renderer.getDbg().setDepthTestEnabled(true);
- renderer.getDbg().setDitheredDepthTestEnabled(false);
- }
- else
- {
- g_cvarRenderDbgScene = true;
- renderer.getDbg().setDepthTestEnabled(false);
- renderer.getDbg().setDitheredDepthTestEnabled(true);
- }
- }
- if(Input::getSingleton().getKey(KeyCode::kF2) == 1)
- {
- g_cvarRenderDbgPhysics = !g_cvarRenderDbgPhysics;
- renderer.getDbg().setDepthTestEnabled(true);
- renderer.getDbg().setDitheredDepthTestEnabled(false);
- }
- if(0)
- {
- SceneNode& node = SceneGraph::getSingleton().findSceneNode("trigger");
- TriggerComponent& comp = node.getFirstComponentOfType<TriggerComponent>();
- for(U32 i = 0; i < comp.getSceneNodesEnter().getSize(); ++i)
- {
- // ANKI_LOGI("Touching %s", comp.getContactSceneNodes()[i]->getName().cstr());
- }
- }
- return Error::kNone;
- }
- ANKI_MAIN_FUNCTION(myMain)
- int myMain(int argc, char* argv[])
- {
- MyApp* app = new MyApp(argc, argv, "PhysicsPlayground");
- Error err = app->mainLoop();
- delete app;
- if(err)
- {
- ANKI_LOGE("Error reported. Bye!");
- }
- else
- {
- ANKI_LOGI("Bye!!");
- }
- return 0;
- }
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