TemporalAA.cpp 5.0 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/TemporalAA.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/GBuffer.h>
  8. #include <AnKi/Renderer/LightShading.h>
  9. #include <AnKi/Renderer/Tonemapping.h>
  10. #include <AnKi/Renderer/MotionVectors.h>
  11. #include <AnKi/Core/CVarSet.h>
  12. #include <AnKi/Util/Tracer.h>
  13. namespace anki {
  14. Error TemporalAA::init()
  15. {
  16. const Error err = initInternal();
  17. if(err)
  18. {
  19. ANKI_R_LOGE("Failed to init TAA");
  20. }
  21. return Error::kNone;
  22. }
  23. Error TemporalAA::initInternal()
  24. {
  25. ANKI_R_LOGV("Initializing TAA");
  26. ANKI_CHECK(loadShaderProgram("ShaderBinaries/TemporalAA.ankiprogbin", {{"VARIANCE_CLIPPING", 1}, {"YCBCR", 0}}, m_prog, m_grProg));
  27. for(U32 i = 0; i < 2; ++i)
  28. {
  29. TextureUsageBit usage = TextureUsageBit::kSampledFragment | TextureUsageBit::kSampledCompute;
  30. usage |= (g_preferComputeCVar.get()) ? TextureUsageBit::kStorageComputeWrite : TextureUsageBit::kFramebufferWrite;
  31. TextureInitInfo texinit =
  32. getRenderer().create2DRenderTargetInitInfo(getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(),
  33. getRenderer().getHdrFormat(), usage, String().sprintf("TemporalAA #%u", i).cstr());
  34. m_rtTextures[i] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSampledFragment);
  35. }
  36. m_tonemappedRtDescr = getRenderer().create2DRenderTargetDescription(
  37. getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(),
  38. (GrManager::getSingleton().getDeviceCapabilities().m_unalignedBbpTextureFormats) ? Format::kR8G8B8_Unorm : Format::kR8G8B8A8_Unorm,
  39. "TemporalAA Tonemapped");
  40. m_tonemappedRtDescr.bake();
  41. m_fbDescr.m_colorAttachmentCount = 2;
  42. m_fbDescr.bake();
  43. return Error::kNone;
  44. }
  45. void TemporalAA::populateRenderGraph(RenderingContext& ctx)
  46. {
  47. ANKI_TRACE_SCOPED_EVENT(TemporalAA);
  48. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  49. const U32 historyRtIdx = (getRenderer().getFrameCount() + 1) & 1;
  50. const U32 renderRtIdx = !historyRtIdx;
  51. const Bool preferCompute = g_preferComputeCVar.get();
  52. // Import RTs
  53. if(m_rtTexturesImportedOnce) [[likely]]
  54. {
  55. m_runCtx.m_historyRt = rgraph.importRenderTarget(m_rtTextures[historyRtIdx].get());
  56. }
  57. else
  58. {
  59. m_runCtx.m_historyRt = rgraph.importRenderTarget(m_rtTextures[historyRtIdx].get(), TextureUsageBit::kSampledFragment);
  60. m_rtTexturesImportedOnce = true;
  61. }
  62. m_runCtx.m_renderRt = rgraph.importRenderTarget(m_rtTextures[renderRtIdx].get(), TextureUsageBit::kNone);
  63. m_runCtx.m_tonemappedRt = rgraph.newRenderTarget(m_tonemappedRtDescr);
  64. // Create pass
  65. TextureUsageBit readUsage;
  66. RenderPassDescriptionBase* prpass;
  67. if(preferCompute)
  68. {
  69. ComputeRenderPassDescription& pass = rgraph.newComputeRenderPass("TemporalAA");
  70. pass.newTextureDependency(m_runCtx.m_renderRt, TextureUsageBit::kStorageComputeWrite);
  71. pass.newTextureDependency(m_runCtx.m_tonemappedRt, TextureUsageBit::kStorageComputeWrite);
  72. readUsage = TextureUsageBit::kSampledCompute;
  73. prpass = &pass;
  74. }
  75. else
  76. {
  77. GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("TemporalAA");
  78. pass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_renderRt, m_runCtx.m_tonemappedRt});
  79. pass.newTextureDependency(m_runCtx.m_renderRt, TextureUsageBit::kFramebufferWrite);
  80. pass.newTextureDependency(m_runCtx.m_tonemappedRt, TextureUsageBit::kFramebufferWrite);
  81. readUsage = TextureUsageBit::kSampledFragment;
  82. prpass = &pass;
  83. }
  84. prpass->newTextureDependency(getRenderer().getGBuffer().getDepthRt(), readUsage, TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
  85. prpass->newTextureDependency(getRenderer().getLightShading().getRt(), readUsage);
  86. prpass->newTextureDependency(m_runCtx.m_historyRt, readUsage);
  87. prpass->newTextureDependency(getRenderer().getMotionVectors().getMotionVectorsRt(), readUsage);
  88. prpass->setWork([this](RenderPassWorkContext& rgraphCtx) {
  89. ANKI_TRACE_SCOPED_EVENT(TemporalAA);
  90. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  91. cmdb.bindShaderProgram(m_grProg.get());
  92. cmdb.bindSampler(0, 0, getRenderer().getSamplers().m_trilinearClamp.get());
  93. rgraphCtx.bindColorTexture(0, 1, getRenderer().getLightShading().getRt());
  94. rgraphCtx.bindColorTexture(0, 2, m_runCtx.m_historyRt);
  95. rgraphCtx.bindColorTexture(0, 3, getRenderer().getMotionVectors().getMotionVectorsRt());
  96. rgraphCtx.bindStorageTexture(0, 4, getRenderer().getTonemapping().getRt());
  97. if(g_preferComputeCVar.get())
  98. {
  99. rgraphCtx.bindStorageTexture(0, 5, m_runCtx.m_renderRt, TextureSubresourceInfo());
  100. rgraphCtx.bindStorageTexture(0, 6, m_runCtx.m_tonemappedRt, TextureSubresourceInfo());
  101. dispatchPPCompute(cmdb, 8, 8, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  102. }
  103. else
  104. {
  105. cmdb.setViewport(0, 0, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  106. cmdb.draw(PrimitiveTopology::kTriangles, 3);
  107. }
  108. });
  109. }
  110. } // end namespace anki