ScriptManager.h 1.8 KB

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  1. // Copyright (C) 2009-2018, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <anki/script/LuaBinder.h>
  7. namespace anki
  8. {
  9. // Forward
  10. class SceneGraph;
  11. class MainRenderer;
  12. /// @addtogroup script
  13. /// @{
  14. /// The scripting manager.
  15. class ScriptManager
  16. {
  17. public:
  18. ScriptManager();
  19. ~ScriptManager();
  20. /// Create the script manager.
  21. ANKI_USE_RESULT Error init(AllocAlignedCallback allocCb, void* allocCbData);
  22. void setRenderer(MainRenderer* renderer)
  23. {
  24. m_r = renderer;
  25. }
  26. void setSceneGraph(SceneGraph* scene)
  27. {
  28. m_scene = scene;
  29. }
  30. /// Expose a variable to the scripting engine.
  31. template<typename T>
  32. void exposeVariable(const char* name, T* y)
  33. {
  34. LockGuard<Mutex> lock(n_luaMtx);
  35. LuaBinder::exposeVariable<T>(m_lua.getLuaState(), name, y);
  36. }
  37. /// Evaluate a string
  38. ANKI_USE_RESULT Error evalString(const CString& str)
  39. {
  40. LockGuard<Mutex> lock(n_luaMtx);
  41. return LuaBinder::evalString(m_lua.getLuaState(), str);
  42. }
  43. ANKI_USE_RESULT Error newScriptEnvironment(ScriptEnvironmentPtr& out);
  44. anki_internal:
  45. SceneGraph& getSceneGraph()
  46. {
  47. ANKI_ASSERT(m_scene);
  48. return *m_scene;
  49. }
  50. MainRenderer& getMainRenderer()
  51. {
  52. ANKI_ASSERT(m_r);
  53. return *m_r;
  54. }
  55. LuaBinder& getLuaBinder()
  56. {
  57. return m_lua;
  58. }
  59. ScriptAllocator getAllocator() const
  60. {
  61. return m_alloc;
  62. }
  63. LuaThread newLuaThread()
  64. {
  65. LockGuard<Mutex> lock(n_luaMtx);
  66. return m_lua.newLuaThread();
  67. }
  68. void destroyLuaThread(LuaThread& thread)
  69. {
  70. LockGuard<Mutex> lock(n_luaMtx);
  71. m_lua.destroyLuaThread(thread);
  72. }
  73. private:
  74. SceneGraph* m_scene = nullptr;
  75. MainRenderer* m_r = nullptr;
  76. ScriptAllocator m_alloc;
  77. LuaBinder m_lua;
  78. Mutex n_luaMtx;
  79. };
  80. /// @}
  81. } // end namespace anki