Main.cpp 13 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <Samples/Common/SampleApp.h>
  7. using namespace anki;
  8. static Error createDestructionEvent(SceneNode* node)
  9. {
  10. CString script = R"(
  11. function update(event, prevTime, crntTime)
  12. -- Do nothing
  13. return 1
  14. end
  15. function onKilled(event, prevTime, crntTime)
  16. logi(string.format("Will kill %s", event:getAssociatedSceneNodes():getAt(0):getName()))
  17. event:getAssociatedSceneNodes():getAt(0):setMarkedForDeletion()
  18. return 1
  19. end
  20. )";
  21. ScriptEvent* event;
  22. ANKI_CHECK(SceneGraph::getSingleton().getEventManager().newEvent(event, -1, 10.0, script));
  23. event->addAssociatedSceneNode(node);
  24. return Error::kNone;
  25. }
  26. static Error createFogVolumeFadeEvent(SceneNode* node)
  27. {
  28. CString script = R"(
  29. density = 15
  30. radius = 3.5
  31. function update(event, prevTime, crntTime)
  32. node = event:getAssociatedSceneNodes():getAt(0)
  33. -- logi(string.format("Will fade fog for %s", node:getName()))
  34. fogComponent = node:getFirstFogDensityComponent()
  35. dt = crntTime - prevTime
  36. density = density - 4.0 * dt
  37. radius = radius + 0.5 * dt
  38. pos = node:getLocalOrigin()
  39. pos:setY(pos:getY() - 1.1 * dt)
  40. node:setLocalOrigin(pos)
  41. if density <= 0.0 or radius <= 0.0 then
  42. event:getAssociatedSceneNodes():getAt(0):setMarkedForDeletion()
  43. else
  44. fogComponent:setSphereVolumeRadius(radius)
  45. fogComponent:setDensity(density)
  46. end
  47. return 1
  48. end
  49. function onKilled(event, prevTime, crntTime)
  50. return 1
  51. end
  52. )";
  53. ScriptEvent* event;
  54. ANKI_CHECK(SceneGraph::getSingleton().getEventManager().newEvent(event, -1, 10.0, script));
  55. event->addAssociatedSceneNode(node);
  56. return Error::kNone;
  57. }
  58. class MyApp : public SampleApp
  59. {
  60. public:
  61. Error sampleExtraInit() override;
  62. Error userMainLoop(Bool& quit, Second elapsedTime) override;
  63. };
  64. Error MyApp::sampleExtraInit()
  65. {
  66. ScriptResourcePtr script;
  67. ANKI_CHECK(ResourceManager::getSingleton().loadResource("Assets/Scene.lua", script));
  68. ANKI_CHECK(ScriptManager::getSingleton().evalString(script->getSource()));
  69. // Create the player
  70. if(1)
  71. {
  72. SceneNode& cam = SceneGraph::getSingleton().getActiveCameraNode();
  73. cam.setLocalTransform(Transform(Vec4(0.0, 2.0, 5.0, 0.0), Mat3x4::getIdentity(), Vec4(1.0f, 1.0f, 1.0f, 0.0f)));
  74. SceneNode* player;
  75. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode("player", player));
  76. PlayerControllerComponent* playerc = player->newComponent<PlayerControllerComponent>();
  77. playerc->moveToPosition(Vec3(0.0f, 10.5f, 0.0f));
  78. player->addChild(&cam);
  79. }
  80. // Create a body component with hinge joint
  81. if(1)
  82. {
  83. SceneNode* base;
  84. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode("hingeBase", base));
  85. BodyComponent* bodyc = base->newComponent<BodyComponent>();
  86. bodyc->setBoxExtend(Vec3(0.1f));
  87. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kAabb);
  88. bodyc->teleportTo(Transform(Vec4(-0.0f, 5.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), Vec4(1.0f, 1.0f, 1.0f, 0.0f)));
  89. SceneNode* joint;
  90. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode("hinge", joint));
  91. JointComponent* jointc = joint->newComponent<JointComponent>();
  92. jointc->setType(JointType::kHinge);
  93. joint->setLocalOrigin(Vec4(-0.0f, 4.8f, -3.0f, 0.0f));
  94. base->addChild(joint);
  95. SceneNode* monkey;
  96. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode("monkey_p2p", monkey));
  97. ModelComponent* modelc = monkey->newComponent<ModelComponent>();
  98. modelc->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
  99. const Aabb aabb = modelc->getModelResource()->getBoundingVolume();
  100. const F32 height = aabb.getMax().y() - aabb.getMin().y();
  101. bodyc = monkey->newComponent<BodyComponent>();
  102. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kFromModelComponent);
  103. bodyc->teleportTo(Transform(Vec4(-0.0f, 4.8f - height / 2.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), Vec4(1.0f, 1.0f, 1.0f, 0.0f)));
  104. bodyc->setMass(2.0f);
  105. joint->addChild(monkey);
  106. }
  107. // Create a chain
  108. if(1)
  109. {
  110. const U linkCount = 5;
  111. Transform trf(Vec4(-4.3f, 12.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), Vec4(1.0, 1.0, 1.0, 0.0));
  112. SceneNode* base;
  113. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode("p2pBase", base));
  114. BodyComponent* bodyc = base->newComponent<BodyComponent>();
  115. bodyc->setBoxExtend(Vec3(0.1f));
  116. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kAabb);
  117. bodyc->teleportTo(trf);
  118. trf.setOrigin(trf.getOrigin() - Vec4(0.0f, 0.5f, 0.0f, 0.0f));
  119. SceneNode* prevNode = base;
  120. for(U32 i = 0; i < linkCount; ++i)
  121. {
  122. SceneNode* joint;
  123. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode(String().sprintf("joint_chain%u", i), joint));
  124. JointComponent* jointc = joint->newComponent<JointComponent>();
  125. jointc->setType(JointType::kPoint);
  126. joint->setLocalOrigin(trf.getOrigin());
  127. joint->setParent(prevNode);
  128. SceneNode* monkey;
  129. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode(String().sprintf("monkey_chain%u", i).toCString(), monkey));
  130. ModelComponent* modelc = monkey->newComponent<ModelComponent>();
  131. modelc->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
  132. const Aabb aabb = modelc->getModelResource()->getBoundingVolume();
  133. const F32 height = aabb.getMax().y() - aabb.getMin().y();
  134. trf.setOrigin(trf.getOrigin() - Vec4(0.0f, height / 2.0f + 0.1f, 0.0f, 0.0f));
  135. BodyComponent* bodyc = monkey->newComponent<BodyComponent>();
  136. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kFromModelComponent);
  137. bodyc->teleportTo(trf);
  138. bodyc->setMass(1.0f);
  139. joint->addChild(monkey);
  140. trf.setOrigin(trf.getOrigin() - Vec4(0.0f, height / 2.0f + 0.1f, 0.0f, 0.0f));
  141. prevNode = monkey;
  142. }
  143. }
  144. // Trigger
  145. if(1)
  146. {
  147. SceneNode* node;
  148. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode("trigger", node));
  149. TriggerComponent* triggerc = node->newComponent<TriggerComponent>();
  150. triggerc->setSphereVolumeRadius(1.8f);
  151. node->setLocalTransform(Transform(Vec4(4.0f, 0.5f, 0.0f, 0.0f), Mat3x4::getIdentity(), Vec4(1.0f, 1.0f, 1.0f, 0.0f)));
  152. }
  153. Input::getSingleton().lockCursor(true);
  154. Input::getSingleton().hideCursor(true);
  155. Input::getSingleton().moveCursor(Vec2(0.0f));
  156. return Error::kNone;
  157. }
  158. Error MyApp::userMainLoop(Bool& quit, [[maybe_unused]] Second elapsedTime)
  159. {
  160. // ANKI_CHECK(SampleApp::userMainLoop(quit));
  161. Renderer& renderer = Renderer::getSingleton();
  162. if(Input::getSingleton().getKey(KeyCode::kEscape))
  163. {
  164. quit = true;
  165. }
  166. if(Input::getSingleton().getKey(KeyCode::kH) == 1)
  167. {
  168. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "RtShadows") ? "" : "RtShadows");
  169. }
  170. if(Input::getSingleton().getKey(KeyCode::kP) == 1)
  171. {
  172. static U32 idx = 3;
  173. ++idx;
  174. idx %= 4;
  175. if(idx == 0)
  176. {
  177. renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
  178. }
  179. else if(idx == 1)
  180. {
  181. renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
  182. }
  183. else if(idx == 2)
  184. {
  185. renderer.setCurrentDebugRenderTarget("VrsSri");
  186. }
  187. else
  188. {
  189. renderer.setCurrentDebugRenderTarget("");
  190. }
  191. }
  192. if(Input::getSingleton().getKey(KeyCode::kL) == 1)
  193. {
  194. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Bloom") ? "" : "Bloom");
  195. }
  196. if(Input::getSingleton().getKey(KeyCode::kJ) == 1)
  197. {
  198. g_vrsCVar = !g_vrsCVar;
  199. }
  200. if(Input::getSingleton().getKey(KeyCode::kF1) == 1)
  201. {
  202. static U mode = 0;
  203. mode = (mode + 1) % 3;
  204. if(mode == 0)
  205. {
  206. g_dbgSceneCVar = false;
  207. }
  208. else if(mode == 1)
  209. {
  210. g_dbgSceneCVar = true;
  211. renderer.getDbg().setDepthTestEnabled(true);
  212. renderer.getDbg().setDitheredDepthTestEnabled(false);
  213. }
  214. else
  215. {
  216. g_dbgSceneCVar = true;
  217. renderer.getDbg().setDepthTestEnabled(false);
  218. renderer.getDbg().setDitheredDepthTestEnabled(true);
  219. }
  220. }
  221. if(Input::getSingleton().getKey(KeyCode::kF2) == 1)
  222. {
  223. g_dbgPhysicsCVar = !g_dbgPhysicsCVar;
  224. renderer.getDbg().setDepthTestEnabled(true);
  225. renderer.getDbg().setDitheredDepthTestEnabled(false);
  226. }
  227. // Move player
  228. {
  229. SceneNode& player = SceneGraph::getSingleton().findSceneNode("player");
  230. PlayerControllerComponent& playerc = player.getFirstComponentOfType<PlayerControllerComponent>();
  231. if(Input::getSingleton().getKey(KeyCode::kR))
  232. {
  233. player.getFirstComponentOfType<PlayerControllerComponent>().moveToPosition(Vec3(0.0f, 2.0f, 0.0f));
  234. }
  235. constexpr F32 ang = toRad(7.0f);
  236. F32 y = Input::getSingleton().getMousePosition().y();
  237. F32 x = Input::getSingleton().getMousePosition().x();
  238. if(y != 0.0 || x != 0.0)
  239. {
  240. // Set rotation
  241. Mat3x4 rot(Vec3(0.0f), Euler(ang * y * 11.25f, ang * x * -20.0f, 0.0f));
  242. rot = player.getLocalRotation().combineTransformations(rot);
  243. Vec3 newz = rot.getColumn(2).getNormalized();
  244. Vec3 newx = Vec3(0.0, 1.0, 0.0).cross(newz);
  245. Vec3 newy = newz.cross(newx);
  246. rot.setColumns(newx, newy, newz, Vec3(0.0));
  247. rot.reorthogonalize();
  248. // Update move
  249. player.setLocalRotation(rot);
  250. }
  251. const F32 speed = 8.5;
  252. Vec3 moveVec(0.0);
  253. if(Input::getSingleton().getKey(KeyCode::kW))
  254. {
  255. moveVec.z() += 1.0f;
  256. }
  257. if(Input::getSingleton().getKey(KeyCode::kA))
  258. {
  259. moveVec.x() += 1.0f;
  260. }
  261. if(Input::getSingleton().getKey(KeyCode::kS))
  262. {
  263. moveVec.z() -= 1.0f;
  264. }
  265. if(Input::getSingleton().getKey(KeyCode::kD))
  266. {
  267. moveVec.x() -= 1.0f;
  268. }
  269. F32 jumpSpeed = 0.0f;
  270. if(Input::getSingleton().getKey(KeyCode::kSpace))
  271. {
  272. jumpSpeed += 8.0f;
  273. }
  274. static Bool crouch = false;
  275. Bool crouchChanged = false;
  276. if(Input::getSingleton().getKey(KeyCode::kC))
  277. {
  278. crouch = !crouch;
  279. crouchChanged = true;
  280. }
  281. if(moveVec != 0.0f || jumpSpeed != 0.0f || crouchChanged)
  282. {
  283. Vec3 dir;
  284. if(moveVec != 0.0f)
  285. {
  286. dir = -(player.getLocalRotation() * moveVec.xyz0());
  287. dir.y() = 0.0f;
  288. dir.normalize();
  289. }
  290. playerc.setVelocity(speed, jumpSpeed, dir, crouch);
  291. }
  292. }
  293. if(Input::getSingleton().getMouseButton(MouseButton::kLeft) == 1)
  294. {
  295. ANKI_LOGI("Firing a monkey");
  296. static U32 instance = 0;
  297. Transform camTrf = SceneGraph::getSingleton().getActiveCameraNode().getWorldTransform();
  298. SceneNode* monkey;
  299. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode(String().sprintf("FireMonkey%u", instance++).toCString(), monkey));
  300. ModelComponent* modelc = monkey->newComponent<ModelComponent>();
  301. modelc->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
  302. // monkey->getFirstComponentOfType<MoveComponent>().setLocalTransform(camTrf);
  303. BodyComponent* bodyc = monkey->newComponent<BodyComponent>();
  304. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kFromModelComponent);
  305. bodyc->teleportTo(camTrf);
  306. bodyc->setMass(1.0f);
  307. bodyc->applyForce(camTrf.getRotation().getZAxis().xyz() * -1500.0f, Vec3(0.0f, 0.0f, 0.0f));
  308. // Create the destruction event
  309. ANKI_CHECK(createDestructionEvent(monkey));
  310. }
  311. if(Input::getSingleton().getMouseButton(MouseButton::kRight) == 1)
  312. {
  313. Transform camTrf = SceneGraph::getSingleton().getActiveCameraNode().getWorldTransform();
  314. Vec3 from = camTrf.getOrigin().xyz();
  315. Vec3 to = from + -camTrf.getRotation().getZAxis() * 100.0f;
  316. v2::RayHitResult result;
  317. const Bool hit = v2::PhysicsWorld::getSingleton().castRayClosestHit(from, to, v2::PhysicsLayerBit::kStatic, result);
  318. if(hit)
  319. {
  320. // Create rotation
  321. const Vec3& zAxis = result.m_normal;
  322. Vec3 yAxis = Vec3(0, 1, 0.5);
  323. Vec3 xAxis = yAxis.cross(zAxis).getNormalized();
  324. yAxis = zAxis.cross(xAxis);
  325. Mat3x4 rot = Mat3x4::getIdentity();
  326. rot.setXAxis(xAxis);
  327. rot.setYAxis(yAxis);
  328. rot.setZAxis(zAxis);
  329. Transform trf(result.m_hitPosition.xyz0(), rot, Vec4(1.0f, 1.0f, 1.0f, 0.0f));
  330. // Create an obj
  331. static U32 id = 0;
  332. SceneNode* monkey;
  333. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode(String().sprintf("decal%u", id++).toCString(), monkey));
  334. ModelComponent* modelc = monkey->newComponent<ModelComponent>();
  335. modelc->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
  336. monkey->setLocalTransform(trf);
  337. ANKI_CHECK(createDestructionEvent(monkey));
  338. #if 1
  339. // Create some particles
  340. ParticleEmitterComponent* partc = monkey->newComponent<ParticleEmitterComponent>();
  341. partc->loadParticleEmitterResource("Assets/Smoke.ankipart");
  342. #endif
  343. // Create some fog volumes
  344. for(U i = 0; i < 1; ++i)
  345. {
  346. static int id = 0;
  347. String name;
  348. name.sprintf("fog%u", id++);
  349. SceneNode* fogNode;
  350. ANKI_CHECK(SceneGraph::getSingleton().newSceneNode(name.toCString(), fogNode));
  351. FogDensityComponent* fogComp = fogNode->newComponent<FogDensityComponent>();
  352. fogComp->setSphereVolumeRadius(2.1f);
  353. fogComp->setDensity(15.0f);
  354. fogNode->setLocalTransform(trf);
  355. ANKI_CHECK(createDestructionEvent(fogNode));
  356. ANKI_CHECK(createFogVolumeFadeEvent(fogNode));
  357. }
  358. }
  359. }
  360. if(0)
  361. {
  362. SceneNode& node = SceneGraph::getSingleton().findSceneNode("trigger");
  363. TriggerComponent& comp = node.getFirstComponentOfType<TriggerComponent>();
  364. for(U32 i = 0; i < comp.getSceneNodesEnter().getSize(); ++i)
  365. {
  366. // ANKI_LOGI("Touching %s", comp.getContactSceneNodes()[i]->getName().cstr());
  367. }
  368. }
  369. return Error::kNone;
  370. }
  371. ANKI_MAIN_FUNCTION(myMain)
  372. int myMain(int argc, char* argv[])
  373. {
  374. Error err = Error::kNone;
  375. MyApp* app = new MyApp;
  376. err = app->init(argc, argv, "PhysicsPlayground");
  377. if(!err)
  378. {
  379. err = app->mainLoop();
  380. }
  381. if(err)
  382. {
  383. ANKI_LOGE("Error reported. Bye!");
  384. }
  385. else
  386. {
  387. ANKI_LOGI("Bye!!");
  388. }
  389. delete app;
  390. return 0;
  391. }