Main.cpp 1.7 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677
  1. // Copyright (C) 2009-2018, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include "../common/Framework.h"
  7. using namespace anki;
  8. class MyApp : public SampleApp
  9. {
  10. public:
  11. Error sampleExtraInit() override
  12. {
  13. ScriptResourcePtr script;
  14. ANKI_CHECK(getResourceManager().loadResource("assets/scene.lua", script));
  15. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  16. return Error::NONE;
  17. }
  18. Error userMainLoop(Bool& quit) override;
  19. };
  20. Error MyApp::userMainLoop(Bool& quit)
  21. {
  22. ANKI_CHECK(SampleApp::userMainLoop(quit));
  23. if(getInput().getMouseButton(MouseButton::LEFT) == 1)
  24. {
  25. ANKI_LOGI("Firing a monkey");
  26. static U instance = 0;
  27. Transform camTrf = getSceneGraph().getActiveCameraNode().getComponent<MoveComponent>().getWorldTransform();
  28. ModelNode* monkey;
  29. ANKI_CHECK(getSceneGraph().newSceneNode<ModelNode>(
  30. StringAuto(getAllocator()).sprintf("monkey%u", instance++).toCString(),
  31. monkey,
  32. "assets/SuzanneMaterial-material.ankimdl"));
  33. // monkey->getComponent<MoveComponent>().setLocalTransform(camTrf);
  34. BodyNode* body;
  35. ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>(
  36. StringAuto(getAllocator()).sprintf("bmonkey%u", instance++).toCString(), body, "assets/Suzanne.ankicl"));
  37. body->getComponent<BodyComponent>().setTransform(camTrf);
  38. body->addChild(monkey);
  39. }
  40. return Error::NONE;
  41. }
  42. int main(int argc, char* argv[])
  43. {
  44. Error err = Error::NONE;
  45. MyApp* app = new MyApp;
  46. err = app->init(argc, argv, argv[0]);
  47. if(!err)
  48. {
  49. err = app->mainLoop();
  50. }
  51. if(err)
  52. {
  53. ANKI_LOGE("Error reported. Bye!");
  54. }
  55. else
  56. {
  57. delete app;
  58. ANKI_LOGI("Bye!!");
  59. }
  60. return 0;
  61. }