Scene.lua 153 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253
  1. -- Generated by: C:\src\anki\out\build\x64-Release-VK\Binaries\GltfImporter.exe sponza_crytek_7_pbr_3.0.gltf C:/src/anki/Samples/Sponza/Assets/ -rpath Assets -texrpath Assets -lod-count 2 -light-scale 0.0001839 -import-textures 1 -v
  2. local scene = getSceneGraph()
  3. local events = getEventManager()
  4. node = scene:newSceneNode("Sky")
  5. comp = node:newSkyboxComponent()
  6. comp:setMinFogDensity(0.000000)
  7. comp:setMaxFogDensity(0.900000)
  8. comp:setHeightOfMaxFogDensity(10.000000)
  9. comp:setGeneratedSky()
  10. trf = Transform.new()
  11. trf:setOrigin(Vec3.new(0.000000, 23.077700, 25.287918))
  12. rot = Mat3.new()
  13. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  14. trf:setRotation(rot)
  15. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  16. node:setLocalTransform(trf)
  17. node = scene:newSceneNode("Cube.017")
  18. comp = node:newDecalComponent()
  19. comp:loadDiffuseImageResource("Assets/blood_decal_albedo.ankitex", 1.000000)
  20. comp:loadMetalRoughnessImageResource("Assets/blood_decal_metal_roughness.ankitex", 1.000000)
  21. trf = Transform.new()
  22. trf:setOrigin(Vec3.new(-7.248238, -0.031180, 2.810158))
  23. rot = Mat3.new()
  24. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  25. trf:setRotation(rot)
  26. trf:setScale(Vec3.new(1.467957, 1.360810, 0.082817))
  27. node:setLocalTransform(trf)
  28. node = scene:newSceneNode("Cube.018")
  29. comp = node:newDecalComponent()
  30. comp:loadDiffuseImageResource("Assets/blood_decal_albedo.ankitex", 1.000000)
  31. comp:loadMetalRoughnessImageResource("Assets/blood_decal_metal_roughness.ankitex", 1.000000)
  32. trf = Transform.new()
  33. trf:setOrigin(Vec3.new(-7.248238, 1.820668, 3.320379))
  34. rot = Mat3.new()
  35. rot:setAll(-0.724110, -0.689684, -0.000000, -0.689684, 0.724110, -0.000000, 0.000000, 0.000000, -1.000000)
  36. trf:setRotation(rot)
  37. trf:setScale(Vec3.new(1.467957, 1.360810, 0.164461))
  38. node:setLocalTransform(trf)
  39. node = scene:newSceneNode("MESH_kinght.001")
  40. node:newMeshComponent():setMeshFilename("Assets/defaultMaterial.001_c4c4c262206ed45a.ankimesh")
  41. node:newMaterialComponent():setMaterialFilename("Assets/Metal_74980e5c889a1a43.ankimtl"):setSubmeshIndex(0)
  42. node:newMaterialComponent():setMaterialFilename("Assets/skinFace_37e531adb0394fda.ankimtl"):setSubmeshIndex(1)
  43. node:newMaterialComponent():setMaterialFilename("Assets/ChainMail_e54428975578d25.ankimtl"):setSubmeshIndex(2)
  44. node:newMaterialComponent():setMaterialFilename("Assets/Leather_d5d86863309c9f2b.ankimtl"):setSubmeshIndex(3)
  45. node:newMaterialComponent():setMaterialFilename("Assets/material_cf698120548b7e7c.ankimtl"):setSubmeshIndex(4)
  46. node:newSkinComponent():setSkeletonFilename("Assets/Armature_de7b8c5e15ab3f1c.ankiskel")
  47. trf = Transform.new()
  48. trf:setOrigin(Vec3.new(-8.969524, 0.000000, 0.000000))
  49. rot = Mat3.new()
  50. rot:setAll(0.187519, 0.982261, 0.000000, -0.000000, 0.000000, -1.000000, -0.982261, 0.187519, -0.000000)
  51. trf:setRotation(rot)
  52. trf:setScale(Vec3.new(0.010000, 0.010000, 0.010000))
  53. node:setLocalTransform(trf)
  54. node = scene:newSceneNode("Cube.011")
  55. comp = node:newGlobalIlluminationProbeComponent()
  56. trf = Transform.new()
  57. trf:setOrigin(Vec3.new(-1.055059, 12.490639, -0.594131))
  58. rot = Mat3.new()
  59. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  60. trf:setRotation(rot)
  61. trf:setScale(Vec3.new(24.047152, 12.742352, 10.784473))
  62. node:setLocalTransform(trf)
  63. node = scene:newSceneNode("Cube.016")
  64. comp = node:newReflectionProbeComponent()
  65. trf = Transform.new()
  66. trf:setOrigin(Vec3.new(-1.002113, 11.476126, 6.485529))
  67. rot = Mat3.new()
  68. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  69. trf:setRotation(rot)
  70. trf:setScale(Vec3.new(24.833916, 4.265903, 4.127192))
  71. node:setLocalTransform(trf)
  72. node = scene:newSceneNode("Cube.015")
  73. comp = node:newReflectionProbeComponent()
  74. trf = Transform.new()
  75. trf:setOrigin(Vec3.new(-1.002113, 3.652928, 6.485529))
  76. rot = Mat3.new()
  77. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  78. trf:setRotation(rot)
  79. trf:setScale(Vec3.new(24.833916, 3.896950, 4.127192))
  80. node:setLocalTransform(trf)
  81. node = scene:newSceneNode("Cube.014")
  82. comp = node:newReflectionProbeComponent()
  83. trf = Transform.new()
  84. trf:setOrigin(Vec3.new(-1.002113, 3.652928, -0.044542))
  85. rot = Mat3.new()
  86. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  87. trf:setRotation(rot)
  88. trf:setScale(Vec3.new(24.833916, 3.896950, 4.127192))
  89. node:setLocalTransform(trf)
  90. node = scene:newSceneNode("Cube.013")
  91. comp = node:newReflectionProbeComponent()
  92. trf = Transform.new()
  93. trf:setOrigin(Vec3.new(-1.002113, 11.476126, -0.044542))
  94. rot = Mat3.new()
  95. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  96. trf:setRotation(rot)
  97. trf:setScale(Vec3.new(24.833916, 4.265903, 4.127192))
  98. node:setLocalTransform(trf)
  99. node = scene:newSceneNode("Cube.012")
  100. comp = node:newReflectionProbeComponent()
  101. trf = Transform.new()
  102. trf:setOrigin(Vec3.new(-1.839472, 20.151806, -0.637399))
  103. rot = Mat3.new()
  104. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  105. trf:setRotation(rot)
  106. trf:setScale(Vec3.new(17.297501, 4.716665, 4.199789))
  107. node:setLocalTransform(trf)
  108. node = scene:newSceneNode("Cube.010")
  109. comp = node:newReflectionProbeComponent()
  110. trf = Transform.new()
  111. trf:setOrigin(Vec3.new(-1.002113, 11.476126, -7.632176))
  112. rot = Mat3.new()
  113. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  114. trf:setRotation(rot)
  115. trf:setScale(Vec3.new(24.833916, 4.265903, 4.127192))
  116. node:setLocalTransform(trf)
  117. node = scene:newSceneNode("Cube.009")
  118. comp = node:newReflectionProbeComponent()
  119. trf = Transform.new()
  120. trf:setOrigin(Vec3.new(-1.002113, 3.652928, -7.632176))
  121. rot = Mat3.new()
  122. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  123. trf:setRotation(rot)
  124. trf:setScale(Vec3.new(24.833916, 3.896950, 4.127192))
  125. node:setLocalTransform(trf)
  126. node = scene:newSceneNode("Camera.001")
  127. scene:setActiveCameraNode(node)
  128. comp = node:newCameraComponent()
  129. comp:setPerspective(0.100000, 200.000000, getRenderer():getAspectRatio() * 1.024779, 1.024779)
  130. trf = Transform.new()
  131. trf:setOrigin(Vec3.new(17.666607, 11.278920, 1.745400))
  132. rot = Mat3.new()
  133. rot:setAll(0.214489, -0.116674, 0.969733, 0.011718, 0.993076, 0.116891, -0.976656, -0.013709, 0.214371)
  134. trf:setRotation(rot)
  135. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  136. node:setLocalTransform(trf)
  137. node = scene:newSceneNode("Cube.008")
  138. comp = node:newParticleEmitterComponent()
  139. comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
  140. trf = Transform.new()
  141. trf:setOrigin(Vec3.new(-10.786592, 2.752117, -3.831246))
  142. rot = Mat3.new()
  143. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  144. trf:setRotation(rot)
  145. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  146. node:setLocalTransform(trf)
  147. node = scene:newSceneNode("Cube.007")
  148. comp = node:newParticleEmitterComponent()
  149. comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
  150. trf = Transform.new()
  151. trf:setOrigin(Vec3.new(-10.786592, 2.752117, 2.492320))
  152. rot = Mat3.new()
  153. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  154. trf:setRotation(rot)
  155. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  156. node:setLocalTransform(trf)
  157. node = scene:newSceneNode("Cube.006")
  158. comp = node:newParticleEmitterComponent()
  159. comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
  160. trf = Transform.new()
  161. trf:setOrigin(Vec3.new(8.546045, 2.752117, 2.492320))
  162. rot = Mat3.new()
  163. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  164. trf:setRotation(rot)
  165. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  166. node:setLocalTransform(trf)
  167. node = scene:newSceneNode("Cube.005")
  168. comp = node:newParticleEmitterComponent()
  169. comp:loadParticleEmitterResource("Assets/Smoke.ankipart")
  170. trf = Transform.new()
  171. trf:setOrigin(Vec3.new(8.538117, 2.743549, -3.843734))
  172. rot = Mat3.new()
  173. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  174. trf:setRotation(rot)
  175. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  176. node:setLocalTransform(trf)
  177. node = scene:newSceneNode("Cube.004")
  178. comp = node:newParticleEmitterComponent()
  179. comp:loadParticleEmitterResource("Assets/Fire.ankipart")
  180. trf = Transform.new()
  181. trf:setOrigin(Vec3.new(8.538117, 2.179293, 2.496457))
  182. rot = Mat3.new()
  183. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  184. trf:setRotation(rot)
  185. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  186. node:setLocalTransform(trf)
  187. node = scene:newSceneNode("Cube.003")
  188. comp = node:newParticleEmitterComponent()
  189. comp:loadParticleEmitterResource("Assets/Fire.ankipart")
  190. trf = Transform.new()
  191. trf:setOrigin(Vec3.new(8.538117, 2.179293, -3.835756))
  192. rot = Mat3.new()
  193. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  194. trf:setRotation(rot)
  195. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  196. node:setLocalTransform(trf)
  197. node = scene:newSceneNode("Cube.002")
  198. comp = node:newParticleEmitterComponent()
  199. comp:loadParticleEmitterResource("Assets/Fire.ankipart")
  200. trf = Transform.new()
  201. trf:setOrigin(Vec3.new(-10.785069, 2.179293, -3.812334))
  202. rot = Mat3.new()
  203. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  204. trf:setRotation(rot)
  205. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  206. node:setLocalTransform(trf)
  207. node = scene:newSceneNode("Cube.001")
  208. comp = node:newParticleEmitterComponent()
  209. comp:loadParticleEmitterResource("Assets/Fire.ankipart")
  210. trf = Transform.new()
  211. trf:setOrigin(Vec3.new(-10.785069, 2.179293, 2.471332))
  212. rot = Mat3.new()
  213. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  214. trf:setRotation(rot)
  215. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  216. node:setLocalTransform(trf)
  217. node = scene:newSceneNode("Point.003")
  218. lcomp = node:newLightComponent()
  219. lcomp:setLightComponentType(LightComponentType.kPoint)
  220. lcomp:setDiffuseColor(Vec4.new(19.997978, 8.204139, 5.407565, 1))
  221. lcomp:setShadowEnabled(1)
  222. lcomp:setRadius(3.000000)
  223. event = events:newLightEvent(0.0, -1.0, node)
  224. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  225. event:setFrequency(2.000000, 0.020000)
  226. trf = Transform.new()
  227. trf:setOrigin(Vec3.new(-10.783357, 2.494228, -3.841534))
  228. rot = Mat3.new()
  229. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000)
  230. trf:setRotation(rot)
  231. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  232. node:setLocalTransform(trf)
  233. node = scene:newSceneNode("Point.002")
  234. lcomp = node:newLightComponent()
  235. lcomp:setLightComponentType(LightComponentType.kPoint)
  236. lcomp:setDiffuseColor(Vec4.new(19.997978, 8.204139, 5.407565, 1))
  237. lcomp:setShadowEnabled(1)
  238. lcomp:setRadius(3.000000)
  239. event = events:newLightEvent(0.0, -1.0, node)
  240. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  241. event:setFrequency(2.000000, 0.020000)
  242. trf = Transform.new()
  243. trf:setOrigin(Vec3.new(-10.783357, 2.494228, 2.518101))
  244. rot = Mat3.new()
  245. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000)
  246. trf:setRotation(rot)
  247. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  248. node:setLocalTransform(trf)
  249. node = scene:newSceneNode("Point.001")
  250. lcomp = node:newLightComponent()
  251. lcomp:setLightComponentType(LightComponentType.kPoint)
  252. lcomp:setDiffuseColor(Vec4.new(19.997978, 8.204139, 5.407565, 1))
  253. lcomp:setShadowEnabled(1)
  254. lcomp:setRadius(3.000000)
  255. event = events:newLightEvent(0.0, -1.0, node)
  256. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  257. event:setFrequency(2.000000, 0.020000)
  258. trf = Transform.new()
  259. trf:setOrigin(Vec3.new(8.546165, 2.494228, 2.518101))
  260. rot = Mat3.new()
  261. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000)
  262. trf:setRotation(rot)
  263. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  264. node:setLocalTransform(trf)
  265. node = scene:newSceneNode("Point")
  266. lcomp = node:newLightComponent()
  267. lcomp:setLightComponentType(LightComponentType.kPoint)
  268. lcomp:setDiffuseColor(Vec4.new(19.997978, 8.204139, 5.407565, 1))
  269. lcomp:setShadowEnabled(1)
  270. lcomp:setRadius(3.000000)
  271. event = events:newLightEvent(0.0, -1.0, node)
  272. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  273. event:setFrequency(2.000000, 0.020000)
  274. trf = Transform.new()
  275. trf:setOrigin(Vec3.new(8.546165, 2.494228, -3.830497))
  276. rot = Mat3.new()
  277. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000)
  278. trf:setRotation(rot)
  279. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  280. node:setLocalTransform(trf)
  281. node = scene:newSceneNode("sponza_369.015")
  282. node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh")
  283. node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0)
  284. trf = Transform.new()
  285. trf:setOrigin(Vec3.new(14.679714, 0.676638, 2.687301))
  286. rot = Mat3.new()
  287. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  288. trf:setRotation(rot)
  289. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  290. node:setLocalTransform(trf)
  291. node = scene:newSceneNode("sponza_369.014")
  292. node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh")
  293. node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0)
  294. trf = Transform.new()
  295. trf:setOrigin(Vec3.new(14.679714, 0.676638, 2.687301))
  296. rot = Mat3.new()
  297. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  298. trf:setRotation(rot)
  299. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  300. node:setLocalTransform(trf)
  301. node = scene:newSceneNode("sponza_369.013")
  302. node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh")
  303. node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0)
  304. trf = Transform.new()
  305. trf:setOrigin(Vec3.new(14.679714, 0.676638, -3.941540))
  306. rot = Mat3.new()
  307. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  308. trf:setRotation(rot)
  309. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  310. node:setLocalTransform(trf)
  311. node = scene:newSceneNode("sponza_369.012")
  312. node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh")
  313. node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0)
  314. trf = Transform.new()
  315. trf:setOrigin(Vec3.new(14.679714, 0.676638, -3.941540))
  316. rot = Mat3.new()
  317. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  318. trf:setRotation(rot)
  319. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  320. node:setLocalTransform(trf)
  321. node = scene:newSceneNode("sponza_369.011")
  322. node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh")
  323. node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0)
  324. trf = Transform.new()
  325. trf:setOrigin(Vec3.new(2.211773, 0.670733, -3.935679))
  326. rot = Mat3.new()
  327. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  328. trf:setRotation(rot)
  329. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  330. node:setLocalTransform(trf)
  331. node = scene:newSceneNode("sponza_369.010")
  332. node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh")
  333. node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0)
  334. trf = Transform.new()
  335. trf:setOrigin(Vec3.new(2.211773, 0.670733, -3.935679))
  336. rot = Mat3.new()
  337. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  338. trf:setRotation(rot)
  339. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  340. node:setLocalTransform(trf)
  341. node = scene:newSceneNode("sponza_369.009")
  342. node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh")
  343. node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0)
  344. trf = Transform.new()
  345. trf:setOrigin(Vec3.new(-4.311889, 0.670733, -3.916754))
  346. rot = Mat3.new()
  347. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  348. trf:setRotation(rot)
  349. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  350. node:setLocalTransform(trf)
  351. node = scene:newSceneNode("sponza_369.008")
  352. node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh")
  353. node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0)
  354. trf = Transform.new()
  355. trf:setOrigin(Vec3.new(-4.311889, 0.670733, -3.916754))
  356. rot = Mat3.new()
  357. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  358. trf:setRotation(rot)
  359. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  360. node:setLocalTransform(trf)
  361. node = scene:newSceneNode("sponza_369.007")
  362. node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh")
  363. node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0)
  364. trf = Transform.new()
  365. trf:setOrigin(Vec3.new(-16.843170, 0.670733, -4.010498))
  366. rot = Mat3.new()
  367. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  368. trf:setRotation(rot)
  369. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  370. node:setLocalTransform(trf)
  371. node = scene:newSceneNode("sponza_369.006")
  372. node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh")
  373. node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0)
  374. trf = Transform.new()
  375. trf:setOrigin(Vec3.new(-16.843170, 0.670733, -4.010498))
  376. rot = Mat3.new()
  377. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  378. trf:setRotation(rot)
  379. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  380. node:setLocalTransform(trf)
  381. node = scene:newSceneNode("sponza_369.005")
  382. node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh")
  383. node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0)
  384. trf = Transform.new()
  385. trf:setOrigin(Vec3.new(-16.843170, 0.670733, 2.488455))
  386. rot = Mat3.new()
  387. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  388. trf:setRotation(rot)
  389. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  390. node:setLocalTransform(trf)
  391. node = scene:newSceneNode("sponza_369.004")
  392. node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh")
  393. node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0)
  394. trf = Transform.new()
  395. trf:setOrigin(Vec3.new(-16.843170, 0.670733, 2.488455))
  396. rot = Mat3.new()
  397. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  398. trf:setRotation(rot)
  399. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  400. node:setLocalTransform(trf)
  401. node = scene:newSceneNode("sponza_369.003")
  402. node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh")
  403. node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0)
  404. trf = Transform.new()
  405. trf:setOrigin(Vec3.new(-4.258818, 0.670733, 2.488455))
  406. rot = Mat3.new()
  407. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  408. trf:setRotation(rot)
  409. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  410. node:setLocalTransform(trf)
  411. node = scene:newSceneNode("sponza_369.000")
  412. node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh")
  413. node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0)
  414. trf = Transform.new()
  415. trf:setOrigin(Vec3.new(-4.258818, 0.670733, 2.488455))
  416. rot = Mat3.new()
  417. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  418. trf:setRotation(rot)
  419. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  420. node:setLocalTransform(trf)
  421. node = scene:newSceneNode("sponza_369.002")
  422. node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh")
  423. node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0)
  424. trf = Transform.new()
  425. trf:setOrigin(Vec3.new(2.027100, 0.670733, 2.613435))
  426. rot = Mat3.new()
  427. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  428. trf:setRotation(rot)
  429. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  430. node:setLocalTransform(trf)
  431. node = scene:newSceneNode("sponza_369.001")
  432. node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh")
  433. node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0)
  434. trf = Transform.new()
  435. trf:setOrigin(Vec3.new(2.027100, 0.670733, 2.613435))
  436. rot = Mat3.new()
  437. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  438. trf:setRotation(rot)
  439. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  440. node:setLocalTransform(trf)
  441. node = scene:newSceneNode("Mesh_202.003")
  442. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  443. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  444. trf = Transform.new()
  445. trf:setOrigin(Vec3.new(-10.776816, 14.663910, -4.502252))
  446. rot = Mat3.new()
  447. rot:setAll(0.006441, -0.023263, 0.999709, -0.422331, 0.906129, 0.023806, -0.906419, -0.422361, -0.003988)
  448. trf:setRotation(rot)
  449. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  450. node:setLocalTransform(trf)
  451. node = scene:newSceneNode("Mesh_202.002")
  452. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  453. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  454. trf = Transform.new()
  455. trf:setOrigin(Vec3.new(-4.305047, 14.663910, -4.502252))
  456. rot = Mat3.new()
  457. rot:setAll(0.006441, -0.023263, 0.999709, -0.422331, 0.906129, 0.023806, -0.906419, -0.422361, -0.003988)
  458. trf:setRotation(rot)
  459. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  460. node:setLocalTransform(trf)
  461. node = scene:newSceneNode("Mesh_202.001")
  462. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  463. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  464. trf = Transform.new()
  465. trf:setOrigin(Vec3.new(2.155733, 14.663910, -4.502252))
  466. rot = Mat3.new()
  467. rot:setAll(0.006441, -0.023263, 0.999709, -0.422331, 0.906129, 0.023806, -0.906419, -0.422361, -0.003988)
  468. trf:setRotation(rot)
  469. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  470. node:setLocalTransform(trf)
  471. node = scene:newSceneNode("Mesh_329.002")
  472. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  473. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  474. trf = Transform.new()
  475. trf:setOrigin(Vec3.new(8.642870, 14.669758, 3.221505))
  476. rot = Mat3.new()
  477. rot:setAll(0.012179, -0.015410, -0.999807, -0.414472, 0.909862, -0.019073, 0.909981, 0.414624, 0.004695)
  478. trf:setRotation(rot)
  479. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  480. node:setLocalTransform(trf)
  481. node = scene:newSceneNode("Mesh_329.001")
  482. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  483. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  484. trf = Transform.new()
  485. trf:setOrigin(Vec3.new(2.157306, 14.669758, 3.221505))
  486. rot = Mat3.new()
  487. rot:setAll(0.012179, -0.015410, -0.999807, -0.414472, 0.909862, -0.019073, 0.909981, 0.414624, 0.004695)
  488. trf:setRotation(rot)
  489. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  490. node:setLocalTransform(trf)
  491. node = scene:newSceneNode("sponza_327")
  492. node:newMeshComponent():setMeshFilename("Assets/fabric_b_e8dd2769dc642ab7.ankimesh")
  493. node:newMaterialComponent():setMaterialFilename("Assets/fabric_f_d54bbaca38ed4391.ankimtl"):setSubmeshIndex(0)
  494. trf = Transform.new()
  495. trf:setOrigin(Vec3.new(-1.058543, 2.412437, -4.801580))
  496. rot = Mat3.new()
  497. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  498. trf:setRotation(rot)
  499. trf:setScale(Vec3.new(0.999987, 1.000000, 1.000000))
  500. node:setLocalTransform(trf)
  501. node = scene:newSceneNode("sponza_328")
  502. node:newMeshComponent():setMeshFilename("Assets/fabric_a_945c29fc221550fb.ankimesh")
  503. node:newMaterialComponent():setMaterialFilename("Assets/fabric_c_c8bf70dee411d1bd.ankimtl"):setSubmeshIndex(0)
  504. trf = Transform.new()
  505. trf:setOrigin(Vec3.new(5.317636, 2.413258, -4.794525))
  506. rot = Mat3.new()
  507. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  508. trf:setRotation(rot)
  509. trf:setScale(Vec3.new(1.000052, 1.000000, 1.000000))
  510. node:setLocalTransform(trf)
  511. node = scene:newSceneNode("sponza_326")
  512. node:newMeshComponent():setMeshFilename("Assets/fabric_a_945c29fc221550fb.ankimesh")
  513. node:newMaterialComponent():setMaterialFilename("Assets/fabric_c_c8bf70dee411d1bd.ankimtl"):setSubmeshIndex(0)
  514. trf = Transform.new()
  515. trf:setOrigin(Vec3.new(-7.582144, 2.413258, -4.794524))
  516. rot = Mat3.new()
  517. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  518. trf:setRotation(rot)
  519. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  520. node:setLocalTransform(trf)
  521. node = scene:newSceneNode("sponza_323")
  522. node:newMeshComponent():setMeshFilename("Assets/fabric_b_e8dd2769dc642ab7.ankimesh")
  523. node:newMaterialComponent():setMaterialFilename("Assets/fabric_f_d54bbaca38ed4391.ankimtl"):setSubmeshIndex(0)
  524. trf = Transform.new()
  525. trf:setOrigin(Vec3.new(-14.005276, 2.412440, -4.801586))
  526. rot = Mat3.new()
  527. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  528. trf:setRotation(rot)
  529. trf:setScale(Vec3.new(0.999987, 1.000000, 1.000000))
  530. node:setLocalTransform(trf)
  531. node = scene:newSceneNode("sponza_325")
  532. node:newMeshComponent():setMeshFilename("Assets/fabric_b_e8dd2769dc642ab7.ankimesh")
  533. node:newMaterialComponent():setMaterialFilename("Assets/fabric_f_d54bbaca38ed4391.ankimtl"):setSubmeshIndex(0)
  534. trf = Transform.new()
  535. trf:setOrigin(Vec3.new(11.827320, 2.401423, 3.477275))
  536. rot = Mat3.new()
  537. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  538. trf:setRotation(rot)
  539. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  540. node:setLocalTransform(trf)
  541. node = scene:newSceneNode("sponza_320")
  542. node:newMeshComponent():setMeshFilename("Assets/fabric_b_e8dd2769dc642ab7.ankimesh")
  543. node:newMaterialComponent():setMaterialFilename("Assets/fabric_f_d54bbaca38ed4391.ankimtl"):setSubmeshIndex(0)
  544. trf = Transform.new()
  545. trf:setOrigin(Vec3.new(-1.058544, 2.401422, 3.477272))
  546. rot = Mat3.new()
  547. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  548. trf:setRotation(rot)
  549. trf:setScale(Vec3.new(0.999987, 1.000000, 1.000000))
  550. node:setLocalTransform(trf)
  551. node = scene:newSceneNode("sponza_321")
  552. node:newMeshComponent():setMeshFilename("Assets/fabric_a_945c29fc221550fb.ankimesh")
  553. node:newMaterialComponent():setMaterialFilename("Assets/fabric_c_c8bf70dee411d1bd.ankimtl"):setSubmeshIndex(0)
  554. trf = Transform.new()
  555. trf:setOrigin(Vec3.new(-7.582146, 2.413259, 3.447781))
  556. rot = Mat3.new()
  557. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  558. trf:setRotation(rot)
  559. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  560. node:setLocalTransform(trf)
  561. node = scene:newSceneNode("sponza_324")
  562. node:newMeshComponent():setMeshFilename("Assets/fabric_a_945c29fc221550fb.ankimesh")
  563. node:newMaterialComponent():setMaterialFilename("Assets/fabric_c_c8bf70dee411d1bd.ankimtl"):setSubmeshIndex(0)
  564. trf = Transform.new()
  565. trf:setOrigin(Vec3.new(5.317637, 2.413259, 3.447782))
  566. rot = Mat3.new()
  567. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  568. trf:setRotation(rot)
  569. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  570. node:setLocalTransform(trf)
  571. node = scene:newSceneNode("sponza_322")
  572. node:newMeshComponent():setMeshFilename("Assets/fabric_b_e8dd2769dc642ab7.ankimesh")
  573. node:newMaterialComponent():setMaterialFilename("Assets/fabric_f_d54bbaca38ed4391.ankimtl"):setSubmeshIndex(0)
  574. trf = Transform.new()
  575. trf:setOrigin(Vec3.new(-14.005272, 2.401424, 3.477270))
  576. rot = Mat3.new()
  577. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  578. trf:setRotation(rot)
  579. trf:setScale(Vec3.new(0.999987, 1.000000, 1.000000))
  580. node:setLocalTransform(trf)
  581. node = scene:newSceneNode("sponza_329")
  582. node:newMeshComponent():setMeshFilename("Assets/fabric_b_e8dd2769dc642ab7.ankimesh")
  583. node:newMaterialComponent():setMaterialFilename("Assets/fabric_f_d54bbaca38ed4391.ankimtl"):setSubmeshIndex(0)
  584. trf = Transform.new()
  585. trf:setOrigin(Vec3.new(11.827316, 2.412437, -4.801583))
  586. rot = Mat3.new()
  587. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  588. trf:setRotation(rot)
  589. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  590. node:setLocalTransform(trf)
  591. node = scene:newSceneNode("Mesh_379")
  592. node:newMeshComponent():setMeshFilename("Assets/arch_a_2340d230b53e2a69.ankimesh")
  593. node:newMaterialComponent():setMaterialFilename("Assets/arch_e0c8c7e29c806284.ankimtl"):setSubmeshIndex(0)
  594. trf = Transform.new()
  595. trf:setOrigin(Vec3.new(-1.092464, 13.230830, 3.541192))
  596. rot = Mat3.new()
  597. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  598. trf:setRotation(rot)
  599. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  600. node:setLocalTransform(trf)
  601. node = scene:newSceneNode("Mesh_377")
  602. node:newMeshComponent():setMeshFilename("Assets/sponza_122_a88206b9ae16e15.ankimesh")
  603. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  604. trf = Transform.new()
  605. trf:setOrigin(Vec3.new(-1.118174, 7.305849, -0.624336))
  606. rot = Mat3.new()
  607. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  608. trf:setRotation(rot)
  609. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  610. node:setLocalTransform(trf)
  611. node = scene:newSceneNode("Mesh_376")
  612. node:newMeshComponent():setMeshFilename("Assets/arch_a_2340d230b53e2a69.ankimesh")
  613. node:newMaterialComponent():setMaterialFilename("Assets/arch_e0c8c7e29c806284.ankimtl"):setSubmeshIndex(0)
  614. trf = Transform.new()
  615. trf:setOrigin(Vec3.new(-1.092466, 13.230830, -4.780493))
  616. rot = Mat3.new()
  617. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  618. trf:setRotation(rot)
  619. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  620. node:setLocalTransform(trf)
  621. node = scene:newSceneNode("Mesh_375")
  622. node:newMeshComponent():setMeshFilename("Assets/column_a_1e1bacae3460b88.ankimesh")
  623. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  624. trf = Transform.new()
  625. trf:setOrigin(Vec3.new(15.246060, 1.909452, -4.582567))
  626. rot = Mat3.new()
  627. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  628. trf:setRotation(rot)
  629. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  630. node:setLocalTransform(trf)
  631. node = scene:newSceneNode("Mesh_374")
  632. node:newMeshComponent():setMeshFilename("Assets/column_a_1e1bacae3460b88.ankimesh")
  633. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  634. trf = Transform.new()
  635. trf:setOrigin(Vec3.new(15.246060, 1.909452, 3.354879))
  636. rot = Mat3.new()
  637. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  638. trf:setRotation(rot)
  639. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  640. node:setLocalTransform(trf)
  641. node = scene:newSceneNode("Mesh_371")
  642. node:newMeshComponent():setMeshFilename("Assets/sponza_278_2814c1fc2c992170.ankimesh")
  643. node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0)
  644. trf = Transform.new()
  645. trf:setOrigin(Vec3.new(-4.290215, 2.713307, -4.824191))
  646. rot = Mat3.new()
  647. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  648. trf:setRotation(rot)
  649. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  650. node:setLocalTransform(trf)
  651. node = scene:newSceneNode("Mesh_370")
  652. node:newMeshComponent():setMeshFilename("Assets/sponza_279_6912e5f5d4128531.ankimesh")
  653. node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0)
  654. trf = Transform.new()
  655. trf:setOrigin(Vec3.new(2.060755, 2.935291, -4.798228))
  656. rot = Mat3.new()
  657. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  658. trf:setRotation(rot)
  659. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  660. node:setLocalTransform(trf)
  661. node = scene:newSceneNode("Mesh_369")
  662. node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh")
  663. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  664. trf = Transform.new()
  665. trf:setOrigin(Vec3.new(2.421750, 21.750931, -4.427776))
  666. rot = Mat3.new()
  667. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  668. trf:setRotation(rot)
  669. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  670. node:setLocalTransform(trf)
  671. node = scene:newSceneNode("Mesh_368")
  672. node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh")
  673. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  674. trf = Transform.new()
  675. trf:setOrigin(Vec3.new(8.889674, 21.750931, -4.608408))
  676. rot = Mat3.new()
  677. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  678. trf:setRotation(rot)
  679. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  680. node:setLocalTransform(trf)
  681. node = scene:newSceneNode("Mesh_367")
  682. node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh")
  683. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  684. trf = Transform.new()
  685. trf:setOrigin(Vec3.new(8.889675, 21.750931, -4.427776))
  686. rot = Mat3.new()
  687. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  688. trf:setRotation(rot)
  689. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  690. node:setLocalTransform(trf)
  691. node = scene:newSceneNode("Mesh_366")
  692. node:newMeshComponent():setMeshFilename("Assets/sponza_36_df4619a2b83fb4bb.ankimesh")
  693. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  694. trf = Transform.new()
  695. trf:setOrigin(Vec3.new(-1.143006, 19.383520, -0.631280))
  696. rot = Mat3.new()
  697. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  698. trf:setRotation(rot)
  699. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  700. node:setLocalTransform(trf)
  701. node = scene:newSceneNode("Mesh_365")
  702. node:newMeshComponent():setMeshFilename("Assets/sponza_35_587c5a72282a0812.ankimesh")
  703. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  704. trf = Transform.new()
  705. trf:setOrigin(Vec3.new(-1.109172, 14.115320, -0.613359))
  706. rot = Mat3.new()
  707. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  708. trf:setRotation(rot)
  709. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  710. node:setLocalTransform(trf)
  711. node = scene:newSceneNode("Mesh_364")
  712. node:newMeshComponent():setMeshFilename("Assets/sponza_34_af76802cd75f239b.ankimesh")
  713. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  714. trf = Transform.new()
  715. trf:setOrigin(Vec3.new(-1.142429, 14.115320, -0.640967))
  716. rot = Mat3.new()
  717. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  718. trf:setRotation(rot)
  719. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  720. node:setLocalTransform(trf)
  721. node = scene:newSceneNode("Mesh_363")
  722. node:newMeshComponent():setMeshFilename("Assets/column_c_square_34f84a5277d35506.ankimesh")
  723. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  724. trf = Transform.new()
  725. trf:setOrigin(Vec3.new(15.201250, 10.506470, -4.654476))
  726. rot = Mat3.new()
  727. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  728. trf:setRotation(rot)
  729. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  730. node:setLocalTransform(trf)
  731. node = scene:newSceneNode("Mesh_362")
  732. node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh")
  733. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  734. trf = Transform.new()
  735. trf:setOrigin(Vec3.new(8.620632, 10.506470, -4.860939))
  736. rot = Mat3.new()
  737. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  738. trf:setRotation(rot)
  739. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  740. node:setLocalTransform(trf)
  741. node = scene:newSceneNode("Mesh_361")
  742. node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh")
  743. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  744. trf = Transform.new()
  745. trf:setOrigin(Vec3.new(2.121989, 10.506470, -4.860939))
  746. rot = Mat3.new()
  747. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  748. trf:setRotation(rot)
  749. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  750. node:setLocalTransform(trf)
  751. node = scene:newSceneNode("Mesh_360")
  752. node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh")
  753. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  754. trf = Transform.new()
  755. trf:setOrigin(Vec3.new(-4.321624, 10.506470, -4.860939))
  756. rot = Mat3.new()
  757. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  758. trf:setRotation(rot)
  759. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  760. node:setLocalTransform(trf)
  761. node = scene:newSceneNode("Mesh_349")
  762. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  763. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  764. trf = Transform.new()
  765. trf:setOrigin(Vec3.new(-11.550490, 4.972256, 3.473752))
  766. rot = Mat3.new()
  767. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  768. trf:setRotation(rot)
  769. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  770. node:setLocalTransform(trf)
  771. node = scene:newSceneNode("Mesh_348")
  772. node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh")
  773. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  774. trf = Transform.new()
  775. trf:setOrigin(Vec3.new(-14.019710, 4.930258, 3.477626))
  776. rot = Mat3.new()
  777. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  778. trf:setRotation(rot)
  779. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  780. node:setLocalTransform(trf)
  781. node = scene:newSceneNode("Mesh_347")
  782. node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh")
  783. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  784. trf = Transform.new()
  785. trf:setOrigin(Vec3.new(-7.557279, 4.930258, 3.477626))
  786. rot = Mat3.new()
  787. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  788. trf:setRotation(rot)
  789. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  790. node:setLocalTransform(trf)
  791. node = scene:newSceneNode("Mesh_346")
  792. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  793. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  794. trf = Transform.new()
  795. trf:setOrigin(Vec3.new(-10.026500, 4.972256, 3.473752))
  796. rot = Mat3.new()
  797. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  798. trf:setRotation(rot)
  799. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  800. node:setLocalTransform(trf)
  801. node = scene:newSceneNode("Mesh_345")
  802. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  803. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  804. trf = Transform.new()
  805. trf:setOrigin(Vec3.new(-16.488930, 4.972256, -4.882030))
  806. rot = Mat3.new()
  807. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  808. trf:setRotation(rot)
  809. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  810. node:setLocalTransform(trf)
  811. node = scene:newSceneNode("Mesh_344")
  812. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  813. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  814. trf = Transform.new()
  815. trf:setOrigin(Vec3.new(-5.088056, 4.972256, 3.473752))
  816. rot = Mat3.new()
  817. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  818. trf:setRotation(rot)
  819. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  820. node:setLocalTransform(trf)
  821. node = scene:newSceneNode("Mesh_343")
  822. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  823. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  824. trf = Transform.new()
  825. trf:setOrigin(Vec3.new(-11.550490, 4.972256, -4.882030))
  826. rot = Mat3.new()
  827. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  828. trf:setRotation(rot)
  829. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  830. node:setLocalTransform(trf)
  831. node = scene:newSceneNode("Mesh_342")
  832. node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh")
  833. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  834. trf = Transform.new()
  835. trf:setOrigin(Vec3.new(-14.019710, 4.930258, -4.878156))
  836. rot = Mat3.new()
  837. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  838. trf:setRotation(rot)
  839. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  840. node:setLocalTransform(trf)
  841. node = scene:newSceneNode("Mesh_341")
  842. node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh")
  843. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  844. trf = Transform.new()
  845. trf:setOrigin(Vec3.new(11.827690, 4.930258, -4.878156))
  846. rot = Mat3.new()
  847. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  848. trf:setRotation(rot)
  849. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  850. node:setLocalTransform(trf)
  851. node = scene:newSceneNode("Mesh_340")
  852. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  853. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  854. trf = Transform.new()
  855. trf:setOrigin(Vec3.new(9.358465, 4.972256, -4.882030))
  856. rot = Mat3.new()
  857. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  858. trf:setRotation(rot)
  859. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  860. node:setLocalTransform(trf)
  861. node = scene:newSceneNode("Mesh_339")
  862. node:newMeshComponent():setMeshFilename("Assets/vase_45c3983f6cc9c489.ankimesh")
  863. node:newMaterialComponent():setMaterialFilename("Assets/vase_45c3983f6cc9c489.ankimtl"):setSubmeshIndex(0)
  864. trf = Transform.new()
  865. trf:setOrigin(Vec3.new(-20.982389, 1.156170, 7.056126))
  866. rot = Mat3.new()
  867. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  868. trf:setRotation(rot)
  869. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  870. node:setLocalTransform(trf)
  871. node = scene:newSceneNode("Mesh_337")
  872. node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh")
  873. node:newMaterialComponent():setMaterialFilename("Assets/fabric_a_945c29fc221550fb.ankimtl"):setSubmeshIndex(0)
  874. trf = Transform.new()
  875. trf:setOrigin(Vec3.new(-4.400948, 7.514535, -4.839949))
  876. rot = Mat3.new()
  877. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  878. trf:setRotation(rot)
  879. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  880. node:setLocalTransform(trf)
  881. node = scene:newSceneNode("Mesh_334")
  882. node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh")
  883. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  884. trf = Transform.new()
  885. trf:setOrigin(Vec3.new(-10.775370, 15.009150, 1.810299))
  886. rot = Mat3.new()
  887. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  888. trf:setRotation(rot)
  889. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  890. node:setLocalTransform(trf)
  891. node = scene:newSceneNode("Mesh_333")
  892. node:newMeshComponent():setMeshFilename("Assets/leaf_b_686ab977af97774c.ankimesh")
  893. node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0)
  894. trf = Transform.new()
  895. trf:setOrigin(Vec3.new(-4.302617, 1.590199, 3.610878))
  896. rot = Mat3.new()
  897. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  898. trf:setRotation(rot)
  899. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  900. node:setLocalTransform(trf)
  901. node = scene:newSceneNode("Mesh_332")
  902. node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh")
  903. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  904. trf = Transform.new()
  905. trf:setOrigin(Vec3.new(-4.303737, 15.009150, 1.810299))
  906. rot = Mat3.new()
  907. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  908. trf:setRotation(rot)
  909. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  910. node:setLocalTransform(trf)
  911. node = scene:newSceneNode("Mesh_331")
  912. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  913. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  914. trf = Transform.new()
  915. trf:setOrigin(Vec3.new(-10.772125, 14.663910, 3.218735))
  916. rot = Mat3.new()
  917. rot:setAll(-0.180823, 0.386751, -0.904282, -0.379577, 0.820762, 0.426932, 0.907317, 0.420443, -0.001611)
  918. trf:setRotation(rot)
  919. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  920. node:setLocalTransform(trf)
  921. node = scene:newSceneNode("Mesh_330")
  922. node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh")
  923. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  924. trf = Transform.new()
  925. trf:setOrigin(Vec3.new(2.157959, 15.009150, 1.810299))
  926. rot = Mat3.new()
  927. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  928. trf:setRotation(rot)
  929. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  930. node:setLocalTransform(trf)
  931. node = scene:newSceneNode("Mesh_329")
  932. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  933. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  934. trf = Transform.new()
  935. trf:setOrigin(Vec3.new(-4.303111, 14.669758, 3.221505))
  936. rot = Mat3.new()
  937. rot:setAll(0.012179, -0.015410, -0.999807, -0.414472, 0.909862, -0.019073, 0.909981, 0.414624, 0.004695)
  938. trf:setRotation(rot)
  939. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  940. node:setLocalTransform(trf)
  941. node = scene:newSceneNode("Mesh_320")
  942. node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh")
  943. node:newMaterialComponent():setMaterialFilename("Assets/fabric_d_8ff4aebb25bf20b0.ankimtl"):setSubmeshIndex(0)
  944. trf = Transform.new()
  945. trf:setOrigin(Vec3.new(-4.238536, 7.514535, 3.577551))
  946. rot = Mat3.new()
  947. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  948. trf:setRotation(rot)
  949. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  950. node:setLocalTransform(trf)
  951. node = scene:newSceneNode("Mesh_319")
  952. node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh")
  953. node:newMaterialComponent():setMaterialFilename("Assets/fabric_e_d1c5a44841c48230.ankimtl"):setSubmeshIndex(0)
  954. trf = Transform.new()
  955. trf:setOrigin(Vec3.new(-10.733730, 7.514535, 3.577553))
  956. rot = Mat3.new()
  957. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  958. trf:setRotation(rot)
  959. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  960. node:setLocalTransform(trf)
  961. node = scene:newSceneNode("Mesh_318")
  962. node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh")
  963. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  964. trf = Transform.new()
  965. trf:setOrigin(Vec3.new(5.369361, 16.966690, -4.509294))
  966. rot = Mat3.new()
  967. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  968. trf:setRotation(rot)
  969. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  970. node:setLocalTransform(trf)
  971. node = scene:newSceneNode("Mesh_317")
  972. node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh")
  973. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  974. trf = Transform.new()
  975. trf:setOrigin(Vec3.new(11.850400, 16.966690, -4.509294))
  976. rot = Mat3.new()
  977. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  978. trf:setRotation(rot)
  979. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  980. node:setLocalTransform(trf)
  981. node = scene:newSceneNode("Mesh_316")
  982. node:newMeshComponent():setMeshFilename("Assets/sponza_66_5230eeae04fcd528.ankimesh")
  983. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  984. trf = Transform.new()
  985. trf:setOrigin(Vec3.new(-0.750208, 19.416679, -0.779783))
  986. rot = Mat3.new()
  987. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  988. trf:setRotation(rot)
  989. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  990. node:setLocalTransform(trf)
  991. node = scene:newSceneNode("Mesh_315")
  992. node:newMeshComponent():setMeshFilename("Assets/marble_list_f312f13d76c75a21.ankimesh")
  993. node:newMaterialComponent():setMaterialFilename("Assets/arch_e0c8c7e29c806284.ankimtl"):setSubmeshIndex(0)
  994. trf = Transform.new()
  995. trf:setOrigin(Vec3.new(-1.115413, 16.126881, -0.651359))
  996. rot = Mat3.new()
  997. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  998. trf:setRotation(rot)
  999. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1000. node:setLocalTransform(trf)
  1001. node = scene:newSceneNode("Mesh_314")
  1002. node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh")
  1003. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1004. trf = Transform.new()
  1005. trf:setOrigin(Vec3.new(-17.681770, 16.980965, -0.597432))
  1006. rot = Mat3.new()
  1007. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  1008. trf:setRotation(rot)
  1009. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1010. node:setLocalTransform(trf)
  1011. node = scene:newSceneNode("Mesh_313")
  1012. node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh")
  1013. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1014. trf = Transform.new()
  1015. trf:setOrigin(Vec3.new(-14.039520, 16.966690, -4.509294))
  1016. rot = Mat3.new()
  1017. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1018. trf:setRotation(rot)
  1019. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1020. node:setLocalTransform(trf)
  1021. node = scene:newSceneNode("Mesh_312")
  1022. node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh")
  1023. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1024. trf = Transform.new()
  1025. trf:setOrigin(Vec3.new(-7.555861, 16.966690, -4.509294))
  1026. rot = Mat3.new()
  1027. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1028. trf:setRotation(rot)
  1029. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1030. node:setLocalTransform(trf)
  1031. node = scene:newSceneNode("Mesh_311")
  1032. node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh")
  1033. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1034. trf = Transform.new()
  1035. trf:setOrigin(Vec3.new(-1.051959, 16.966690, -4.509294))
  1036. rot = Mat3.new()
  1037. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1038. trf:setRotation(rot)
  1039. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1040. node:setLocalTransform(trf)
  1041. node = scene:newSceneNode("Mesh_310")
  1042. node:newMeshComponent():setMeshFilename("Assets/sponza_68_921bc07f7acf667.ankimesh")
  1043. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  1044. trf = Transform.new()
  1045. trf:setOrigin(Vec3.new(-1.101038, 11.209440, -0.576034))
  1046. rot = Mat3.new()
  1047. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1048. trf:setRotation(rot)
  1049. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1050. node:setLocalTransform(trf)
  1051. node = scene:newSceneNode("Mesh_309")
  1052. node:newMeshComponent():setMeshFilename("Assets/sponza_69_c96373f43f7e6566.ankimesh")
  1053. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  1054. trf = Transform.new()
  1055. trf:setOrigin(Vec3.new(-1.077882, 3.502216, -0.614083))
  1056. rot = Mat3.new()
  1057. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1058. trf:setRotation(rot)
  1059. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1060. node:setLocalTransform(trf)
  1061. node = scene:newSceneNode("Mesh_298")
  1062. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1063. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1064. trf = Transform.new()
  1065. trf:setOrigin(Vec3.new(2.929549, 4.972256, -4.882030))
  1066. rot = Mat3.new()
  1067. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1068. trf:setRotation(rot)
  1069. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1070. node:setLocalTransform(trf)
  1071. node = scene:newSceneNode("Mesh_297")
  1072. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1073. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1074. trf = Transform.new()
  1075. trf:setOrigin(Vec3.new(14.296910, 4.972256, -4.882030))
  1076. rot = Mat3.new()
  1077. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1078. trf:setRotation(rot)
  1079. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1080. node:setLocalTransform(trf)
  1081. node = scene:newSceneNode("Mesh_296")
  1082. node:newMeshComponent():setMeshFilename("Assets/hanging_vase_a37dedd7f8c3beeb.ankimesh")
  1083. node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0)
  1084. trf = Transform.new()
  1085. trf:setOrigin(Vec3.new(-10.794630, 2.060827, 2.504910))
  1086. rot = Mat3.new()
  1087. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1088. trf:setRotation(rot)
  1089. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1090. node:setLocalTransform(trf)
  1091. node = scene:newSceneNode("Mesh_291")
  1092. node:newMeshComponent():setMeshFilename("Assets/vase_hanger_2a18d1de31dd5e0d.ankimesh")
  1093. node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0)
  1094. trf = Transform.new()
  1095. trf:setOrigin(Vec3.new(-10.790790, 3.708220, 2.671198))
  1096. rot = Mat3.new()
  1097. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1098. trf:setRotation(rot)
  1099. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1100. node:setLocalTransform(trf)
  1101. node = scene:newSceneNode("Mesh_290")
  1102. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1103. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1104. trf = Transform.new()
  1105. trf:setOrigin(Vec3.new(-5.088056, 4.972256, -4.882030))
  1106. rot = Mat3.new()
  1107. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1108. trf:setRotation(rot)
  1109. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1110. node:setLocalTransform(trf)
  1111. node = scene:newSceneNode("Mesh_289")
  1112. node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh")
  1113. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1114. trf = Transform.new()
  1115. trf:setOrigin(Vec3.new(-7.557279, 4.930258, -4.878156))
  1116. rot = Mat3.new()
  1117. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1118. trf:setRotation(rot)
  1119. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1120. node:setLocalTransform(trf)
  1121. node = scene:newSceneNode("Mesh_288")
  1122. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1123. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1124. trf = Transform.new()
  1125. trf:setOrigin(Vec3.new(-10.026500, 4.972256, -4.882030))
  1126. rot = Mat3.new()
  1127. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1128. trf:setRotation(rot)
  1129. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1130. node:setLocalTransform(trf)
  1131. node = scene:newSceneNode("Mesh_287")
  1132. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1133. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1134. trf = Transform.new()
  1135. trf:setOrigin(Vec3.new(1.403672, 4.972256, -4.882030))
  1136. rot = Mat3.new()
  1137. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1138. trf:setRotation(rot)
  1139. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1140. node:setLocalTransform(trf)
  1141. node = scene:newSceneNode("Mesh_286")
  1142. node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh")
  1143. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1144. trf = Transform.new()
  1145. trf:setOrigin(Vec3.new(-1.065552, 4.930258, -4.878156))
  1146. rot = Mat3.new()
  1147. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1148. trf:setRotation(rot)
  1149. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1150. node:setLocalTransform(trf)
  1151. node = scene:newSceneNode("Mesh_285")
  1152. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1153. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1154. trf = Transform.new()
  1155. trf:setOrigin(Vec3.new(-3.534773, 4.972256, -4.882030))
  1156. rot = Mat3.new()
  1157. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1158. trf:setRotation(rot)
  1159. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1160. node:setLocalTransform(trf)
  1161. node = scene:newSceneNode("Mesh_284")
  1162. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1163. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1164. trf = Transform.new()
  1165. trf:setOrigin(Vec3.new(7.867994, 4.972256, -4.882030))
  1166. rot = Mat3.new()
  1167. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1168. trf:setRotation(rot)
  1169. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1170. node:setLocalTransform(trf)
  1171. node = scene:newSceneNode("Mesh_283")
  1172. node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh")
  1173. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1174. trf = Transform.new()
  1175. trf:setOrigin(Vec3.new(5.398772, 4.930258, -4.878156))
  1176. rot = Mat3.new()
  1177. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1178. trf:setRotation(rot)
  1179. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1180. node:setLocalTransform(trf)
  1181. node = scene:newSceneNode("Mesh_282")
  1182. node:newMeshComponent():setMeshFilename("Assets/column_c_small_a940cbc4b06b29e0.ankimesh")
  1183. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  1184. trf = Transform.new()
  1185. trf:setOrigin(Vec3.new(-17.657009, 8.944786, -0.611002))
  1186. rot = Mat3.new()
  1187. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1188. trf:setRotation(rot)
  1189. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1190. node:setLocalTransform(trf)
  1191. node = scene:newSceneNode("Mesh_275")
  1192. node:newMeshComponent():setMeshFilename("Assets/column_c_small_top_ac474e000598477b.ankimesh")
  1193. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  1194. trf = Transform.new()
  1195. trf:setOrigin(Vec3.new(-17.654560, 11.964310, -0.613269))
  1196. rot = Mat3.new()
  1197. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1198. trf:setRotation(rot)
  1199. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1200. node:setLocalTransform(trf)
  1201. node = scene:newSceneNode("Mesh_270")
  1202. node:newMeshComponent():setMeshFilename("Assets/arc_2_5fe181d03e97a985.ankimesh")
  1203. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1204. trf = Transform.new()
  1205. trf:setOrigin(Vec3.new(-17.633289, 13.244850, -0.608689))
  1206. rot = Mat3.new()
  1207. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1208. trf:setRotation(rot)
  1209. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1210. node:setLocalTransform(trf)
  1211. node = scene:newSceneNode("Mesh_269")
  1212. node:newMeshComponent():setMeshFilename("Assets/arc_2_5fe181d03e97a985.ankimesh")
  1213. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1214. trf = Transform.new()
  1215. trf:setOrigin(Vec3.new(15.379590, 13.244850, -0.608689))
  1216. rot = Mat3.new()
  1217. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  1218. trf:setRotation(rot)
  1219. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1220. node:setLocalTransform(trf)
  1221. node = scene:newSceneNode("Mesh_268")
  1222. node:newMeshComponent():setMeshFilename("Assets/column_c_square_34f84a5277d35506.ankimesh")
  1223. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1224. trf = Transform.new()
  1225. trf:setOrigin(Vec3.new(-17.400009, 10.506470, 3.394577))
  1226. rot = Mat3.new()
  1227. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  1228. trf:setRotation(rot)
  1229. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1230. node:setLocalTransform(trf)
  1231. node = scene:newSceneNode("Mesh_267")
  1232. node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh")
  1233. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1234. trf = Transform.new()
  1235. trf:setOrigin(Vec3.new(-10.779300, 10.506470, 3.601042))
  1236. rot = Mat3.new()
  1237. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1238. trf:setRotation(rot)
  1239. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1240. node:setLocalTransform(trf)
  1241. node = scene:newSceneNode("Mesh_266")
  1242. node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh")
  1243. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1244. trf = Transform.new()
  1245. trf:setOrigin(Vec3.new(-4.321624, 10.506470, 3.601042))
  1246. rot = Mat3.new()
  1247. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1248. trf:setRotation(rot)
  1249. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1250. node:setLocalTransform(trf)
  1251. node = scene:newSceneNode("Mesh_265")
  1252. node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh")
  1253. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1254. trf = Transform.new()
  1255. trf:setOrigin(Vec3.new(2.121989, 10.506470, 3.601042))
  1256. rot = Mat3.new()
  1257. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1258. trf:setRotation(rot)
  1259. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1260. node:setLocalTransform(trf)
  1261. node = scene:newSceneNode("Mesh_264")
  1262. node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh")
  1263. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1264. trf = Transform.new()
  1265. trf:setOrigin(Vec3.new(8.620632, 10.506470, 3.601042))
  1266. rot = Mat3.new()
  1267. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1268. trf:setRotation(rot)
  1269. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1270. node:setLocalTransform(trf)
  1271. node = scene:newSceneNode("Mesh_263")
  1272. node:newMeshComponent():setMeshFilename("Assets/column_c_square_34f84a5277d35506.ankimesh")
  1273. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1274. trf = Transform.new()
  1275. trf:setOrigin(Vec3.new(15.201250, 10.506470, 3.394577))
  1276. rot = Mat3.new()
  1277. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  1278. trf:setRotation(rot)
  1279. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1280. node:setLocalTransform(trf)
  1281. node = scene:newSceneNode("Mesh_262")
  1282. node:newMeshComponent():setMeshFilename("Assets/column_c_square_34f84a5277d35506.ankimesh")
  1283. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1284. trf = Transform.new()
  1285. trf:setOrigin(Vec3.new(-17.400000, 10.506470, -4.654476))
  1286. rot = Mat3.new()
  1287. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  1288. trf:setRotation(rot)
  1289. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1290. node:setLocalTransform(trf)
  1291. node = scene:newSceneNode("Mesh_261")
  1292. node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh")
  1293. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1294. trf = Transform.new()
  1295. trf:setOrigin(Vec3.new(-10.779300, 10.506470, -4.860939))
  1296. rot = Mat3.new()
  1297. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1298. trf:setRotation(rot)
  1299. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1300. node:setLocalTransform(trf)
  1301. node = scene:newSceneNode("Mesh_258")
  1302. node:newMeshComponent():setMeshFilename("Assets/sponza_382_3f192ff09cad569.ankimesh")
  1303. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  1304. trf = Transform.new()
  1305. trf:setOrigin(Vec3.new(-1.056353, 10.092270, -0.941579))
  1306. rot = Mat3.new()
  1307. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1308. trf:setRotation(rot)
  1309. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1310. node:setLocalTransform(trf)
  1311. node = scene:newSceneNode("Mesh_257")
  1312. node:newMeshComponent():setMeshFilename("Assets/sponza_380_752dc70618c5bc97.ankimesh")
  1313. node:newMaterialComponent():setMaterialFilename("Assets/roof_4359bd4e3b26845.ankimtl"):setSubmeshIndex(0)
  1314. trf = Transform.new()
  1315. trf:setOrigin(Vec3.new(-1.031650, 24.047630, -0.676114))
  1316. rot = Mat3.new()
  1317. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1318. trf:setRotation(rot)
  1319. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1320. node:setLocalTransform(trf)
  1321. node = scene:newSceneNode("Mesh_256")
  1322. node:newMeshComponent():setMeshFilename("Assets/sponza_381_d80b7e06247cf847.ankimesh")
  1323. node:newMaterialComponent():setMaterialFilename("Assets/roof_4359bd4e3b26845.ankimtl"):setSubmeshIndex(0)
  1324. trf = Transform.new()
  1325. trf:setOrigin(Vec3.new(-1.047899, 23.731964, -0.661724))
  1326. rot = Mat3.new()
  1327. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1328. trf:setRotation(rot)
  1329. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1330. node:setLocalTransform(trf)
  1331. node = scene:newSceneNode("Mesh_242")
  1332. node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh")
  1333. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  1334. trf = Transform.new()
  1335. trf:setOrigin(Vec3.new(11.866540, 11.854900, -4.890561))
  1336. rot = Mat3.new()
  1337. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1338. trf:setRotation(rot)
  1339. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1340. node:setLocalTransform(trf)
  1341. node = scene:newSceneNode("Mesh_237")
  1342. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  1343. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1344. trf = Transform.new()
  1345. trf:setOrigin(Vec3.new(22.664040, 3.497289, 3.432414))
  1346. rot = Mat3.new()
  1347. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  1348. trf:setRotation(rot)
  1349. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1350. node:setLocalTransform(trf)
  1351. node = scene:newSceneNode("Mesh_236")
  1352. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  1353. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1354. trf = Transform.new()
  1355. trf:setOrigin(Vec3.new(22.664040, 3.497289, -4.644859))
  1356. rot = Mat3.new()
  1357. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  1358. trf:setRotation(rot)
  1359. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1360. node:setLocalTransform(trf)
  1361. node = scene:newSceneNode("Mesh_235")
  1362. node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh")
  1363. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1364. trf = Transform.new()
  1365. trf:setOrigin(Vec3.new(-24.851360, 11.845250, 9.920128))
  1366. rot = Mat3.new()
  1367. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  1368. trf:setRotation(rot)
  1369. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1370. node:setLocalTransform(trf)
  1371. node = scene:newSceneNode("Mesh_234")
  1372. node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh")
  1373. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1374. trf = Transform.new()
  1375. trf:setOrigin(Vec3.new(-24.851360, 11.845250, -11.135740))
  1376. rot = Mat3.new()
  1377. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1378. trf:setRotation(rot)
  1379. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1380. node:setLocalTransform(trf)
  1381. node = scene:newSceneNode("Mesh_233")
  1382. node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh")
  1383. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1384. trf = Transform.new()
  1385. trf:setOrigin(Vec3.new(22.683060, 3.497289, 9.920127))
  1386. rot = Mat3.new()
  1387. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  1388. trf:setRotation(rot)
  1389. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1390. node:setLocalTransform(trf)
  1391. node = scene:newSceneNode("Mesh_232")
  1392. node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh")
  1393. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1394. trf = Transform.new()
  1395. trf:setOrigin(Vec3.new(22.683060, 3.497290, -11.135740))
  1396. rot = Mat3.new()
  1397. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  1398. trf:setRotation(rot)
  1399. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1400. node:setLocalTransform(trf)
  1401. node = scene:newSceneNode("Mesh_231")
  1402. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  1403. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1404. trf = Transform.new()
  1405. trf:setOrigin(Vec3.new(15.394640, 11.845250, -11.169270))
  1406. rot = Mat3.new()
  1407. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1408. trf:setRotation(rot)
  1409. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1410. node:setLocalTransform(trf)
  1411. node = scene:newSceneNode("Mesh_230")
  1412. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  1413. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1414. trf = Transform.new()
  1415. trf:setOrigin(Vec3.new(8.641329, 11.845250, -11.169270))
  1416. rot = Mat3.new()
  1417. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1418. trf:setRotation(rot)
  1419. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1420. node:setLocalTransform(trf)
  1421. node = scene:newSceneNode("Mesh_229")
  1422. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  1423. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1424. trf = Transform.new()
  1425. trf:setOrigin(Vec3.new(-24.832109, 11.845250, 3.432414))
  1426. rot = Mat3.new()
  1427. rot:setAll(-0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -0.000000)
  1428. trf:setRotation(rot)
  1429. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1430. node:setLocalTransform(trf)
  1431. node = scene:newSceneNode("Mesh_228")
  1432. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  1433. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1434. trf = Transform.new()
  1435. trf:setOrigin(Vec3.new(-24.832109, 11.845250, -4.644859))
  1436. rot = Mat3.new()
  1437. rot:setAll(-0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -0.000000)
  1438. trf:setRotation(rot)
  1439. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1440. node:setLocalTransform(trf)
  1441. node = scene:newSceneNode("Mesh_227")
  1442. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1443. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1444. trf = Transform.new()
  1445. trf:setOrigin(Vec3.new(9.358465, 4.972256, 3.473752))
  1446. rot = Mat3.new()
  1447. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1448. trf:setRotation(rot)
  1449. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1450. node:setLocalTransform(trf)
  1451. node = scene:newSceneNode("Mesh_226")
  1452. node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh")
  1453. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1454. trf = Transform.new()
  1455. trf:setOrigin(Vec3.new(11.827690, 4.930258, 3.477626))
  1456. rot = Mat3.new()
  1457. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1458. trf:setRotation(rot)
  1459. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1460. node:setLocalTransform(trf)
  1461. node = scene:newSceneNode("Mesh_225")
  1462. node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh")
  1463. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1464. trf = Transform.new()
  1465. trf:setOrigin(Vec3.new(5.398772, 4.930258, 3.477626))
  1466. rot = Mat3.new()
  1467. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1468. trf:setRotation(rot)
  1469. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1470. node:setLocalTransform(trf)
  1471. node = scene:newSceneNode("Mesh_224")
  1472. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1473. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1474. trf = Transform.new()
  1475. trf:setOrigin(Vec3.new(7.867994, 4.972256, 3.473752))
  1476. rot = Mat3.new()
  1477. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1478. trf:setRotation(rot)
  1479. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1480. node:setLocalTransform(trf)
  1481. node = scene:newSceneNode("Mesh_223")
  1482. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1483. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1484. trf = Transform.new()
  1485. trf:setOrigin(Vec3.new(14.296910, 4.972256, 3.473752))
  1486. rot = Mat3.new()
  1487. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1488. trf:setRotation(rot)
  1489. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1490. node:setLocalTransform(trf)
  1491. node = scene:newSceneNode("Mesh_222")
  1492. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1493. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1494. trf = Transform.new()
  1495. trf:setOrigin(Vec3.new(2.929549, 4.972256, 3.473752))
  1496. rot = Mat3.new()
  1497. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1498. trf:setRotation(rot)
  1499. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1500. node:setLocalTransform(trf)
  1501. node = scene:newSceneNode("Mesh_221")
  1502. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1503. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1504. trf = Transform.new()
  1505. trf:setOrigin(Vec3.new(1.403672, 4.972256, 3.473752))
  1506. rot = Mat3.new()
  1507. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1508. trf:setRotation(rot)
  1509. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1510. node:setLocalTransform(trf)
  1511. node = scene:newSceneNode("Mesh_220")
  1512. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1513. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1514. trf = Transform.new()
  1515. trf:setOrigin(Vec3.new(-16.488930, 4.972256, 3.473752))
  1516. rot = Mat3.new()
  1517. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1518. trf:setRotation(rot)
  1519. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1520. node:setLocalTransform(trf)
  1521. node = scene:newSceneNode("Mesh_219")
  1522. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1523. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1524. trf = Transform.new()
  1525. trf:setOrigin(Vec3.new(-3.534773, 4.972256, 3.473752))
  1526. rot = Mat3.new()
  1527. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1528. trf:setRotation(rot)
  1529. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1530. node:setLocalTransform(trf)
  1531. node = scene:newSceneNode("Mesh_218")
  1532. node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh")
  1533. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1534. trf = Transform.new()
  1535. trf:setOrigin(Vec3.new(-1.065552, 4.930258, 3.477626))
  1536. rot = Mat3.new()
  1537. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1538. trf:setRotation(rot)
  1539. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1540. node:setLocalTransform(trf)
  1541. node = scene:newSceneNode("Mesh_212")
  1542. node:newMeshComponent():setMeshFilename("Assets/hanging_vase_a37dedd7f8c3beeb.ankimesh")
  1543. node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0)
  1544. trf = Transform.new()
  1545. trf:setOrigin(Vec3.new(8.547237, 2.060827, 2.504907))
  1546. rot = Mat3.new()
  1547. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1548. trf:setRotation(rot)
  1549. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1550. node:setLocalTransform(trf)
  1551. node = scene:newSceneNode("Mesh_210")
  1552. node:newMeshComponent():setMeshFilename("Assets/vase_hanger_2a18d1de31dd5e0d.ankimesh")
  1553. node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0)
  1554. trf = Transform.new()
  1555. trf:setOrigin(Vec3.new(8.551081, 3.708220, 2.671195))
  1556. rot = Mat3.new()
  1557. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1558. trf:setRotation(rot)
  1559. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1560. node:setLocalTransform(trf)
  1561. node = scene:newSceneNode("Mesh_206")
  1562. node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh")
  1563. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1564. trf = Transform.new()
  1565. trf:setOrigin(Vec3.new(-4.303737, 15.009150, -3.058701))
  1566. rot = Mat3.new()
  1567. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1568. trf:setRotation(rot)
  1569. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1570. node:setLocalTransform(trf)
  1571. node = scene:newSceneNode("Mesh_205")
  1572. node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh")
  1573. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1574. trf = Transform.new()
  1575. trf:setOrigin(Vec3.new(8.642624, 15.009150, 1.810299))
  1576. rot = Mat3.new()
  1577. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1578. trf:setRotation(rot)
  1579. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1580. node:setLocalTransform(trf)
  1581. node = scene:newSceneNode("Mesh_204")
  1582. node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh")
  1583. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1584. trf = Transform.new()
  1585. trf:setOrigin(Vec3.new(-10.775370, 15.009150, -3.058701))
  1586. rot = Mat3.new()
  1587. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1588. trf:setRotation(rot)
  1589. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1590. node:setLocalTransform(trf)
  1591. node = scene:newSceneNode("Mesh_202")
  1592. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1593. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1594. trf = Transform.new()
  1595. trf:setOrigin(Vec3.new(8.640449, 14.663910, -4.502252))
  1596. rot = Mat3.new()
  1597. rot:setAll(0.006441, -0.023263, 0.999709, -0.422331, 0.906129, 0.023806, -0.906419, -0.422361, -0.003988)
  1598. trf:setRotation(rot)
  1599. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1600. node:setLocalTransform(trf)
  1601. node = scene:newSceneNode("Mesh_200")
  1602. node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh")
  1603. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1604. trf = Transform.new()
  1605. trf:setOrigin(Vec3.new(2.157959, 15.009150, -3.058701))
  1606. rot = Mat3.new()
  1607. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1608. trf:setRotation(rot)
  1609. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1610. node:setLocalTransform(trf)
  1611. node = scene:newSceneNode("Mesh_199")
  1612. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  1613. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1614. trf = Transform.new()
  1615. trf:setOrigin(Vec3.new(8.641329, 3.497289, 9.920160))
  1616. rot = Mat3.new()
  1617. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1618. trf:setRotation(rot)
  1619. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1620. node:setLocalTransform(trf)
  1621. node = scene:newSceneNode("Mesh_198")
  1622. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  1623. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1624. trf = Transform.new()
  1625. trf:setOrigin(Vec3.new(15.394640, 3.497289, 9.920160))
  1626. rot = Mat3.new()
  1627. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1628. trf:setRotation(rot)
  1629. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1630. node:setLocalTransform(trf)
  1631. node = scene:newSceneNode("Mesh_197")
  1632. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  1633. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1634. trf = Transform.new()
  1635. trf:setOrigin(Vec3.new(-10.797520, 3.497290, -11.169260))
  1636. rot = Mat3.new()
  1637. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1638. trf:setRotation(rot)
  1639. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1640. node:setLocalTransform(trf)
  1641. node = scene:newSceneNode("Mesh_196")
  1642. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  1643. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1644. trf = Transform.new()
  1645. trf:setOrigin(Vec3.new(-17.552099, 3.497289, -11.169270))
  1646. rot = Mat3.new()
  1647. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1648. trf:setRotation(rot)
  1649. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1650. node:setLocalTransform(trf)
  1651. node = scene:newSceneNode("Mesh_195")
  1652. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  1653. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1654. trf = Transform.new()
  1655. trf:setOrigin(Vec3.new(-10.797520, 3.497290, 9.920159))
  1656. rot = Mat3.new()
  1657. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1658. trf:setRotation(rot)
  1659. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1660. node:setLocalTransform(trf)
  1661. node = scene:newSceneNode("Mesh_194")
  1662. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  1663. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1664. trf = Transform.new()
  1665. trf:setOrigin(Vec3.new(-17.552099, 3.497289, 9.920160))
  1666. rot = Mat3.new()
  1667. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1668. trf:setRotation(rot)
  1669. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1670. node:setLocalTransform(trf)
  1671. node = scene:newSceneNode("Mesh_193")
  1672. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  1673. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1674. trf = Transform.new()
  1675. trf:setOrigin(Vec3.new(-4.313021, 3.497289, 9.920160))
  1676. rot = Mat3.new()
  1677. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1678. trf:setRotation(rot)
  1679. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1680. node:setLocalTransform(trf)
  1681. node = scene:newSceneNode("Mesh_192")
  1682. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  1683. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1684. trf = Transform.new()
  1685. trf:setOrigin(Vec3.new(2.167560, 3.497289, 9.920160))
  1686. rot = Mat3.new()
  1687. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1688. trf:setRotation(rot)
  1689. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1690. node:setLocalTransform(trf)
  1691. node = scene:newSceneNode("Mesh_191")
  1692. node:newMeshComponent():setMeshFilename("Assets/vase_chains_359625e2a6d6ee0a.ankimesh")
  1693. node:newMaterialComponent():setMaterialFilename("Assets/chain_33ef478b87fe7c15.ankimtl"):setSubmeshIndex(0)
  1694. trf = Transform.new()
  1695. trf:setOrigin(Vec3.new(-10.788848, 3.041563, 2.504884))
  1696. rot = Mat3.new()
  1697. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1698. trf:setRotation(rot)
  1699. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1700. node:setLocalTransform(trf)
  1701. node = scene:newSceneNode("Mesh_189")
  1702. node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh")
  1703. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1704. trf = Transform.new()
  1705. trf:setOrigin(Vec3.new(11.850400, 16.966690, 3.251256))
  1706. rot = Mat3.new()
  1707. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1708. trf:setRotation(rot)
  1709. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1710. node:setLocalTransform(trf)
  1711. node = scene:newSceneNode("Mesh_188")
  1712. node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh")
  1713. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1714. trf = Transform.new()
  1715. trf:setOrigin(Vec3.new(5.369361, 16.966690, 3.251258))
  1716. rot = Mat3.new()
  1717. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1718. trf:setRotation(rot)
  1719. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1720. node:setLocalTransform(trf)
  1721. node = scene:newSceneNode("Mesh_187")
  1722. node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh")
  1723. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1724. trf = Transform.new()
  1725. trf:setOrigin(Vec3.new(-4.597929, 21.750931, 3.139941))
  1726. rot = Mat3.new()
  1727. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1728. trf:setRotation(rot)
  1729. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1730. node:setLocalTransform(trf)
  1731. node = scene:newSceneNode("Mesh_186")
  1732. node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh")
  1733. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  1734. trf = Transform.new()
  1735. trf:setOrigin(Vec3.new(2.421749, 21.750931, 3.320574))
  1736. rot = Mat3.new()
  1737. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1738. trf:setRotation(rot)
  1739. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1740. node:setLocalTransform(trf)
  1741. node = scene:newSceneNode("Mesh_185")
  1742. node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh")
  1743. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1744. trf = Transform.new()
  1745. trf:setOrigin(Vec3.new(-11.067590, 21.750931, 3.139941))
  1746. rot = Mat3.new()
  1747. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1748. trf:setRotation(rot)
  1749. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1750. node:setLocalTransform(trf)
  1751. node = scene:newSceneNode("Mesh_184")
  1752. node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh")
  1753. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  1754. trf = Transform.new()
  1755. trf:setOrigin(Vec3.new(-4.597930, 21.750931, 3.320573))
  1756. rot = Mat3.new()
  1757. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1758. trf:setRotation(rot)
  1759. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1760. node:setLocalTransform(trf)
  1761. node = scene:newSceneNode("Mesh_183")
  1762. node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh")
  1763. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1764. trf = Transform.new()
  1765. trf:setOrigin(Vec3.new(-14.039520, 16.966690, 3.251265))
  1766. rot = Mat3.new()
  1767. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1768. trf:setRotation(rot)
  1769. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1770. node:setLocalTransform(trf)
  1771. node = scene:newSceneNode("Mesh_182")
  1772. node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh")
  1773. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  1774. trf = Transform.new()
  1775. trf:setOrigin(Vec3.new(-11.067600, 21.750931, 3.320573))
  1776. rot = Mat3.new()
  1777. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1778. trf:setRotation(rot)
  1779. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1780. node:setLocalTransform(trf)
  1781. node = scene:newSceneNode("Mesh_181")
  1782. node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh")
  1783. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1784. trf = Transform.new()
  1785. trf:setOrigin(Vec3.new(-1.051959, 16.966690, 3.251260))
  1786. rot = Mat3.new()
  1787. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1788. trf:setRotation(rot)
  1789. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1790. node:setLocalTransform(trf)
  1791. node = scene:newSceneNode("Mesh_180")
  1792. node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh")
  1793. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1794. trf = Transform.new()
  1795. trf:setOrigin(Vec3.new(-7.555861, 16.966690, 3.251263))
  1796. rot = Mat3.new()
  1797. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1798. trf:setRotation(rot)
  1799. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1800. node:setLocalTransform(trf)
  1801. node = scene:newSceneNode("Mesh_178")
  1802. node:newMeshComponent():setMeshFilename("Assets/vase_chains_359625e2a6d6ee0a.ankimesh")
  1803. node:newMaterialComponent():setMaterialFilename("Assets/chain_33ef478b87fe7c15.ankimtl"):setSubmeshIndex(0)
  1804. trf = Transform.new()
  1805. trf:setOrigin(Vec3.new(8.548451, 3.040461, 2.504882))
  1806. rot = Mat3.new()
  1807. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1808. trf:setRotation(rot)
  1809. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1810. node:setLocalTransform(trf)
  1811. node = scene:newSceneNode("Mesh_161")
  1812. node:newMeshComponent():setMeshFilename("Assets/list_b_457f406a16f12d4d.ankimesh")
  1813. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  1814. trf = Transform.new()
  1815. trf:setOrigin(Vec3.new(-1.107407, 7.338829, -0.579311))
  1816. rot = Mat3.new()
  1817. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1818. trf:setRotation(rot)
  1819. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1820. node:setLocalTransform(trf)
  1821. node = scene:newSceneNode("Mesh_154")
  1822. node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh")
  1823. node:newMaterialComponent():setMaterialFilename("Assets/fabric_a_945c29fc221550fb.ankimtl"):setSubmeshIndex(0)
  1824. trf = Transform.new()
  1825. trf:setOrigin(Vec3.new(-10.842310, 7.514535, -4.839949))
  1826. rot = Mat3.new()
  1827. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1828. trf:setRotation(rot)
  1829. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1830. node:setLocalTransform(trf)
  1831. node = scene:newSceneNode("Mesh_152")
  1832. node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh")
  1833. node:newMaterialComponent():setMaterialFilename("Assets/fabric_e_d1c5a44841c48230.ankimtl"):setSubmeshIndex(0)
  1834. trf = Transform.new()
  1835. trf:setOrigin(Vec3.new(2.040413, 7.514535, -4.839949))
  1836. rot = Mat3.new()
  1837. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1838. trf:setRotation(rot)
  1839. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1840. node:setLocalTransform(trf)
  1841. node = scene:newSceneNode("Mesh_151")
  1842. node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh")
  1843. node:newMaterialComponent():setMaterialFilename("Assets/fabric_d_8ff4aebb25bf20b0.ankimtl"):setSubmeshIndex(0)
  1844. trf = Transform.new()
  1845. trf:setOrigin(Vec3.new(8.550927, 7.514535, -4.839949))
  1846. rot = Mat3.new()
  1847. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1848. trf:setRotation(rot)
  1849. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1850. node:setLocalTransform(trf)
  1851. node = scene:newSceneNode("Mesh_150")
  1852. node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh")
  1853. node:newMaterialComponent():setMaterialFilename("Assets/fabric_e_d1c5a44841c48230.ankimtl"):setSubmeshIndex(0)
  1854. trf = Transform.new()
  1855. trf:setOrigin(Vec3.new(8.664701, 7.514535, 3.577549))
  1856. rot = Mat3.new()
  1857. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1858. trf:setRotation(rot)
  1859. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1860. node:setLocalTransform(trf)
  1861. node = scene:newSceneNode("Mesh_149")
  1862. node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh")
  1863. node:newMaterialComponent():setMaterialFilename("Assets/fabric_a_945c29fc221550fb.ankimtl"):setSubmeshIndex(0)
  1864. trf = Transform.new()
  1865. trf:setOrigin(Vec3.new(2.135557, 7.514535, 3.577550))
  1866. rot = Mat3.new()
  1867. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  1868. trf:setRotation(rot)
  1869. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1870. node:setLocalTransform(trf)
  1871. node = scene:newSceneNode("Mesh_146")
  1872. node:newMeshComponent():setMeshFilename("Assets/sponza_281_12fa6f426dc4c559.ankimesh")
  1873. node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0)
  1874. trf = Transform.new()
  1875. trf:setOrigin(Vec3.new(2.086136, 2.934831, 3.489329))
  1876. rot = Mat3.new()
  1877. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1878. trf:setRotation(rot)
  1879. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1880. node:setLocalTransform(trf)
  1881. node = scene:newSceneNode("Mesh_145")
  1882. node:newMeshComponent():setMeshFilename("Assets/sponza_280_8dec8aa3e97a7a31.ankimesh")
  1883. node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0)
  1884. trf = Transform.new()
  1885. trf:setOrigin(Vec3.new(8.556283, 1.699611, -4.896570))
  1886. rot = Mat3.new()
  1887. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1888. trf:setRotation(rot)
  1889. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1890. node:setLocalTransform(trf)
  1891. node = scene:newSceneNode("Mesh_144")
  1892. node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh")
  1893. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  1894. trf = Transform.new()
  1895. trf:setOrigin(Vec3.new(2.151949, 1.909452, -4.865543))
  1896. rot = Mat3.new()
  1897. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1898. trf:setRotation(rot)
  1899. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1900. node:setLocalTransform(trf)
  1901. node = scene:newSceneNode("Mesh_143")
  1902. node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh")
  1903. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  1904. trf = Transform.new()
  1905. trf:setOrigin(Vec3.new(-4.275424, 1.909452, -4.860085))
  1906. rot = Mat3.new()
  1907. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1908. trf:setRotation(rot)
  1909. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1910. node:setLocalTransform(trf)
  1911. node = scene:newSceneNode("Mesh_142")
  1912. node:newMeshComponent():setMeshFilename("Assets/sponza_17_95d7e6624ab3177.ankimesh")
  1913. node:newMaterialComponent():setMaterialFilename("Assets/arch_e0c8c7e29c806284.ankimtl"):setSubmeshIndex(0)
  1914. trf = Transform.new()
  1915. trf:setOrigin(Vec3.new(-1.095811, 5.432958, -0.630945))
  1916. rot = Mat3.new()
  1917. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1918. trf:setRotation(rot)
  1919. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1920. node:setLocalTransform(trf)
  1921. node = scene:newSceneNode("Mesh_141")
  1922. node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh")
  1923. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  1924. trf = Transform.new()
  1925. trf:setOrigin(Vec3.new(8.598478, 1.909452, -4.859384))
  1926. rot = Mat3.new()
  1927. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1928. trf:setRotation(rot)
  1929. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1930. node:setLocalTransform(trf)
  1931. node = scene:newSceneNode("Mesh_140")
  1932. node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh")
  1933. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  1934. trf = Transform.new()
  1935. trf:setOrigin(Vec3.new(2.157409, 1.909452, 3.601418))
  1936. rot = Mat3.new()
  1937. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1938. trf:setRotation(rot)
  1939. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1940. node:setLocalTransform(trf)
  1941. node = scene:newSceneNode("Mesh_139")
  1942. node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh")
  1943. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  1944. trf = Transform.new()
  1945. trf:setOrigin(Vec3.new(-4.275426, 1.909452, 3.596662))
  1946. rot = Mat3.new()
  1947. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1948. trf:setRotation(rot)
  1949. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1950. node:setLocalTransform(trf)
  1951. node = scene:newSceneNode("Mesh_138")
  1952. node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh")
  1953. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  1954. trf = Transform.new()
  1955. trf:setOrigin(Vec3.new(-10.806880, 1.909452, -4.864849))
  1956. rot = Mat3.new()
  1957. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1958. trf:setRotation(rot)
  1959. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1960. node:setLocalTransform(trf)
  1961. node = scene:newSceneNode("Mesh_137")
  1962. node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh")
  1963. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  1964. trf = Transform.new()
  1965. trf:setOrigin(Vec3.new(8.593739, 1.909452, 3.602117))
  1966. rot = Mat3.new()
  1967. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1968. trf:setRotation(rot)
  1969. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1970. node:setLocalTransform(trf)
  1971. node = scene:newSceneNode("Mesh_136")
  1972. node:newMeshComponent():setMeshFilename("Assets/ceiling_3fd94cde277a48e1.ankimesh")
  1973. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  1974. trf = Transform.new()
  1975. trf:setOrigin(Vec3.new(-1.085937, 13.605260, -0.613768))
  1976. rot = Mat3.new()
  1977. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1978. trf:setRotation(rot)
  1979. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1980. node:setLocalTransform(trf)
  1981. node = scene:newSceneNode("Mesh_135")
  1982. node:newMeshComponent():setMeshFilename("Assets/sponza_18_8f59c6e13449896e.ankimesh")
  1983. node:newMaterialComponent():setMaterialFilename("Assets/floor_71cbd2644e53ab8c.ankimtl"):setSubmeshIndex(0)
  1984. trf = Transform.new()
  1985. trf:setOrigin(Vec3.new(-1.109988, 7.261356, -0.622508))
  1986. rot = Mat3.new()
  1987. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1988. trf:setRotation(rot)
  1989. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1990. node:setLocalTransform(trf)
  1991. node = scene:newSceneNode("Mesh_134")
  1992. node:newMeshComponent():setMeshFilename("Assets/sponza_258_9e5285ce7e2189af.ankimesh")
  1993. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  1994. trf = Transform.new()
  1995. trf:setOrigin(Vec3.new(-0.750208, 19.558910, -0.779783))
  1996. rot = Mat3.new()
  1997. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1998. trf:setRotation(rot)
  1999. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2000. node:setLocalTransform(trf)
  2001. node = scene:newSceneNode("Mesh_133")
  2002. node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh")
  2003. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  2004. trf = Transform.new()
  2005. trf:setOrigin(Vec3.new(8.642624, 15.009150, -3.058701))
  2006. rot = Mat3.new()
  2007. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2008. trf:setRotation(rot)
  2009. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2010. node:setLocalTransform(trf)
  2011. node = scene:newSceneNode("Mesh_129")
  2012. node:newMeshComponent():setMeshFilename("Assets/sponza_257_8ac7b83ec0e64ca0.ankimesh")
  2013. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  2014. trf = Transform.new()
  2015. trf:setOrigin(Vec3.new(-1.089601, 5.285536, 9.997080))
  2016. rot = Mat3.new()
  2017. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2018. trf:setRotation(rot)
  2019. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2020. node:setLocalTransform(trf)
  2021. node = scene:newSceneNode("Mesh_114")
  2022. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  2023. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2024. trf = Transform.new()
  2025. trf:setOrigin(Vec3.new(-4.313021, 11.845250, -11.169270))
  2026. rot = Mat3.new()
  2027. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2028. trf:setRotation(rot)
  2029. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2030. node:setLocalTransform(trf)
  2031. node = scene:newSceneNode("Mesh_113")
  2032. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  2033. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2034. trf = Transform.new()
  2035. trf:setOrigin(Vec3.new(2.167560, 11.845250, -11.169270))
  2036. rot = Mat3.new()
  2037. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2038. trf:setRotation(rot)
  2039. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2040. node:setLocalTransform(trf)
  2041. node = scene:newSceneNode("Mesh_112")
  2042. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  2043. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2044. trf = Transform.new()
  2045. trf:setOrigin(Vec3.new(-10.797520, 11.845250, -11.169260))
  2046. rot = Mat3.new()
  2047. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2048. trf:setRotation(rot)
  2049. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2050. node:setLocalTransform(trf)
  2051. node = scene:newSceneNode("Mesh_111")
  2052. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  2053. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2054. trf = Transform.new()
  2055. trf:setOrigin(Vec3.new(-17.552099, 11.845250, -11.169270))
  2056. rot = Mat3.new()
  2057. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2058. trf:setRotation(rot)
  2059. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2060. node:setLocalTransform(trf)
  2061. node = scene:newSceneNode("Mesh_110")
  2062. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  2063. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2064. trf = Transform.new()
  2065. trf:setOrigin(Vec3.new(8.641329, 11.845250, 9.920160))
  2066. rot = Mat3.new()
  2067. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2068. trf:setRotation(rot)
  2069. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2070. node:setLocalTransform(trf)
  2071. node = scene:newSceneNode("Mesh_109")
  2072. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  2073. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2074. trf = Transform.new()
  2075. trf:setOrigin(Vec3.new(15.394640, 11.845250, 9.920160))
  2076. rot = Mat3.new()
  2077. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2078. trf:setRotation(rot)
  2079. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2080. node:setLocalTransform(trf)
  2081. node = scene:newSceneNode("Mesh_108")
  2082. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  2083. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2084. trf = Transform.new()
  2085. trf:setOrigin(Vec3.new(-4.313021, 11.845250, 9.920160))
  2086. rot = Mat3.new()
  2087. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2088. trf:setRotation(rot)
  2089. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2090. node:setLocalTransform(trf)
  2091. node = scene:newSceneNode("Mesh_107")
  2092. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  2093. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2094. trf = Transform.new()
  2095. trf:setOrigin(Vec3.new(2.167560, 11.845250, 9.920160))
  2096. rot = Mat3.new()
  2097. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2098. trf:setRotation(rot)
  2099. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2100. node:setLocalTransform(trf)
  2101. node = scene:newSceneNode("Mesh_106")
  2102. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  2103. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2104. trf = Transform.new()
  2105. trf:setOrigin(Vec3.new(-10.797520, 11.845250, 9.920159))
  2106. rot = Mat3.new()
  2107. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2108. trf:setRotation(rot)
  2109. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2110. node:setLocalTransform(trf)
  2111. node = scene:newSceneNode("Mesh_105")
  2112. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  2113. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2114. trf = Transform.new()
  2115. trf:setOrigin(Vec3.new(-17.552099, 11.845250, 9.920160))
  2116. rot = Mat3.new()
  2117. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2118. trf:setRotation(rot)
  2119. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2120. node:setLocalTransform(trf)
  2121. node = scene:newSceneNode("Mesh_104")
  2122. node:newMeshComponent():setMeshFilename("Assets/sponza_379_4dc198ce421c90fd.ankimesh")
  2123. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  2124. trf = Transform.new()
  2125. trf:setOrigin(Vec3.new(-1.025117, 10.666280, -0.867799))
  2126. rot = Mat3.new()
  2127. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2128. trf:setRotation(rot)
  2129. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2130. node:setLocalTransform(trf)
  2131. node = scene:newSceneNode("Mesh_103")
  2132. node:newMeshComponent():setMeshFilename("Assets/lion_frame_c8b97a33096fbdb.ankimesh")
  2133. node:newMaterialComponent():setMaterialFilename("Assets/lion_stand_ab5e3642131ad971.ankimtl"):setSubmeshIndex(0)
  2134. trf = Transform.new()
  2135. trf:setOrigin(Vec3.new(-24.733471, 3.033149, -0.627679))
  2136. rot = Mat3.new()
  2137. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2138. trf:setRotation(rot)
  2139. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2140. node:setLocalTransform(trf)
  2141. node = scene:newSceneNode("Mesh_102")
  2142. node:newMeshComponent():setMeshFilename("Assets/lion_frame_c8b97a33096fbdb.ankimesh")
  2143. node:newMaterialComponent():setMaterialFilename("Assets/lion_stand_ab5e3642131ad971.ankimtl"):setSubmeshIndex(0)
  2144. trf = Transform.new()
  2145. trf:setOrigin(Vec3.new(22.541370, 3.033149, -0.627685))
  2146. rot = Mat3.new()
  2147. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2148. trf:setRotation(rot)
  2149. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2150. node:setLocalTransform(trf)
  2151. node = scene:newSceneNode("Mesh_101")
  2152. node:newMeshComponent():setMeshFilename("Assets/vase_45c3983f6cc9c489.ankimesh")
  2153. node:newMaterialComponent():setMaterialFilename("Assets/vase_45c3983f6cc9c489.ankimtl"):setSubmeshIndex(0)
  2154. trf = Transform.new()
  2155. trf:setOrigin(Vec3.new(19.592480, 1.156170, 7.056126))
  2156. rot = Mat3.new()
  2157. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2158. trf:setRotation(rot)
  2159. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2160. node:setLocalTransform(trf)
  2161. node = scene:newSceneNode("Mesh_100")
  2162. node:newMeshComponent():setMeshFilename("Assets/vase_45c3983f6cc9c489.ankimesh")
  2163. node:newMaterialComponent():setMaterialFilename("Assets/vase_45c3983f6cc9c489.ankimtl"):setSubmeshIndex(0)
  2164. trf = Transform.new()
  2165. trf:setOrigin(Vec3.new(19.592480, 1.156170, -7.846652))
  2166. rot = Mat3.new()
  2167. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2168. trf:setRotation(rot)
  2169. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2170. node:setLocalTransform(trf)
  2171. node = scene:newSceneNode("Mesh_099")
  2172. node:newMeshComponent():setMeshFilename("Assets/vase_45c3983f6cc9c489.ankimesh")
  2173. node:newMaterialComponent():setMaterialFilename("Assets/vase_45c3983f6cc9c489.ankimtl"):setSubmeshIndex(0)
  2174. trf = Transform.new()
  2175. trf:setOrigin(Vec3.new(-20.982389, 1.156170, -7.846652))
  2176. rot = Mat3.new()
  2177. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2178. trf:setRotation(rot)
  2179. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2180. node:setLocalTransform(trf)
  2181. node = scene:newSceneNode("Mesh_098")
  2182. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  2183. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2184. trf = Transform.new()
  2185. trf:setOrigin(Vec3.new(-4.313021, 3.497289, -11.169270))
  2186. rot = Mat3.new()
  2187. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2188. trf:setRotation(rot)
  2189. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2190. node:setLocalTransform(trf)
  2191. node = scene:newSceneNode("Mesh_094")
  2192. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  2193. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2194. trf = Transform.new()
  2195. trf:setOrigin(Vec3.new(2.167560, 3.497289, -11.169270))
  2196. rot = Mat3.new()
  2197. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2198. trf:setRotation(rot)
  2199. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2200. node:setLocalTransform(trf)
  2201. node = scene:newSceneNode("Mesh_091")
  2202. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  2203. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2204. trf = Transform.new()
  2205. trf:setOrigin(Vec3.new(-24.832109, 3.497289, 3.432414))
  2206. rot = Mat3.new()
  2207. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  2208. trf:setRotation(rot)
  2209. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2210. node:setLocalTransform(trf)
  2211. node = scene:newSceneNode("Mesh_090")
  2212. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  2213. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2214. trf = Transform.new()
  2215. trf:setOrigin(Vec3.new(-24.832109, 3.497289, -4.644859))
  2216. rot = Mat3.new()
  2217. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  2218. trf:setRotation(rot)
  2219. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2220. node:setLocalTransform(trf)
  2221. node = scene:newSceneNode("Mesh_089")
  2222. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  2223. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2224. trf = Transform.new()
  2225. trf:setOrigin(Vec3.new(15.394640, 3.497289, -11.169270))
  2226. rot = Mat3.new()
  2227. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2228. trf:setRotation(rot)
  2229. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2230. node:setLocalTransform(trf)
  2231. node = scene:newSceneNode("Mesh_088")
  2232. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  2233. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2234. trf = Transform.new()
  2235. trf:setOrigin(Vec3.new(8.641329, 3.497289, -11.169270))
  2236. rot = Mat3.new()
  2237. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2238. trf:setRotation(rot)
  2239. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2240. node:setLocalTransform(trf)
  2241. node = scene:newSceneNode("Mesh_087")
  2242. node:newMeshComponent():setMeshFilename("Assets/sponza_117_9e80200db76c37cf.ankimesh")
  2243. node:newMaterialComponent():setMaterialFilename("Assets/floor_71cbd2644e53ab8c.ankimtl"):setSubmeshIndex(0)
  2244. trf = Transform.new()
  2245. trf:setOrigin(Vec3.new(-1.077885, -0.043796, -0.614083))
  2246. rot = Mat3.new()
  2247. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2248. trf:setRotation(rot)
  2249. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2250. node:setLocalTransform(trf)
  2251. node = scene:newSceneNode("Mesh_086")
  2252. node:newMeshComponent():setMeshFilename("Assets/list_8b0526c84dd681e3.ankimesh")
  2253. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  2254. trf = Transform.new()
  2255. trf:setOrigin(Vec3.new(-1.077885, 0.019622, -0.614083))
  2256. rot = Mat3.new()
  2257. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2258. trf:setRotation(rot)
  2259. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2260. node:setLocalTransform(trf)
  2261. node = scene:newSceneNode("Mesh_085")
  2262. node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh")
  2263. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2264. trf = Transform.new()
  2265. trf:setOrigin(Vec3.new(-24.851360, 3.497289, 9.920128))
  2266. rot = Mat3.new()
  2267. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  2268. trf:setRotation(rot)
  2269. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2270. node:setLocalTransform(trf)
  2271. node = scene:newSceneNode("Mesh_084")
  2272. node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh")
  2273. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2274. trf = Transform.new()
  2275. trf:setOrigin(Vec3.new(-24.851360, 3.497289, -11.135740))
  2276. rot = Mat3.new()
  2277. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2278. trf:setRotation(rot)
  2279. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2280. node:setLocalTransform(trf)
  2281. node = scene:newSceneNode("Mesh_083")
  2282. node:newMeshComponent():setMeshFilename("Assets/column_a_1e1bacae3460b88.ankimesh")
  2283. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  2284. trf = Transform.new()
  2285. trf:setOrigin(Vec3.new(-17.494230, 1.909452, -4.582567))
  2286. rot = Mat3.new()
  2287. rot:setAll(0.087156, 0.000000, 0.996195, 0.000000, 1.000000, 0.000000, -0.996195, 0.000000, 0.087156)
  2288. trf:setRotation(rot)
  2289. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2290. node:setLocalTransform(trf)
  2291. node = scene:newSceneNode("Mesh_082")
  2292. node:newMeshComponent():setMeshFilename("Assets/column_a_1e1bacae3460b88.ankimesh")
  2293. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  2294. trf = Transform.new()
  2295. trf:setOrigin(Vec3.new(-17.494230, 1.909452, 3.354879))
  2296. rot = Mat3.new()
  2297. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  2298. trf:setRotation(rot)
  2299. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2300. node:setLocalTransform(trf)
  2301. node = scene:newSceneNode("Mesh_081")
  2302. node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh")
  2303. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  2304. trf = Transform.new()
  2305. trf:setOrigin(Vec3.new(8.889674, 21.750931, 3.320574))
  2306. rot = Mat3.new()
  2307. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2308. trf:setRotation(rot)
  2309. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2310. node:setLocalTransform(trf)
  2311. node = scene:newSceneNode("Mesh_080")
  2312. node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh")
  2313. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  2314. trf = Transform.new()
  2315. trf:setOrigin(Vec3.new(2.421750, 21.750931, 3.139941))
  2316. rot = Mat3.new()
  2317. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2318. trf:setRotation(rot)
  2319. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2320. node:setLocalTransform(trf)
  2321. node = scene:newSceneNode("Mesh_079")
  2322. node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh")
  2323. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  2324. trf = Transform.new()
  2325. trf:setOrigin(Vec3.new(-4.597930, 21.750931, -4.608408))
  2326. rot = Mat3.new()
  2327. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2328. trf:setRotation(rot)
  2329. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2330. node:setLocalTransform(trf)
  2331. node = scene:newSceneNode("Mesh_078")
  2332. node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh")
  2333. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  2334. trf = Transform.new()
  2335. trf:setOrigin(Vec3.new(-11.067590, 21.750931, -4.427776))
  2336. rot = Mat3.new()
  2337. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2338. trf:setRotation(rot)
  2339. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2340. node:setLocalTransform(trf)
  2341. node = scene:newSceneNode("Mesh_077")
  2342. node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh")
  2343. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  2344. trf = Transform.new()
  2345. trf:setOrigin(Vec3.new(2.421749, 21.750931, -4.608408))
  2346. rot = Mat3.new()
  2347. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2348. trf:setRotation(rot)
  2349. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2350. node:setLocalTransform(trf)
  2351. node = scene:newSceneNode("Mesh_076")
  2352. node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh")
  2353. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  2354. trf = Transform.new()
  2355. trf:setOrigin(Vec3.new(-4.597929, 21.750931, -4.427776))
  2356. rot = Mat3.new()
  2357. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2358. trf:setRotation(rot)
  2359. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2360. node:setLocalTransform(trf)
  2361. node = scene:newSceneNode("Mesh_075")
  2362. node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh")
  2363. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  2364. trf = Transform.new()
  2365. trf:setOrigin(Vec3.new(-17.670900, 21.777550, -0.611127))
  2366. rot = Mat3.new()
  2367. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  2368. trf:setRotation(rot)
  2369. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2370. node:setLocalTransform(trf)
  2371. node = scene:newSceneNode("Mesh_074")
  2372. node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh")
  2373. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  2374. trf = Transform.new()
  2375. trf:setOrigin(Vec3.new(8.889675, 21.750931, 3.139941))
  2376. rot = Mat3.new()
  2377. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2378. trf:setRotation(rot)
  2379. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2380. node:setLocalTransform(trf)
  2381. node = scene:newSceneNode("Mesh_073")
  2382. node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh")
  2383. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  2384. trf = Transform.new()
  2385. trf:setOrigin(Vec3.new(-11.067590, 21.750931, -4.608408))
  2386. rot = Mat3.new()
  2387. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2388. trf:setRotation(rot)
  2389. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2390. node:setLocalTransform(trf)
  2391. node = scene:newSceneNode("Mesh_072")
  2392. node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh")
  2393. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  2394. trf = Transform.new()
  2395. trf:setOrigin(Vec3.new(-17.490271, 21.777559, -0.611125))
  2396. rot = Mat3.new()
  2397. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  2398. trf:setRotation(rot)
  2399. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2400. node:setLocalTransform(trf)
  2401. node = scene:newSceneNode("Mesh_059")
  2402. node:newMeshComponent():setMeshFilename("Assets/vase_hanger_2a18d1de31dd5e0d.ankimesh")
  2403. node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0)
  2404. trf = Transform.new()
  2405. trf:setOrigin(Vec3.new(8.543394, 3.708220, -4.005560))
  2406. rot = Mat3.new()
  2407. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  2408. trf:setRotation(rot)
  2409. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2410. node:setLocalTransform(trf)
  2411. node = scene:newSceneNode("Mesh_057")
  2412. node:newMeshComponent():setMeshFilename("Assets/vase_chains_359625e2a6d6ee0a.ankimesh")
  2413. node:newMaterialComponent():setMaterialFilename("Assets/chain_33ef478b87fe7c15.ankimtl"):setSubmeshIndex(0)
  2414. trf = Transform.new()
  2415. trf:setOrigin(Vec3.new(8.546961, 3.039362, -3.839247))
  2416. rot = Mat3.new()
  2417. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2418. trf:setRotation(rot)
  2419. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2420. node:setLocalTransform(trf)
  2421. node = scene:newSceneNode("Mesh_054")
  2422. node:newMeshComponent():setMeshFilename("Assets/hanging_vase_a37dedd7f8c3beeb.ankimesh")
  2423. node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0)
  2424. trf = Transform.new()
  2425. trf:setOrigin(Vec3.new(8.547236, 2.060827, -3.839273))
  2426. rot = Mat3.new()
  2427. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2428. trf:setRotation(rot)
  2429. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2430. node:setLocalTransform(trf)
  2431. node = scene:newSceneNode("Mesh_051")
  2432. node:newMeshComponent():setMeshFilename("Assets/column_c_small_top_ac474e000598477b.ankimesh")
  2433. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2434. trf = Transform.new()
  2435. trf:setOrigin(Vec3.new(15.443700, 11.964710, -0.613269))
  2436. rot = Mat3.new()
  2437. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2438. trf:setRotation(rot)
  2439. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2440. node:setLocalTransform(trf)
  2441. node = scene:newSceneNode("Mesh_050")
  2442. node:newMeshComponent():setMeshFilename("Assets/sponza_06_fd85d8293143f003.ankimesh")
  2443. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  2444. trf = Transform.new()
  2445. trf:setOrigin(Vec3.new(-1.102677, 6.266306, -0.617628))
  2446. rot = Mat3.new()
  2447. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2448. trf:setRotation(rot)
  2449. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2450. node:setLocalTransform(trf)
  2451. node = scene:newSceneNode("Mesh_049")
  2452. node:newMeshComponent():setMeshFilename("Assets/marble_list_f312f13d76c75a21.ankimesh")
  2453. node:newMaterialComponent():setMaterialFilename("Assets/arch_e0c8c7e29c806284.ankimtl"):setSubmeshIndex(0)
  2454. trf = Transform.new()
  2455. trf:setOrigin(Vec3.new(-1.115413, 8.744377, -0.651359))
  2456. rot = Mat3.new()
  2457. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2458. trf:setRotation(rot)
  2459. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2460. node:setLocalTransform(trf)
  2461. node = scene:newSceneNode("Mesh_047")
  2462. node:newMeshComponent():setMeshFilename("Assets/sponza_05_e7b110614ca46ef3.ankimesh")
  2463. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  2464. trf = Transform.new()
  2465. trf:setOrigin(Vec3.new(-1.118173, 7.933293, -0.624336))
  2466. rot = Mat3.new()
  2467. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2468. trf:setRotation(rot)
  2469. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2470. node:setLocalTransform(trf)
  2471. node = scene:newSceneNode("Mesh_046")
  2472. node:newMeshComponent():setMeshFilename("Assets/lion_frame_c8b97a33096fbdb.ankimesh")
  2473. node:newMaterialComponent():setMaterialFilename("Assets/lion_stand_ab5e3642131ad971.ankimtl"):setSubmeshIndex(0)
  2474. trf = Transform.new()
  2475. trf:setOrigin(Vec3.new(-24.669149, 10.935800, -0.678738))
  2476. rot = Mat3.new()
  2477. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2478. trf:setRotation(rot)
  2479. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2480. node:setLocalTransform(trf)
  2481. node = scene:newSceneNode("Mesh_045")
  2482. node:newMeshComponent():setMeshFilename("Assets/sponza_00_ae01670872faa30.ankimesh")
  2483. node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0)
  2484. trf = Transform.new()
  2485. trf:setOrigin(Vec3.new(8.589882, 2.569567, 3.553260))
  2486. rot = Mat3.new()
  2487. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2488. trf:setRotation(rot)
  2489. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2490. node:setLocalTransform(trf)
  2491. node = scene:newSceneNode("Mesh_043")
  2492. node:newMeshComponent():setMeshFilename("Assets/ceiling_3fd94cde277a48e1.ankimesh")
  2493. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  2494. trf = Transform.new()
  2495. trf:setOrigin(Vec3.new(-1.085937, 5.240654, -0.613768))
  2496. rot = Mat3.new()
  2497. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2498. trf:setRotation(rot)
  2499. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2500. node:setLocalTransform(trf)
  2501. node = scene:newSceneNode("Mesh_042")
  2502. node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh")
  2503. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  2504. trf = Transform.new()
  2505. trf:setOrigin(Vec3.new(-10.812340, 1.909452, 3.602121))
  2506. rot = Mat3.new()
  2507. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2508. trf:setRotation(rot)
  2509. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2510. node:setLocalTransform(trf)
  2511. node = scene:newSceneNode("Mesh_041")
  2512. node:newMeshComponent():setMeshFilename("Assets/column_c_small_a940cbc4b06b29e0.ankimesh")
  2513. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2514. trf = Transform.new()
  2515. trf:setOrigin(Vec3.new(15.441240, 8.944786, -0.611002))
  2516. rot = Mat3.new()
  2517. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2518. trf:setRotation(rot)
  2519. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2520. node:setLocalTransform(trf)
  2521. node = scene:newSceneNode("Mesh_040")
  2522. node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh")
  2523. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2524. trf = Transform.new()
  2525. trf:setOrigin(Vec3.new(-14.039230, 10.432990, 3.639172))
  2526. rot = Mat3.new()
  2527. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2528. trf:setRotation(rot)
  2529. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2530. node:setLocalTransform(trf)
  2531. node = scene:newSceneNode("Mesh_039")
  2532. node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh")
  2533. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2534. trf = Transform.new()
  2535. trf:setOrigin(Vec3.new(-14.042070, 11.854900, 3.636552))
  2536. rot = Mat3.new()
  2537. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2538. trf:setRotation(rot)
  2539. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2540. node:setLocalTransform(trf)
  2541. node = scene:newSceneNode("Mesh_038")
  2542. node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh")
  2543. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2544. trf = Transform.new()
  2545. trf:setOrigin(Vec3.new(-7.561886, 11.854900, 3.636553))
  2546. rot = Mat3.new()
  2547. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2548. trf:setRotation(rot)
  2549. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2550. node:setLocalTransform(trf)
  2551. node = scene:newSceneNode("Mesh_035")
  2552. node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh")
  2553. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2554. trf = Transform.new()
  2555. trf:setOrigin(Vec3.new(-7.559046, 10.432990, 3.639172))
  2556. rot = Mat3.new()
  2557. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2558. trf:setRotation(rot)
  2559. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2560. node:setLocalTransform(trf)
  2561. node = scene:newSceneNode("Mesh_034")
  2562. node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh")
  2563. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2564. trf = Transform.new()
  2565. trf:setOrigin(Vec3.new(-1.097945, 10.432990, 3.639173))
  2566. rot = Mat3.new()
  2567. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2568. trf:setRotation(rot)
  2569. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2570. node:setLocalTransform(trf)
  2571. node = scene:newSceneNode("Mesh_033")
  2572. node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh")
  2573. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2574. trf = Transform.new()
  2575. trf:setOrigin(Vec3.new(-1.100785, 11.854900, 3.636554))
  2576. rot = Mat3.new()
  2577. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2578. trf:setRotation(rot)
  2579. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2580. node:setLocalTransform(trf)
  2581. node = scene:newSceneNode("Mesh_032")
  2582. node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh")
  2583. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2584. trf = Transform.new()
  2585. trf:setOrigin(Vec3.new(5.370611, 11.854900, 3.636554))
  2586. rot = Mat3.new()
  2587. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2588. trf:setRotation(rot)
  2589. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2590. node:setLocalTransform(trf)
  2591. node = scene:newSceneNode("Mesh_030")
  2592. node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh")
  2593. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2594. trf = Transform.new()
  2595. trf:setOrigin(Vec3.new(-14.039230, 11.854900, -4.890561))
  2596. rot = Mat3.new()
  2597. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2598. trf:setRotation(rot)
  2599. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2600. node:setLocalTransform(trf)
  2601. node = scene:newSceneNode("Mesh_029")
  2602. node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh")
  2603. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2604. trf = Transform.new()
  2605. trf:setOrigin(Vec3.new(-14.042070, 10.432990, -4.893180))
  2606. rot = Mat3.new()
  2607. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2608. trf:setRotation(rot)
  2609. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2610. node:setLocalTransform(trf)
  2611. node = scene:newSceneNode("Mesh_028")
  2612. node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh")
  2613. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2614. trf = Transform.new()
  2615. trf:setOrigin(Vec3.new(-7.548975, 10.432990, -4.893180))
  2616. rot = Mat3.new()
  2617. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2618. trf:setRotation(rot)
  2619. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2620. node:setLocalTransform(trf)
  2621. node = scene:newSceneNode("Mesh_027")
  2622. node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh")
  2623. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2624. trf = Transform.new()
  2625. trf:setOrigin(Vec3.new(-7.546134, 11.854900, -4.890561))
  2626. rot = Mat3.new()
  2627. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2628. trf:setRotation(rot)
  2629. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2630. node:setLocalTransform(trf)
  2631. node = scene:newSceneNode("Mesh_026")
  2632. node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh")
  2633. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2634. trf = Transform.new()
  2635. trf:setOrigin(Vec3.new(-1.074739, 11.854900, -4.890561))
  2636. rot = Mat3.new()
  2637. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2638. trf:setRotation(rot)
  2639. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2640. node:setLocalTransform(trf)
  2641. node = scene:newSceneNode("Mesh_025")
  2642. node:newMeshComponent():setMeshFilename("Assets/door_b_43d9d0f054a59e0d.ankimesh")
  2643. node:newMaterialComponent():setMaterialFilename("Assets/details_4242afc5fc479920.ankimtl"):setSubmeshIndex(0)
  2644. trf = Transform.new()
  2645. trf:setOrigin(Vec3.new(-1.087444, 2.605249, -11.220410))
  2646. rot = Mat3.new()
  2647. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  2648. trf:setRotation(rot)
  2649. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2650. node:setLocalTransform(trf)
  2651. node = scene:newSceneNode("Mesh_024")
  2652. node:newMeshComponent():setMeshFilename("Assets/window_4ac10331d32bff8d.ankimesh")
  2653. node:newMaterialComponent():setMaterialFilename("Assets/details_4242afc5fc479920.ankimtl"):setSubmeshIndex(0)
  2654. trf = Transform.new()
  2655. trf:setOrigin(Vec3.new(5.405448, 3.574692, 10.160410))
  2656. rot = Mat3.new()
  2657. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2658. trf:setRotation(rot)
  2659. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2660. node:setLocalTransform(trf)
  2661. node = scene:newSceneNode("Mesh_023")
  2662. node:newMeshComponent():setMeshFilename("Assets/window_4ac10331d32bff8d.ankimesh")
  2663. node:newMaterialComponent():setMaterialFilename("Assets/details_4242afc5fc479920.ankimtl"):setSubmeshIndex(0)
  2664. trf = Transform.new()
  2665. trf:setOrigin(Vec3.new(-7.547813, 3.574691, 10.160410))
  2666. rot = Mat3.new()
  2667. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2668. trf:setRotation(rot)
  2669. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2670. node:setLocalTransform(trf)
  2671. node = scene:newSceneNode("Mesh_022")
  2672. node:newMeshComponent():setMeshFilename("Assets/square_door_8fb9cf0d2c5f22c9.ankimesh")
  2673. node:newMaterialComponent():setMaterialFilename("Assets/details_4242afc5fc479920.ankimtl"):setSubmeshIndex(0)
  2674. trf = Transform.new()
  2675. trf:setOrigin(Vec3.new(-1.100467, 2.109479, 10.129190))
  2676. rot = Mat3.new()
  2677. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2678. trf:setRotation(rot)
  2679. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2680. node:setLocalTransform(trf)
  2681. node = scene:newSceneNode("Mesh_021")
  2682. node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh")
  2683. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2684. trf = Transform.new()
  2685. trf:setOrigin(Vec3.new(22.683060, 11.845250, 9.920127))
  2686. rot = Mat3.new()
  2687. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  2688. trf:setRotation(rot)
  2689. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2690. node:setLocalTransform(trf)
  2691. node = scene:newSceneNode("Mesh_020")
  2692. node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh")
  2693. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2694. trf = Transform.new()
  2695. trf:setOrigin(Vec3.new(22.683060, 11.845250, -11.135740))
  2696. rot = Mat3.new()
  2697. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  2698. trf:setRotation(rot)
  2699. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2700. node:setLocalTransform(trf)
  2701. node = scene:newSceneNode("Mesh_019")
  2702. node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh")
  2703. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2704. trf = Transform.new()
  2705. trf:setOrigin(Vec3.new(5.373451, 10.432990, 3.639173))
  2706. rot = Mat3.new()
  2707. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2708. trf:setRotation(rot)
  2709. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2710. node:setLocalTransform(trf)
  2711. node = scene:newSceneNode("Mesh_018")
  2712. node:newMeshComponent():setMeshFilename("Assets/door_b_43d9d0f054a59e0d.ankimesh")
  2713. node:newMaterialComponent():setMaterialFilename("Assets/details_4242afc5fc479920.ankimtl"):setSubmeshIndex(0)
  2714. trf = Transform.new()
  2715. trf:setOrigin(Vec3.new(22.849421, 9.882937, -0.596651))
  2716. rot = Mat3.new()
  2717. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2718. trf:setRotation(rot)
  2719. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2720. node:setLocalTransform(trf)
  2721. node = scene:newSceneNode("Mesh_017")
  2722. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  2723. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2724. trf = Transform.new()
  2725. trf:setOrigin(Vec3.new(22.664040, 11.845250, 3.432414))
  2726. rot = Mat3.new()
  2727. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  2728. trf:setRotation(rot)
  2729. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2730. node:setLocalTransform(trf)
  2731. node = scene:newSceneNode("Mesh_016")
  2732. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  2733. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2734. trf = Transform.new()
  2735. trf:setOrigin(Vec3.new(22.664040, 11.845250, -4.644859))
  2736. rot = Mat3.new()
  2737. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  2738. trf:setRotation(rot)
  2739. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2740. node:setLocalTransform(trf)
  2741. node = scene:newSceneNode("Mesh_015")
  2742. node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh")
  2743. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2744. trf = Transform.new()
  2745. trf:setOrigin(Vec3.new(11.866540, 10.432990, 3.639174))
  2746. rot = Mat3.new()
  2747. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2748. trf:setRotation(rot)
  2749. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2750. node:setLocalTransform(trf)
  2751. node = scene:newSceneNode("Mesh_014")
  2752. node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh")
  2753. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2754. trf = Transform.new()
  2755. trf:setOrigin(Vec3.new(11.863700, 11.854900, 3.636555))
  2756. rot = Mat3.new()
  2757. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2758. trf:setRotation(rot)
  2759. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2760. node:setLocalTransform(trf)
  2761. node = scene:newSceneNode("Mesh_012")
  2762. node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh")
  2763. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2764. trf = Transform.new()
  2765. trf:setOrigin(Vec3.new(-1.077579, 10.432990, -4.893180))
  2766. rot = Mat3.new()
  2767. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2768. trf:setRotation(rot)
  2769. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2770. node:setLocalTransform(trf)
  2771. node = scene:newSceneNode("Mesh_011")
  2772. node:newMeshComponent():setMeshFilename("Assets/vase_chains_359625e2a6d6ee0a.ankimesh")
  2773. node:newMaterialComponent():setMaterialFilename("Assets/chain_33ef478b87fe7c15.ankimtl"):setSubmeshIndex(0)
  2774. trf = Transform.new()
  2775. trf:setOrigin(Vec3.new(-10.795048, 3.041301, -3.839247))
  2776. rot = Mat3.new()
  2777. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2778. trf:setRotation(rot)
  2779. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2780. node:setLocalTransform(trf)
  2781. node = scene:newSceneNode("Mesh_010")
  2782. node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh")
  2783. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2784. trf = Transform.new()
  2785. trf:setOrigin(Vec3.new(5.383523, 10.432990, -4.893180))
  2786. rot = Mat3.new()
  2787. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2788. trf:setRotation(rot)
  2789. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2790. node:setLocalTransform(trf)
  2791. node = scene:newSceneNode("Mesh_009")
  2792. node:newMeshComponent():setMeshFilename("Assets/lion_c45d3035db3bc17b.ankimesh")
  2793. node:newMaterialComponent():setMaterialFilename("Assets/lion_c45d3035db3bc17b.ankimtl"):setSubmeshIndex(0)
  2794. trf = Transform.new()
  2795. trf:setOrigin(Vec3.new(-24.263260, 3.011504, -0.615574))
  2796. rot = Mat3.new()
  2797. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2798. trf:setRotation(rot)
  2799. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2800. node:setLocalTransform(trf)
  2801. node = scene:newSceneNode("Mesh_008")
  2802. node:newMeshComponent():setMeshFilename("Assets/vase_hanger_2a18d1de31dd5e0d.ankimesh")
  2803. node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0)
  2804. trf = Transform.new()
  2805. trf:setOrigin(Vec3.new(-10.798470, 3.708220, -4.005560))
  2806. rot = Mat3.new()
  2807. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  2808. trf:setRotation(rot)
  2809. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2810. node:setLocalTransform(trf)
  2811. node = scene:newSceneNode("Mesh_007")
  2812. node:newMeshComponent():setMeshFilename("Assets/hanging_vase_a37dedd7f8c3beeb.ankimesh")
  2813. node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0)
  2814. trf = Transform.new()
  2815. trf:setOrigin(Vec3.new(-10.794630, 2.060827, -3.839273))
  2816. rot = Mat3.new()
  2817. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2818. trf:setRotation(rot)
  2819. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2820. node:setLocalTransform(trf)
  2821. node = scene:newSceneNode("Mesh_006")
  2822. node:newMeshComponent():setMeshFilename("Assets/lion_c45d3035db3bc17b.ankimesh")
  2823. node:newMaterialComponent():setMaterialFilename("Assets/lion_c45d3035db3bc17b.ankimtl"):setSubmeshIndex(0)
  2824. trf = Transform.new()
  2825. trf:setOrigin(Vec3.new(22.071171, 3.011504, -0.639791))
  2826. rot = Mat3.new()
  2827. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2828. trf:setRotation(rot)
  2829. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2830. node:setLocalTransform(trf)
  2831. node = scene:newSceneNode("Mesh_003")
  2832. node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh")
  2833. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2834. trf = Transform.new()
  2835. trf:setOrigin(Vec3.new(5.386363, 11.854900, -4.890561))
  2836. rot = Mat3.new()
  2837. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2838. trf:setRotation(rot)
  2839. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2840. node:setLocalTransform(trf)
  2841. node = scene:newSceneNode("Mesh_002")
  2842. node:newMeshComponent():setMeshFilename("Assets/leaf_3a245efd17475037.ankimesh")
  2843. node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0)
  2844. trf = Transform.new()
  2845. trf:setOrigin(Vec3.new(-10.639460, 1.686283, 3.100652))
  2846. rot = Mat3.new()
  2847. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2848. trf:setRotation(rot)
  2849. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2850. node:setLocalTransform(trf)
  2851. node = scene:newSceneNode("Mesh_001")
  2852. node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh")
  2853. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2854. trf = Transform.new()
  2855. trf:setOrigin(Vec3.new(11.863700, 10.432990, -4.893180))
  2856. rot = Mat3.new()
  2857. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2858. trf:setRotation(rot)
  2859. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2860. node:setLocalTransform(trf)
  2861. node = scene:newSceneNode("Mesh")
  2862. node:newMeshComponent():setMeshFilename("Assets/sponza_277_a862a3463155379b.ankimesh")
  2863. node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0)
  2864. trf = Transform.new()
  2865. trf:setOrigin(Vec3.new(-10.826660, 3.020378, -4.746259))
  2866. rot = Mat3.new()
  2867. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2868. trf:setRotation(rot)
  2869. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2870. node:setLocalTransform(trf)
  2871. node = scene:newSceneNode("Lamp")
  2872. lcomp = node:newLightComponent()
  2873. lcomp:setLightComponentType(LightComponentType.kDirectional)
  2874. lcomp:setDiffuseColor(Vec4.new(15.072444, 15.072444, 15.072444, 1))
  2875. lcomp:setShadowEnabled(1)
  2876. trf = Transform.new()
  2877. trf:setOrigin(Vec3.new(-0.637397, 34.433578, -6.746824))
  2878. rot = Mat3.new()
  2879. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.376587, 0.926381, 0.000000, -0.926381, -0.376587)
  2880. trf:setRotation(rot)
  2881. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2882. node:setLocalTransform(trf)
  2883. node = scene:newSceneNode("Spot")
  2884. lcomp = node:newLightComponent()
  2885. lcomp:setLightComponentType(LightComponentType.kSpot)
  2886. lcomp:setDiffuseColor(Vec4.new(19.990450, 19.990450, 19.990450, 1))
  2887. lcomp:setShadowEnabled(1)
  2888. lcomp:setDistance(45.410000)
  2889. lcomp:setOuterAngle(0.610865)
  2890. lcomp:setInnerAngle(0.365017)
  2891. trf = Transform.new()
  2892. trf:setOrigin(Vec3.new(-2.848572, 1.500236, 2.417940))
  2893. rot = Mat3.new()
  2894. rot:setAll(0.082121, 0.000000, -0.996622, 0.996622, 0.000000, 0.082121, 0.000000, -1.000000, 0.000000)
  2895. trf:setRotation(rot)
  2896. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2897. node:setLocalTransform(trf)
  2898. node = scene:newSceneNode("Suzanne")
  2899. node:newMeshComponent():setMeshFilename("Assets/Suzanne_e3526e1428c0763c.ankimesh")
  2900. node:newMaterialComponent():setMaterialFilename("Assets/MTL_monkey_381dce880f246211.ankimtl"):setSubmeshIndex(0)
  2901. trf = Transform.new()
  2902. trf:setOrigin(Vec3.new(-15.349269, 1.508187, -2.281604))
  2903. rot = Mat3.new()
  2904. rot:setAll(-0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, -0.000000)
  2905. trf:setRotation(rot)
  2906. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2907. node:setLocalTransform(trf)
  2908. node = scene:newSceneNode("Candle")
  2909. node:newMeshComponent():setMeshFilename("Assets/candle_3_l.001_9966f5242837df58.ankimesh")
  2910. node:newMaterialComponent():setMaterialFilename("Assets/MTL_Candle_33551c344b101f46.ankimtl"):setSubmeshIndex(0)
  2911. node:newMaterialComponent():setMaterialFilename("Assets/MTL_Flame_35971c3f216651ba.ankimtl"):setSubmeshIndex(1)
  2912. trf = Transform.new()
  2913. trf:setOrigin(Vec3.new(-15.801370, 9.047853, -4.824662))
  2914. rot = Mat3.new()
  2915. rot:setAll(0.995664, -0.093025, -0.000000, 0.000000, 0.000000, -1.000000, 0.093025, 0.995664, 0.000000)
  2916. trf:setRotation(rot)
  2917. trf:setScale(Vec3.new(0.845972, 0.845972, 0.845972))
  2918. node:setLocalTransform(trf)
  2919. node = scene:newSceneNode("decal")
  2920. comp = node:newDecalComponent()
  2921. comp:loadDiffuseImageResource("Assets/torch_burn_decal.ankitex", 1.000000)
  2922. trf = Transform.new()
  2923. trf:setOrigin(Vec3.new(8.551484, 3.596614, -4.380483))
  2924. rot = Mat3.new()
  2925. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2926. trf:setRotation(rot)
  2927. trf:setScale(Vec3.new(0.664928, 1.646613, 0.265592))
  2928. node:setLocalTransform(trf)
  2929. node = scene:newSceneNode("decal.001")
  2930. comp = node:newDecalComponent()
  2931. comp:loadDiffuseImageResource("Assets/torch_burn_decal.ankitex", 1.000000)
  2932. trf = Transform.new()
  2933. trf:setOrigin(Vec3.new(-10.791684, 3.596614, -4.380483))
  2934. rot = Mat3.new()
  2935. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2936. trf:setRotation(rot)
  2937. trf:setScale(Vec3.new(0.664928, 1.646613, 0.265592))
  2938. node:setLocalTransform(trf)
  2939. node = scene:newSceneNode("decal.002")
  2940. comp = node:newDecalComponent()
  2941. comp:loadDiffuseImageResource("Assets/torch_burn_decal.ankitex", 1.000000)
  2942. trf = Transform.new()
  2943. trf:setOrigin(Vec3.new(-10.791684, 3.596614, 3.085766))
  2944. rot = Mat3.new()
  2945. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2946. trf:setRotation(rot)
  2947. trf:setScale(Vec3.new(0.664928, 1.646613, 0.265592))
  2948. node:setLocalTransform(trf)
  2949. node = scene:newSceneNode("decal.003")
  2950. comp = node:newDecalComponent()
  2951. comp:loadDiffuseImageResource("Assets/torch_burn_decal.ankitex", 1.000000)
  2952. trf = Transform.new()
  2953. trf:setOrigin(Vec3.new(8.552687, 3.596614, 3.085766))
  2954. rot = Mat3.new()
  2955. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2956. trf:setRotation(rot)
  2957. trf:setScale(Vec3.new(0.664928, 1.646613, 0.265592))
  2958. node:setLocalTransform(trf)
  2959. node = scene:tryFindSceneNode("Suzanne")
  2960. getEventManager():newAnimationEvent("Assets/SuzanneAction_a8e545711d9aeca3.ankianim", "Suzanne", node)