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- /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2010 Sam Lantinga
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- Sam Lantinga
- [email protected]
- */
- /**
- * \file SDL_keyboard.h
- *
- * Include file for SDL keyboard event handling
- */
- #ifndef _SDL_keyboard_h
- #define _SDL_keyboard_h
- #include "SDL_stdinc.h"
- #include "SDL_error.h"
- #include "SDL_keysym.h"
- #include "SDL_video.h"
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- /* *INDENT-OFF* */
- extern "C" {
- /* *INDENT-ON* */
- #endif
- /**
- * \brief The SDL keysym structure, used in key events.
- */
- typedef struct SDL_keysym
- {
- SDL_scancode scancode; /**< SDL physical key code - see ::SDL_scancode for details */
- SDLKey sym; /**< SDL virtual key code - see ::SDLKey for details */
- Uint16 mod; /**< current key modifiers */
- Uint32 unicode; /**< \deprecated use SDL_TextInputEvent instead */
- } SDL_keysym;
- /* Function prototypes */
- /**
- * \brief Get the window which currently has keyboard focus.
- */
- extern DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
- /**
- * \brief Get a snapshot of the current state of the keyboard.
- *
- * \param numkeys if non-NULL, receives the length of the returned array.
- *
- * \return An array of key states. Indexes into this array are obtained by using ::SDL_scancode values.
- *
- * \b Example:
- * \code
- * Uint8 *state = SDL_GetKeyboardState(NULL);
- * if ( state[SDL_SCANCODE_RETURN] ) {
- * printf("<RETURN> is pressed.\n");
- * }
- * \endcode
- */
- extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
- /**
- * \brief Get the current key modifier state for the keyboard.
- */
- extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
- /**
- * \brief Set the current key modifier state for the keyboard.
- *
- * \note This does not change the keyboard state, only the key modifier flags.
- */
- extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
- /**
- * \brief Get the key code corresponding to the given scancode according
- * to the current keyboard layout.
- *
- * See ::SDLKey for details.
- *
- * \sa SDL_GetKeyName()
- */
- extern DECLSPEC SDLKey SDLCALL SDL_GetKeyFromScancode(SDL_scancode scancode);
- /**
- * \brief Get the scancode corresponding to the given key code according to the
- * current keyboard layout.
- *
- * See ::SDL_scancode for details.
- *
- * \sa SDL_GetScancodeName()
- */
- extern DECLSPEC SDL_scancode SDLCALL SDL_GetScancodeFromKey(SDLKey key);
- /**
- * \brief Get a human-readable name for a scancode.
- *
- * \return A pointer to a UTF-8 string that stays valid at least until the next
- * call to this function. If you need it around any longer, you must
- * copy it. If the scancode doesn't have a name, this function returns
- * an empty string ("").
- *
- * \sa SDL_scancode
- */
- extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_scancode
- scancode);
- /**
- * \brief Get a human-readable name for a key.
- *
- * \return A pointer to a UTF-8 string that stays valid at least until the next
- * call to this function. If you need it around any longer, you must
- * copy it. If the key doesn't have a name, this function returns an
- * empty string ("").
- *
- * \sa SDLKey
- */
- extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey key);
- /**
- * \brief Start accepting Unicode text input events.
- *
- * \sa SDL_StopTextInput()
- * \sa SDL_SetTextInputRect()
- */
- extern DECLSPEC void SDLCALL SDL_StartTextInput(void);
- /**
- * \brief Stop receiving any text input events.
- *
- * \sa SDL_StartTextInput()
- */
- extern DECLSPEC void SDLCALL SDL_StopTextInput(void);
- /**
- * \brief Set the rectangle used to type Unicode text inputs.
- *
- * \sa SDL_StartTextInput()
- */
- extern DECLSPEC void SDLCALL SDL_SetTextInputRect(SDL_Rect *rect);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- /* *INDENT-OFF* */
- }
- /* *INDENT-ON* */
- #endif
- #include "close_code.h"
- #endif /* _SDL_keyboard_h */
- /* vi: set ts=4 sw=4 expandtab: */
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