Dbg.glsl 362 B

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  1. ///
  2. #pragma anki vertShaderBegins
  3. layout(location = 0) in vec3 position;
  4. layout(location = 1) in vec3 color;
  5. uniform mat4 modelViewProjectionMat;
  6. out vec3 vColor;
  7. void main()
  8. {
  9. vColor = color;
  10. gl_Position = modelViewProjectionMat * vec4(position, 1.0);
  11. }
  12. #pragma anki fragShaderBegins
  13. in vec3 vColor;
  14. out vec3 fColor;
  15. void main()
  16. {
  17. fColor = vColor;
  18. }