ShadowmapsResolve.h 1.3 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Renderer/RendererObject.h>
  7. #include <AnKi/Resource/TextureResource.h>
  8. #include <AnKi/Gr.h>
  9. namespace anki
  10. {
  11. /// @addtogroup renderer
  12. /// @{
  13. /// Resolves shadowmaps into a single texture.
  14. class ShadowmapsResolve : public RendererObject
  15. {
  16. public:
  17. ShadowmapsResolve(Renderer* r)
  18. : RendererObject(r)
  19. {
  20. registerDebugRenderTarget("SM_resolve");
  21. }
  22. ~ShadowmapsResolve();
  23. ANKI_USE_RESULT Error init(const ConfigSet& cfg);
  24. void populateRenderGraph(RenderingContext& ctx);
  25. void getDebugRenderTarget(CString rtName, RenderTargetHandle& handle,
  26. ShaderProgramPtr& optionalShaderProgram) const override
  27. {
  28. ANKI_ASSERT(rtName == "SM_resolve");
  29. handle = m_runCtx.m_rt;
  30. }
  31. RenderTargetHandle getRt() const
  32. {
  33. return m_runCtx.m_rt;
  34. }
  35. public:
  36. ShaderProgramResourcePtr m_prog;
  37. ShaderProgramPtr m_grProg;
  38. RenderTargetDescription m_rtDescr;
  39. class
  40. {
  41. public:
  42. RenderTargetHandle m_rt;
  43. RenderingContext* m_ctx = nullptr;
  44. } m_runCtx;
  45. ANKI_USE_RESULT Error initInternal(const ConfigSet& cfg);
  46. void run(RenderPassWorkContext& rgraphCtx);
  47. };
  48. /// @}
  49. } // namespace anki