FrustumComponent.cpp 5.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166
  1. // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Scene/Components/FrustumComponent.h>
  6. #include <AnKi/Scene/SceneNode.h>
  7. #include <AnKi/Collision/Functions.h>
  8. namespace anki {
  9. ANKI_SCENE_COMPONENT_STATICS(FrustumComponent)
  10. FrustumComponent::FrustumComponent(SceneNode* node)
  11. : SceneComponent(node, getStaticClassId())
  12. , m_node(node)
  13. , m_shapeMarkedForUpdate(true)
  14. , m_trfMarkedForUpdate(true)
  15. {
  16. ANKI_ASSERT(&m_perspective.m_far == &m_ortho.m_far);
  17. ANKI_ASSERT(node);
  18. // Set some default values
  19. setFrustumType(FrustumType::PERSPECTIVE);
  20. updateInternal();
  21. }
  22. FrustumComponent::~FrustumComponent()
  23. {
  24. m_coverageBuff.m_depthMap.destroy(m_node->getAllocator());
  25. }
  26. Bool FrustumComponent::updateInternal()
  27. {
  28. ANKI_ASSERT(m_frustumType != FrustumType::COUNT);
  29. Bool updated = false;
  30. m_prevViewProjMat = m_viewProjMat;
  31. // Update the shape
  32. if(m_shapeMarkedForUpdate)
  33. {
  34. updated = true;
  35. if(m_frustumType == FrustumType::PERSPECTIVE)
  36. {
  37. m_projMat = Mat4::calculatePerspectiveProjectionMatrix(m_perspective.m_fovX, m_perspective.m_fovY,
  38. m_perspective.m_near, m_perspective.m_far);
  39. computeEdgesOfFrustum(m_perspective.m_far, m_perspective.m_fovX, m_perspective.m_fovY,
  40. &m_perspective.m_edgesL[0]);
  41. // Planes
  42. F32 c, s; // cos & sine
  43. sinCos(PI + m_perspective.m_fovX / 2.0f, s, c);
  44. // right
  45. m_viewPlanesL[FrustumPlaneType::RIGHT] = Plane(Vec4(c, 0.0f, s, 0.0f), 0.0f);
  46. // left
  47. m_viewPlanesL[FrustumPlaneType::LEFT] = Plane(Vec4(-c, 0.0f, s, 0.0f), 0.0f);
  48. sinCos((PI + m_perspective.m_fovY) * 0.5f, s, c);
  49. // bottom
  50. m_viewPlanesL[FrustumPlaneType::BOTTOM] = Plane(Vec4(0.0f, s, c, 0.0f), 0.0f);
  51. // top
  52. m_viewPlanesL[FrustumPlaneType::TOP] = Plane(Vec4(0.0f, -s, c, 0.0f), 0.0f);
  53. // near
  54. m_viewPlanesL[FrustumPlaneType::NEAR] = Plane(Vec4(0.0f, 0.0f, -1.0, 0.0f), m_perspective.m_near);
  55. // far
  56. m_viewPlanesL[FrustumPlaneType::FAR] = Plane(Vec4(0.0f, 0.0f, 1.0, 0.0f), -m_perspective.m_far);
  57. }
  58. else
  59. {
  60. m_projMat = Mat4::calculateOrthographicProjectionMatrix(m_ortho.m_right, m_ortho.m_left, m_ortho.m_top,
  61. m_ortho.m_bottom, m_ortho.m_near, m_ortho.m_far);
  62. // OBB
  63. const Vec4 c((m_ortho.m_right + m_ortho.m_left) * 0.5f, (m_ortho.m_top + m_ortho.m_bottom) * 0.5f,
  64. -(m_ortho.m_far + m_ortho.m_near) * 0.5f, 0.0f);
  65. const Vec4 e = Vec4(m_ortho.m_right, m_ortho.m_top, -m_ortho.m_far, 0.0f) - c;
  66. m_ortho.m_obbL = Obb(c, Mat3x4::getIdentity(), e);
  67. // Planes
  68. m_viewPlanesL[FrustumPlaneType::LEFT] = Plane(Vec4(1.0f, 0.0f, 0.0f, 0.0f), m_ortho.m_left);
  69. m_viewPlanesL[FrustumPlaneType::RIGHT] = Plane(Vec4(-1.0f, 0.0f, 0.0f, 0.0f), -m_ortho.m_right);
  70. m_viewPlanesL[FrustumPlaneType::NEAR] = Plane(Vec4(0.0f, 0.0f, -1.0f, 0.0f), m_ortho.m_near);
  71. m_viewPlanesL[FrustumPlaneType::FAR] = Plane(Vec4(0.0f, 0.0f, 1.0f, 0.0f), -m_ortho.m_far);
  72. m_viewPlanesL[FrustumPlaneType::TOP] = Plane(Vec4(0.0f, -1.0f, 0.0f, 0.0f), -m_ortho.m_top);
  73. m_viewPlanesL[FrustumPlaneType::BOTTOM] = Plane(Vec4(0.0f, 1.0f, 0.0f, 0.0f), m_ortho.m_bottom);
  74. }
  75. }
  76. // Update transform related things
  77. if(m_trfMarkedForUpdate)
  78. {
  79. updated = true;
  80. m_viewMat = Mat3x4(m_trf.getInverse());
  81. }
  82. // Updates that are affected by transform & shape updates
  83. if(updated)
  84. {
  85. m_viewProjMat = m_projMat * Mat4(m_viewMat, Vec4(0.0f, 0.0f, 0.0f, 1.0f));
  86. m_shapeMarkedForUpdate = false;
  87. m_trfMarkedForUpdate = false;
  88. if(m_frustumType == FrustumType::PERSPECTIVE)
  89. {
  90. m_perspective.m_edgesW[0] = m_trf.getOrigin();
  91. m_perspective.m_edgesW[1] = m_trf.transform(m_perspective.m_edgesL[0]);
  92. m_perspective.m_edgesW[2] = m_trf.transform(m_perspective.m_edgesL[1]);
  93. m_perspective.m_edgesW[3] = m_trf.transform(m_perspective.m_edgesL[2]);
  94. m_perspective.m_edgesW[4] = m_trf.transform(m_perspective.m_edgesL[3]);
  95. m_perspective.m_hull = ConvexHullShape(&m_perspective.m_edgesW[0], m_perspective.m_edgesW.getSize());
  96. }
  97. else
  98. {
  99. m_ortho.m_obbW = m_ortho.m_obbL.getTransformed(m_trf);
  100. }
  101. for(FrustumPlaneType planeId = FrustumPlaneType::FIRST; planeId < FrustumPlaneType::COUNT; ++planeId)
  102. {
  103. m_viewPlanesW[planeId] = m_viewPlanesL[planeId].getTransformed(m_trf);
  104. }
  105. }
  106. return updated;
  107. }
  108. void FrustumComponent::fillCoverageBufferCallback(void* userData, F32* depthValues, U32 width, U32 height)
  109. {
  110. ANKI_ASSERT(userData && depthValues && width > 0 && height > 0);
  111. FrustumComponent& self = *static_cast<FrustumComponent*>(userData);
  112. self.m_coverageBuff.m_depthMap.destroy(self.m_node->getAllocator());
  113. self.m_coverageBuff.m_depthMap.create(self.m_node->getAllocator(), width * height);
  114. memcpy(&self.m_coverageBuff.m_depthMap[0], depthValues, self.m_coverageBuff.m_depthMap.getSizeInBytes());
  115. self.m_coverageBuff.m_depthMapWidth = width;
  116. self.m_coverageBuff.m_depthMapHeight = height;
  117. }
  118. void FrustumComponent::setEnabledVisibilityTests(FrustumComponentVisibilityTestFlag bits)
  119. {
  120. m_flags = FrustumComponentVisibilityTestFlag::NONE;
  121. m_flags |= bits;
  122. #if ANKI_ENABLE_ASSERTIONS
  123. if(!!(m_flags & FrustumComponentVisibilityTestFlag::RENDER_COMPONENTS)
  124. || !!(m_flags & FrustumComponentVisibilityTestFlag::SHADOW_CASTERS))
  125. {
  126. if((m_flags & FrustumComponentVisibilityTestFlag::RENDER_COMPONENTS)
  127. == (m_flags & FrustumComponentVisibilityTestFlag::SHADOW_CASTERS))
  128. {
  129. ANKI_ASSERT(0 && "Cannot have them both");
  130. }
  131. }
  132. // TODO
  133. #endif
  134. }
  135. } // end namespace anki