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BufferObject.h
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28a9bc1767
IS bug fixes
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12 anni fa |
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Drawcall.h
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aaa031cec2
Multimeshes & exporters
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12 anni fa |
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Fbo.h
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9a25b533a6
Tiler
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13 anni fa |
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Gl.h
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aaa031cec2
Multimeshes & exporters
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12 anni fa |
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GlException.h
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cd5752288b
Testing compute shaders. They work
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12 anni fa |
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GlObject.h
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abca952b8a
IS refactoring. There is a UBO bug still
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12 anni fa |
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GlState.h
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129434ec3a
Adding compute shader for light rejection (WIP). Minor refactoring
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12 anni fa |
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Ogl.h
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fbb6ea0346
fixes
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13 anni fa |
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Pbo.h
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46ae57ec96
Tiler more async & optimize Dbg
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13 anni fa |
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Query.h
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fbb6ea0346
fixes
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13 anni fa |
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ShaderProgram.h
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0ad4afa5ef
Fixing build & lens flare
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12 anni fa |
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Texture.h
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19d39b65fb
Tried to optimize a bit. AnKi has two different paths (MRT+non-MRT and UBOs+non-UBOs) but none of them are faster.
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12 anni fa |
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Ubo.h
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4f95c29c5d
refactoring tiler & IS
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12 anni fa |
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Vao.h
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c366d63010
Allocator stuff
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13 anni fa |
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Vbo.h
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fae03a0d49
Minor refactoring
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13 anni fa |