Panagiotis Christopoulos Charitos 19d39b65fb Tried to optimize a bit. AnKi has two different paths (MRT+non-MRT and UBOs+non-UBOs) but none of them are faster. 12 anni fa
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BufferObject.h 28a9bc1767 IS bug fixes 12 anni fa
Drawcall.h aaa031cec2 Multimeshes & exporters 12 anni fa
Fbo.h 9a25b533a6 Tiler 13 anni fa
Gl.h aaa031cec2 Multimeshes & exporters 12 anni fa
GlException.h cd5752288b Testing compute shaders. They work 12 anni fa
GlObject.h abca952b8a IS refactoring. There is a UBO bug still 12 anni fa
GlState.h 129434ec3a Adding compute shader for light rejection (WIP). Minor refactoring 12 anni fa
Ogl.h fbb6ea0346 fixes 13 anni fa
Pbo.h 46ae57ec96 Tiler more async & optimize Dbg 13 anni fa
Query.h fbb6ea0346 fixes 13 anni fa
ShaderProgram.h 0ad4afa5ef Fixing build & lens flare 12 anni fa
Texture.h 19d39b65fb Tried to optimize a bit. AnKi has two different paths (MRT+non-MRT and UBOs+non-UBOs) but none of them are faster. 12 anni fa
Ubo.h 4f95c29c5d refactoring tiler & IS 12 anni fa
Vao.h c366d63010 Allocator stuff 13 anni fa
Vbo.h fae03a0d49 Minor refactoring 13 anni fa