Main.cpp 3.6 KB

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  1. // Copyright (C) 2009-2018, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include "../common/Framework.h"
  7. using namespace anki;
  8. class MyApp : public SampleApp
  9. {
  10. public:
  11. Error sampleExtraInit() override;
  12. Error userMainLoop(Bool& quit) override;
  13. };
  14. Error MyApp::sampleExtraInit()
  15. {
  16. ScriptResourcePtr script;
  17. ANKI_CHECK(getResourceManager().loadResource("assets/scene.lua", script));
  18. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  19. // Create the player
  20. SceneNode& cam = getSceneGraph().getActiveCameraNode();
  21. cam.getComponent<MoveComponent>().setLocalTransform(
  22. Transform(Vec4(0.0, 0.0, 5.0, 0.0), Mat3x4::getIdentity(), 1.0));
  23. PlayerNode* player;
  24. ANKI_CHECK(getSceneGraph().newSceneNode("player", player, Vec4(0.0f, 2.5f, 0.0f, 0.0f)));
  25. player->addChild(&cam);
  26. // Create a body component with joint
  27. {
  28. ModelNode* monkey;
  29. ANKI_CHECK(
  30. getSceneGraph().newSceneNode<ModelNode>("monkey_p2p", monkey, "assets/SuzanneMaterial-material.ankimdl"));
  31. BodyNode* body;
  32. ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>("bmonkey_p2p", body, "assets/Suzanne.ankicl"));
  33. body->getComponent<BodyComponent>().setTransform(
  34. Transform(Vec4(-2.0f, 4.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), 1.0f));
  35. body->addChild(monkey);
  36. body->getComponent<JointComponent>().newHingeJoint(Vec3(0.2f, 1.0f, 0.0f), Vec3(1, 0, 0));
  37. }
  38. return Error::NONE;
  39. }
  40. Error MyApp::userMainLoop(Bool& quit)
  41. {
  42. // ANKI_CHECK(SampleApp::userMainLoop(quit));
  43. if(getInput().getKey(KeyCode::ESCAPE))
  44. {
  45. quit = true;
  46. }
  47. if(getInput().getKey(KeyCode::F1) == 1)
  48. {
  49. static U mode = 0;
  50. mode = (mode + 1) % 3;
  51. if(mode == 0)
  52. {
  53. getMainRenderer().getDbg().setEnabled(false);
  54. }
  55. else if(mode == 1)
  56. {
  57. getMainRenderer().getDbg().setEnabled(true);
  58. getMainRenderer().getDbg().setDepthTestEnabled(true);
  59. getMainRenderer().getDbg().setDitheredDepthTestEnabled(false);
  60. }
  61. else
  62. {
  63. getMainRenderer().getDbg().setEnabled(true);
  64. getMainRenderer().getDbg().setDepthTestEnabled(false);
  65. getMainRenderer().getDbg().setDitheredDepthTestEnabled(true);
  66. }
  67. }
  68. if(getInput().getKey(KeyCode::R))
  69. {
  70. SceneNode& player = getSceneGraph().findSceneNode("player");
  71. player.getComponent<PlayerControllerComponent>().moveToPosition(Vec4(0.0f, 2.0f, 0.0f, 0.0f));
  72. }
  73. if(getInput().getMouseButton(MouseButton::LEFT) == 1)
  74. {
  75. ANKI_LOGI("Firing a monkey");
  76. static U instance = 0;
  77. Transform camTrf = getSceneGraph().getActiveCameraNode().getComponent<MoveComponent>().getWorldTransform();
  78. ModelNode* monkey;
  79. ANKI_CHECK(getSceneGraph().newSceneNode<ModelNode>(
  80. StringAuto(getAllocator()).sprintf("monkey%u", instance++).toCString(),
  81. monkey,
  82. "assets/SuzanneMaterial-material.ankimdl"));
  83. // monkey->getComponent<MoveComponent>().setLocalTransform(camTrf);
  84. BodyNode* body;
  85. ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>(
  86. StringAuto(getAllocator()).sprintf("bmonkey%u", instance++).toCString(), body, "assets/Suzanne.ankicl"));
  87. body->getComponent<BodyComponent>().setTransform(camTrf);
  88. PhysicsBodyPtr pbody = body->getComponent<BodyComponent>().getPhysicsBody();
  89. pbody->applyForce(camTrf.getRotation().getZAxis().xyz() * -1500.0f, Vec3(0.0f, 0.0f, 0.0f));
  90. body->addChild(monkey);
  91. }
  92. return Error::NONE;
  93. }
  94. int main(int argc, char* argv[])
  95. {
  96. Error err = Error::NONE;
  97. MyApp* app = new MyApp;
  98. err = app->init(argc, argv, argv[0]);
  99. if(!err)
  100. {
  101. err = app->mainLoop();
  102. }
  103. if(err)
  104. {
  105. ANKI_LOGE("Error reported. Bye!");
  106. }
  107. else
  108. {
  109. delete app;
  110. ANKI_LOGI("Bye!!");
  111. }
  112. return 0;
  113. }