SampleApp.cpp 8.1 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <Samples/Common/SampleApp.h>
  6. using namespace anki;
  7. Error SampleApp::init(int argc, char** argv, CString sampleName)
  8. {
  9. // Init the super class
  10. g_windowFullscreenCVar.set(1);
  11. #if !ANKI_OS_ANDROID
  12. CString mainDataPath = ANKI_SOURCE_DIRECTORY;
  13. HeapMemoryPool tmpPool(allocAligned, nullptr);
  14. BaseString<MemoryPoolPtrWrapper<HeapMemoryPool>> assetsDataPath(&tmpPool);
  15. assetsDataPath.sprintf("%s/Samples/%s", ANKI_SOURCE_DIRECTORY, sampleName.cstr());
  16. if(!directoryExists(assetsDataPath))
  17. {
  18. ANKI_LOGE("Cannot find directory \"%s\". Have you moved the clone of the repository? "
  19. "I'll continue but expect issues",
  20. assetsDataPath.cstr());
  21. }
  22. else
  23. {
  24. g_dataPathsCVar.set(BaseString<MemoryPoolPtrWrapper<HeapMemoryPool>>(&tmpPool).sprintf("%s:%s", mainDataPath.cstr(), assetsDataPath.cstr()));
  25. }
  26. #endif
  27. ANKI_CHECK(CVarSet::getSingleton().setFromCommandLineArguments(argc - 1, argv + 1));
  28. ANKI_CHECK(App::init());
  29. ANKI_CHECK(sampleExtraInit());
  30. return Error::kNone;
  31. }
  32. Error SampleApp::userMainLoop(Bool& quit, Second elapsedTime)
  33. {
  34. constexpr F32 ROTATE_ANGLE = toRad(2.5f);
  35. constexpr F32 MOUSE_SENSITIVITY = 5.0f;
  36. quit = false;
  37. SceneGraph& scene = SceneGraph::getSingleton();
  38. Renderer& renderer = MainRenderer::getSingleton().getOffscreenRenderer();
  39. Input& in = Input::getSingleton();
  40. if(in.getKey(KeyCode::kEscape))
  41. {
  42. quit = true;
  43. return Error::kNone;
  44. }
  45. if(in.getKey(KeyCode::kBackquote) == 1)
  46. {
  47. toggleDeveloperConsole();
  48. }
  49. if(getDeveloperConsoleEnabled())
  50. {
  51. return Error::kNone;
  52. }
  53. if(in.getKey(KeyCode::kY) == 1)
  54. {
  55. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "GBufferNormals") ? "" : "GBufferNormals");
  56. }
  57. if(in.getKey(KeyCode::kU) == 1)
  58. {
  59. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "IndirectDiffuse") ? "" : "IndirectDiffuse");
  60. }
  61. if(in.getKey(KeyCode::kI) == 1)
  62. {
  63. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SSR") ? "" : "SSR");
  64. }
  65. if(in.getKey(KeyCode::kO) == 1)
  66. {
  67. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "ResolvedShadows") ? "" : "ResolvedShadows");
  68. }
  69. if(in.getKey(KeyCode::kP) == 1)
  70. {
  71. static U32 idx = 3;
  72. ++idx;
  73. idx %= 4;
  74. if(idx == 0)
  75. {
  76. renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
  77. }
  78. else if(idx == 1)
  79. {
  80. renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
  81. }
  82. else if(idx == 2)
  83. {
  84. renderer.setCurrentDebugRenderTarget("VrsSri");
  85. }
  86. else
  87. {
  88. renderer.setCurrentDebugRenderTarget("");
  89. }
  90. }
  91. if(in.getKey(KeyCode::kL) == 1)
  92. {
  93. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "LightShading") ? "" : "LightShading");
  94. }
  95. if(in.getKey(KeyCode::kH) == 1)
  96. {
  97. static U32 pressCount = 0;
  98. CString rtName;
  99. switch(pressCount)
  100. {
  101. case 0:
  102. rtName = "RtShadows";
  103. break;
  104. case 1:
  105. rtName = "RtShadows1";
  106. break;
  107. case 2:
  108. rtName = "RtShadows2";
  109. break;
  110. default:
  111. rtName = "";
  112. }
  113. renderer.setCurrentDebugRenderTarget(rtName);
  114. pressCount = (pressCount + 1) % 4;
  115. }
  116. if(in.getKey(KeyCode::kJ) == 1)
  117. {
  118. g_vrsCVar.set(!g_vrsCVar.get());
  119. }
  120. static Vec2 mousePosOn1stClick = in.getMousePosition();
  121. if(in.getMouseButton(MouseButton::kRight) == 1)
  122. {
  123. // Re-init mouse pos
  124. mousePosOn1stClick = in.getMousePosition();
  125. }
  126. if(in.getKey(KeyCode::kF1) == 1)
  127. {
  128. static U mode = 0;
  129. mode = (mode + 1) % 3;
  130. if(mode == 0)
  131. {
  132. g_dbgCVar.set(false);
  133. }
  134. else if(mode == 1)
  135. {
  136. g_dbgCVar.set(true);
  137. renderer.getDbg().setDepthTestEnabled(true);
  138. renderer.getDbg().setDitheredDepthTestEnabled(false);
  139. }
  140. else
  141. {
  142. g_dbgCVar.set(true);
  143. renderer.getDbg().setDepthTestEnabled(false);
  144. renderer.getDbg().setDitheredDepthTestEnabled(true);
  145. }
  146. }
  147. if(in.getKey(KeyCode::kF12) == 1 && ANKI_TRACING_ENABLED)
  148. {
  149. Tracer::getSingleton().setEnabled(!Tracer::getSingleton().getEnabled());
  150. }
  151. if(in.getMouseButton(MouseButton::kRight) || in.hasTouchDevice())
  152. {
  153. in.hideCursor(true);
  154. // move the camera
  155. static SceneNode* mover = &scene.getActiveCameraNode();
  156. if(in.getKey(KeyCode::k1) == 1)
  157. {
  158. mover = &scene.getActiveCameraNode();
  159. }
  160. if(in.getKey(KeyCode::kUp))
  161. {
  162. mover->rotateLocalX(ROTATE_ANGLE);
  163. }
  164. if(in.getKey(KeyCode::kDown))
  165. {
  166. mover->rotateLocalX(-ROTATE_ANGLE);
  167. }
  168. if(in.getKey(KeyCode::kLeft))
  169. {
  170. mover->rotateLocalY(ROTATE_ANGLE);
  171. }
  172. if(in.getKey(KeyCode::kRight))
  173. {
  174. mover->rotateLocalY(-ROTATE_ANGLE);
  175. }
  176. static F32 moveDistance = 0.1f;
  177. if(in.getMouseButton(MouseButton::kScrollUp) == 1)
  178. {
  179. moveDistance += 0.1f;
  180. moveDistance = min(moveDistance, 10.0f);
  181. }
  182. if(in.getMouseButton(MouseButton::kScrollDown) == 1)
  183. {
  184. moveDistance -= 0.1f;
  185. moveDistance = max(moveDistance, 0.1f);
  186. }
  187. if(in.getKey(KeyCode::kA))
  188. {
  189. mover->moveLocalX(-moveDistance);
  190. }
  191. if(in.getKey(KeyCode::kD))
  192. {
  193. mover->moveLocalX(moveDistance);
  194. }
  195. if(in.getKey(KeyCode::kQ))
  196. {
  197. mover->moveLocalY(-moveDistance);
  198. }
  199. if(in.getKey(KeyCode::kE))
  200. {
  201. mover->moveLocalY(moveDistance);
  202. }
  203. if(in.getKey(KeyCode::kW))
  204. {
  205. mover->moveLocalZ(-moveDistance);
  206. }
  207. if(in.getKey(KeyCode::kS))
  208. {
  209. mover->moveLocalZ(moveDistance);
  210. }
  211. const Vec2 velocity = in.getMousePosition() - mousePosOn1stClick;
  212. in.moveCursor(mousePosOn1stClick);
  213. if(velocity != Vec2(0.0))
  214. {
  215. Euler angles(mover->getLocalRotation().getRotationPart());
  216. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  217. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  218. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  219. angles.z() = 0.0f;
  220. mover->setLocalRotation(Mat3x4(Vec3(0.0f), angles));
  221. }
  222. static TouchPointer rotateCameraTouch = TouchPointer::kCount;
  223. static Vec2 rotateEventInitialPos = Vec2(0.0f);
  224. for(TouchPointer touch : EnumIterable<TouchPointer>())
  225. {
  226. if(rotateCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1 && in.getTouchPointerNdcPosition(touch).x() > 0.1f)
  227. {
  228. rotateCameraTouch = touch;
  229. rotateEventInitialPos = in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
  230. break;
  231. }
  232. }
  233. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) == 0)
  234. {
  235. rotateCameraTouch = TouchPointer::kCount;
  236. }
  237. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) > 1)
  238. {
  239. Vec2 velocity = in.getTouchPointerNdcPosition(rotateCameraTouch) * NativeWindow::getSingleton().getAspectRatio() - rotateEventInitialPos;
  240. velocity *= 0.3f;
  241. Euler angles(mover->getLocalRotation().getRotationPart());
  242. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  243. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  244. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  245. angles.z() = 0.0f;
  246. mover->setLocalRotation(Mat3x4(Vec3(0.0f), angles));
  247. }
  248. static TouchPointer moveCameraTouch = TouchPointer::kCount;
  249. static Vec2 moveEventInitialPos = Vec2(0.0f);
  250. for(TouchPointer touch : EnumIterable<TouchPointer>())
  251. {
  252. if(moveCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1 && in.getTouchPointerNdcPosition(touch).x() < -0.1f)
  253. {
  254. moveCameraTouch = touch;
  255. moveEventInitialPos = in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
  256. break;
  257. }
  258. }
  259. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) == 0)
  260. {
  261. moveCameraTouch = TouchPointer::kCount;
  262. }
  263. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) > 0)
  264. {
  265. Vec2 velocity = in.getTouchPointerNdcPosition(moveCameraTouch) * NativeWindow::getSingleton().getAspectRatio() - moveEventInitialPos;
  266. velocity *= 2.0f;
  267. mover->moveLocalX(moveDistance * velocity.x());
  268. mover->moveLocalZ(moveDistance * -velocity.y());
  269. }
  270. }
  271. else
  272. {
  273. in.hideCursor(false);
  274. }
  275. return Error::kNone;
  276. }