| 1234567891011121314151617181920212223242526 |
- ///
- #pragma anki vertShaderBegins
- layout(location = 0) in vec3 position;
- layout(location = 1) in vec3 color;
- uniform mat4 modelViewProjectionMat;
- out vec3 vColor;
- void main()
- {
- vColor = color;
- gl_Position = modelViewProjectionMat * vec4(position, 1.0);
- }
- #pragma anki fragShaderBegins
- in vec3 vColor;
- out vec3 fColor;
- void main()
- {
- fColor = vColor;
- }
|