| .. |
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BsBpSphere.glsl
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6e1d6f010d
Refactoring
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15 年之前 |
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BsRefract.glsl
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d03c8964ee
- Material
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14 年之前 |
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Dbg.glsl
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a360cba8b1
New material
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14 年之前 |
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DpGeneric.glsl
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d03c8964ee
- Material
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14 年之前 |
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Final.glsl
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9ff07cfa66
Material
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14 年之前 |
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GaussianBlurGeneric.glsl
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d03c8964ee
- Material
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14 年之前 |
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IsAp.glsl
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9ff07cfa66
Material
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14 年之前 |
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IsLpGeneric.glsl
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9ff07cfa66
Material
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14 年之前 |
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IsSmo.glsl
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9ff07cfa66
Material
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14 年之前 |
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LinearDepth.glsl
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acbb462a8e
- Refactoring the renderer
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14 年之前 |
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MaterialFragmentFunctions.glsl
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6c4eeac223
Material
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14 年之前 |
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MaterialFragmentVariables.glsl
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6c4eeac223
Material
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14 年之前 |
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MaterialVertex.glsl
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6c4eeac223
Material
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14 年之前 |
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MsMpGeneric.glsl
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d03c8964ee
- Material
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14 年之前 |
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MsMpSkybox.glsl
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b5a28738f8
- Adding a new switch in MsMpGeneric
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14 年之前 |
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Pack.glsl
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23886554e1
Refactoring
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14 年之前 |
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PpsBlurGeneric.glsl
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d03c8964ee
- Material
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14 年之前 |
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PpsHdr.glsl
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d03c8964ee
- Material
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14 年之前 |
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PpsLscatt.glsl
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07e3082c53
- MAJOR: The Renderer's stages and passes are in different .h files. More clean this way
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15 年之前 |
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PpsPostPass.glsl
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d03c8964ee
- Material
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14 年之前 |
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PpsPrePass.glsl
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d03c8964ee
- Material
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14 年之前 |
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PpsSideBlur.glsl
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d03c8964ee
- Material
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14 年之前 |
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PpsSsao.glsl
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9ff07cfa66
Material
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14 年之前 |
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SimpleVert.glsl
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2f3660e9e3
Font
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14 年之前 |
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TfHwSkinningGeneric.glsl
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d03c8964ee
- Material
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14 年之前 |
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TfHwSkinningPos.glsl
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be55d83433
- Updating GLEW lib
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14 年之前 |
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TfHwSkinningPosNormTan.glsl
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be55d83433
- Updating GLEW lib
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14 年之前 |
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UiText.glsl
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d03c8964ee
- Material
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14 年之前 |
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bs_bp_volfog.glsl
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119a2cb955
*Changing the codding style in the shaders
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16 年之前 |
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median_filter.glsl
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119a2cb955
*Changing the codding style in the shaders
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16 年之前 |
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photoshop_filters.glsl
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4baaedb4bf
Commiting new shaders
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16 年之前 |