SDL_pixels.h 13 KB

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  1. /*
  2. SDL - Simple DirectMedia Layer
  3. Copyright (C) 1997-2010 Sam Lantinga
  4. This library is free software; you can redistribute it and/or
  5. modify it under the terms of the GNU Lesser General Public
  6. License as published by the Free Software Foundation; either
  7. version 2.1 of the License, or (at your option) any later version.
  8. This library is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  11. Lesser General Public License for more details.
  12. You should have received a copy of the GNU Lesser General Public
  13. License along with this library; if not, write to the Free Software
  14. Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
  15. Sam Lantinga
  16. [email protected]
  17. */
  18. /**
  19. * \file SDL_pixels.h
  20. *
  21. * Header for the enumerated pixel format definitions.
  22. */
  23. #ifndef _SDL_pixels_h
  24. #define _SDL_pixels_h
  25. #include "begin_code.h"
  26. /* Set up for C function definitions, even when using C++ */
  27. #ifdef __cplusplus
  28. /* *INDENT-OFF* */
  29. extern "C" {
  30. /* *INDENT-ON* */
  31. #endif
  32. /**
  33. * \name Transparency definitions
  34. *
  35. * These define alpha as the opacity of a surface.
  36. */
  37. /*@{*/
  38. #define SDL_ALPHA_OPAQUE 255
  39. #define SDL_ALPHA_TRANSPARENT 0
  40. /*@}*/
  41. /** Pixel type. */
  42. enum
  43. {
  44. SDL_PIXELTYPE_UNKNOWN,
  45. SDL_PIXELTYPE_INDEX1,
  46. SDL_PIXELTYPE_INDEX4,
  47. SDL_PIXELTYPE_INDEX8,
  48. SDL_PIXELTYPE_PACKED8,
  49. SDL_PIXELTYPE_PACKED16,
  50. SDL_PIXELTYPE_PACKED32,
  51. SDL_PIXELTYPE_ARRAYU8,
  52. SDL_PIXELTYPE_ARRAYU16,
  53. SDL_PIXELTYPE_ARRAYU32,
  54. SDL_PIXELTYPE_ARRAYF16,
  55. SDL_PIXELTYPE_ARRAYF32
  56. };
  57. /** Bitmap pixel order, high bit -> low bit. */
  58. enum
  59. {
  60. SDL_BITMAPORDER_NONE,
  61. SDL_BITMAPORDER_4321,
  62. SDL_BITMAPORDER_1234
  63. };
  64. /** Packed component order, high bit -> low bit. */
  65. enum
  66. {
  67. SDL_PACKEDORDER_NONE,
  68. SDL_PACKEDORDER_XRGB,
  69. SDL_PACKEDORDER_RGBX,
  70. SDL_PACKEDORDER_ARGB,
  71. SDL_PACKEDORDER_RGBA,
  72. SDL_PACKEDORDER_XBGR,
  73. SDL_PACKEDORDER_BGRX,
  74. SDL_PACKEDORDER_ABGR,
  75. SDL_PACKEDORDER_BGRA
  76. };
  77. /** Array component order, low byte -> high byte. */
  78. enum
  79. {
  80. SDL_ARRAYORDER_NONE,
  81. SDL_ARRAYORDER_RGB,
  82. SDL_ARRAYORDER_RGBA,
  83. SDL_ARRAYORDER_ARGB,
  84. SDL_ARRAYORDER_BGR,
  85. SDL_ARRAYORDER_BGRA,
  86. SDL_ARRAYORDER_ABGR
  87. };
  88. /** Packed component layout. */
  89. enum
  90. {
  91. SDL_PACKEDLAYOUT_NONE,
  92. SDL_PACKEDLAYOUT_332,
  93. SDL_PACKEDLAYOUT_4444,
  94. SDL_PACKEDLAYOUT_1555,
  95. SDL_PACKEDLAYOUT_5551,
  96. SDL_PACKEDLAYOUT_565,
  97. SDL_PACKEDLAYOUT_8888,
  98. SDL_PACKEDLAYOUT_2101010,
  99. SDL_PACKEDLAYOUT_1010102
  100. };
  101. #define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)
  102. #define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
  103. ((1 << 31) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
  104. ((bits) << 8) | ((bytes) << 0))
  105. #define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F)
  106. #define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F)
  107. #define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F)
  108. #define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
  109. #define SDL_BYTESPERPIXEL(X) (((X) >> 0) & 0xFF)
  110. #define SDL_ISPIXELFORMAT_INDEXED(format) \
  111. ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
  112. (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
  113. (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8))
  114. #define SDL_ISPIXELFORMAT_ALPHA(format) \
  115. ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
  116. (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
  117. (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
  118. (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))
  119. #define SDL_ISPIXELFORMAT_FOURCC(format) \
  120. ((format) && !((format) & 0x80000000))
  121. enum
  122. {
  123. SDL_PIXELFORMAT_UNKNOWN,
  124. SDL_PIXELFORMAT_INDEX1LSB =
  125. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_1234, 0,
  126. 1, 0),
  127. SDL_PIXELFORMAT_INDEX1MSB =
  128. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX1, SDL_BITMAPORDER_4321, 0,
  129. 1, 0),
  130. SDL_PIXELFORMAT_INDEX4LSB =
  131. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_1234, 0,
  132. 4, 0),
  133. SDL_PIXELFORMAT_INDEX4MSB =
  134. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX4, SDL_BITMAPORDER_4321, 0,
  135. 4, 0),
  136. SDL_PIXELFORMAT_INDEX8 =
  137. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1),
  138. SDL_PIXELFORMAT_RGB332 =
  139. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
  140. SDL_PACKEDLAYOUT_332, 8, 1),
  141. SDL_PIXELFORMAT_RGB444 =
  142. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
  143. SDL_PACKEDLAYOUT_4444, 12, 2),
  144. SDL_PIXELFORMAT_RGB555 =
  145. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
  146. SDL_PACKEDLAYOUT_1555, 15, 2),
  147. SDL_PIXELFORMAT_BGR555 =
  148. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
  149. SDL_PACKEDLAYOUT_1555, 15, 2),
  150. SDL_PIXELFORMAT_ARGB4444 =
  151. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
  152. SDL_PACKEDLAYOUT_4444, 16, 2),
  153. SDL_PIXELFORMAT_ABGR4444 =
  154. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
  155. SDL_PACKEDLAYOUT_4444, 16, 2),
  156. SDL_PIXELFORMAT_ARGB1555 =
  157. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
  158. SDL_PACKEDLAYOUT_1555, 16, 2),
  159. SDL_PIXELFORMAT_ABGR1555 =
  160. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ABGR,
  161. SDL_PACKEDLAYOUT_1555, 16, 2),
  162. SDL_PIXELFORMAT_RGB565 =
  163. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
  164. SDL_PACKEDLAYOUT_565, 16, 2),
  165. SDL_PIXELFORMAT_BGR565 =
  166. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
  167. SDL_PACKEDLAYOUT_565, 16, 2),
  168. SDL_PIXELFORMAT_RGB24 =
  169. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_RGB, 0,
  170. 24, 3),
  171. SDL_PIXELFORMAT_BGR24 =
  172. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
  173. 24, 3),
  174. SDL_PIXELFORMAT_RGB888 =
  175. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
  176. SDL_PACKEDLAYOUT_8888, 24, 4),
  177. SDL_PIXELFORMAT_BGR888 =
  178. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
  179. SDL_PACKEDLAYOUT_8888, 24, 4),
  180. SDL_PIXELFORMAT_ARGB8888 =
  181. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
  182. SDL_PACKEDLAYOUT_8888, 32, 4),
  183. SDL_PIXELFORMAT_RGBA8888 =
  184. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBA,
  185. SDL_PACKEDLAYOUT_8888, 32, 4),
  186. SDL_PIXELFORMAT_ABGR8888 =
  187. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ABGR,
  188. SDL_PACKEDLAYOUT_8888, 32, 4),
  189. SDL_PIXELFORMAT_BGRA8888 =
  190. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRA,
  191. SDL_PACKEDLAYOUT_8888, 32, 4),
  192. SDL_PIXELFORMAT_ARGB2101010 =
  193. SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_ARGB,
  194. SDL_PACKEDLAYOUT_2101010, 32, 4),
  195. SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */
  196. SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
  197. SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */
  198. SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
  199. SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
  200. SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
  201. SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
  202. SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
  203. SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
  204. SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U')
  205. };
  206. typedef struct SDL_Color
  207. {
  208. Uint8 r;
  209. Uint8 g;
  210. Uint8 b;
  211. Uint8 unused;
  212. } SDL_Color;
  213. #define SDL_Colour SDL_Color
  214. typedef struct SDL_Palette SDL_Palette;
  215. typedef int (*SDL_PaletteChangedFunc) (void *userdata, SDL_Palette * palette);
  216. typedef struct SDL_PaletteWatch SDL_PaletteWatch;
  217. struct SDL_Palette
  218. {
  219. int ncolors;
  220. SDL_Color *colors;
  221. int refcount;
  222. SDL_PaletteWatch *watch;
  223. };
  224. /**
  225. * \note Everything in the pixel format structure is read-only.
  226. */
  227. typedef struct SDL_PixelFormat
  228. {
  229. SDL_Palette *palette;
  230. Uint8 BitsPerPixel;
  231. Uint8 BytesPerPixel;
  232. Uint8 Rloss;
  233. Uint8 Gloss;
  234. Uint8 Bloss;
  235. Uint8 Aloss;
  236. Uint8 Rshift;
  237. Uint8 Gshift;
  238. Uint8 Bshift;
  239. Uint8 Ashift;
  240. Uint32 Rmask;
  241. Uint32 Gmask;
  242. Uint32 Bmask;
  243. Uint32 Amask;
  244. } SDL_PixelFormat;
  245. /**
  246. * \brief Convert one of the enumerated pixel formats to a bpp and RGBA masks.
  247. *
  248. * \return SDL_TRUE, or SDL_FALSE if the conversion wasn't possible.
  249. *
  250. * \sa SDL_MasksToPixelFormatEnum()
  251. */
  252. extern DECLSPEC SDL_bool SDLCALL SDL_PixelFormatEnumToMasks(Uint32 format,
  253. int *bpp,
  254. Uint32 * Rmask,
  255. Uint32 * Gmask,
  256. Uint32 * Bmask,
  257. Uint32 * Amask);
  258. /**
  259. * \brief Convert a bpp and RGBA masks to an enumerated pixel format.
  260. *
  261. * \return The pixel format, or ::SDL_PIXELFORMAT_UNKNOWN if the conversion
  262. * wasn't possible.
  263. *
  264. * \sa SDL_PixelFormatEnumToMasks()
  265. */
  266. extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
  267. Uint32 Rmask,
  268. Uint32 Gmask,
  269. Uint32 Bmask,
  270. Uint32 Amask);
  271. /**
  272. * \brief Create a palette structure with the specified number of color
  273. * entries.
  274. *
  275. * \return A new palette, or NULL if there wasn't enough memory.
  276. *
  277. * \note The palette entries are initialized to white.
  278. *
  279. * \sa SDL_FreePalette()
  280. */
  281. extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
  282. /**
  283. * \brief Add a callback function which is called when the palette changes.
  284. *
  285. * \sa SDL_DelPaletteWatch()
  286. */
  287. extern DECLSPEC int SDLCALL SDL_AddPaletteWatch(SDL_Palette * palette,
  288. SDL_PaletteChangedFunc
  289. callback, void *userdata);
  290. /**
  291. * \brief Remove a callback function previously added with
  292. * SDL_AddPaletteWatch().
  293. *
  294. * \sa SDL_AddPaletteWatch()
  295. */
  296. extern DECLSPEC void SDLCALL SDL_DelPaletteWatch(SDL_Palette * palette,
  297. SDL_PaletteChangedFunc
  298. callback, void *userdata);
  299. /**
  300. * \brief Set a range of colors in a palette.
  301. *
  302. * \param palette The palette to modify.
  303. * \param colors An array of colors to copy into the palette.
  304. * \param firstcolor The index of the first palette entry to modify.
  305. * \param ncolors The number of entries to modify.
  306. *
  307. * \return 0 on success, or -1 if not all of the colors could be set.
  308. */
  309. extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
  310. const SDL_Color * colors,
  311. int firstcolor, int ncolors);
  312. /**
  313. * \brief Free a palette created with SDL_AllocPalette().
  314. *
  315. * \sa SDL_AllocPalette()
  316. */
  317. extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
  318. /**
  319. * \brief Maps an RGB triple to an opaque pixel value for a given pixel format.
  320. *
  321. * \sa SDL_MapRGBA
  322. */
  323. extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
  324. Uint8 r, Uint8 g, Uint8 b);
  325. /**
  326. * \brief Maps an RGBA quadruple to a pixel value for a given pixel format.
  327. *
  328. * \sa SDL_MapRGB
  329. */
  330. extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
  331. Uint8 r, Uint8 g, Uint8 b,
  332. Uint8 a);
  333. /**
  334. * \brief Get the RGB components from a pixel of the specified format.
  335. *
  336. * \sa SDL_GetRGBA
  337. */
  338. extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
  339. const SDL_PixelFormat * format,
  340. Uint8 * r, Uint8 * g, Uint8 * b);
  341. /**
  342. * \brief Get the RGBA components from a pixel of the specified format.
  343. *
  344. * \sa SDL_GetRGB
  345. */
  346. extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
  347. const SDL_PixelFormat * format,
  348. Uint8 * r, Uint8 * g, Uint8 * b,
  349. Uint8 * a);
  350. /* Ends C function definitions when using C++ */
  351. #ifdef __cplusplus
  352. /* *INDENT-OFF* */
  353. }
  354. /* *INDENT-ON* */
  355. #endif
  356. #include "close_code.h"
  357. #endif /* _SDL_pixels_h */
  358. /* vi: set ts=4 sw=4 expandtab: */