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Main.cpp 14 KB

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  1. #include <stdio.h>
  2. #include <iostream>
  3. #include <fstream>
  4. #ifdef ANKI_BUILD
  5. # undef ANKI_BUILD
  6. #endif
  7. #include "anki/input/Input.h"
  8. #include "anki/Math.h"
  9. #include "anki/Renderer.h"
  10. #include "anki/core/App.h"
  11. #include "anki/resource/Mesh.h"
  12. #include "anki/resource/Material.h"
  13. #include "anki/script/ScriptManager.h"
  14. #include "anki/core/StdinListener.h"
  15. #include "anki/resource/Model.h"
  16. #include "anki/resource/Script.h"
  17. #include "anki/util/Logger.h"
  18. #include "anki/Util.h"
  19. #include "anki/resource/Skin.h"
  20. #include "anki/event/EventManager.h"
  21. #include "anki/event/MainRendererPpsHdrEvent.h"
  22. #include "anki/resource/Material.h"
  23. #include "anki/core/Timestamp.h"
  24. #include "anki/core/NativeWindow.h"
  25. #include "anki/Scene.h"
  26. #include "anki/event/LightEvent.h"
  27. #include "anki/event/AnimationEvent.h"
  28. #include "anki/event/JitterMoveEvent.h"
  29. #include "anki/core/Counters.h"
  30. #include "anki/core/Config.h"
  31. #include "anki/physics/PhysicsWorld.h"
  32. #include "anki/scene/LensFlareComponent.h"
  33. #include "anki/scene/PlayerNode.h"
  34. #include "anki/scene/PlayerControllerComponent.h"
  35. #include "anki/Gr.h"
  36. using namespace anki;
  37. App* app;
  38. ModelNode* horse;
  39. PerspectiveCamera* cam;
  40. #define PLAYER 1
  41. #define MOUSE 1
  42. Bool profile = false;
  43. //==============================================================================
  44. Error init()
  45. {
  46. Error err = ErrorCode::NONE;
  47. ANKI_LOGI("Other init...");
  48. SpotLight* spot;
  49. PointLight* point;
  50. MoveComponent* move;
  51. LightComponent* lightc;
  52. SceneGraph& scene = app->getSceneGraph();
  53. MainRenderer& renderer = app->getMainRenderer();
  54. ResourceManager& resources = app->getResourceManager();
  55. scene.setAmbientColor(Vec4(1.0) * 0.05);
  56. if(getenv("PROFILE"))
  57. {
  58. profile = true;
  59. app->setTimerTick(0.0);
  60. }
  61. // camera
  62. err = scene.newSceneNode<PerspectiveCamera>("main-camera", cam);
  63. if(err) return err;
  64. const F32 ang = 55.0;
  65. cam->setAll(
  66. renderer.getAspectRatio() * toRad(ang),
  67. toRad(ang), 0.2, 200.0);
  68. scene.setActiveCamera(cam);
  69. cam->getComponent<MoveComponent>().
  70. setLocalTransform(Transform(Vec4(0.0),
  71. Mat3x4(Euler(toRad(0.0), toRad(180.0), toRad(0.0))),
  72. 1.0));
  73. #if !PLAYER
  74. cam->getComponent<MoveComponent>().
  75. setLocalTransform(Transform(
  76. //Vec4(147.392776, -10.132728, 16.607138, 0.0),
  77. Vec4(0.0),
  78. Mat3x4(Euler(toRad(0.0), toRad(90.0), toRad(0.0))),
  79. 1.0));
  80. #endif
  81. #if 0
  82. PointLight* plight;
  83. scene.newSceneNode<PointLight>("spot0", plight);
  84. lightc = plight->tryGetComponent<LightComponent>();
  85. lightc->setDiffuseColor(Vec4(0.0, 30.0, 0.0, 1.0));
  86. lightc->setSpecularColor(Vec4(1.2));
  87. lightc->setDistance(5.0);
  88. move = plight->tryGetComponent<MoveComponent>();
  89. move->setLocalTransform(Transform(Vec4(0.0, 0.5, 0.0, 0.0),
  90. Mat3x4::getIdentity(), 1.0));
  91. #endif
  92. #if 0
  93. SpotLight* light;
  94. scene.newSceneNode<SpotLight>("spot0", light);
  95. lightc = light->tryGetComponent<LightComponent>();
  96. lightc->setOuterAngle(toRad(45.0));
  97. lightc->setInnerAngle(toRad(15.0));
  98. lightc->setDiffuseColor(Vec4(0.0, 30.0, 0.0, 1.0));
  99. lightc->setSpecularColor(Vec4(1.2));
  100. lightc->setDistance(5.0);
  101. move = light->tryGetComponent<MoveComponent>();
  102. move->setLocalTransform(Transform(Vec4(0.0, 0.5, 0.0, 0.0),
  103. Mat3x4::getIdentity(), 1.0));
  104. #endif
  105. #if 0
  106. err = scene.newSceneNode<SpotLight>("spot1", spot);
  107. if(err) return err;
  108. spot->setOuterAngle(toRad(45.0));
  109. spot->setInnerAngle(toRad(15.0));
  110. spot->setLocalTransform(Transform(Vec4(5.3, 4.3, 3.0, 0.0),
  111. Mat3x4::getIdentity(), 1.0));
  112. spot->setDiffuseColor(Vec4(3.0, 0.0, 0.0, 0.0));
  113. spot->setSpecularColor(Vec4(3.0, 3.0, 0.0, 0.0));
  114. spot->setDistance(30.0);
  115. spot->setShadowEnabled(true);
  116. #endif
  117. #if 0
  118. // Vase point lights
  119. F32 x = 8.5;
  120. F32 y = 2.25;
  121. F32 z = 2.49;
  122. Array<Vec3, 4> vaseLightPos = {{Vec3(x, y, -z - 1.4), Vec3(x, y, z),
  123. Vec3(-x - 2.3, y, z), Vec3(-x - 2.3, y, -z - 1.4)}};
  124. for(U i = 0; i < vaseLightPos.getSize(); i++)
  125. {
  126. Vec4 lightPos = vaseLightPos[i].xyz0();
  127. PointLight* point;
  128. err = scene.newSceneNode<PointLight>(
  129. ("vase_plight" + std::to_string(i)).c_str(), point);
  130. if(err) return err;
  131. point->setRadius(2.0);
  132. point->setLocalOrigin(lightPos);
  133. point->setDiffuseColor(Vec4(3.0, 0.2, 0.0, 0.0));
  134. point->setSpecularColor(Vec4(1.0, 1.0, 0.0, 0.0));
  135. //if(i == 0)
  136. {
  137. point->loadLensFlare("textures/lens_flare/flares0.ankitex");
  138. LensFlareComponent& lf = point->getComponent<LensFlareComponent>();
  139. lf.setFirstFlareSize(Vec2(0.5, 0.2));
  140. lf.setColorMultiplier(Vec4(1.0, 1.0, 1.0, 0.6));
  141. }
  142. LightEvent* event;
  143. err = scene.getEventManager().newEvent(event, 0.0, 0.8, point);
  144. if(err) return err;
  145. event->setRadiusMultiplier(0.2);
  146. event->setIntensityMultiplier(Vec4(-1.2, 0.0, 0.0, 0.0));
  147. event->setSpecularIntensityMultiplier(Vec4(0.1, 0.1, 0.0, 0.0));
  148. event->setReanimate(true);
  149. JitterMoveEvent* mevent;
  150. scene.getEventManager().newEvent(mevent, 0.0, 2.0, point);
  151. mevent->setPositionLimits(
  152. Vec4(-0.5, 0.0, -0.5, 0), Vec4(0.5, 0.0, 0.5, 0));
  153. mevent->setReanimate(true);
  154. ParticleEmitter* pe;
  155. /**/
  156. if(i == 0)
  157. {
  158. err = scene.newSceneNode<ParticleEmitter>(
  159. "pefire", pe, "particles/fire.ankipart");
  160. if(err) return err;
  161. pe->setLocalOrigin(lightPos);
  162. err = scene.newSceneNode<ParticleEmitter>(
  163. "pesmoke", pe, "particles/smoke.ankipart");
  164. if(err) return err;
  165. pe->setLocalOrigin(lightPos);
  166. }
  167. else
  168. {
  169. InstanceNode* instance;
  170. err = scene.newSceneNode<InstanceNode>(
  171. ("pefire_inst" + std::to_string(i)).c_str(), instance);
  172. if(err) return err;
  173. instance->setLocalOrigin(lightPos);
  174. SceneNode& sn = scene.findSceneNode("pefire");
  175. sn.addChild(instance);
  176. err = scene.newSceneNode<InstanceNode>(
  177. ("pesmoke_inst" + std::to_string(i)).c_str(), instance);
  178. if(err) return err;
  179. instance->setLocalOrigin(lightPos);
  180. scene.findSceneNode("pesmoke").addChild(instance);
  181. }
  182. /*{
  183. scene.newSceneNode(pe, ("pesparks" + std::to_string(i)).c_str(),
  184. "particles/sparks.ankipart");
  185. pe->setLocalOrigin(lightPos);
  186. }*/
  187. }
  188. #endif
  189. #if 0
  190. // horse
  191. err = scene.newSceneNode<ModelNode>("horse", horse,
  192. "models/horse/horse.ankimdl");
  193. if(err) return err;
  194. horse->getComponent<MoveComponent>().setLocalTransform(
  195. Transform(Vec4(0, 3, 0, 0.0), Mat3x4::getIdentity(), 0.5));
  196. #endif
  197. if(0)
  198. {
  199. err = scene.newSceneNode<PointLight>("plight0", point);
  200. if(err) return err;
  201. lightc = point->tryGetComponent<LightComponent>();
  202. lightc->setDistance(2.2);
  203. lightc->setDiffuseColor(Vec4(1.0));
  204. lightc->setSpecularColor(Vec4(0.6, 0.6, 0.3, 1.0));
  205. move = point->tryGetComponent<MoveComponent>();
  206. move->setLocalOrigin(Vec4(3.0, 2.0, 0.2, 0.0));
  207. move->setLocalRotation(Mat3x4(Axisang(toRad(90.0), Vec3(0, 1, 0))));
  208. }
  209. #if 1
  210. {
  211. ScriptResourcePtr script;
  212. ANKI_CHECK(resources.loadResource("maps/hell/scene.lua", script));
  213. if(err) return err;
  214. err = app->getScriptManager().evalString(script->getSource());
  215. if(err) return err;
  216. }
  217. #endif
  218. #if PLAYER
  219. PlayerNode* pnode;
  220. scene.newSceneNode<PlayerNode>("player", pnode,
  221. Vec4(147.392776, -11.132728, 16.607138, 0.0));
  222. pnode->addChild(cam);
  223. #endif
  224. #if 0
  225. {
  226. ModelNode* fog;
  227. scene.newSceneNode<ModelNode>("fog", fog,
  228. "models/fog/volumetric_fog_box.ankimdl");
  229. MoveComponent& move = fog->getComponent<MoveComponent>();
  230. //move.setLocalOrigin(Vec4(10.0, -19.0, 0.0, 0.0));
  231. move.setLocalOrigin(Vec4(10.0, -26.5, 0.0, 0.0));
  232. move.setLocalScale(100.0);
  233. }
  234. #endif
  235. return ErrorCode::NONE;
  236. }
  237. //==============================================================================
  238. #if 0
  239. /// The func pools the stdinListener for string in the console, if
  240. /// there are any it executes them with scriptingEngine
  241. void execStdinScpripts()
  242. {
  243. while(1)
  244. {
  245. std::string cmd = StdinListenerSingleton::get().getLine();
  246. if(cmd.length() < 1)
  247. {
  248. break;
  249. }
  250. try
  251. {
  252. ScriptManagerSingleton::get().evalString(cmd.c_str());
  253. }
  254. catch(Exception& e)
  255. {
  256. ANKI_LOGE(e.what());
  257. }
  258. }
  259. }
  260. #endif
  261. //==============================================================================
  262. Error mainLoopExtra(App& app, void*, Bool& quit)
  263. {
  264. Error err = ErrorCode::NONE;
  265. F32 dist = 0.1;
  266. F32 ang = toRad(2.5);
  267. F32 scale = 0.01;
  268. F32 mouseSensivity = 9.0;
  269. quit = false;
  270. SceneGraph& scene = app.getSceneGraph();
  271. Input& in = app.getInput();
  272. MainRenderer& renderer = app.getMainRenderer();
  273. if(in.getKey(KeyCode::ESCAPE))
  274. {
  275. quit = true;
  276. return err;
  277. }
  278. // move the camera
  279. static MoveComponent* mover =
  280. &scene.getActiveCamera().getComponent<MoveComponent>();
  281. if(in.getKey(KeyCode::_1))
  282. {
  283. mover = scene.getActiveCamera().tryGetComponent<MoveComponent>();
  284. }
  285. if(in.getKey(KeyCode::_2))
  286. {
  287. mover = &scene.findSceneNode("Point_058").getComponent<MoveComponent>();
  288. }
  289. if(in.getKey(KeyCode::_3))
  290. {
  291. mover = &scene.findSceneNode("spot0").getComponent<MoveComponent>();
  292. }
  293. if(in.getKey(KeyCode::_4))
  294. {
  295. mover = &scene.findSceneNode("spot1").getComponent<MoveComponent>();
  296. }
  297. if(in.getKey(KeyCode::_5))
  298. {
  299. mover = &scene.findSceneNode("pe").getComponent<MoveComponent>();
  300. }
  301. if(in.getKey(KeyCode::_6))
  302. {
  303. mover = &scene.findSceneNode("shape0").getComponent<MoveComponent>();
  304. }
  305. if(in.getKey(KeyCode::_7))
  306. {
  307. mover = &scene.findSceneNode("shape1").getComponent<MoveComponent>();
  308. }
  309. if(in.getKey(KeyCode::L) == 1)
  310. {
  311. Vec3 origin = mover->getWorldTransform().getOrigin().xyz();
  312. printf("%f %f %f\n", origin.x(), origin.y(), origin.z());
  313. }
  314. if(in.getKey(KeyCode::F1) == 1)
  315. {
  316. renderer.getDbg().setEnabled(!renderer.getDbg().getEnabled());
  317. }
  318. if(in.getKey(KeyCode::F2) == 1)
  319. {
  320. renderer.getDbg().switchBits(Dbg::Flag::SPATIAL);
  321. }
  322. if(in.getKey(KeyCode::F3) == 1)
  323. {
  324. renderer.getDbg().switchBits(Dbg::Flag::PHYSICS);
  325. }
  326. if(in.getKey(KeyCode::F4) == 1)
  327. {
  328. renderer.getDbg().switchBits(Dbg::Flag::SECTOR);
  329. }
  330. if(in.getKey(KeyCode::F5) == 1)
  331. {
  332. renderer.getDbg().switchBits(Dbg::Flag::OCTREE);
  333. }
  334. if(in.getKey(KeyCode::F6) == 1)
  335. {
  336. renderer.getDbg().switchDepthTestEnabled();
  337. }
  338. if(in.getKey(KeyCode::F12) == 1)
  339. {
  340. //renderer.takeScreenshot("screenshot.tga");
  341. }
  342. #if !PLAYER
  343. if(in.getKey(KeyCode::UP)) mover->rotateLocalX(ang);
  344. if(in.getKey(KeyCode::DOWN)) mover->rotateLocalX(-ang);
  345. if(in.getKey(KeyCode::LEFT)) mover->rotateLocalY(ang);
  346. if(in.getKey(KeyCode::RIGHT)) mover->rotateLocalY(-ang);
  347. if(in.getKey(KeyCode::A))
  348. {
  349. mover->moveLocalX(-dist);
  350. }
  351. if(in.getKey(KeyCode::D)) mover->moveLocalX(dist);
  352. if(in.getKey(KeyCode::Z)) mover->moveLocalY(dist);
  353. if(in.getKey(KeyCode::SPACE)) mover->moveLocalY(-dist);
  354. if(in.getKey(KeyCode::W)) mover->moveLocalZ(-dist);
  355. if(in.getKey(KeyCode::S)) mover->moveLocalZ(dist);
  356. if(in.getKey(KeyCode::Q)) mover->rotateLocalZ(ang);
  357. if(in.getKey(KeyCode::E)) mover->rotateLocalZ(-ang);
  358. if(in.getKey(KeyCode::PAGEUP))
  359. {
  360. mover->scale(scale);
  361. }
  362. if(in.getKey(KeyCode::PAGEDOWN))
  363. {
  364. mover->scale(-scale);
  365. }
  366. #endif
  367. #if !PLAYER && MOUSE
  368. if(in.getMousePosition() != Vec2(0.0) && !profile)
  369. {
  370. //printf("%f %f\n", in.getMousePosition().x(), in.getMousePosition().y());
  371. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity *
  372. renderer.getAspectRatio();
  373. mover->rotateLocalY(angY);
  374. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  375. }
  376. #endif
  377. //execStdinScpripts();
  378. if(profile && app.getGlobalTimestamp() == 500)
  379. {
  380. quit = true;
  381. return err;
  382. }
  383. return err;
  384. }
  385. //==============================================================================
  386. Error initSubsystems(int argc, char* argv[])
  387. {
  388. Error err = ErrorCode::NONE;
  389. // Config
  390. Config config;
  391. config.set("ms.ez.enabled", false);
  392. config.set("ms.ez.maxObjectsToDraw", 100);
  393. config.set("dbg.enabled", false);
  394. config.set("is.sm.bilinearEnabled", true);
  395. config.set("is.groundLightEnabled", false);
  396. config.set("is.sm.enabled", true);
  397. config.set("is.sm.maxLights", 16);
  398. config.set("is.sm.poissonEnabled", true);
  399. config.set("is.sm.resolution", 1024);
  400. config.set("lf.maxFlares", 32);
  401. config.set("pps.enabled", true);
  402. config.set("pps.bloom.enabled", true);
  403. config.set("pps.bloom.renderingQuality", 0.5);
  404. config.set("pps.bloom.blurringDist", 1.0);
  405. config.set("pps.bloom.blurringIterationsCount", 3);
  406. config.set("pps.bloom.threshold", 2.0);
  407. config.set("pps.bloom.scale", 2.0);
  408. config.set("pps.bloom.samples", 17);
  409. config.set("pps.sslr.enabled", true);
  410. config.set("pps.sslr.renderingQuality", 0.25);
  411. config.set("pps.sslr.blurringIterationsCount", 0);
  412. config.set("pps.ssao.blurringIterationsCount", 2);
  413. config.set("pps.ssao.enabled", true);
  414. config.set("pps.ssao.renderingQuality", 0.35);
  415. config.set("pps.bl.enabled", true);
  416. config.set("pps.bl.blurringIterationsCount", 2);
  417. config.set("pps.bl.sideBlurFactor", 1.0);
  418. config.set("pps.sslf.enabled", true);
  419. config.set("pps.sharpen", true);
  420. config.set("renderingQuality", 1.0);
  421. config.set("width", 1280);
  422. config.set("height", 720);
  423. config.set("lodDistance", 20.0);
  424. config.set("samples", 1);
  425. config.set("tessellation", true);
  426. //config.set("maxTextureSize", 256);
  427. config.set("fullscreenDesktopResolution", true);
  428. config.set("debugContext", false);
  429. if(getenv("ANKI_DATA_PATH"))
  430. {
  431. config.set("dataPaths", getenv("ANKI_DATA_PATH"));
  432. }
  433. else
  434. {
  435. config.set("dataPaths", "assets");
  436. }
  437. config.set("sceneFrameAllocatorSize", 1024 * 1024 * 10);
  438. //config.set("maxTextureSize", 256);
  439. //config.set("lodDistance", 3.0);
  440. app = new App;
  441. err = app->create(config, allocAligned, nullptr);
  442. if(err) return err;
  443. // Input
  444. #if MOUSE
  445. app->getInput().lockCursor(true);
  446. app->getInput().hideCursor(true);
  447. app->getInput().moveCursor(Vec2(0.0));
  448. #endif
  449. return err;
  450. }
  451. //==============================================================================
  452. int main(int argc, char* argv[])
  453. {
  454. Error err = ErrorCode::NONE;
  455. err = initSubsystems(argc, argv);
  456. if(!err)
  457. {
  458. err = init();
  459. }
  460. if(!err)
  461. {
  462. err = app->mainLoop(mainLoopExtra, nullptr);
  463. }
  464. if(err)
  465. {
  466. ANKI_LOGE("Error reported. See previous messages");
  467. }
  468. else
  469. {
  470. delete app;
  471. ANKI_LOGI("Bye!!");
  472. }
  473. return 0;
  474. }