Main.cpp 8.2 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <Samples/Common/SampleApp.h>
  7. #include <Samples/PhysicsPlayground/FpsCharacterNode.h>
  8. using namespace anki;
  9. class MyApp : public SampleApp
  10. {
  11. public:
  12. using SampleApp::SampleApp;
  13. Error sampleExtraInit() override;
  14. Error userMainLoop(Bool& quit, Second elapsedTime) override;
  15. };
  16. Error MyApp::sampleExtraInit()
  17. {
  18. ScriptResourcePtr script;
  19. ANKI_CHECK(ResourceManager::getSingleton().loadResource("Assets/Scene.lua", script));
  20. ANKI_CHECK(ScriptManager::getSingleton().evalString(script->getSource()));
  21. // Create the player
  22. if(0)
  23. {
  24. SceneNode& cam = SceneGraph::getSingleton().getActiveCameraNode();
  25. cam.setLocalTransform(Transform(Vec4(0.0, 2.0, 0.0, 0.0), Mat3x4::getIdentity(), Vec4(1.0f, 1.0f, 1.0f, 0.0f)));
  26. SceneNode& arm = SceneGraph::getSingleton().findSceneNode("arm");
  27. arm.setLocalTransform(Transform(Vec3(0.065f, -0.13f, -0.4f), Mat3(Euler(0.0f, kPi, 0.0f)), Vec3(1.0f, 1.0f, 1.0f)));
  28. arm.setParent(&cam);
  29. SceneNode* player = SceneGraph::getSingleton().newSceneNode<SceneNode>("player");
  30. PlayerControllerComponent* playerc = player->newComponent<PlayerControllerComponent>();
  31. playerc->moveToPosition(Vec3(0.0f, 10.5f, 0.0f));
  32. player->addChild(&cam);
  33. }
  34. {
  35. FpsCharacter* c = SceneGraph::getSingleton().newSceneNode<FpsCharacter>("FpsCharacter");
  36. SceneGraph::getSingleton().setActiveCameraNode(c->m_cameraNode);
  37. }
  38. // Create a body component with hinge joint
  39. if(1)
  40. {
  41. SceneNode* base = SceneGraph::getSingleton().newSceneNode<SceneNode>("hingeBase");
  42. BodyComponent* bodyc = base->newComponent<BodyComponent>();
  43. bodyc->setBoxExtend(Vec3(0.1f));
  44. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kAabb);
  45. bodyc->teleportTo(Vec3(-0.0f, 5.0f, -3.0f), Mat3::getIdentity());
  46. SceneNode* joint = SceneGraph::getSingleton().newSceneNode<SceneNode>("hinge");
  47. JointComponent* jointc = joint->newComponent<JointComponent>();
  48. jointc->setType(JointType::kHinge);
  49. joint->setLocalOrigin(Vec3(-0.0f, 4.8f, -3.0f));
  50. base->addChild(joint);
  51. SceneNode* monkey = SceneGraph::getSingleton().newSceneNode<SceneNode>("monkey_p2p");
  52. monkey->newComponent<MeshComponent>()->setMeshFilename("Assets/Suzanne_e3526e1428c0763c.ankimesh");
  53. monkey->newComponent<MaterialComponent>()->setMaterialFilename("Assets/dynamic_f238b379a41079ff.ankimtl");
  54. const Aabb aabb = monkey->getFirstComponentOfType<MeshComponent>().getMeshResource().getBoundingShape();
  55. const F32 height = aabb.getMax().y() - aabb.getMin().y();
  56. bodyc = monkey->newComponent<BodyComponent>();
  57. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kFromMeshComponent);
  58. bodyc->teleportTo(Vec3(-0.0f, 4.8f - height / 2.0f, -3.0f), Mat3::getIdentity());
  59. bodyc->setMass(2.0f);
  60. joint->addChild(monkey);
  61. }
  62. // Create a chain
  63. if(1)
  64. {
  65. const U linkCount = 5;
  66. Transform trf(Vec4(-4.3f, 12.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), Vec4(1.0, 1.0, 1.0, 0.0));
  67. SceneNode* base = SceneGraph::getSingleton().newSceneNode<SceneNode>("p2pBase");
  68. BodyComponent* bodyc = base->newComponent<BodyComponent>();
  69. bodyc->setBoxExtend(Vec3(0.1f));
  70. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kAabb);
  71. bodyc->teleportTo(trf.getOrigin().xyz(), trf.getRotation().getRotationPart());
  72. trf.setOrigin(trf.getOrigin() - Vec4(0.0f, 0.5f, 0.0f, 0.0f));
  73. SceneNode* prevNode = base;
  74. for(U32 i = 0; i < linkCount; ++i)
  75. {
  76. SceneNode* joint = SceneGraph::getSingleton().newSceneNode<SceneNode>(String().sprintf("joint_chain%u", i));
  77. JointComponent* jointc = joint->newComponent<JointComponent>();
  78. jointc->setType(JointType::kPoint);
  79. joint->setLocalOrigin(trf.getOrigin().xyz());
  80. joint->setParent(prevNode);
  81. SceneNode* monkey = SceneGraph::getSingleton().newSceneNode<SceneNode>(String().sprintf("monkey_chain%u", i).toCString());
  82. const MeshComponent& meshc = monkey->newComponent<MeshComponent>()->setMeshFilename("Assets/Suzanne_e3526e1428c0763c.ankimesh");
  83. monkey->newComponent<MaterialComponent>()->setMaterialFilename("Assets/dynamic_f238b379a41079ff.ankimtl");
  84. const Aabb aabb = meshc.getMeshResource().getBoundingShape();
  85. const F32 height = aabb.getMax().y() - aabb.getMin().y();
  86. trf.setOrigin(trf.getOrigin() - Vec4(0.0f, height / 2.0f + 0.1f, 0.0f, 0.0f));
  87. BodyComponent* bodyc = monkey->newComponent<BodyComponent>();
  88. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kFromMeshComponent);
  89. bodyc->teleportTo(trf.getOrigin().xyz(), trf.getRotation().getRotationPart());
  90. bodyc->setMass(1.0f);
  91. joint->addChild(monkey);
  92. trf.setOrigin(trf.getOrigin() - Vec4(0.0f, height / 2.0f + 0.1f, 0.0f, 0.0f));
  93. prevNode = monkey;
  94. }
  95. }
  96. // Trigger
  97. if(1)
  98. {
  99. SceneNode* node = SceneGraph::getSingleton().newSceneNode<SceneNode>("trigger");
  100. TriggerComponent* triggerc = node->newComponent<TriggerComponent>();
  101. triggerc->setType(TriggerComponentShapeType::kSphere);
  102. node->setLocalScale(Vec3(1.8f, 1.8f, 1.8f));
  103. node->setLocalOrigin(Vec3(4.0f, 0.5f, 0.0f));
  104. }
  105. Input::getSingleton().lockMouseWindowCenter(true);
  106. Input::getSingleton().hideCursor(true);
  107. Input::getSingleton().moveMouseNdc(Vec2(0.0f));
  108. return Error::kNone;
  109. }
  110. Error MyApp::userMainLoop(Bool& quit, [[maybe_unused]] Second elapsedTime)
  111. {
  112. // ANKI_CHECK(SampleApp::userMainLoop(quit));
  113. Renderer& renderer = Renderer::getSingleton();
  114. Input& in = Input::getSingleton();
  115. if(in.getKey(KeyCode::kGrave) == 1)
  116. {
  117. toggleDeveloperConsole();
  118. }
  119. if(in.getKey(KeyCode::kEscape) > 0)
  120. {
  121. quit = true;
  122. }
  123. if(in.getKey(KeyCode::kY) == 1)
  124. {
  125. renderer.setCurrentDebugRenderTarget(
  126. (renderer.getCurrentDebugRenderTarget() == "IndirectDiffuseClipmapsTest") ? "" : "IndirectDiffuseClipmapsTest");
  127. // g_shadowMappingPcssCVar = !g_shadowMappingPcssCVar;
  128. }
  129. if(in.getKey(KeyCode::kU) == 1)
  130. {
  131. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Reflections") ? "" : "Reflections");
  132. }
  133. if(in.getKey(KeyCode::kI) == 1)
  134. {
  135. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Ssao") ? "" : "Ssao");
  136. }
  137. if(in.getKey(KeyCode::kO) == 1)
  138. {
  139. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "HistoryLen") ? "" : "HistoryLen");
  140. }
  141. if(Input::getSingleton().getKey(KeyCode::kP) == 1)
  142. {
  143. static U32 idx = 3;
  144. ++idx;
  145. idx %= 4;
  146. if(idx == 0)
  147. {
  148. renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
  149. }
  150. else if(idx == 1)
  151. {
  152. renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
  153. }
  154. else if(idx == 2)
  155. {
  156. renderer.setCurrentDebugRenderTarget("VrsSri");
  157. }
  158. else
  159. {
  160. renderer.setCurrentDebugRenderTarget("");
  161. }
  162. }
  163. if(Input::getSingleton().getKey(KeyCode::kL) == 1)
  164. {
  165. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Bloom") ? "" : "Bloom");
  166. }
  167. if(Input::getSingleton().getKey(KeyCode::kJ) == 1)
  168. {
  169. g_cvarGrVrs = !g_cvarGrVrs;
  170. }
  171. if(Input::getSingleton().getKey(KeyCode::kF1) == 1)
  172. {
  173. static U mode = 0;
  174. mode = (mode + 1) % 3;
  175. if(mode == 0)
  176. {
  177. g_cvarRenderDbgScene = false;
  178. }
  179. else if(mode == 1)
  180. {
  181. g_cvarRenderDbgScene = true;
  182. renderer.getDbg().setDepthTestEnabled(true);
  183. renderer.getDbg().setDitheredDepthTestEnabled(false);
  184. }
  185. else
  186. {
  187. g_cvarRenderDbgScene = true;
  188. renderer.getDbg().setDepthTestEnabled(false);
  189. renderer.getDbg().setDitheredDepthTestEnabled(true);
  190. }
  191. }
  192. if(Input::getSingleton().getKey(KeyCode::kF2) == 1)
  193. {
  194. g_cvarRenderDbgPhysics = !g_cvarRenderDbgPhysics;
  195. renderer.getDbg().setDepthTestEnabled(true);
  196. renderer.getDbg().setDitheredDepthTestEnabled(false);
  197. }
  198. if(0)
  199. {
  200. SceneNode& node = SceneGraph::getSingleton().findSceneNode("trigger");
  201. TriggerComponent& comp = node.getFirstComponentOfType<TriggerComponent>();
  202. for(U32 i = 0; i < comp.getSceneNodesEnter().getSize(); ++i)
  203. {
  204. // ANKI_LOGI("Touching %s", comp.getContactSceneNodes()[i]->getName().cstr());
  205. }
  206. }
  207. return Error::kNone;
  208. }
  209. ANKI_MAIN_FUNCTION(myMain)
  210. int myMain(int argc, char* argv[])
  211. {
  212. MyApp* app = new MyApp(argc, argv, "PhysicsPlayground");
  213. Error err = app->mainLoop();
  214. delete app;
  215. if(err)
  216. {
  217. ANKI_LOGE("Error reported. Bye!");
  218. }
  219. else
  220. {
  221. ANKI_LOGI("Bye!!");
  222. }
  223. return 0;
  224. }