BsRefract.glsl 256 B

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  1. #pragma anki vertShaderBegins
  2. #pragma anki include "shaders/SimpleVert.glsl"
  3. #pragma anki fragShaderBegins
  4. uniform sampler2D fai;
  5. in vec2 vTexCoords;
  6. layout(location = 0) out vec4 fFragColor;
  7. void main()
  8. {
  9. fFragColor = texture2D(fai, vTexCoords);
  10. }