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- // Copyright (C) 2009-2018, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <anki/scene/components/ScriptComponent.h>
- #include <anki/scene/SceneGraph.h>
- #include <anki/resource/ResourceManager.h>
- #include <anki/resource/ScriptResource.h>
- #include <anki/script/ScriptManager.h>
- #include <anki/script/ScriptEnvironment.h>
- namespace anki
- {
- ScriptComponent::ScriptComponent(SceneNode* node)
- : SceneComponent(CLASS_TYPE, node)
- {
- }
- ScriptComponent::~ScriptComponent()
- {
- }
- Error ScriptComponent::load(CString fname)
- {
- // Load
- ANKI_CHECK(getSceneGraph().getResourceManager().loadResource(fname, m_script));
- // Create the env
- ANKI_CHECK(getSceneGraph().getScriptManager().newScriptEnvironment(m_env));
- // Exec the script
- ANKI_CHECK(m_env->evalString(m_script->getSource()));
- return Error::NONE;
- }
- Error ScriptComponent::update(Second prevTime, Second crntTime, Bool& updated)
- {
- updated = false;
- lua_State* lua = &m_env->getLuaState();
- // Push function name
- lua_getglobal(lua, "update");
- // Push args
- LuaBinder::pushVariableToTheStack(lua, m_node);
- lua_pushnumber(lua, prevTime);
- lua_pushnumber(lua, crntTime);
- // Do the call (3 arguments, 1 result)
- if(lua_pcall(lua, 3, 1, 0) != 0)
- {
- ANKI_SCENE_LOGE("Error running ScriptComponent's \"update\": %s", lua_tostring(lua, -1));
- return Error::USER_DATA;
- }
- if(!lua_isnumber(lua, -1))
- {
- ANKI_SCENE_LOGE("ScriptComponent's \"update\" should return a number");
- lua_pop(lua, 1);
- return Error::USER_DATA;
- }
- // Get the result
- lua_Number result = lua_tonumber(lua, -1);
- lua_pop(lua, 1);
- if(result < 0)
- {
- ANKI_SCENE_LOGE("ScriptComponent's \"update\" return an error code");
- return Error::USER_DATA;
- }
- updated = (result != 0);
- return Error::NONE;
- }
- } // end namespace anki
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