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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Shaders/Include/Common.h>
- ANKI_BEGIN_NAMESPACE
- const U32 MAX_RT_SHADOW_LAYERS = 8u;
- struct RtShadowsUniforms
- {
- F32 historyRejectFactor[MAX_RT_SHADOW_LAYERS]; // 1.0 means reject, 0.0 not reject
- };
- struct RtShadowsDenoiseUniforms
- {
- Mat4 invViewProjMat;
- F32 time;
- U32 padding[3];
- };
- ANKI_END_NAMESPACE
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