btSoftBodyConcaveCollisionAlgorithm.h 5.2 KB

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  1. /*
  2. Bullet Continuous Collision Detection and Physics Library
  3. Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
  4. This software is provided 'as-is', without any express or implied warranty.
  5. In no event will the authors be held liable for any damages arising from the use of this software.
  6. Permission is granted to anyone to use this software for any purpose,
  7. including commercial applications, and to alter it and redistribute it freely,
  8. subject to the following restrictions:
  9. 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  10. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  11. 3. This notice may not be removed or altered from any source distribution.
  12. */
  13. #ifndef SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
  14. #define SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
  15. #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
  16. #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
  17. #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
  18. #include "BulletCollision/CollisionShapes/btTriangleCallback.h"
  19. #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
  20. class btDispatcher;
  21. #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
  22. #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
  23. class btSoftBody;
  24. class btCollisionShape;
  25. #include "LinearMath/btHashMap.h"
  26. #include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h" //for definition of MAX_NUM_PARTS_IN_BITS
  27. struct btTriIndex
  28. {
  29. int m_PartIdTriangleIndex;
  30. class btCollisionShape* m_childShape;
  31. btTriIndex(int partId,int triangleIndex,btCollisionShape* shape)
  32. {
  33. m_PartIdTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
  34. m_childShape = shape;
  35. }
  36. int getTriangleIndex() const
  37. {
  38. // Get only the lower bits where the triangle index is stored
  39. return (m_PartIdTriangleIndex&~((~0)<<(31-MAX_NUM_PARTS_IN_BITS)));
  40. }
  41. int getPartId() const
  42. {
  43. // Get only the highest bits where the part index is stored
  44. return (m_PartIdTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS));
  45. }
  46. int getUid() const
  47. {
  48. return m_PartIdTriangleIndex;
  49. }
  50. };
  51. ///For each triangle in the concave mesh that overlaps with the AABB of a soft body (m_softBody), processTriangle is called.
  52. class btSoftBodyTriangleCallback : public btTriangleCallback
  53. {
  54. btSoftBody* m_softBody;
  55. btCollisionObject* m_triBody;
  56. btVector3 m_aabbMin;
  57. btVector3 m_aabbMax ;
  58. btManifoldResult* m_resultOut;
  59. btDispatcher* m_dispatcher;
  60. const btDispatcherInfo* m_dispatchInfoPtr;
  61. btScalar m_collisionMarginTriangle;
  62. btHashMap<btHashKey<btTriIndex>,btTriIndex> m_shapeCache;
  63. public:
  64. int m_triangleCount;
  65. // btPersistentManifold* m_manifoldPtr;
  66. btSoftBodyTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
  67. void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
  68. virtual ~btSoftBodyTriangleCallback();
  69. virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
  70. void clearCache();
  71. SIMD_FORCE_INLINE const btVector3& getAabbMin() const
  72. {
  73. return m_aabbMin;
  74. }
  75. SIMD_FORCE_INLINE const btVector3& getAabbMax() const
  76. {
  77. return m_aabbMax;
  78. }
  79. };
  80. /// btSoftBodyConcaveCollisionAlgorithm supports collision between soft body shapes and (concave) trianges meshes.
  81. class btSoftBodyConcaveCollisionAlgorithm : public btCollisionAlgorithm
  82. {
  83. bool m_isSwapped;
  84. btSoftBodyTriangleCallback m_btSoftBodyTriangleCallback;
  85. public:
  86. btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
  87. virtual ~btSoftBodyConcaveCollisionAlgorithm();
  88. virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
  89. btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
  90. virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
  91. {
  92. //we don't add any manifolds
  93. }
  94. void clearCache();
  95. struct CreateFunc :public btCollisionAlgorithmCreateFunc
  96. {
  97. virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
  98. {
  99. void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
  100. return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0,body1,false);
  101. }
  102. };
  103. struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
  104. {
  105. virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
  106. {
  107. void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
  108. return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0,body1,true);
  109. }
  110. };
  111. };
  112. #endif //SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H