| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364 |
- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Renderer/RendererObject.h>
- #include <AnKi/Resource/TextureResource.h>
- #include <AnKi/Gr.h>
- namespace anki
- {
- /// @addtogroup renderer
- /// @{
- /// Resolves shadowmaps into a single texture.
- class ShadowmapsResolve : public RendererObject
- {
- public:
- ShadowmapsResolve(Renderer* r)
- : RendererObject(r)
- {
- registerDebugRenderTarget("SM_resolve");
- }
- ~ShadowmapsResolve();
- ANKI_USE_RESULT Error init(const ConfigSet& cfg);
- void populateRenderGraph(RenderingContext& ctx);
- void getDebugRenderTarget(CString rtName, RenderTargetHandle& handle,
- ShaderProgramPtr& optionalShaderProgram) const override
- {
- ANKI_ASSERT(rtName == "SM_resolve");
- handle = m_runCtx.m_rt;
- }
- RenderTargetHandle getRt() const
- {
- return m_runCtx.m_rt;
- }
- public:
- ShaderProgramResourcePtr m_prog;
- ShaderProgramPtr m_grProg;
- RenderTargetDescription m_rtDescr;
- class
- {
- public:
- RenderTargetHandle m_rt;
- RenderingContext* m_ctx = nullptr;
- } m_runCtx;
- ANKI_USE_RESULT Error initInternal(const ConfigSet& cfg);
- void run(RenderPassWorkContext& rgraphCtx);
- };
- /// @}
- } // namespace anki
|