RtShadows.h 2.1 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Gr.h>
  7. #include <AnKi/Renderer/RendererObject.h>
  8. #include <AnKi/Resource/TextureResource.h>
  9. #include <AnKi/Util/BitSet.h>
  10. #include <AnKi/Shaders/Include/RtShadows.h>
  11. namespace anki
  12. {
  13. /// @addtogroup renderer
  14. /// @{
  15. /// Similar to ShadowmapsResolve but it's using ray tracing.
  16. class RtShadows : public RendererObject
  17. {
  18. public:
  19. RtShadows(Renderer* r)
  20. : RendererObject(r)
  21. {
  22. registerDebugRenderTarget("RtShadows");
  23. registerDebugRenderTarget("RtShadows1");
  24. registerDebugRenderTarget("RtShadows2");
  25. }
  26. ~RtShadows();
  27. ANKI_USE_RESULT Error init(const ConfigSet& cfg);
  28. void populateRenderGraph(RenderingContext& ctx);
  29. void getDebugRenderTarget(CString rtName, RenderTargetHandle& handle,
  30. ShaderProgramPtr& optionalShaderProgram) const override;
  31. RenderTargetHandle getRt() const
  32. {
  33. return m_runCtx.m_historyAndFinalRt;
  34. }
  35. public:
  36. class ShadowLayer
  37. {
  38. public:
  39. U64 m_lightUuid = MAX_U64;
  40. U64 m_frameLastUsed = MAX_U64;
  41. };
  42. ShaderProgramPtr m_grProg;
  43. TexturePtr m_historyAndFinalRt;
  44. RenderTargetDescription m_renderRt;
  45. ShaderProgramResourcePtr m_denoiseProg;
  46. ShaderProgramPtr m_grDenoiseProg;
  47. U32 m_sbtRecordSize = 256;
  48. Array<ShadowLayer, MAX_RT_SHADOW_LAYERS> m_shadowLayers;
  49. Bool m_historyAndFinalRtImportedOnce = false;
  50. ShaderProgramResourcePtr m_visualizeRenderTargetsProg;
  51. class
  52. {
  53. public:
  54. RenderingContext* m_ctx = nullptr;
  55. RenderTargetHandle m_renderRt;
  56. RenderTargetHandle m_historyAndFinalRt;
  57. BufferPtr m_sbtBuffer;
  58. PtrSize m_sbtOffset;
  59. U32 m_hitGroupCount = 0;
  60. BitSet<MAX_RT_SHADOW_LAYERS, U8> m_layersWithRejectedHistory = {false};
  61. } m_runCtx;
  62. ANKI_USE_RESULT Error initInternal(const ConfigSet& cfg);
  63. void run(RenderPassWorkContext& rgraphCtx);
  64. void runDenoise(RenderPassWorkContext& rgraphCtx);
  65. void buildSbt();
  66. Bool findShadowLayer(U64 lightUuid, U32& layerIdx, Bool& rejectHistoryBuffer);
  67. };
  68. /// @}
  69. } // namespace anki