Main.cpp 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216
  1. // Copyright (C) 2009-2016, Panagiotis Christopoulos Charitos.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <iostream>
  7. #include <fstream>
  8. #include "anki/AnKi.h"
  9. using namespace anki;
  10. #define PLAYER 0
  11. #define MOUSE 1
  12. class MyApp : public App
  13. {
  14. public:
  15. Bool m_profile = false;
  16. Error init(int argc, char* argv[]);
  17. Error userMainLoop(Bool& quit) override;
  18. };
  19. MyApp* app = nullptr;
  20. //==============================================================================
  21. Error MyApp::init(int argc, char* argv[])
  22. {
  23. if(argc != 3)
  24. {
  25. ANKI_LOGE("usage: %s /path/to/config.xml relative/path/to/scene.lua",
  26. argv[0]);
  27. return ErrorCode::USER_DATA;
  28. }
  29. // Config
  30. Config config;
  31. ANKI_CHECK(config.loadFromFile(argv[1]));
  32. // Init super class
  33. ANKI_CHECK(App::init(config, allocAligned, nullptr));
  34. // Other init
  35. SceneGraph& scene = getSceneGraph();
  36. MainRenderer& renderer = getMainRenderer();
  37. ResourceManager& resources = getResourceManager();
  38. renderer.getOffscreenRenderer().getVolumetric().setFog(
  39. Vec3(1.0, 0.9, 0.9), 0.7);
  40. if(getenv("PROFILE"))
  41. {
  42. m_profile = true;
  43. setTimerTick(0.0);
  44. }
  45. // Input
  46. #if MOUSE
  47. getInput().lockCursor(true);
  48. getInput().hideCursor(true);
  49. getInput().moveCursor(Vec2(0.0));
  50. #endif
  51. // Load scene
  52. ScriptResourcePtr script;
  53. ANKI_CHECK(resources.loadResource(argv[2], script));
  54. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  55. ANKI_CHECK(renderer.getOffscreenRenderer().getPps().loadColorGradingTexture(
  56. "textures/adis/dungeon.ankitex"));
  57. return ErrorCode::NONE;
  58. }
  59. //==============================================================================
  60. Error MyApp::userMainLoop(Bool& quit)
  61. {
  62. F32 dist = 0.1;
  63. F32 ang = toRad(2.5);
  64. F32 scale = 0.01;
  65. F32 mouseSensivity = 9.0;
  66. quit = false;
  67. SceneGraph& scene = getSceneGraph();
  68. Input& in = getInput();
  69. MainRenderer& renderer = getMainRenderer();
  70. if(in.getKey(KeyCode::ESCAPE))
  71. {
  72. quit = true;
  73. return ErrorCode::NONE;
  74. }
  75. // move the camera
  76. static MoveComponent* mover =
  77. &scene.getActiveCamera().getComponent<MoveComponent>();
  78. if(in.getKey(KeyCode::_1))
  79. {
  80. mover = scene.getActiveCamera().tryGetComponent<MoveComponent>();
  81. }
  82. if(in.getKey(KeyCode::_2))
  83. {
  84. mover = &scene.findSceneNode("proxy").getComponent<MoveComponent>();
  85. }
  86. if(in.getKey(KeyCode::L) == 1)
  87. {
  88. Vec3 origin = mover->getWorldTransform().getOrigin().xyz();
  89. printf("%f %f %f\n", origin.x(), origin.y(), origin.z());
  90. }
  91. if(in.getKey(KeyCode::F1) == 1)
  92. {
  93. renderer.getDbg().setEnabled(!renderer.getDbg().getEnabled());
  94. }
  95. if(in.getKey(KeyCode::F2) == 1)
  96. {
  97. renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  98. }
  99. if(in.getKey(KeyCode::F3) == 1)
  100. {
  101. renderer.getDbg().flipFlags(DbgFlag::PHYSICS);
  102. }
  103. if(in.getKey(KeyCode::F4) == 1)
  104. {
  105. renderer.getDbg().flipFlags(DbgFlag::SECTOR_COMPONENT);
  106. }
  107. if(in.getKey(KeyCode::F6) == 1)
  108. {
  109. renderer.getDbg().switchDepthTestEnabled();
  110. }
  111. #if !PLAYER
  112. if(in.getKey(KeyCode::UP))
  113. mover->rotateLocalX(ang);
  114. if(in.getKey(KeyCode::DOWN))
  115. mover->rotateLocalX(-ang);
  116. if(in.getKey(KeyCode::LEFT))
  117. mover->rotateLocalY(ang);
  118. if(in.getKey(KeyCode::RIGHT))
  119. mover->rotateLocalY(-ang);
  120. if(in.getKey(KeyCode::A))
  121. {
  122. mover->moveLocalX(-dist);
  123. }
  124. if(in.getKey(KeyCode::D))
  125. mover->moveLocalX(dist);
  126. if(in.getKey(KeyCode::Z))
  127. mover->moveLocalY(dist);
  128. if(in.getKey(KeyCode::SPACE))
  129. mover->moveLocalY(-dist);
  130. if(in.getKey(KeyCode::W))
  131. mover->moveLocalZ(-dist);
  132. if(in.getKey(KeyCode::S))
  133. mover->moveLocalZ(dist);
  134. if(in.getKey(KeyCode::Q))
  135. mover->rotateLocalZ(ang);
  136. if(in.getKey(KeyCode::E))
  137. mover->rotateLocalZ(-ang);
  138. if(in.getKey(KeyCode::PAGEUP))
  139. {
  140. mover->scale(scale);
  141. }
  142. if(in.getKey(KeyCode::PAGEDOWN))
  143. {
  144. mover->scale(-scale);
  145. }
  146. #endif
  147. #if !PLAYER && MOUSE
  148. if(in.getMousePosition() != Vec2(0.0) && !m_profile)
  149. {
  150. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity
  151. * renderer.getAspectRatio();
  152. mover->rotateLocalY(angY);
  153. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  154. }
  155. #endif
  156. if(m_profile && getGlobalTimestamp() == 500)
  157. {
  158. quit = true;
  159. return ErrorCode::NONE;
  160. }
  161. return ErrorCode::NONE;
  162. }
  163. //==============================================================================
  164. int main(int argc, char* argv[])
  165. {
  166. Error err = ErrorCode::NONE;
  167. app = new MyApp;
  168. err = app->init(argc, argv);
  169. if(!err)
  170. {
  171. err = app->mainLoop();
  172. }
  173. if(err)
  174. {
  175. ANKI_LOGE("Error reported. See previous messages");
  176. }
  177. else
  178. {
  179. delete app;
  180. ANKI_LOGI("Bye!!");
  181. }
  182. return 0;
  183. }