Panagiotis Christopoulos Charitos 19d39b65fb Tried to optimize a bit. AnKi has two different paths (MRT+non-MRT and UBOs+non-UBOs) but none of them are faster. %!s(int64=12) %!d(string=hai) anos
..
BsCommonFrag.glsl 172d75b3a0 New texture format %!s(int64=12) %!d(string=hai) anos
BsCommonVert.glsl 008db16d87 Cleaning up the shaders %!s(int64=12) %!d(string=hai) anos
CommonFrag.glsl 172d75b3a0 New texture format %!s(int64=12) %!d(string=hai) anos
Dbg.glsl 008db16d87 Cleaning up the shaders %!s(int64=12) %!d(string=hai) anos
Final.glsl 92e93cce79 Bug fixes and minor opts %!s(int64=12) %!d(string=hai) anos
GaussianBlurGeneric.glsl 3e6e33290e Adding instancing support on ModelNode & SceneNode refactoring & making SSAO prettier & making everything compile with gcc 4.8 %!s(int64=12) %!d(string=hai) anos
IsBinLightTemplate.glsl 4f95c29c5d refactoring tiler & IS %!s(int64=12) %!d(string=hai) anos
IsCommon.glsl abca952b8a IS refactoring. There is a UBO bug still %!s(int64=12) %!d(string=hai) anos
IsLp.glsl 19d39b65fb Tried to optimize a bit. AnKi has two different paths (MRT+non-MRT and UBOs+non-UBOs) but none of them are faster. %!s(int64=12) %!d(string=hai) anos
IsRejectLights.glsl 025e1bfc52 Compute light rejection is working. It's horribly slow %!s(int64=12) %!d(string=hai) anos
IsUpdateTilegrid.glsl 03a5b8c89e Tiler compute %!s(int64=12) %!d(string=hai) anos
IsUpdateTiles.glsl 4f95c29c5d refactoring tiler & IS %!s(int64=12) %!d(string=hai) anos
LinearDepth.glsl 60b88f0db2 IS %!s(int64=13) %!d(string=hai) anos
MsBsCommon.glsl 008db16d87 Cleaning up the shaders %!s(int64=12) %!d(string=hai) anos
MsCommonFrag.glsl 19d39b65fb Tried to optimize a bit. AnKi has two different paths (MRT+non-MRT and UBOs+non-UBOs) but none of them are faster. %!s(int64=12) %!d(string=hai) anos
MsCommonTessc.glsl 008db16d87 Cleaning up the shaders %!s(int64=12) %!d(string=hai) anos
MsCommonVert.glsl 172d75b3a0 New texture format %!s(int64=12) %!d(string=hai) anos
Pack.glsl 4d7a198be8 Exporters for instancing %!s(int64=12) %!d(string=hai) anos
Pps.glsl 19d39b65fb Tried to optimize a bit. AnKi has two different paths (MRT+non-MRT and UBOs+non-UBOs) but none of them are faster. %!s(int64=12) %!d(string=hai) anos
PpsHdr.glsl 61974f0871 Porting to GLES3 %!s(int64=13) %!d(string=hai) anos
PpsLfPseudoPass.glsl 83f3759fc7 Tweaking lens flare. Adding bits on .zip file support. Start adding support for compute based optimizations on IS %!s(int64=12) %!d(string=hai) anos
PpsLfSpritePass.glsl 83f3759fc7 Tweaking lens flare. Adding bits on .zip file support. Start adding support for compute based optimizations on IS %!s(int64=12) %!d(string=hai) anos
PpsSsao.glsl 19d39b65fb Tried to optimize a bit. AnKi has two different paths (MRT+non-MRT and UBOs+non-UBOs) but none of them are faster. %!s(int64=12) %!d(string=hai) anos
SimpleVert.glsl d8d72f2b2a Working on lens flare. Removing some legacy files. Bug fixes on texture %!s(int64=12) %!d(string=hai) anos
TilerMinMax.glsl 61974f0871 Porting to GLES3 %!s(int64=13) %!d(string=hai) anos
VariableSamplingBlurGeneric.glsl 3e6e33290e Adding instancing support on ModelNode & SceneNode refactoring & making SSAO prettier & making everything compile with gcc 4.8 %!s(int64=12) %!d(string=hai) anos
photoshop_filters.glsl 4baaedb4bf Commiting new shaders %!s(int64=16) %!d(string=hai) anos