Framework.cpp 6.0 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <Samples/Common/Framework.h>
  6. using namespace anki;
  7. Error SampleApp::init(int argc, char** argv, CString sampleName)
  8. {
  9. HeapAllocator<U32> alloc(allocAligned, nullptr);
  10. StringAuto mainDataPath(alloc, ANKI_SOURCE_DIRECTORY);
  11. StringAuto assetsDataPath(alloc);
  12. assetsDataPath.sprintf("%s/Samples/%s", ANKI_SOURCE_DIRECTORY, sampleName.cstr());
  13. if(!directoryExists(assetsDataPath))
  14. {
  15. ANKI_LOGE("Cannot find directory \"%s\". Have you moved the clone of the repository?", assetsDataPath.cstr());
  16. return Error::USER_DATA;
  17. }
  18. // Init the super class
  19. ConfigSet config = DefaultConfigSet::get();
  20. config.set("window_fullscreen", true);
  21. config.set("rsrc_dataPaths", StringAuto(alloc).sprintf("%s:%s", mainDataPath.cstr(), assetsDataPath.cstr()));
  22. config.set("gr_debugContext", 0);
  23. ANKI_CHECK(config.setFromCommandLineArguments(argc - 1, argv + 1));
  24. ANKI_CHECK(App::init(config, allocAligned, nullptr));
  25. // Input
  26. getInput().lockCursor(true);
  27. getInput().hideCursor(true);
  28. getInput().moveCursor(Vec2(0.0f));
  29. // Some renderer stuff
  30. getMainRenderer().getOffscreenRenderer().getVolumetricFog().setFogParticleColor(Vec3(1.0f, 0.9f, 0.9f));
  31. ANKI_CHECK(sampleExtraInit());
  32. return Error::NONE;
  33. }
  34. Error SampleApp::userMainLoop(Bool& quit, Second elapsedTime)
  35. {
  36. constexpr F32 ROTATE_ANGLE = toRad(2.5f);
  37. constexpr F32 MOUSE_SENSITIVITY = 5.0f;
  38. quit = false;
  39. SceneGraph& scene = getSceneGraph();
  40. Renderer& renderer = getMainRenderer().getOffscreenRenderer();
  41. Input& in = getInput();
  42. if(in.getKey(KeyCode::ESCAPE))
  43. {
  44. quit = true;
  45. return Error::NONE;
  46. }
  47. if(in.getKey(KeyCode::BACKQUOTE) == 1)
  48. {
  49. setDisplayDeveloperConsole(!getDisplayDeveloperConsole());
  50. }
  51. if(in.getKey(KeyCode::Y) == 1)
  52. {
  53. renderer.setCurrentDebugRenderTarget(
  54. (renderer.getCurrentDebugRenderTarget() == "GBuffer_velocity") ? "" : "GBuffer_velocity");
  55. }
  56. if(in.getKey(KeyCode::U) == 1)
  57. {
  58. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SSGI") ? "" : "SSGI");
  59. }
  60. if(in.getKey(KeyCode::I) == 1)
  61. {
  62. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SSR") ? "" : "SSR");
  63. }
  64. if(in.getKey(KeyCode::O) == 1)
  65. {
  66. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SM_resolve") ? ""
  67. : "SM_resolve");
  68. }
  69. if(in.getKey(KeyCode::P) == 1)
  70. {
  71. renderer.setCurrentDebugRenderTarget(
  72. (renderer.getCurrentDebugRenderTarget() == "GBuffer_normals") ? "" : "GBuffer_normals");
  73. }
  74. if(in.getKey(KeyCode::H) == 1)
  75. {
  76. static U32 pressCount = 0;
  77. CString rtName;
  78. switch(pressCount)
  79. {
  80. case 0:
  81. rtName = "RtShadows";
  82. break;
  83. case 1:
  84. rtName = "RtShadows1";
  85. break;
  86. case 2:
  87. rtName = "RtShadows2";
  88. break;
  89. default:
  90. rtName = "";
  91. }
  92. renderer.setCurrentDebugRenderTarget(rtName);
  93. pressCount = (pressCount + 1) % 4;
  94. }
  95. if(in.getKey(KeyCode::J) == 1)
  96. {
  97. renderer.setCurrentDebugRenderTarget(
  98. (renderer.getCurrentDebugRenderTarget() == "MotionVectorsRejection") ? "" : "MotionVectorsRejection");
  99. }
  100. if(!getDisplayDeveloperConsole())
  101. {
  102. in.hideCursor(true);
  103. in.lockCursor(true);
  104. // move the camera
  105. static MoveComponent* mover = &scene.getActiveCameraNode().getFirstComponentOfType<MoveComponent>();
  106. if(in.getKey(KeyCode::_1) == 1)
  107. {
  108. mover = &scene.getActiveCameraNode().getFirstComponentOfType<MoveComponent>();
  109. }
  110. if(in.getKey(KeyCode::F1) == 1)
  111. {
  112. static U mode = 0;
  113. mode = (mode + 1) % 3;
  114. if(mode == 0)
  115. {
  116. renderer.getDbg().setEnabled(false);
  117. }
  118. else if(mode == 1)
  119. {
  120. renderer.getDbg().setEnabled(true);
  121. renderer.getDbg().setDepthTestEnabled(true);
  122. renderer.getDbg().setDitheredDepthTestEnabled(false);
  123. }
  124. else
  125. {
  126. renderer.getDbg().setEnabled(true);
  127. renderer.getDbg().setDepthTestEnabled(false);
  128. renderer.getDbg().setDitheredDepthTestEnabled(true);
  129. }
  130. }
  131. if(in.getKey(KeyCode::F2) == 1)
  132. {
  133. // renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  134. }
  135. if(in.getKey(KeyCode::UP))
  136. {
  137. mover->rotateLocalX(ROTATE_ANGLE);
  138. }
  139. if(in.getKey(KeyCode::DOWN))
  140. {
  141. mover->rotateLocalX(-ROTATE_ANGLE);
  142. }
  143. if(in.getKey(KeyCode::LEFT))
  144. {
  145. mover->rotateLocalY(ROTATE_ANGLE);
  146. }
  147. if(in.getKey(KeyCode::RIGHT))
  148. {
  149. mover->rotateLocalY(-ROTATE_ANGLE);
  150. }
  151. static F32 moveDistance = 0.1f;
  152. if(in.getMouseButton(MouseButton::SCROLL_UP) == 1)
  153. {
  154. moveDistance += 0.1f;
  155. moveDistance = min(moveDistance, 10.0f);
  156. }
  157. if(in.getMouseButton(MouseButton::SCROLL_DOWN) == 1)
  158. {
  159. moveDistance -= 0.1f;
  160. moveDistance = max(moveDistance, 0.1f);
  161. }
  162. if(in.getKey(KeyCode::A))
  163. {
  164. mover->moveLocalX(-moveDistance);
  165. }
  166. if(in.getKey(KeyCode::D))
  167. {
  168. mover->moveLocalX(moveDistance);
  169. }
  170. if(in.getKey(KeyCode::C))
  171. {
  172. mover->moveLocalY(-moveDistance);
  173. }
  174. if(in.getKey(KeyCode::SPACE))
  175. {
  176. mover->moveLocalY(moveDistance);
  177. }
  178. if(in.getKey(KeyCode::W))
  179. {
  180. mover->moveLocalZ(-moveDistance);
  181. }
  182. if(in.getKey(KeyCode::S))
  183. {
  184. mover->moveLocalZ(moveDistance);
  185. }
  186. if(in.getKey(KeyCode::Q))
  187. {
  188. mover->rotateLocalZ(ROTATE_ANGLE);
  189. }
  190. if(in.getKey(KeyCode::E))
  191. {
  192. mover->rotateLocalZ(-ROTATE_ANGLE);
  193. }
  194. if(in.getKey(KeyCode::F12) == 1 && ANKI_ENABLE_TRACE)
  195. {
  196. TracerSingleton::get().setEnabled(!TracerSingleton::get().getEnabled());
  197. }
  198. if(in.getMousePosition() != Vec2(0.0))
  199. {
  200. Vec2 velocity = in.getMousePosition();
  201. Euler angles(mover->getLocalRotation().getRotationPart());
  202. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  203. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  204. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  205. angles.z() = 0.0f;
  206. mover->setLocalRotation(Mat3x4(Vec3(0.0f), angles));
  207. }
  208. }
  209. else
  210. {
  211. in.hideCursor(false);
  212. in.lockCursor(false);
  213. }
  214. return Error::NONE;
  215. }