FinalComposite.cpp 5.7 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/FinalComposite.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/Bloom.h>
  8. #include <AnKi/Renderer/Scale.h>
  9. #include <AnKi/Renderer/Tonemapping.h>
  10. #include <AnKi/Renderer/LightShading.h>
  11. #include <AnKi/Renderer/GBuffer.h>
  12. #include <AnKi/Renderer/Dbg.h>
  13. #include <AnKi/Renderer/Ssr.h>
  14. #include <AnKi/Renderer/DownscaleBlur.h>
  15. #include <AnKi/Renderer/UiStage.h>
  16. #include <AnKi/Renderer/MotionVectors.h>
  17. #include <AnKi/Util/Logger.h>
  18. #include <AnKi/Core/ConfigSet.h>
  19. namespace anki
  20. {
  21. FinalComposite::FinalComposite(Renderer* r)
  22. : RendererObject(r)
  23. {
  24. }
  25. FinalComposite::~FinalComposite()
  26. {
  27. }
  28. Error FinalComposite::initInternal(const ConfigSet& config)
  29. {
  30. ANKI_ASSERT("Initializing PPS");
  31. ANKI_CHECK(loadColorGradingTextureImage("EngineAssets/DefaultLut.ankitex"));
  32. m_fbDescr.m_colorAttachmentCount = 1;
  33. m_fbDescr.m_colorAttachments[0].m_loadOperation = AttachmentLoadOperation::DONT_CARE;
  34. m_fbDescr.bake();
  35. ANKI_CHECK(getResourceManager().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_blueNoise));
  36. // Progs
  37. ANKI_CHECK(getResourceManager().loadResource("Shaders/FinalComposite.ankiprog", m_prog));
  38. ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
  39. variantInitInfo.addMutation("BLUE_NOISE", 1);
  40. variantInitInfo.addMutation("BLOOM_ENABLED", 1);
  41. variantInitInfo.addConstant("LUT_SIZE", U32(LUT_SIZE));
  42. variantInitInfo.addConstant("FB_SIZE", m_r->getPostProcessResolution());
  43. variantInitInfo.addConstant("MOTION_BLUR_SAMPLES", config.getNumberU32("r_motionBlurSamples"));
  44. for(U32 dbg = 0; dbg < 2; ++dbg)
  45. {
  46. const ShaderProgramResourceVariant* variant;
  47. variantInitInfo.addMutation("DBG_ENABLED", dbg);
  48. m_prog->getOrCreateVariant(variantInitInfo, variant);
  49. m_grProgs[dbg] = variant->getProgram();
  50. }
  51. ANKI_CHECK(getResourceManager().loadResource("Shaders/VisualizeRenderTarget.ankiprog",
  52. m_defaultVisualizeRenderTargetProg));
  53. const ShaderProgramResourceVariant* variant;
  54. m_defaultVisualizeRenderTargetProg->getOrCreateVariant(variant);
  55. m_defaultVisualizeRenderTargetGrProg = variant->getProgram();
  56. return Error::NONE;
  57. }
  58. Error FinalComposite::init(const ConfigSet& config)
  59. {
  60. Error err = initInternal(config);
  61. if(err)
  62. {
  63. ANKI_R_LOGE("Failed to init PPS");
  64. }
  65. return err;
  66. }
  67. Error FinalComposite::loadColorGradingTextureImage(CString filename)
  68. {
  69. m_lut.reset(nullptr);
  70. ANKI_CHECK(getResourceManager().loadResource(filename, m_lut));
  71. ANKI_ASSERT(m_lut->getWidth() == LUT_SIZE);
  72. ANKI_ASSERT(m_lut->getHeight() == LUT_SIZE);
  73. ANKI_ASSERT(m_lut->getDepth() == LUT_SIZE);
  74. return Error::NONE;
  75. }
  76. void FinalComposite::populateRenderGraph(RenderingContext& ctx)
  77. {
  78. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  79. // Create the pass
  80. GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("Final Composite");
  81. pass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) { run(ctx, rgraphCtx); });
  82. pass.setFramebufferInfo(m_fbDescr, {ctx.m_outRenderTarget}, {});
  83. pass.newDependency({ctx.m_outRenderTarget, TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE});
  84. if(m_r->getDbg().getEnabled())
  85. {
  86. pass.newDependency({m_r->getDbg().getRt(), TextureUsageBit::SAMPLED_FRAGMENT});
  87. }
  88. pass.newDependency({m_r->getScale().getRt(), TextureUsageBit::SAMPLED_FRAGMENT});
  89. pass.newDependency({m_r->getBloom().getRt(), TextureUsageBit::SAMPLED_FRAGMENT});
  90. pass.newDependency({m_r->getMotionVectors().getMotionVectorsRt(), TextureUsageBit::SAMPLED_FRAGMENT});
  91. pass.newDependency({m_r->getGBuffer().getDepthRt(), TextureUsageBit::SAMPLED_FRAGMENT});
  92. RenderTargetHandle dbgRt;
  93. Bool dbgRtValid;
  94. ShaderProgramPtr debugProgram;
  95. m_r->getCurrentDebugRenderTarget(dbgRt, dbgRtValid, debugProgram);
  96. if(dbgRtValid)
  97. {
  98. pass.newDependency({dbgRt, TextureUsageBit::SAMPLED_FRAGMENT});
  99. }
  100. }
  101. void FinalComposite::run(RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
  102. {
  103. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  104. const Bool dbgEnabled = m_r->getDbg().getEnabled();
  105. RenderTargetHandle dbgRt;
  106. Bool dbgRtValid;
  107. ShaderProgramPtr optionalDebugProgram;
  108. m_r->getCurrentDebugRenderTarget(dbgRt, dbgRtValid, optionalDebugProgram);
  109. // Bind program
  110. if(dbgRtValid && optionalDebugProgram.isCreated())
  111. {
  112. cmdb->bindShaderProgram(optionalDebugProgram);
  113. }
  114. else if(dbgRtValid)
  115. {
  116. cmdb->bindShaderProgram(m_defaultVisualizeRenderTargetGrProg);
  117. }
  118. else
  119. {
  120. cmdb->bindShaderProgram(m_grProgs[dbgEnabled]);
  121. }
  122. // Bind stuff
  123. if(!dbgRtValid)
  124. {
  125. cmdb->bindSampler(0, 0, m_r->getSamplers().m_nearestNearestClamp);
  126. cmdb->bindSampler(0, 1, m_r->getSamplers().m_trilinearClamp);
  127. cmdb->bindSampler(0, 2, m_r->getSamplers().m_trilinearRepeat);
  128. rgraphCtx.bindColorTexture(0, 3, m_r->getScale().getRt());
  129. rgraphCtx.bindColorTexture(0, 4, m_r->getBloom().getRt());
  130. cmdb->bindTexture(0, 5, m_lut->getTextureView());
  131. cmdb->bindTexture(0, 6, m_blueNoise->getTextureView());
  132. rgraphCtx.bindColorTexture(0, 7, m_r->getMotionVectors().getMotionVectorsRt());
  133. rgraphCtx.bindTexture(0, 8, m_r->getGBuffer().getDepthRt(),
  134. TextureSubresourceInfo(DepthStencilAspectBit::DEPTH));
  135. if(dbgEnabled)
  136. {
  137. rgraphCtx.bindColorTexture(0, 9, m_r->getDbg().getRt());
  138. }
  139. UVec4 frameCountPad3;
  140. frameCountPad3.x() = m_r->getFrameCount() & MAX_U32;
  141. cmdb->setPushConstants(&frameCountPad3, sizeof(frameCountPad3));
  142. }
  143. else
  144. {
  145. rgraphCtx.bindColorTexture(0, 0, dbgRt);
  146. cmdb->bindSampler(0, 1, m_r->getSamplers().m_nearestNearestClamp);
  147. }
  148. cmdb->setViewport(0, 0, ctx.m_outRenderTargetWidth, ctx.m_outRenderTargetHeight);
  149. drawQuad(cmdb);
  150. // Draw UI
  151. m_r->getUiStage().draw(ctx.m_outRenderTargetWidth, ctx.m_outRenderTargetHeight, ctx, cmdb);
  152. }
  153. } // end namespace anki