EditorMain.cpp 4.4 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/AnKi.h>
  6. using namespace anki;
  7. ANKI_CVAR(StringCVar, Editor, Scene, "", "Load this scene at startup")
  8. class EditorUiNode : public SceneNode
  9. {
  10. public:
  11. EditorUi m_editorUi;
  12. EditorUiNode(CString name)
  13. : SceneNode(name)
  14. {
  15. UiComponent* uic = newComponent<UiComponent>();
  16. uic->init(
  17. [](UiCanvas& canvas, void* ud) {
  18. static_cast<EditorUiNode*>(ud)->m_editorUi.draw(canvas);
  19. },
  20. this);
  21. }
  22. };
  23. class MyApp : public App
  24. {
  25. public:
  26. U32 m_argc = 0;
  27. Char** m_argv = nullptr;
  28. EditorUiNode* m_editorUiNode = nullptr;
  29. String m_sceneLuaFname;
  30. MyApp(U32 argc, Char** argv)
  31. : App("AnKiEditor")
  32. , m_argc(argc)
  33. , m_argv(argv)
  34. {
  35. }
  36. Error userPreInit() override
  37. {
  38. g_cvarWindowFullscreen = false;
  39. g_cvarWindowMaximized = true;
  40. g_cvarWindowBorderless = true;
  41. ANKI_CHECK(CVarSet::getSingleton().setFromCommandLineArguments(m_argc - 1, m_argv + 1));
  42. if(CString(g_cvarEditorScene) != "")
  43. {
  44. ANKI_CHECK(walkDirectoryTree(g_cvarEditorScene, [this](WalkDirectoryArgs& args) {
  45. if(!args.m_isDirectory && args.m_path.find("Scene.lua") != CString::kNpos)
  46. {
  47. m_sceneLuaFname = args.m_path;
  48. args.m_stopSearch = true;
  49. }
  50. return Error::kNone;
  51. }));
  52. if(m_sceneLuaFname)
  53. {
  54. g_cvarRsrcDataPaths = CString(g_cvarEditorScene);
  55. }
  56. else
  57. {
  58. ANKI_LOGE("Failed to find a Scene.lua");
  59. }
  60. }
  61. return Error::kNone;
  62. }
  63. Error userPostInit() override
  64. {
  65. m_editorUiNode = SceneGraph::getSingleton().newSceneNode<EditorUiNode>("MainUi");
  66. if(m_sceneLuaFname)
  67. {
  68. ANKI_LOGI("Will load: %s", m_sceneLuaFname.cstr());
  69. ScriptResourcePtr script;
  70. ANKI_CHECK(ResourceManager::getSingleton().loadResource(m_sceneLuaFname, script));
  71. ANKI_CHECK(ScriptManager::getSingleton().evalString(script->getSource()));
  72. }
  73. return Error::kNone;
  74. }
  75. Error userMainLoop(Bool& quit, [[maybe_unused]] Second elapsedTime) override
  76. {
  77. Input& in = Input::getSingleton();
  78. SceneGraph& scene = SceneGraph::getSingleton();
  79. if(m_editorUiNode->m_editorUi.m_quit)
  80. {
  81. quit = true;
  82. }
  83. static Vec2 mousePosOn1stClick = in.getMousePositionNdc();
  84. if(in.getMouseButton(MouseButton::kRight) == 1)
  85. {
  86. // Re-init mouse pos
  87. mousePosOn1stClick = in.getMousePositionNdc();
  88. }
  89. if(in.getMouseButton(MouseButton::kRight) > 0 && !m_editorUiNode->m_editorUi.m_mouseHoveredOverAnyWindow)
  90. {
  91. in.hideCursor(true);
  92. // move the camera
  93. static SceneNode* mover = &scene.getActiveCameraNode();
  94. constexpr F32 kRotateAngle = toRad(2.5f);
  95. constexpr F32 kMouseSensitivity = 5.0f;
  96. if(in.getKey(KeyCode::kUp) > 0)
  97. {
  98. mover->rotateLocalX(kRotateAngle);
  99. }
  100. if(in.getKey(KeyCode::kDown) > 0)
  101. {
  102. mover->rotateLocalX(-kRotateAngle);
  103. }
  104. if(in.getKey(KeyCode::kLeft) > 0)
  105. {
  106. mover->rotateLocalY(kRotateAngle);
  107. }
  108. if(in.getKey(KeyCode::kRight) > 0)
  109. {
  110. mover->rotateLocalY(-kRotateAngle);
  111. }
  112. const F32 moveDistance = 0.1f;
  113. if(in.getKey(KeyCode::kA) > 0)
  114. {
  115. mover->moveLocalX(-moveDistance);
  116. }
  117. if(in.getKey(KeyCode::kD) > 0)
  118. {
  119. mover->moveLocalX(moveDistance);
  120. }
  121. if(in.getKey(KeyCode::kQ) > 0)
  122. {
  123. mover->moveLocalY(-moveDistance);
  124. }
  125. if(in.getKey(KeyCode::kE) > 0)
  126. {
  127. mover->moveLocalY(moveDistance);
  128. }
  129. if(in.getKey(KeyCode::kW) > 0)
  130. {
  131. mover->moveLocalZ(-moveDistance);
  132. }
  133. if(in.getKey(KeyCode::kS) > 0)
  134. {
  135. mover->moveLocalZ(moveDistance);
  136. }
  137. const Vec2 velocity = in.getMousePositionNdc() - mousePosOn1stClick;
  138. in.moveMouseNdc(mousePosOn1stClick);
  139. if(velocity != Vec2(0.0))
  140. {
  141. Euler angles(mover->getLocalRotation().getRotationPart());
  142. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * kMouseSensitivity;
  143. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  144. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * kMouseSensitivity;
  145. angles.z() = 0.0f;
  146. mover->setLocalRotation(Mat3(angles));
  147. }
  148. }
  149. else
  150. {
  151. in.hideCursor(false);
  152. }
  153. return Error::kNone;
  154. }
  155. };
  156. ANKI_MAIN_FUNCTION(myMain)
  157. int myMain(int argc, char* argv[])
  158. {
  159. MyApp* app = new MyApp(argc, argv);
  160. const Error err = app->mainLoop();
  161. delete app;
  162. if(err)
  163. {
  164. ANKI_LOGE("Error reported. Bye!!");
  165. }
  166. else
  167. {
  168. ANKI_LOGI("Bye!!");
  169. }
  170. return 0;
  171. }