RtShadows.cpp 24 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/RtShadows.h>
  6. #include <AnKi/Renderer/GBuffer.h>
  7. #include <AnKi/Renderer/Renderer.h>
  8. #include <AnKi/Renderer/ShadowMapping.h>
  9. #include <AnKi/Renderer/AccelerationStructureBuilder.h>
  10. #include <AnKi/Renderer/MotionVectors.h>
  11. #include <AnKi/Renderer/DepthDownscale.h>
  12. #include <AnKi/Renderer/ClusterBinning.h>
  13. #include <AnKi/Util/Tracer.h>
  14. #include <AnKi/Core/CVarSet.h>
  15. #include <AnKi/Shaders/Include/MaterialTypes.h>
  16. #include <AnKi/Shaders/Include/GpuSceneTypes.h>
  17. #include <AnKi/Core/GpuMemory/UnifiedGeometryBuffer.h>
  18. #include <AnKi/Core/GpuMemory/GpuSceneBuffer.h>
  19. #include <AnKi/Core/GpuMemory/GpuVisibleTransientMemoryPool.h>
  20. namespace anki {
  21. static BoolCVar g_rtShadowsSvgfCVar(CVarSubsystem::kRenderer, "RtShadowsSvgf", false, "Enable or not RT shadows SVGF");
  22. static NumericCVar<U8> g_rtShadowsSvgfAtrousPassCountCVar(CVarSubsystem::kRenderer, "RtShadowsSvgfAtrousPassCount", 3, 1, 20,
  23. "Number of atrous passes of SVGF");
  24. static NumericCVar<U32> g_rtShadowsRaysPerPixelCVar(CVarSubsystem::kRenderer, "RtShadowsRaysPerPixel", 1, 1, 8, "Number of shadow rays per pixel");
  25. Error RtShadows::init()
  26. {
  27. const Error err = initInternal();
  28. if(err)
  29. {
  30. ANKI_R_LOGE("Failed to initialize ray traced shadows");
  31. }
  32. return err;
  33. }
  34. Error RtShadows::initInternal()
  35. {
  36. ANKI_R_LOGV("Initializing RT shadows");
  37. m_useSvgf = g_rtShadowsSvgfCVar.get();
  38. m_atrousPassCount = g_rtShadowsSvgfAtrousPassCountCVar.get();
  39. ANKI_CHECK(ResourceManager::getSingleton().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_blueNoiseImage));
  40. ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsSetupSbtBuild.ankiprogbin", m_setupBuildSbtProg, m_setupBuildSbtGrProg));
  41. ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsSbtBuild.ankiprogbin", m_buildSbtProg, m_buildSbtGrProg));
  42. ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/RtShadows.ankiprogbin", m_rayGenAndMissProg));
  43. // Ray gen and miss
  44. {
  45. ShaderProgramResourceVariantInitInfo variantInitInfo(m_rayGenAndMissProg);
  46. variantInitInfo.addMutation("RAYS_PER_PIXEL", g_rtShadowsRaysPerPixelCVar.get());
  47. variantInitInfo.requestTechniqueAndTypes(ShaderTypeBit::kRayGen, "RtShadows");
  48. const ShaderProgramResourceVariant* variant;
  49. m_rayGenAndMissProg->getOrCreateVariant(variantInitInfo, variant);
  50. m_rtLibraryGrProg.reset(&variant->getProgram());
  51. m_rayGenShaderGroupIdx = variant->getShaderGroupHandleIndex();
  52. ShaderProgramResourceVariantInitInfo variantInitInfo2(m_rayGenAndMissProg);
  53. variantInitInfo2.addMutation("RAYS_PER_PIXEL", g_rtShadowsRaysPerPixelCVar.get());
  54. variantInitInfo2.requestTechniqueAndTypes(ShaderTypeBit::kMiss, "RtShadows");
  55. m_rayGenAndMissProg->getOrCreateVariant(variantInitInfo2, variant);
  56. m_missShaderGroupIdx = variant->getShaderGroupHandleIndex();
  57. }
  58. // Denoise program
  59. if(!m_useSvgf)
  60. {
  61. ANKI_CHECK(
  62. loadShaderProgram("ShaderBinaries/RtShadowsDenoise.ankiprogbin", {{"BLUR_ORIENTATION", 0}}, m_denoiseProg, m_grDenoiseHorizontalProg));
  63. ANKI_CHECK(
  64. loadShaderProgram("ShaderBinaries/RtShadowsDenoise.ankiprogbin", {{"BLUR_ORIENTATION", 1}}, m_denoiseProg, m_grDenoiseVerticalProg));
  65. }
  66. // SVGF variance program
  67. if(m_useSvgf)
  68. {
  69. ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsSvgfVariance.ankiprogbin", m_svgfVarianceProg, m_svgfVarianceGrProg));
  70. }
  71. // SVGF atrous program
  72. if(m_useSvgf)
  73. {
  74. ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsSvgfAtrous.ankiprogbin", {{"LAST_PASS", 0}}, m_svgfAtrousProg, m_svgfAtrousGrProg));
  75. ANKI_CHECK(
  76. loadShaderProgram("ShaderBinaries/RtShadowsSvgfAtrous.ankiprogbin", {{"LAST_PASS", 1}}, m_svgfAtrousProg, m_svgfAtrousLastPassGrProg));
  77. }
  78. // Upscale program
  79. ANKI_CHECK(loadShaderProgram("ShaderBinaries/RtShadowsUpscale.ankiprogbin", m_upscaleProg, m_upscaleGrProg));
  80. // Quarter rez shadow RT
  81. {
  82. TextureInitInfo texinit = getRenderer().create2DRenderTargetInitInfo(
  83. getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, Format::kR8_Unorm,
  84. TextureUsageBit::kAllSampled | TextureUsageBit::kStorageTraceRaysWrite | TextureUsageBit::kStorageComputeWrite, "RtShadows History");
  85. m_historyRt = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSampledFragment);
  86. }
  87. // Temp shadow RT
  88. {
  89. m_intermediateShadowsRtDescr = getRenderer().create2DRenderTargetDescription(
  90. getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, Format::kR8_Unorm, "RtShadows Tmp");
  91. m_intermediateShadowsRtDescr.bake();
  92. }
  93. // Moments RT
  94. {
  95. TextureInitInfo texinit = getRenderer().create2DRenderTargetInitInfo(
  96. getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, Format::kR32G32_Sfloat,
  97. TextureUsageBit::kAllSampled | TextureUsageBit::kStorageTraceRaysWrite | TextureUsageBit::kStorageComputeWrite, "RtShadows Moments #1");
  98. m_momentsRts[0] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSampledFragment);
  99. texinit.setName("RtShadows Moments #2");
  100. m_momentsRts[1] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSampledFragment);
  101. }
  102. // Variance RT
  103. if(m_useSvgf)
  104. {
  105. m_varianceRtDescr = getRenderer().create2DRenderTargetDescription(
  106. getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, Format::kR32_Sfloat, "RtShadows Variance");
  107. m_varianceRtDescr.bake();
  108. }
  109. // Final RT
  110. {
  111. m_upscaledRtDescr = getRenderer().create2DRenderTargetDescription(
  112. getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(), Format::kR8_Unorm, "RtShadows Upscaled");
  113. m_upscaledRtDescr.bake();
  114. }
  115. {
  116. TextureInitInfo texinit = getRenderer().create2DRenderTargetInitInfo(
  117. getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, Format::kR32_Sfloat,
  118. TextureUsageBit::kAllSampled | TextureUsageBit::kStorageTraceRaysWrite | TextureUsageBit::kStorageComputeWrite, "RtShadows history len");
  119. ClearValue clear;
  120. clear.m_colorf[0] = 1.0f;
  121. m_dummyHistoryLenTex = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSampledFragment, clear);
  122. TextureViewInitInfo viewInit(m_dummyHistoryLenTex.get());
  123. m_dummyHistoryLenTexView = GrManager::getSingleton().newTextureView(viewInit);
  124. }
  125. // Misc
  126. m_sbtRecordSize = getAlignedRoundUp(GrManager::getSingleton().getDeviceCapabilities().m_sbtRecordAlignment, m_sbtRecordSize);
  127. return Error::kNone;
  128. }
  129. void RtShadows::populateRenderGraph(RenderingContext& ctx)
  130. {
  131. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  132. #define ANKI_DEPTH_DEP \
  133. getRenderer().getDepthDownscale().getRt(), TextureUsageBit::kSampledTraceRays | TextureUsageBit::kSampledCompute, \
  134. DepthDownscale::kQuarterInternalResolution
  135. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  136. // Import RTs
  137. {
  138. const U32 prevRtIdx = getRenderer().getFrameCount() & 1;
  139. if(!m_rtsImportedOnce) [[unlikely]]
  140. {
  141. m_runCtx.m_historyRt = rgraph.importRenderTarget(m_historyRt.get(), TextureUsageBit::kSampledFragment);
  142. m_runCtx.m_prevMomentsRt = rgraph.importRenderTarget(m_momentsRts[prevRtIdx].get(), TextureUsageBit::kSampledFragment);
  143. m_rtsImportedOnce = true;
  144. }
  145. else
  146. {
  147. m_runCtx.m_historyRt = rgraph.importRenderTarget(m_historyRt.get());
  148. m_runCtx.m_prevMomentsRt = rgraph.importRenderTarget(m_momentsRts[prevRtIdx].get());
  149. }
  150. if((getPassCountWithoutUpscaling() % 2) == 1)
  151. {
  152. m_runCtx.m_intermediateShadowsRts[0] = rgraph.newRenderTarget(m_intermediateShadowsRtDescr);
  153. m_runCtx.m_intermediateShadowsRts[1] = rgraph.newRenderTarget(m_intermediateShadowsRtDescr);
  154. }
  155. else
  156. {
  157. // We can save a render target if we have even number of renderpasses
  158. m_runCtx.m_intermediateShadowsRts[0] = rgraph.newRenderTarget(m_intermediateShadowsRtDescr);
  159. m_runCtx.m_intermediateShadowsRts[1] = m_runCtx.m_historyRt;
  160. }
  161. m_runCtx.m_currentMomentsRt = rgraph.importRenderTarget(m_momentsRts[!prevRtIdx].get(), TextureUsageBit::kNone);
  162. if(m_useSvgf)
  163. {
  164. if(m_atrousPassCount > 1)
  165. {
  166. m_runCtx.m_varianceRts[0] = rgraph.newRenderTarget(m_varianceRtDescr);
  167. }
  168. m_runCtx.m_varianceRts[1] = rgraph.newRenderTarget(m_varianceRtDescr);
  169. }
  170. m_runCtx.m_upscaledRt = rgraph.newRenderTarget(m_upscaledRtDescr);
  171. }
  172. // Setup build SBT dispatch
  173. BufferHandle sbtBuildIndirectArgsHandle;
  174. BufferOffsetRange sbtBuildIndirectArgsBuffer;
  175. {
  176. sbtBuildIndirectArgsBuffer = GpuVisibleTransientMemoryPool::getSingleton().allocate(sizeof(DispatchIndirectArgs));
  177. sbtBuildIndirectArgsHandle = rgraph.importBuffer(BufferUsageBit::kStorageComputeWrite, sbtBuildIndirectArgsBuffer);
  178. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("RtShadows setup build SBT");
  179. rpass.newBufferDependency(sbtBuildIndirectArgsHandle, BufferUsageBit::kAccelerationStructureBuild);
  180. rpass.setWork([this, sbtBuildIndirectArgsBuffer](RenderPassWorkContext& rgraphCtx) {
  181. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  182. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  183. cmdb.bindShaderProgram(m_setupBuildSbtGrProg.get());
  184. cmdb.bindStorageBuffer(0, 0, GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getBufferOffsetRange());
  185. cmdb.bindStorageBuffer(0, 1, sbtBuildIndirectArgsBuffer);
  186. cmdb.dispatchCompute(1, 1, 1);
  187. });
  188. }
  189. // Build the SBT
  190. BufferHandle sbtHandle;
  191. BufferOffsetRange sbtBuffer;
  192. {
  193. // Allocate SBT
  194. U8* sbtMem;
  195. sbtBuffer = RebarTransientMemoryPool::getSingleton().allocateFrame(
  196. (GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getElementCount() + 2) * m_sbtRecordSize, sbtMem);
  197. sbtHandle = rgraph.importBuffer(BufferUsageBit::kStorageComputeWrite, sbtBuffer);
  198. // Write the first 2 entries of the SBT
  199. ConstWeakArray<U8> shaderGroupHandles = m_rtLibraryGrProg->getShaderGroupHandles();
  200. const U32 shaderHandleSize = GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize;
  201. memcpy(sbtMem, &shaderGroupHandles[m_rayGenShaderGroupIdx * shaderHandleSize], shaderHandleSize);
  202. memcpy(sbtMem + m_sbtRecordSize, &shaderGroupHandles[m_missShaderGroupIdx * shaderHandleSize], shaderHandleSize);
  203. // Create the pass
  204. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("RtShadows build SBT");
  205. BufferHandle visibilityHandle;
  206. BufferOffsetRange visibleRenderableIndicesBuff;
  207. getRenderer().getAccelerationStructureBuilder().getVisibilityInfo(visibilityHandle, visibleRenderableIndicesBuff);
  208. rpass.newBufferDependency(visibilityHandle, BufferUsageBit::kStorageComputeRead);
  209. rpass.newBufferDependency(sbtBuildIndirectArgsHandle, BufferUsageBit::kIndirectCompute);
  210. rpass.setWork([this, sbtBuildIndirectArgsBuffer, sbtBuffer, visibleRenderableIndicesBuff](RenderPassWorkContext& rgraphCtx) {
  211. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  212. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  213. cmdb.bindShaderProgram(m_buildSbtGrProg.get());
  214. cmdb.bindStorageBuffer(0, 0, GpuSceneArrays::Renderable::getSingleton().getBufferOffsetRange());
  215. cmdb.bindStorageBuffer(0, 1, &GpuSceneBuffer::getSingleton().getBuffer(), 0, kMaxPtrSize);
  216. cmdb.bindStorageBuffer(0, 2, visibleRenderableIndicesBuff);
  217. cmdb.bindStorageBuffer(0, 3, &m_rtLibraryGrProg->getShaderGroupHandlesGpuBuffer(), 0, kMaxPtrSize);
  218. cmdb.bindStorageBuffer(0, 4, sbtBuffer);
  219. RtShadowsSbtBuildUniforms unis = {};
  220. ANKI_ASSERT(m_sbtRecordSize % 4 == 0);
  221. unis.m_sbtRecordDwordSize = m_sbtRecordSize / 4;
  222. const U32 shaderHandleSize = GrManager::getSingleton().getDeviceCapabilities().m_shaderGroupHandleSize;
  223. ANKI_ASSERT(shaderHandleSize % 4 == 0);
  224. unis.m_shaderHandleDwordSize = shaderHandleSize / 4;
  225. cmdb.setPushConstants(&unis, sizeof(unis));
  226. cmdb.dispatchComputeIndirect(sbtBuildIndirectArgsBuffer.m_buffer, sbtBuildIndirectArgsBuffer.m_offset);
  227. });
  228. }
  229. // Ray gen
  230. {
  231. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("RtShadows");
  232. rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kSampledTraceRays);
  233. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[0], TextureUsageBit::kStorageTraceRaysWrite);
  234. rpass.newAccelerationStructureDependency(getRenderer().getAccelerationStructureBuilder().getAccelerationStructureHandle(),
  235. AccelerationStructureUsageBit::kTraceRaysRead);
  236. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  237. rpass.newTextureDependency(getRenderer().getMotionVectors().getMotionVectorsRt(), TextureUsageBit::kSampledTraceRays);
  238. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSampledTraceRays);
  239. rpass.newTextureDependency(m_runCtx.m_prevMomentsRt, TextureUsageBit::kSampledTraceRays);
  240. rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kStorageTraceRaysWrite);
  241. rpass.newBufferDependency(getRenderer().getClusterBinning().getClustersBufferHandle(), BufferUsageBit::kStorageTraceRaysRead);
  242. rpass.setWork([this, sbtBuffer, &ctx](RenderPassWorkContext& rgraphCtx) {
  243. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  244. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  245. cmdb.bindShaderProgram(m_rtLibraryGrProg.get());
  246. // Allocate, set and bind global uniforms
  247. {
  248. MaterialGlobalUniforms* globalUniforms;
  249. const RebarAllocation globalUniformsToken = RebarTransientMemoryPool::getSingleton().allocateFrame(1, globalUniforms);
  250. memset(globalUniforms, 0, sizeof(*globalUniforms)); // Don't care for now
  251. cmdb.bindUniformBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kGlobalUniforms), globalUniformsToken);
  252. }
  253. // More globals
  254. cmdb.bindAllBindless(U32(MaterialSet::kBindless));
  255. cmdb.bindSampler(U32(MaterialSet::kGlobal), U32(MaterialBinding::kTrilinearRepeatSampler),
  256. getRenderer().getSamplers().m_trilinearRepeat.get());
  257. cmdb.bindStorageBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kGpuScene), &GpuSceneBuffer::getSingleton().getBuffer(), 0,
  258. kMaxPtrSize);
  259. #define ANKI_UNIFIED_GEOM_FORMAT(fmt, shaderType) \
  260. cmdb.bindReadOnlyTexelBuffer(U32(MaterialSet::kGlobal), U32(MaterialBinding::kUnifiedGeometry_##fmt), \
  261. &UnifiedGeometryBuffer::getSingleton().getBuffer(), 0, kMaxPtrSize, Format::k##fmt);
  262. #include <AnKi/Shaders/Include/UnifiedGeometryTypes.def.h>
  263. constexpr U32 kSet = 2;
  264. cmdb.bindUniformBuffer(kSet, 0, ctx.m_globalRenderingUniformsBuffer);
  265. cmdb.bindStorageBuffer(kSet, 1, getRenderer().getClusterBinning().getClustersBuffer());
  266. cmdb.bindSampler(kSet, 2, getRenderer().getSamplers().m_trilinearRepeat.get());
  267. rgraphCtx.bindStorageTexture(kSet, 3, m_runCtx.m_intermediateShadowsRts[0]);
  268. rgraphCtx.bindColorTexture(kSet, 4, m_runCtx.m_historyRt);
  269. cmdb.bindSampler(kSet, 5, getRenderer().getSamplers().m_trilinearClamp.get());
  270. rgraphCtx.bindTexture(kSet, 6, getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  271. rgraphCtx.bindColorTexture(kSet, 7, getRenderer().getMotionVectors().getMotionVectorsRt());
  272. cmdb.bindTexture(kSet, 8, m_dummyHistoryLenTexView.get());
  273. rgraphCtx.bindColorTexture(kSet, 9, getRenderer().getGBuffer().getColorRt(2));
  274. rgraphCtx.bindAccelerationStructure(kSet, 10, getRenderer().getAccelerationStructureBuilder().getAccelerationStructureHandle());
  275. rgraphCtx.bindColorTexture(kSet, 11, m_runCtx.m_prevMomentsRt);
  276. rgraphCtx.bindStorageTexture(kSet, 12, m_runCtx.m_currentMomentsRt);
  277. cmdb.bindTexture(kSet, 13, &m_blueNoiseImage->getTextureView());
  278. cmdb.traceRays(sbtBuffer.m_buffer, sbtBuffer.m_offset, m_sbtRecordSize,
  279. GpuSceneArrays::RenderableBoundingVolumeRt::getSingleton().getElementCount(), 1,
  280. getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2, 1);
  281. });
  282. }
  283. // Denoise pass horizontal
  284. if(!m_useSvgf)
  285. {
  286. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("RtShadows Denoise Horizontal");
  287. rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  288. runDenoise(ctx, rgraphCtx, true);
  289. });
  290. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[0], TextureUsageBit::kSampledCompute);
  291. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  292. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSampledCompute);
  293. rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kSampledCompute);
  294. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[1], TextureUsageBit::kStorageComputeWrite);
  295. }
  296. // Denoise pass vertical
  297. if(!m_useSvgf)
  298. {
  299. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("RtShadows Denoise Vertical");
  300. rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  301. runDenoise(ctx, rgraphCtx, false);
  302. });
  303. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[1], TextureUsageBit::kSampledCompute);
  304. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  305. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSampledCompute);
  306. rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kSampledCompute);
  307. rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kStorageComputeWrite);
  308. }
  309. // Variance calculation pass
  310. if(m_useSvgf)
  311. {
  312. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("RtShadows SVGF Variance");
  313. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[0], TextureUsageBit::kSampledCompute);
  314. rpass.newTextureDependency(m_runCtx.m_currentMomentsRt, TextureUsageBit::kSampledCompute);
  315. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  316. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSampledCompute);
  317. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[1], TextureUsageBit::kStorageComputeWrite);
  318. rpass.newTextureDependency(m_runCtx.m_varianceRts[1], TextureUsageBit::kStorageComputeWrite);
  319. rpass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  320. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  321. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  322. cmdb.bindShaderProgram(m_svgfVarianceGrProg.get());
  323. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  324. rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_intermediateShadowsRts[0]);
  325. rgraphCtx.bindColorTexture(0, 2, m_runCtx.m_currentMomentsRt);
  326. cmdb.bindTexture(0, 3, m_dummyHistoryLenTexView.get());
  327. rgraphCtx.bindTexture(0, 4, getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  328. rgraphCtx.bindStorageTexture(0, 5, m_runCtx.m_intermediateShadowsRts[1]);
  329. rgraphCtx.bindStorageTexture(0, 6, m_runCtx.m_varianceRts[1]);
  330. const Mat4& invProjMat = ctx.m_matrices.m_projectionJitter.getInverse();
  331. cmdb.setPushConstants(&invProjMat, sizeof(invProjMat));
  332. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2);
  333. });
  334. }
  335. // SVGF Atrous
  336. if(m_useSvgf)
  337. {
  338. for(U32 i = 0; i < m_atrousPassCount; ++i)
  339. {
  340. const Bool lastPass = i == U32(m_atrousPassCount - 1);
  341. const U32 readRtIdx = (i + 1) & 1;
  342. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("RtShadows SVGF Atrous");
  343. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  344. rpass.newTextureDependency(getRenderer().getGBuffer().getColorRt(2), TextureUsageBit::kSampledCompute);
  345. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[readRtIdx], TextureUsageBit::kSampledCompute);
  346. rpass.newTextureDependency(m_runCtx.m_varianceRts[readRtIdx], TextureUsageBit::kSampledCompute);
  347. if(!lastPass)
  348. {
  349. rpass.newTextureDependency(m_runCtx.m_intermediateShadowsRts[!readRtIdx], TextureUsageBit::kStorageComputeWrite);
  350. rpass.newTextureDependency(m_runCtx.m_varianceRts[!readRtIdx], TextureUsageBit::kStorageComputeWrite);
  351. }
  352. else
  353. {
  354. rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kStorageComputeWrite);
  355. }
  356. rpass.setWork([this, &ctx, passIdx = i](RenderPassWorkContext& rgraphCtx) {
  357. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  358. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  359. const Bool lastPass = passIdx == U32(m_atrousPassCount - 1);
  360. const U32 readRtIdx = (passIdx + 1) & 1;
  361. if(lastPass)
  362. {
  363. cmdb.bindShaderProgram(m_svgfAtrousLastPassGrProg.get());
  364. }
  365. else
  366. {
  367. cmdb.bindShaderProgram(m_svgfAtrousGrProg.get());
  368. }
  369. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
  370. cmdb.bindSampler(0, 1, getRenderer().getSamplers().m_trilinearClamp.get());
  371. rgraphCtx.bindTexture(0, 2, getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  372. rgraphCtx.bindColorTexture(0, 3, m_runCtx.m_intermediateShadowsRts[readRtIdx]);
  373. rgraphCtx.bindColorTexture(0, 4, m_runCtx.m_varianceRts[readRtIdx]);
  374. if(!lastPass)
  375. {
  376. rgraphCtx.bindStorageTexture(0, 5, m_runCtx.m_intermediateShadowsRts[!readRtIdx]);
  377. rgraphCtx.bindStorageTexture(0, 6, m_runCtx.m_varianceRts[!readRtIdx]);
  378. }
  379. else
  380. {
  381. rgraphCtx.bindStorageTexture(0, 5, m_runCtx.m_historyRt);
  382. }
  383. const Mat4& invProjMat = ctx.m_matrices.m_projectionJitter.getInverse();
  384. cmdb.setPushConstants(&invProjMat, sizeof(invProjMat));
  385. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2);
  386. });
  387. }
  388. }
  389. // Upscale
  390. {
  391. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("RtShadows Upscale");
  392. rpass.newTextureDependency(m_runCtx.m_historyRt, TextureUsageBit::kSampledCompute);
  393. rpass.newTextureDependency(getRenderer().getGBuffer().getDepthRt(), TextureUsageBit::kSampledCompute);
  394. rpass.newTextureDependency(ANKI_DEPTH_DEP);
  395. rpass.newTextureDependency(m_runCtx.m_upscaledRt, TextureUsageBit::kStorageComputeWrite);
  396. rpass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  397. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  398. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  399. cmdb.bindShaderProgram(m_upscaleGrProg.get());
  400. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  401. rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_historyRt);
  402. rgraphCtx.bindStorageTexture(0, 2, m_runCtx.m_upscaledRt);
  403. rgraphCtx.bindTexture(0, 3, getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  404. rgraphCtx.bindTexture(0, 4, getRenderer().getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
  405. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  406. });
  407. }
  408. }
  409. void RtShadows::runDenoise(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx, Bool horizontal)
  410. {
  411. ANKI_TRACE_SCOPED_EVENT(RtShadows);
  412. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  413. cmdb.bindShaderProgram((horizontal) ? m_grDenoiseHorizontalProg.get() : m_grDenoiseVerticalProg.get());
  414. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_nearestNearestClamp.get());
  415. rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_intermediateShadowsRts[(horizontal) ? 0 : 1]);
  416. rgraphCtx.bindTexture(0, 2, getRenderer().getDepthDownscale().getRt(), DepthDownscale::kQuarterInternalResolution);
  417. rgraphCtx.bindColorTexture(0, 3, getRenderer().getGBuffer().getColorRt(2));
  418. rgraphCtx.bindColorTexture(0, 4, m_runCtx.m_currentMomentsRt);
  419. cmdb.bindTexture(0, 5, m_dummyHistoryLenTexView.get());
  420. rgraphCtx.bindStorageTexture(0, 6, (horizontal) ? m_runCtx.m_intermediateShadowsRts[1] : m_runCtx.m_historyRt);
  421. RtShadowsDenoiseUniforms consts;
  422. consts.m_invViewProjMat = ctx.m_matrices.m_invertedViewProjectionJitter;
  423. consts.m_time = F32(GlobalFrameIndex::getSingleton().m_value % 0xFFFFu);
  424. consts.m_minSampleCount = 8;
  425. consts.m_maxSampleCount = 32;
  426. cmdb.setPushConstants(&consts, sizeof(consts));
  427. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x() / 2, getRenderer().getInternalResolution().y() / 2);
  428. }
  429. void RtShadows::getDebugRenderTarget([[maybe_unused]] CString rtName, Array<RenderTargetHandle, kMaxDebugRenderTargets>& handles,
  430. [[maybe_unused]] ShaderProgramPtr& optionalShaderProgram) const
  431. {
  432. handles[0] = m_runCtx.m_upscaledRt;
  433. }
  434. } // end namespace anki