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- // Copyright (C) 2009-2017, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <anki/renderer/DebugDrawer.h>
- #include <anki/renderer/Renderer.h>
- #include <anki/resource/ShaderResource.h>
- #include <anki/resource/TextureResource.h>
- #include <anki/renderer/Renderer.h>
- #include <anki/renderer/FinalComposite.h>
- #include <anki/renderer/GBuffer.h>
- #include <anki/util/Logger.h>
- #include <anki/physics/PhysicsWorld.h>
- #include <anki/Collision.h>
- #include <anki/Scene.h>
- namespace anki
- {
- DebugDrawer::DebugDrawer()
- {
- }
- DebugDrawer::~DebugDrawer()
- {
- }
- Error DebugDrawer::init(Renderer* r)
- {
- m_r = r;
- GrManager& gr = r->getGrManager();
- // Create the prog and shaders
- ANKI_CHECK(r->getResourceManager().loadResource("shaders/Dbg.vert.glsl", m_vert));
- ANKI_CHECK(r->getResourceManager().loadResource("shaders/Dbg.frag.glsl", m_frag));
- m_prog = gr.newInstance<ShaderProgram>(m_vert->getGrShader(), m_frag->getGrShader());
- // Create the vert buffs
- for(BufferPtr& v : m_vertBuff)
- {
- v = gr.newInstance<Buffer>(
- sizeof(Vertex) * MAX_VERTS_PER_FRAME, BufferUsageBit::VERTEX, BufferMapAccessBit::WRITE);
- }
- m_mMat.setIdentity();
- m_vpMat.setIdentity();
- m_mvpMat.setIdentity();
- return ErrorCode::NONE;
- }
- void DebugDrawer::prepareFrame(CommandBufferPtr& jobs)
- {
- m_cmdb = jobs;
- U frame = m_r->getFrameCount() % MAX_FRAMES_IN_FLIGHT;
- void* mapped = m_vertBuff[frame]->map(0, MAX_VERTS_PER_FRAME * sizeof(Vertex), BufferMapAccessBit::WRITE);
- m_clientVerts = WeakArray<Vertex>(static_cast<Vertex*>(mapped), MAX_VERTS_PER_FRAME);
- m_cmdb->bindVertexBuffer(0, m_vertBuff[frame], 0, 2 * sizeof(Vec4));
- m_cmdb->setVertexAttribute(0, 0, PixelFormat(ComponentFormat::R32G32B32A32, TransformFormat::FLOAT), 0);
- m_cmdb->setVertexAttribute(1, 0, PixelFormat(ComponentFormat::R32G32B32A32, TransformFormat::FLOAT), sizeof(Vec4));
- m_cmdb->bindShaderProgram(m_prog);
- m_frameVertCount = 0;
- m_crntDrawVertCount = 0;
- }
- void DebugDrawer::finishFrame()
- {
- U frame = m_r->getFrameCount() % MAX_FRAMES_IN_FLIGHT;
- m_vertBuff[frame]->unmap();
- flush();
- // Restore state
- m_cmdb->setDepthCompareOperation(CompareOperation::ALWAYS);
- m_cmdb = CommandBufferPtr(); // Release command buffer
- }
- void DebugDrawer::setModelMatrix(const Mat4& m)
- {
- m_mMat = m;
- m_mvpMat = m_vpMat * m_mMat;
- }
- void DebugDrawer::setViewProjectionMatrix(const Mat4& m)
- {
- m_vpMat = m;
- m_mvpMat = m_vpMat * m_mMat;
- }
- void DebugDrawer::begin(PrimitiveTopology topology)
- {
- ANKI_ASSERT(topology == PrimitiveTopology::LINES || topology == PrimitiveTopology::TRIANGLES);
- if(topology != m_primitive)
- {
- flush();
- }
- m_primitive = topology;
- }
- void DebugDrawer::end()
- {
- }
- void DebugDrawer::pushBackVertex(const Vec3& pos)
- {
- if(m_frameVertCount < MAX_VERTS_PER_FRAME)
- {
- m_clientVerts[m_frameVertCount].m_position = m_mvpMat * Vec4(pos, 1.0);
- m_clientVerts[m_frameVertCount].m_color = Vec4(m_crntCol, 1.0);
- ++m_frameVertCount;
- ++m_crntDrawVertCount;
- }
- else
- {
- ANKI_R_LOGW("Increase DebugDrawer::MAX_VERTS_PER_FRAME");
- }
- }
- void DebugDrawer::flush()
- {
- if(m_crntDrawVertCount > 0)
- {
- if(m_primitive == PrimitiveTopology::LINES)
- {
- ANKI_ASSERT((m_crntDrawVertCount % 2) == 0);
- }
- else
- {
- ANKI_ASSERT((m_crntDrawVertCount % 3) == 0);
- }
- m_cmdb->setDepthCompareOperation((m_depthTestEnabled) ? CompareOperation::LESS : CompareOperation::ALWAYS);
- U firstVert = m_frameVertCount - m_crntDrawVertCount;
- m_cmdb->drawArrays(m_primitive, m_crntDrawVertCount, 1, firstVert);
- m_crntDrawVertCount = 0;
- }
- }
- void DebugDrawer::drawLine(const Vec3& from, const Vec3& to, const Vec4& color)
- {
- setColor(color);
- begin(PrimitiveTopology::LINES);
- pushBackVertex(from);
- pushBackVertex(to);
- end();
- }
- void DebugDrawer::drawGrid()
- {
- Vec4 col0(0.5, 0.5, 0.5, 1.0);
- Vec4 col1(0.0, 0.0, 1.0, 1.0);
- Vec4 col2(1.0, 0.0, 0.0, 1.0);
- const F32 SPACE = 1.0; // space between lines
- const I NUM = 57; // lines number. must be odd
- const F32 GRID_HALF_SIZE = ((NUM - 1) * SPACE / 2);
- setColor(col0);
- begin(PrimitiveTopology::LINES);
- for(I x = -NUM / 2 * SPACE; x < NUM / 2 * SPACE; x += SPACE)
- {
- setColor(col0);
- // if the middle line then change color
- if(x == 0)
- {
- setColor(col0 * 0.5 + col1 * 0.5);
- pushBackVertex(Vec3(x, 0.0, -GRID_HALF_SIZE));
- pushBackVertex(Vec3(x, 0.0, 0.0));
- setColor(col1);
- pushBackVertex(Vec3(x, 0.0, 0.0));
- pushBackVertex(Vec3(x, 0.0, GRID_HALF_SIZE));
- }
- else
- {
- // line in z
- pushBackVertex(Vec3(x, 0.0, -GRID_HALF_SIZE));
- pushBackVertex(Vec3(x, 0.0, GRID_HALF_SIZE));
- }
- // if middle line change col so you can highlight the x-axis
- if(x == 0)
- {
- setColor(col0 * 0.5 + col2 * 0.5);
- pushBackVertex(Vec3(-GRID_HALF_SIZE, 0.0, x));
- pushBackVertex(Vec3(0.0, 0.0, x));
- setColor(col2);
- pushBackVertex(Vec3(0.0, 0.0, x));
- pushBackVertex(Vec3(GRID_HALF_SIZE, 0.0, x));
- }
- else
- {
- // line in the x
- pushBackVertex(Vec3(-GRID_HALF_SIZE, 0.0, x));
- pushBackVertex(Vec3(GRID_HALF_SIZE, 0.0, x));
- }
- }
- // render
- end();
- }
- void DebugDrawer::drawSphere(F32 radius, I complexity)
- {
- #if 1
- Mat4 oldMMat = m_mMat;
- Mat4 oldVpMat = m_vpMat;
- setModelMatrix(m_mMat * Mat4(Vec4(0.0, 0.0, 0.0, 1.0), Mat3::getIdentity(), radius));
- begin(PrimitiveTopology::LINES);
- // Pre-calculate the sphere points5
- F32 fi = PI / complexity;
- Vec3 prev(1.0, 0.0, 0.0);
- for(F32 th = fi; th < PI * 2.0 + fi; th += fi)
- {
- Vec3 p = Mat3(Euler(0.0, th, 0.0)) * Vec3(1.0, 0.0, 0.0);
- for(F32 th2 = 0.0; th2 < PI; th2 += fi)
- {
- Mat3 rot(Euler(th2, 0.0, 0.0));
- Vec3 rotPrev = rot * prev;
- Vec3 rotP = rot * p;
- pushBackVertex(rotPrev);
- pushBackVertex(rotP);
- Mat3 rot2(Euler(0.0, 0.0, PI / 2));
- pushBackVertex(rot2 * rotPrev);
- pushBackVertex(rot2 * rotP);
- }
- prev = p;
- }
- end();
- m_mMat = oldMMat;
- m_vpMat = oldVpMat;
- #endif
- }
- void DebugDrawer::drawCube(F32 size)
- {
- Vec3 maxPos = Vec3(0.5 * size);
- Vec3 minPos = Vec3(-0.5 * size);
- Array<Vec3, 8> points = {{
- Vec3(maxPos.x(), maxPos.y(), maxPos.z()), // right top front
- Vec3(minPos.x(), maxPos.y(), maxPos.z()), // left top front
- Vec3(minPos.x(), minPos.y(), maxPos.z()), // left bottom front
- Vec3(maxPos.x(), minPos.y(), maxPos.z()), // right bottom front
- Vec3(maxPos.x(), maxPos.y(), minPos.z()), // right top back
- Vec3(minPos.x(), maxPos.y(), minPos.z()), // left top back
- Vec3(minPos.x(), minPos.y(), minPos.z()), // left bottom back
- Vec3(maxPos.x(), minPos.y(), minPos.z()) // right bottom back
- }};
- static const Array<U32, 24> indeces = {{0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7}};
- begin(PrimitiveTopology::LINES);
- for(U32 id : indeces)
- {
- pushBackVertex(points[id]);
- }
- end();
- }
- void CollisionDebugDrawer::visit(const Sphere& sphere)
- {
- m_dbg->setModelMatrix(Mat4(sphere.getCenter().xyz1(), Mat3::getIdentity(), 1.0));
- m_dbg->drawSphere(sphere.getRadius());
- }
- void CollisionDebugDrawer::visit(const Obb& obb)
- {
- Mat4 scale(Mat4::getIdentity());
- scale(0, 0) = obb.getExtend().x();
- scale(1, 1) = obb.getExtend().y();
- scale(2, 2) = obb.getExtend().z();
- Mat4 tsl(Transform(obb.getCenter(), obb.getRotation(), 1.0));
- m_dbg->setModelMatrix(tsl * scale);
- m_dbg->drawCube(2.0);
- }
- void CollisionDebugDrawer::visit(const Plane& plane)
- {
- Vec3 n = plane.getNormal().xyz();
- const F32& o = plane.getOffset();
- Quat q;
- q.setFrom2Vec3(Vec3(0.0, 0.0, 1.0), n);
- Mat3 rot(q);
- rot.rotateXAxis(PI / 2.0);
- Mat4 trf(Vec4(n * o, 1.0), rot);
- m_dbg->setModelMatrix(trf);
- m_dbg->drawGrid();
- }
- void CollisionDebugDrawer::visit(const LineSegment& ls)
- {
- m_dbg->setModelMatrix(Mat4::getIdentity());
- m_dbg->begin(PrimitiveTopology::LINES);
- m_dbg->pushBackVertex(ls.getOrigin().xyz());
- m_dbg->pushBackVertex((ls.getOrigin() + ls.getDirection()).xyz());
- m_dbg->end();
- }
- void CollisionDebugDrawer::visit(const Aabb& aabb)
- {
- Vec3 min = aabb.getMin().xyz();
- Vec3 max = aabb.getMax().xyz();
- Mat4 trf = Mat4::getIdentity();
- // Scale
- for(U32 i = 0; i < 3; ++i)
- {
- trf(i, i) = max[i] - min[i];
- }
- // Translation
- trf.setTranslationPart(Vec4((max + min) / 2.0, 1.0));
- m_dbg->setModelMatrix(trf);
- m_dbg->drawCube();
- }
- void CollisionDebugDrawer::visit(const Frustum& f)
- {
- switch(f.getType())
- {
- case FrustumType::ORTHOGRAPHIC:
- visit(static_cast<const OrthographicFrustum&>(f).getObb());
- break;
- case FrustumType::PERSPECTIVE:
- {
- const PerspectiveFrustum& pf = static_cast<const PerspectiveFrustum&>(f);
- F32 camLen = pf.getFar();
- F32 tmp0 = camLen / tan((PI - pf.getFovX()) * 0.5) + 0.001;
- F32 tmp1 = camLen * tan(pf.getFovY() * 0.5) + 0.001;
- Vec3 points[] = {
- Vec3(0.0, 0.0, 0.0), // 0: eye point
- Vec3(-tmp0, tmp1, -camLen), // 1: top left
- Vec3(-tmp0, -tmp1, -camLen), // 2: bottom left
- Vec3(tmp0, -tmp1, -camLen), // 3: bottom right
- Vec3(tmp0, tmp1, -camLen) // 4: top right
- };
- const U32 indeces[] = {0, 1, 0, 2, 0, 3, 0, 4, 1, 2, 2, 3, 3, 4, 4, 1};
- m_dbg->begin(PrimitiveTopology::LINES);
- for(U32 i = 0; i < sizeof(indeces) / sizeof(U32); i++)
- {
- m_dbg->pushBackVertex(points[indeces[i]]);
- }
- m_dbg->end();
- break;
- }
- }
- }
- void CollisionDebugDrawer::visit(const CompoundShape& cs)
- {
- CollisionDebugDrawer* self = this;
- Error err = cs.iterateShapes([&](const CollisionShape& a) -> Error {
- a.accept(*self);
- return ErrorCode::NONE;
- });
- (void)err;
- }
- void CollisionDebugDrawer::visit(const ConvexHullShape& hull)
- {
- m_dbg->setModelMatrix(Mat4(hull.getTransform()));
- m_dbg->begin(PrimitiveTopology::LINES);
- const Vec4* points = hull.getPoints() + 1;
- const Vec4* end = hull.getPoints() + hull.getPointsCount();
- for(; points != end; ++points)
- {
- m_dbg->pushBackVertex(hull.getPoints()->xyz());
- m_dbg->pushBackVertex(points->xyz());
- }
- m_dbg->end();
- }
- void PhysicsDebugDrawer::drawLines(const Vec3* lines, const U32 linesCount, const Vec4& color)
- {
- m_dbg->begin(PrimitiveTopology::LINES);
- m_dbg->setColor(color);
- for(U i = 0; i < linesCount * 2; ++i)
- {
- m_dbg->pushBackVertex(lines[i]);
- }
- m_dbg->end();
- }
- void SceneDebugDrawer::draw(const RenderableQueueElement& r) const
- {
- // TODO
- }
- void SceneDebugDrawer::draw(const PointLightQueueElement& light) const
- {
- m_dbg->setColor(light.m_diffuseColor);
- CollisionDebugDrawer coldraw(m_dbg);
- Sphere sphere(light.m_worldPosition.xyz0(), light.m_radius);
- sphere.accept(coldraw);
- }
- void SceneDebugDrawer::draw(const SpotLightQueueElement& light) const
- {
- // TODO
- }
- } // end namespace anki
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