ModelNode.cpp 345 B

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  1. #include "Common.h"
  2. #include "scene/ModelNode.h"
  3. WRAP(ModelNode)
  4. {
  5. WRAP_CONTAINER(Vec<ModelPatchNode*>)
  6. class_<ModelNode, bases<SceneNode>, noncopyable>("ModelNode", no_init)
  7. .def("getModelPatchNodes", (Vec<ModelPatchNode*>& (ModelNode::*)())(
  8. &ModelNode::getModelPatchNodes),
  9. return_value_policy<reference_existing_object>())
  10. ;
  11. }