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- /*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2010 Sam Lantinga
- This library is free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- Sam Lantinga
- [email protected]
- */
- /**
- * \file SDL_video.h
- *
- * Header file for SDL video functions.
- */
- #ifndef _SDL_video_h
- #define _SDL_video_h
- #include "SDL_stdinc.h"
- #include "SDL_pixels.h"
- #include "SDL_rect.h"
- #include "SDL_surface.h"
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- /* *INDENT-OFF* */
- extern "C" {
- /* *INDENT-ON* */
- #endif
- /**
- * \brief The structure that defines a display mode
- *
- * \sa SDL_GetNumDisplayModes()
- * \sa SDL_GetDisplayMode()
- * \sa SDL_GetDesktopDisplayMode()
- * \sa SDL_GetCurrentDisplayMode()
- * \sa SDL_GetClosestDisplayMode()
- * \sa SDL_SetWindowDisplayMode()
- * \sa SDL_GetWindowDisplayMode()
- */
- typedef struct
- {
- Uint32 format; /**< pixel format */
- int w; /**< width */
- int h; /**< height */
- int refresh_rate; /**< refresh rate (or zero for unspecified) */
- void *driverdata; /**< driver-specific data, initialize to 0 */
- } SDL_DisplayMode;
- /**
- * \brief The type used to identify a window
- *
- * \sa SDL_CreateWindow()
- * \sa SDL_CreateWindowFrom()
- * \sa SDL_DestroyWindow()
- * \sa SDL_GetWindowData()
- * \sa SDL_GetWindowFlags()
- * \sa SDL_GetWindowGrab()
- * \sa SDL_GetWindowPosition()
- * \sa SDL_GetWindowSize()
- * \sa SDL_GetWindowTitle()
- * \sa SDL_HideWindow()
- * \sa SDL_MaximizeWindow()
- * \sa SDL_MinimizeWindow()
- * \sa SDL_RaiseWindow()
- * \sa SDL_RestoreWindow()
- * \sa SDL_SetWindowData()
- * \sa SDL_SetWindowFullscreen()
- * \sa SDL_SetWindowGrab()
- * \sa SDL_SetWindowIcon()
- * \sa SDL_SetWindowPosition()
- * \sa SDL_SetWindowSize()
- * \sa SDL_SetWindowTitle()
- * \sa SDL_ShowWindow()
- */
- typedef struct SDL_Window SDL_Window;
- /**
- * \brief The flags on a window
- *
- * \sa SDL_GetWindowFlags()
- */
- typedef enum
- {
- SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window, implies borderless */
- SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
- SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
- SDL_WINDOW_BORDERLESS = 0x00000008, /**< no window decoration */
- SDL_WINDOW_RESIZABLE = 0x00000010, /**< window can be resized */
- SDL_WINDOW_MINIMIZED = 0x00000020, /**< window is minimized */
- SDL_WINDOW_MAXIMIZED = 0x00000040, /**< window is maximized */
- SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
- SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
- SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
- SDL_WINDOW_FOREIGN = 0x00000800 /**< window not created by SDL */
- } SDL_WindowFlags;
- /**
- * \brief Used to indicate that you don't care what the window position is.
- */
- #define SDL_WINDOWPOS_UNDEFINED 0x7FFFFFF
- /**
- * \brief Used to indicate that the window position should be centered.
- */
- #define SDL_WINDOWPOS_CENTERED 0x7FFFFFE
- /**
- * \brief Event subtype for window events
- */
- typedef enum
- {
- SDL_WINDOWEVENT_NONE, /**< Never used */
- SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
- SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
- SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
- redrawn */
- SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
- */
- SDL_WINDOWEVENT_RESIZED, /**< Window size changed to data1xdata2 */
- SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
- SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
- SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
- and position */
- SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
- SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
- SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
- SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
- SDL_WINDOWEVENT_CLOSE /**< The window manager requests that the
- window be closed */
- } SDL_WindowEventID;
- /**
- * \brief Flags used when creating a rendering context
- */
- typedef enum
- {
- SDL_RENDERER_SINGLEBUFFER = 0x00000001, /**< Render directly to the
- window, if possible */
-
- SDL_RENDERER_PRESENTCOPY = 0x00000002, /**< Present uses a copy from
- back buffer to the front
- buffer */
-
- SDL_RENDERER_PRESENTFLIP2 = 0x00000004, /**< Present uses a flip,
- swapping back buffer and
- front buffer */
-
- SDL_RENDERER_PRESENTFLIP3 = 0x00000008, /**< Present uses a flip,
- rotating between two back
- buffers and a front buffer
- */
-
- SDL_RENDERER_PRESENTDISCARD = 0x00000010, /**< Present leaves the contents
- of the backbuffer undefined
- */
-
- SDL_RENDERER_PRESENTVSYNC = 0x00000020, /**< Present is synchronized
- with the refresh rate */
-
- SDL_RENDERER_ACCELERATED = 0x00000040 /**< The renderer uses hardware
- acceleration */
-
- } SDL_RendererFlags;
- /**
- * \brief Information on the capabilities of a render driver or context.
- */
- typedef struct SDL_RendererInfo
- {
- const char *name; /**< The name of the renderer */
- Uint32 flags; /**< Supported ::SDL_RendererFlags */
- Uint32 mod_modes; /**< A mask of supported channel modulation */
- Uint32 blend_modes; /**< A mask of supported blend modes */
- Uint32 scale_modes; /**< A mask of supported scale modes */
- Uint32 num_texture_formats; /**< The number of available texture formats */
- Uint32 texture_formats[50]; /**< The available texture formats */
- int max_texture_width; /**< The maximimum texture width */
- int max_texture_height; /**< The maximimum texture height */
- } SDL_RendererInfo;
- /**
- * \brief The access pattern allowed for a texture.
- */
- typedef enum
- {
- SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */
- SDL_TEXTUREACCESS_STREAMING /**< Changes frequently, lockable */
- } SDL_TextureAccess;
- /**
- * \brief The texture channel modulation used in SDL_RenderCopy().
- */
- typedef enum
- {
- SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */
- SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */
- SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */
- } SDL_TextureModulate;
- /**
- * \brief The blend mode used in SDL_RenderCopy() and drawing operations.
- */
- typedef enum
- {
- SDL_BLENDMODE_NONE = 0x00000000, /**< No blending */
- SDL_BLENDMODE_MASK = 0x00000001, /**< dst = A ? src : dst
- (alpha is mask) */
-
- SDL_BLENDMODE_BLEND = 0x00000002, /**< dst = (src * A) + (dst * (1-A)) */
- SDL_BLENDMODE_ADD = 0x00000004, /**< dst = (src * A) + dst */
- SDL_BLENDMODE_MOD = 0x00000008 /**< dst = src * dst */
- } SDL_BlendMode;
- /**
- * \brief The texture scale mode used in SDL_RenderCopy().
- */
- typedef enum
- {
- SDL_TEXTURESCALEMODE_NONE = 0x00000000, /**< No scaling, rectangles must
- match dimensions */
-
- SDL_TEXTURESCALEMODE_FAST = 0x00000001, /**< Point sampling or
- equivalent algorithm */
-
- SDL_TEXTURESCALEMODE_SLOW = 0x00000002, /**< Linear filtering or
- equivalent algorithm */
-
- SDL_TEXTURESCALEMODE_BEST = 0x00000004 /**< Bicubic filtering or
- equivalent algorithm */
- } SDL_TextureScaleMode;
- /**
- * \brief An efficient driver-specific representation of pixel data
- */
- struct SDL_Texture;
- typedef struct SDL_Texture SDL_Texture;
- /**
- * \brief An opaque handle to an OpenGL context.
- */
- typedef void *SDL_GLContext;
- /**
- * \brief OpenGL configuration attributes
- */
- typedef enum
- {
- SDL_GL_RED_SIZE,
- SDL_GL_GREEN_SIZE,
- SDL_GL_BLUE_SIZE,
- SDL_GL_ALPHA_SIZE,
- SDL_GL_BUFFER_SIZE,
- SDL_GL_DOUBLEBUFFER,
- SDL_GL_DEPTH_SIZE,
- SDL_GL_STENCIL_SIZE,
- SDL_GL_ACCUM_RED_SIZE,
- SDL_GL_ACCUM_GREEN_SIZE,
- SDL_GL_ACCUM_BLUE_SIZE,
- SDL_GL_ACCUM_ALPHA_SIZE,
- SDL_GL_STEREO,
- SDL_GL_MULTISAMPLEBUFFERS,
- SDL_GL_MULTISAMPLESAMPLES,
- SDL_GL_ACCELERATED_VISUAL,
- SDL_GL_RETAINED_BACKING,
- SDL_GL_CONTEXT_MAJOR_VERSION,
- SDL_GL_CONTEXT_MINOR_VERSION
- } SDL_GLattr;
- /* Function prototypes */
- /**
- * \brief Get the number of video drivers compiled into SDL
- *
- * \sa SDL_GetVideoDriver()
- */
- extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
- /**
- * \brief Get the name of a built in video driver.
- *
- * \note The video drivers are presented in the order in which they are
- * normally checked during initialization.
- *
- * \sa SDL_GetNumVideoDrivers()
- */
- extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
- /**
- * \brief Initialize the video subsystem, optionally specifying a video driver.
- *
- * \param driver_name Initialize a specific driver by name, or NULL for the
- * default video driver.
- *
- * \param flags FIXME: Still needed?
- *
- * \return 0 on success, -1 on error
- *
- * This function initializes the video subsystem; setting up a connection
- * to the window manager, etc, and determines the available display modes
- * and pixel formats, but does not initialize a window or graphics mode.
- *
- * \sa SDL_VideoQuit()
- */
- extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name,
- Uint32 flags);
- /**
- * \brief Shuts down the video subsystem.
- *
- * This function closes all windows, and restores the original video mode.
- *
- * \sa SDL_VideoInit()
- */
- extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
- /**
- * \brief Returns the name of the currently initialized video driver.
- *
- * \return The name of the current video driver or NULL if no driver
- * has been initialized
- *
- * \sa SDL_GetNumVideoDrivers()
- * \sa SDL_GetVideoDriver()
- */
- extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
- /**
- * \brief Returns the number of available video displays.
- *
- * \sa SDL_GetDisplayBounds()
- * \sa SDL_SelectVideoDisplay()
- */
- extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
- /**
- * \brief Get the desktop area represented by a display, with the primary
- * display located at 0,0
- *
- * \return 0 on success, or -1 if the index is out of range.
- *
- * \sa SDL_GetNumVideoDisplays()
- */
- extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int index, SDL_Rect * rect);
- /**
- * \brief Set the index of the currently selected display.
- *
- * \return 0 on success, or -1 if the index is out of range.
- *
- * \sa SDL_GetNumVideoDisplays()
- * \sa SDL_GetCurrentVideoDisplay()
- */
- extern DECLSPEC int SDLCALL SDL_SelectVideoDisplay(int index);
- /**
- * \brief Get the index of the currently selected display.
- *
- * \return The index of the currently selected display.
- *
- * \sa SDL_GetNumVideoDisplays()
- * \sa SDL_SelectVideoDisplay()
- */
- extern DECLSPEC int SDLCALL SDL_GetCurrentVideoDisplay(void);
- /**
- * \brief Returns the number of available display modes for the current display.
- *
- * \sa SDL_GetDisplayMode()
- */
- extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(void);
- /**
- * \brief Fill in information about a specific display mode.
- *
- * \note The display modes are sorted in this priority:
- * \li bits per pixel -> more colors to fewer colors
- * \li width -> largest to smallest
- * \li height -> largest to smallest
- * \li refresh rate -> highest to lowest
- *
- * \sa SDL_GetNumDisplayModes()
- */
- extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int index,
- SDL_DisplayMode * mode);
- /**
- * \brief Fill in information about the desktop display mode for the current
- * display.
- */
- extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(SDL_DisplayMode * mode);
- /**
- * \brief Fill in information about the current display mode.
- */
- extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(SDL_DisplayMode * mode);
- /**
- * \brief Get the closest match to the requested display mode.
- *
- * \param mode The desired display mode
- * \param closest A pointer to a display mode to be filled in with the closest
- * match of the available display modes.
- *
- * \return The passed in value \c closest, or NULL if no matching video mode
- * was available.
- *
- * The available display modes are scanned, and \c closest is filled in with the
- * closest mode matching the requested mode and returned. The mode format and
- * refresh_rate default to the desktop mode if they are 0. The modes are
- * scanned with size being first priority, format being second priority, and
- * finally checking the refresh_rate. If all the available modes are too
- * small, then NULL is returned.
- *
- * \sa SDL_GetNumDisplayModes()
- * \sa SDL_GetDisplayMode()
- */
- extern DECLSPEC SDL_DisplayMode *SDLCALL SDL_GetClosestDisplayMode(const
- SDL_DisplayMode
- * mode,
- SDL_DisplayMode
- * closest);
- /**
- * \brief Set the display mode used when a fullscreen window is visible
- * on the currently selected display. By default the window's
- * dimensions and the desktop format and refresh rate are used.
- *
- * \param mode The mode to use, or NULL for the default mode.
- *
- * \return 0 on success, or -1 if setting the display mode failed.
- *
- * \sa SDL_GetWindowDisplayMode()
- * \sa SDL_SetWindowFullscreen()
- */
- extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
- const SDL_DisplayMode
- * mode);
- /**
- * \brief Fill in information about the display mode used when a fullscreen
- * window is visible on the currently selected display.
- *
- * \sa SDL_SetWindowDisplayMode()
- * \sa SDL_SetWindowFullscreen()
- */
- extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
- SDL_DisplayMode * mode);
- /**
- * \brief Set the palette entries for indexed display modes.
- *
- * \return 0 on success, or -1 if the display mode isn't palettized or the
- * colors couldn't be set.
- */
- extern DECLSPEC int SDLCALL SDL_SetDisplayPalette(const SDL_Color * colors,
- int firstcolor,
- int ncolors);
- /**
- * \brief Gets the palette entries for indexed display modes.
- *
- * \return 0 on success, or -1 if the display mode isn't palettized
- */
- extern DECLSPEC int SDLCALL SDL_GetDisplayPalette(SDL_Color * colors,
- int firstcolor,
- int ncolors);
- /**
- * \brief Set the gamma correction for each of the color channels on the
- * currently selected display.
- *
- * \return 0 on success, or -1 if setting the gamma isn't supported.
- *
- * \sa SDL_SetGammaRamp()
- */
- extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
- /**
- * \brief Set the gamma ramp for the currently selected display.
- *
- * \param red The translation table for the red channel, or NULL.
- * \param green The translation table for the green channel, or NULL.
- * \param blue The translation table for the blue channel, or NULL.
- *
- * \return 0 on success, or -1 if gamma ramps are unsupported.
- *
- * Set the gamma translation table for the red, green, and blue channels
- * of the video hardware. Each table is an array of 256 16-bit quantities,
- * representing a mapping between the input and output for that channel.
- * The input is the index into the array, and the output is the 16-bit
- * gamma value at that index, scaled to the output color precision.
- *
- * \sa SDL_GetGammaRamp()
- */
- extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 * red,
- const Uint16 * green,
- const Uint16 * blue);
- /**
- * \brief Get the gamma ramp for the currently selected display.
- *
- * \param red A pointer to a 256 element array of 16-bit quantities to hold
- * the translation table for the red channel, or NULL.
- * \param green A pointer to a 256 element array of 16-bit quantities to hold
- * the translation table for the green channel, or NULL.
- * \param blue A pointer to a 256 element array of 16-bit quantities to hold
- * the translation table for the blue channel, or NULL.
- *
- * \return 0 on success, or -1 if gamma ramps are unsupported.
- *
- * \sa SDL_SetGammaRamp()
- */
- extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 * red, Uint16 * green,
- Uint16 * blue);
- /**
- * \brief Create a window with the specified position, dimensions, and flags.
- *
- * \param title The title of the window, in UTF-8 encoding.
- * \param x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
- * ::SDL_WINDOWPOS_UNDEFINED.
- * \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
- * ::SDL_WINDOWPOS_UNDEFINED.
- * \param w The width of the window.
- * \param h The height of the window.
- * \param flags The flags for the window, a mask of any of the following:
- * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
- * ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_BORDERLESS,
- * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
- * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED.
- *
- * \return The id of the window created, or zero if window creation failed.
- *
- * \sa SDL_DestroyWindow()
- */
- extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
- int x, int y, int w,
- int h, Uint32 flags);
- /**
- * \brief Create an SDL window from an existing native window.
- *
- * \param data A pointer to driver-dependent window creation data
- *
- * \return The id of the window created, or zero if window creation failed.
- *
- * \sa SDL_DestroyWindow()
- */
- extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
- /**
- * \brief Get the numeric ID of a window, for logging purposes.
- */
- extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
- /**
- * \brief Get a window from a stored ID, or NULL if it doesn't exist.
- */
- extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
- /**
- * \brief Get the window flags.
- */
- extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
- /**
- * \brief Set the title of a window, in UTF-8 format.
- *
- * \sa SDL_GetWindowTitle()
- */
- extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
- const char *title);
- /**
- * \brief Get the title of a window, in UTF-8 format.
- *
- * \sa SDL_SetWindowTitle()
- */
- extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
- /**
- * \brief Set the icon for a window.
- *
- * \param icon The icon for the window.
- */
- extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
- SDL_Surface * icon);
- /**
- * \brief Associate an arbitrary pointer with a window.
- *
- * \sa SDL_GetWindowData()
- */
- extern DECLSPEC void SDLCALL SDL_SetWindowData(SDL_Window * window,
- void *userdata);
- /**
- * \brief Retrieve the data pointer associated with a window.
- *
- * \sa SDL_SetWindowData()
- */
- extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window);
- /**
- * \brief Set the position of a window.
- *
- * \param window The window to reposition.
- * \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
- ::SDL_WINDOWPOS_UNDEFINED.
- * \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
- ::SDL_WINDOWPOS_UNDEFINED.
- *
- * \note The window coordinate origin is the upper left of the display.
- *
- * \sa SDL_GetWindowPosition()
- */
- extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
- int x, int y);
- /**
- * \brief Get the position of a window.
- *
- * \sa SDL_SetWindowPosition()
- */
- extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
- int *x, int *y);
- /**
- * \brief Set the size of a window's client area.
- *
- * \note You can't change the size of a fullscreen window, it automatically
- * matches the size of the display mode.
- *
- * \sa SDL_GetWindowSize()
- */
- extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
- int h);
- /**
- * \brief Get the size of a window's client area.
- *
- * \sa SDL_SetWindowSize()
- */
- extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
- int *h);
- /**
- * \brief Show a window.
- *
- * \sa SDL_HideWindow()
- */
- extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
- /**
- * \brief Hide a window.
- *
- * \sa SDL_ShowWindow()
- */
- extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
- /**
- * \brief Raise a window above other windows and set the input focus.
- */
- extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
- /**
- * \brief Make a window as large as possible.
- *
- * \sa SDL_RestoreWindow()
- */
- extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
- /**
- * \brief Minimize a window to an iconic representation.
- *
- * \sa SDL_RestoreWindow()
- */
- extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
- /**
- * \brief Restore the size and position of a minimized or maximized window.
- *
- * \sa SDL_MaximizeWindow()
- * \sa SDL_MinimizeWindow()
- */
- extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
- /**
- * \brief Set a window's fullscreen state.
- *
- * \return 0 on success, or -1 if setting the display mode failed.
- *
- * \sa SDL_SetWindowDisplayMode()
- * \sa SDL_GetWindowDisplayMode()
- */
- extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
- int fullscreen);
- /**
- * \brief Set a window's input grab mode.
- *
- * \param mode This is 1 to grab input, and 0 to release input.
- *
- * \sa SDL_GetWindowGrab()
- */
- extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
- int mode);
- /**
- * \brief Get a window's input grab mode.
- *
- * \return This returns 1 if input is grabbed, and 0 otherwise.
- *
- * \sa SDL_SetWindowGrab()
- */
- extern DECLSPEC int SDLCALL SDL_GetWindowGrab(SDL_Window * window);
- /**
- * \brief Get driver specific information about a window.
- *
- * \note Include SDL_syswm.h for the declaration of SDL_SysWMinfo.
- */
- struct SDL_SysWMinfo;
- extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
- struct SDL_SysWMinfo
- *info);
- /**
- * \brief Destroy a window.
- */
- extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
- /**
- * \brief Get the number of 2D rendering drivers available for the current
- * display.
- *
- * A render driver is a set of code that handles rendering and texture
- * management on a particular display. Normally there is only one, but
- * some drivers may have several available with different capabilities.
- *
- * \sa SDL_GetRenderDriverInfo()
- * \sa SDL_CreateRenderer()
- */
- extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
- /**
- * \brief Get information about a specific 2D rendering driver for the current
- * display.
- *
- * \param index The index of the driver to query information about.
- * \param info A pointer to an SDL_RendererInfo struct to be filled with
- * information on the rendering driver.
- *
- * \return 0 on success, -1 if the index was out of range.
- *
- * \sa SDL_CreateRenderer()
- */
- extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index,
- SDL_RendererInfo * info);
- /**
- * \brief Create and make active a 2D rendering context for a window.
- *
- * \param window The window where rendering is displayed.
- * \param index The index of the rendering driver to initialize, or -1 to
- * initialize the first one supporting the requested flags.
- * \param flags ::SDL_RendererFlags.
- *
- * \return 0 on success, -1 if there was an error creating the renderer.
- *
- * \sa SDL_SelectRenderer()
- * \sa SDL_GetRendererInfo()
- * \sa SDL_DestroyRenderer()
- */
- extern DECLSPEC int SDLCALL SDL_CreateRenderer(SDL_Window * window,
- int index, Uint32 flags);
- /**
- * \brief Select the rendering context for a particular window.
- *
- * \return 0 on success, -1 if the selected window doesn't have a
- * rendering context.
- */
- extern DECLSPEC int SDLCALL SDL_SelectRenderer(SDL_Window * window);
- /**
- * \brief Get information about the current rendering context.
- */
- extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_RendererInfo * info);
- /**
- * \brief Create a texture for the current rendering context.
- *
- * \param format The format of the texture.
- * \param access One of the enumerated values in ::SDL_TextureAccess.
- * \param w The width of the texture in pixels.
- * \param h The height of the texture in pixels.
- *
- * \return The created texture is returned, or 0 if no rendering context was
- * active, the format was unsupported, or the width or height were out
- * of range.
- *
- * \sa SDL_QueryTexture()
- * \sa SDL_DestroyTexture()
- */
- extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(Uint32 format,
- int access, int w,
- int h);
- /**
- * \brief Create a texture from an existing surface.
- *
- * \param format The format of the texture, or 0 to pick an appropriate format.
- * \param surface The surface containing pixel data used to fill the texture.
- *
- * \return The created texture is returned, or 0 if no rendering context was
- * active, the format was unsupported, or the surface width or height
- * were out of range.
- *
- * \note The surface is not modified or freed by this function.
- *
- * \sa SDL_QueryTexture()
- * \sa SDL_DestroyTexture()
- */
- extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(Uint32
- format,
- SDL_Surface
- * surface);
- /**
- * \brief Query the attributes of a texture
- *
- * \param texture A texture to be queried.
- * \param format A pointer filled in with the raw format of the texture. The
- * actual format may differ, but pixel transfers will use this
- * format.
- * \param access A pointer filled in with the actual access to the texture.
- * \param w A pointer filled in with the width of the texture in pixels.
- * \param h A pointer filled in with the height of the texture in pixels.
- *
- * \return 0 on success, or -1 if the texture is not valid.
- */
- extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
- Uint32 * format, int *access,
- int *w, int *h);
- /**
- * \brief Query the pixels of a texture, if the texture does not need to be
- * locked for pixel access.
- *
- * \param texture A texture to be queried, which was created with
- * ::SDL_TEXTUREACCESS_STREAMING.
- * \param pixels A pointer filled with a pointer to the pixels for the
- * texture.
- * \param pitch A pointer filled in with the pitch of the pixel data.
- *
- * \return 0 on success, or -1 if the texture is not valid, or must be locked
- * for pixel access.
- */
- extern DECLSPEC int SDLCALL SDL_QueryTexturePixels(SDL_Texture * texture,
- void **pixels, int *pitch);
- /**
- * \brief Set the color palette of an indexed texture.
- *
- * \param texture The texture to update.
- * \param colors The array of RGB color data.
- * \param firstcolor The first index to update.
- * \param ncolors The number of palette entries to fill with the color data.
- *
- * \return 0 on success, or -1 if the texture is not valid or not an indexed
- * texture.
- */
- extern DECLSPEC int SDLCALL SDL_SetTexturePalette(SDL_Texture * texture,
- const SDL_Color * colors,
- int firstcolor,
- int ncolors);
- /**
- * \brief Get the color palette from an indexed texture if it has one.
- *
- * \param texture The texture to update.
- * \param colors The array to fill with RGB color data.
- * \param firstcolor The first index to retrieve.
- * \param ncolors The number of palette entries to retrieve.
- *
- * \return 0 on success, or -1 if the texture is not valid or not an indexed
- * texture.
- */
- extern DECLSPEC int SDLCALL SDL_GetTexturePalette(SDL_Texture * texture,
- SDL_Color * colors,
- int firstcolor,
- int ncolors);
- /**
- * \brief Set an additional color value used in render copy operations.
- *
- * \param texture The texture to update.
- * \param r The red source color value multiplied into copy operations.
- * \param g The green source color value multiplied into copy operations.
- * \param b The blue source color value multiplied into copy operations.
- *
- * \return 0 on success, or -1 if the texture is not valid or color modulation
- * is not supported.
- *
- * \sa SDL_GetTextureColorMod()
- */
- extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
- Uint8 r, Uint8 g, Uint8 b);
- /**
- * \brief Get the additional color value used in render copy operations.
- *
- * \param texture The texture to query.
- * \param r A pointer filled in with the source red color value.
- * \param g A pointer filled in with the source green color value.
- * \param b A pointer filled in with the source blue color value.
- *
- * \return 0 on success, or -1 if the texture is not valid.
- *
- * \sa SDL_SetTextureColorMod()
- */
- extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
- Uint8 * r, Uint8 * g,
- Uint8 * b);
- /**
- * \brief Set an additional alpha value used in render copy operations.
- *
- * \param texture The texture to update.
- * \param alpha The source alpha value multiplied into copy operations.
- *
- * \return 0 on success, or -1 if the texture is not valid or alpha modulation
- * is not supported.
- *
- * \sa SDL_GetTextureAlphaMod()
- */
- extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
- Uint8 alpha);
- /**
- * \brief Get the additional alpha value used in render copy operations.
- *
- * \param texture The texture to query.
- * \param alpha A pointer filled in with the source alpha value.
- *
- * \return 0 on success, or -1 if the texture is not valid.
- *
- * \sa SDL_SetTextureAlphaMod()
- */
- extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
- Uint8 * alpha);
- /**
- * \brief Set the blend mode used for texture copy operations.
- *
- * \param texture The texture to update.
- * \param blendMode ::SDL_BlendMode to use for texture blending.
- *
- * \return 0 on success, or -1 if the texture is not valid or the blend mode is
- * not supported.
- *
- * \note If the blend mode is not supported, the closest supported mode is
- * chosen.
- *
- * \sa SDL_GetTextureBlendMode()
- */
- extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
- int blendMode);
- /**
- * \brief Get the blend mode used for texture copy operations.
- *
- * \param texture The texture to query.
- * \param blendMode A pointer filled in with the current blend mode.
- *
- * \return 0 on success, or -1 if the texture is not valid.
- *
- * \sa SDL_SetTextureBlendMode()
- */
- extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
- int *blendMode);
- /**
- * \brief Set the scale mode used for texture copy operations.
- *
- * \param texture The texture to update.
- * \param scaleMode ::SDL_TextureScaleMode to use for texture scaling.
- *
- * \return 0 on success, or -1 if the texture is not valid or the scale mode is
- * not supported.
- *
- * \note If the scale mode is not supported, the closest supported mode is
- * chosen.
- *
- * \sa SDL_GetTextureScaleMode()
- */
- extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
- int scaleMode);
- /**
- * \brief Get the scale mode used for texture copy operations.
- *
- * \param texture The texture to query.
- * \param scaleMode A pointer filled in with the current scale mode.
- *
- * \return 0 on success, or -1 if the texture is not valid.
- *
- * \sa SDL_SetTextureScaleMode()
- */
- extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
- int *scaleMode);
- /**
- * \brief Update the given texture rectangle with new pixel data.
- *
- * \param texture The texture to update
- * \param rect A pointer to the rectangle of pixels to update, or NULL to
- * update the entire texture.
- * \param pixels The raw pixel data.
- * \param pitch The number of bytes between rows of pixel data.
- *
- * \return 0 on success, or -1 if the texture is not valid.
- *
- * \note This is a fairly slow function.
- */
- extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
- const SDL_Rect * rect,
- const void *pixels, int pitch);
- /**
- * \brief Lock a portion of the texture for pixel access.
- *
- * \param texture The texture to lock for access, which was created with
- * ::SDL_TEXTUREACCESS_STREAMING.
- * \param rect A pointer to the rectangle to lock for access. If the rect
- * is NULL, the entire texture will be locked.
- * \param markDirty If this is nonzero, the locked area will be marked dirty
- * when the texture is unlocked.
- * \param pixels This is filled in with a pointer to the locked pixels,
- * appropriately offset by the locked area.
- * \param pitch This is filled in with the pitch of the locked pixels.
- *
- * \return 0 on success, or -1 if the texture is not valid or was created with
- * ::SDL_TEXTUREACCESS_STATIC.
- *
- * \sa SDL_DirtyTexture()
- * \sa SDL_UnlockTexture()
- */
- extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
- const SDL_Rect * rect,
- int markDirty, void **pixels,
- int *pitch);
- /**
- * \brief Unlock a texture, uploading the changes to video memory, if needed.
- *
- * \sa SDL_LockTexture()
- * \sa SDL_DirtyTexture()
- */
- extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
- /**
- * \brief Mark the specified rectangles of the texture as dirty.
- *
- * \param texture The texture to mark dirty, which was created with
- * ::SDL_TEXTUREACCESS_STREAMING.
- * \param numrects The number of rectangles pointed to by rects.
- * \param rects The pointer to an array of dirty rectangles.
- *
- * \sa SDL_LockTexture()
- * \sa SDL_UnlockTexture()
- */
- extern DECLSPEC void SDLCALL SDL_DirtyTexture(SDL_Texture * texture,
- int numrects,
- const SDL_Rect * rects);
- /**
- * \brief Set the color used for drawing operations (Fill and Line).
- *
- * \param r The red value used to draw on the rendering target.
- * \param g The green value used to draw on the rendering target.
- * \param b The blue value used to draw on the rendering target.
- * \param a The alpha value used to draw on the rendering target, usually
- * ::SDL_ALPHA_OPAQUE (255).
- *
- * \return 0 on success, or -1 if there is no rendering context current.
- */
- extern DECLSPEC int SDL_SetRenderDrawColor(Uint8 r, Uint8 g, Uint8 b,
- Uint8 a);
- /**
- * \brief Get the color used for drawing operations (Fill and Line).
- *
- * \param r A pointer to the red value used to draw on the rendering target.
- * \param g A pointer to the green value used to draw on the rendering target.
- * \param b A pointer to the blue value used to draw on the rendering target.
- * \param a A pointer to the alpha value used to draw on the rendering target,
- * usually ::SDL_ALPHA_OPAQUE (255).
- *
- * \return 0 on success, or -1 if there is no rendering context current.
- */
- extern DECLSPEC int SDL_GetRenderDrawColor(Uint8 * r, Uint8 * g, Uint8 * b,
- Uint8 * a);
- /**
- * \brief Set the blend mode used for drawing operations (Fill and Line).
- *
- * \param blendMode ::SDL_BlendMode to use for blending.
- *
- * \return 0 on success, or -1 if there is no rendering context current.
- *
- * \note If the blend mode is not supported, the closest supported mode is
- * chosen.
- *
- * \sa SDL_GetRenderDrawBlendMode()
- */
- extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(int blendMode);
- /**
- * \brief Get the blend mode used for drawing operations.
- *
- * \param blendMode A pointer filled in with the current blend mode.
- *
- * \return 0 on success, or -1 if there is no rendering context current.
- *
- * \sa SDL_SetRenderDrawBlendMode()
- */
- extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(int *blendMode);
- /**
- * \brief Clear the current rendering target with the drawing color
- */
- extern DECLSPEC int SDLCALL SDL_RenderClear(void);
- /**
- * \brief Draw a point on the current rendering target.
- *
- * \param x The x coordinate of the point.
- * \param y The y coordinate of the point.
- *
- * \return 0 on success, or -1 if there is no rendering context current.
- */
- extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(int x, int y);
- /**
- * \brief Draw multiple points on the current rendering target.
- *
- * \param points The points to draw
- * \param count The number of points to draw
- *
- * \return 0 on success, or -1 if there is no rendering context current.
- */
- extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(const SDL_Point * points,
- int count);
- /**
- * \brief Draw a line on the current rendering target.
- *
- * \param x1 The x coordinate of the start point.
- * \param y1 The y coordinate of the start point.
- * \param x2 The x coordinate of the end point.
- * \param y2 The y coordinate of the end point.
- *
- * \return 0 on success, or -1 if there is no rendering context current.
- */
- extern DECLSPEC int SDLCALL SDL_RenderDrawLine(int x1, int y1, int x2, int y2);
- /**
- * \brief Draw a series of connected lines on the current rendering target.
- *
- * \param points The points along the lines
- * \param count The number of points, drawing count-1 lines
- *
- * \return 0 on success, or -1 if there is no rendering context current.
- */
- extern DECLSPEC int SDLCALL SDL_RenderDrawLines(const SDL_Point * points,
- int count);
- /**
- * \brief Draw a rectangle on the current rendering target.
- *
- * \param rect A pointer to the destination rectangle, or NULL to outline the entire rendering target.
- *
- * \return 0 on success, or -1 if there is no rendering context current.
- */
- extern DECLSPEC int SDLCALL SDL_RenderDrawRect(const SDL_Rect * rect);
- /**
- * \brief Draw some number of rectangles on the current rendering target.
- *
- * \param rects A pointer to an array of destination rectangles.
- * \param count The number of rectangles.
- *
- * \return 0 on success, or -1 if there is no rendering context current.
- */
- extern DECLSPEC int SDLCALL SDL_RenderDrawRects(const SDL_Rect ** rects, int count);
- /**
- * \brief Fill a rectangle on the current rendering target with the drawing color.
- *
- * \param rect A pointer to the destination rectangle, or NULL for the entire
- * rendering target.
- *
- * \return 0 on success, or -1 if there is no rendering context current.
- */
- extern DECLSPEC int SDLCALL SDL_RenderFillRect(const SDL_Rect * rect);
- /**
- * \brief Fill some number of rectangles on the current rendering target with the drawing color.
- *
- * \param rects A pointer to an array of destination rectangles.
- * \param count The number of rectangles.
- *
- * \return 0 on success, or -1 if there is no rendering context current.
- */
- extern DECLSPEC int SDLCALL SDL_RenderFillRects(const SDL_Rect ** rect, int count);
- /**
- * \brief Copy a portion of the texture to the current rendering target.
- *
- * \param texture The source texture.
- * \param srcrect A pointer to the source rectangle, or NULL for the entire
- * texture.
- * \param dstrect A pointer to the destination rectangle, or NULL for the
- * entire rendering target.
- *
- * \return 0 on success, or -1 if there is no rendering context current, or the
- * driver doesn't support the requested operation.
- */
- extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Texture * texture,
- const SDL_Rect * srcrect,
- const SDL_Rect * dstrect);
- /**
- * \brief Read pixels from the current rendering target.
- *
- * \param rect A pointer to the rectangle to read, or NULL for the entire
- * render target.
- * \param format The desired format of the pixel data, or 0 to use the format
- * of the rendering target
- * \param pixels A pointer to be filled in with the pixel data
- * \param pitch The pitch of the pixels parameter.
- *
- * \return 0 on success, or -1 if pixel reading is not supported.
- *
- * \warning This is a very slow operation, and should not be used frequently.
- */
- extern DECLSPEC int SDLCALL SDL_RenderReadPixels(const SDL_Rect * rect,
- Uint32 format,
- void *pixels, int pitch);
- /**
- * \brief Write pixels to the current rendering target.
- *
- * \param rect A pointer to the rectangle to write, or NULL for the entire
- * render target.
- * \param format The format of the pixel data, or 0 to use the format
- * of the rendering target
- * \param pixels A pointer to the pixel data to write.
- * \param pitch The pitch of the pixels parameter.
- *
- * \return 0 on success, or -1 if pixel writing is not supported.
- *
- * \warning This is a very slow operation, and should not be used frequently.
- */
- extern DECLSPEC int SDLCALL SDL_RenderWritePixels(const SDL_Rect * rect,
- Uint32 format,
- const void *pixels,
- int pitch);
- /**
- * \brief Update the screen with rendering performed.
- */
- extern DECLSPEC void SDLCALL SDL_RenderPresent(void);
- /**
- * \brief Destroy the specified texture.
- *
- * \sa SDL_CreateTexture()
- * \sa SDL_CreateTextureFromSurface()
- */
- extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
- /**
- * \brief Destroy the rendering context for a window and free associated
- * textures.
- *
- * \sa SDL_CreateRenderer()
- */
- extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Window * window);
- /**
- * \brief Returns whether the screensaver is currently enabled (default on).
- *
- * \sa SDL_EnableScreenSaver()
- * \sa SDL_DisableScreenSaver()
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
- /**
- * \brief Allow the screen to be blanked by a screensaver
- *
- * \sa SDL_IsScreenSaverEnabled()
- * \sa SDL_DisableScreenSaver()
- */
- extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
- /**
- * \brief Prevent the screen from being blanked by a screensaver
- *
- * \sa SDL_IsScreenSaverEnabled()
- * \sa SDL_EnableScreenSaver()
- */
- extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
- /**
- * \name OpenGL support functions
- */
- /*@{*/
- /**
- * \brief Dynamically load an OpenGL library.
- *
- * \param path The platform dependent OpenGL library name, or NULL to open the
- * default OpenGL library.
- *
- * \return 0 on success, or -1 if the library couldn't be loaded.
- *
- * This should be done after initializing the video driver, but before
- * creating any OpenGL windows. If no OpenGL library is loaded, the default
- * library will be loaded upon creation of the first OpenGL window.
- *
- * \note If you do this, you need to retrieve all of the GL functions used in
- * your program from the dynamic library using SDL_GL_GetProcAddress().
- *
- * \sa SDL_GL_GetProcAddress()
- * \sa SDL_GL_UnloadLibrary()
- */
- extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
- /**
- * \brief Get the address of an OpenGL function.
- */
- extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
- /**
- * \brief Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
- *
- * \sa SDL_GL_LoadLibrary()
- */
- extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
- /**
- * \brief Return true if an OpenGL extension is supported for the current
- * context.
- */
- extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
- *extension);
- /**
- * \brief Set an OpenGL window attribute before window creation.
- */
- extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
- /**
- * \brief Get the actual value for an attribute from the current context.
- */
- extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
- /**
- * \brief Create an OpenGL context for use with an OpenGL window, and make it
- * current.
- *
- * \sa SDL_GL_DeleteContext()
- */
- extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
- window);
- /**
- * \brief Set up an OpenGL context for rendering into an OpenGL window.
- *
- * \note The context must have been created with a compatible window.
- */
- extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
- SDL_GLContext context);
- /**
- * \brief Set the swap interval for the current OpenGL context.
- *
- * \param interval 0 for immediate updates, 1 for updates synchronized with the
- * vertical retrace.
- *
- * \return 0 on success, or -1 if setting the swap interval is not supported.
- *
- * \sa SDL_GL_GetSwapInterval()
- */
- extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
- /**
- * \brief Get the swap interval for the current OpenGL context.
- *
- * \return 0 if there is no vertical retrace synchronization, 1 if the buffer
- * swap is synchronized with the vertical retrace, and -1 if getting
- * the swap interval is not supported.
- *
- * \sa SDL_GL_SetSwapInterval()
- */
- extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
- /**
- * \brief Swap the OpenGL buffers for a window, if double-buffering is
- * supported.
- */
- extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
- /**
- * \brief Delete an OpenGL context.
- *
- * \sa SDL_GL_CreateContext()
- */
- extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
- /*@}*//*OpenGL support functions*/
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- /* *INDENT-OFF* */
- }
- /* *INDENT-ON* */
- #endif
- #include "close_code.h"
- #endif /* _SDL_video_h */
- /* vi: set ts=4 sw=4 expandtab: */
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