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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/FinalComposite.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Renderer/Bloom.h>
- #include <AnKi/Renderer/Scale.h>
- #include <AnKi/Renderer/Tonemapping.h>
- #include <AnKi/Renderer/LightShading.h>
- #include <AnKi/Renderer/GBuffer.h>
- #include <AnKi/Renderer/Dbg.h>
- #include <AnKi/Renderer/Ssr.h>
- #include <AnKi/Renderer/DownscaleBlur.h>
- #include <AnKi/Renderer/UiStage.h>
- #include <AnKi/Renderer/MotionVectors.h>
- #include <AnKi/Util/Logger.h>
- #include <AnKi/Core/ConfigSet.h>
- namespace anki
- {
- FinalComposite::FinalComposite(Renderer* r)
- : RendererObject(r)
- {
- }
- FinalComposite::~FinalComposite()
- {
- }
- Error FinalComposite::initInternal(const ConfigSet& config)
- {
- ANKI_ASSERT("Initializing PPS");
- ANKI_CHECK(loadColorGradingTextureImage("EngineAssets/DefaultLut.ankitex"));
- m_fbDescr.m_colorAttachmentCount = 1;
- m_fbDescr.m_colorAttachments[0].m_loadOperation = AttachmentLoadOperation::DONT_CARE;
- m_fbDescr.bake();
- ANKI_CHECK(getResourceManager().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_blueNoise));
- // Progs
- ANKI_CHECK(getResourceManager().loadResource("Shaders/FinalComposite.ankiprog", m_prog));
- ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
- variantInitInfo.addMutation("BLUE_NOISE", 1);
- variantInitInfo.addMutation("BLOOM_ENABLED", 1);
- variantInitInfo.addConstant("LUT_SIZE", U32(LUT_SIZE));
- variantInitInfo.addConstant("FB_SIZE", m_r->getPostProcessResolution());
- variantInitInfo.addConstant("MOTION_BLUR_SAMPLES", config.getNumberU32("r_motionBlurSamples"));
- for(U32 dbg = 0; dbg < 2; ++dbg)
- {
- const ShaderProgramResourceVariant* variant;
- variantInitInfo.addMutation("DBG_ENABLED", dbg);
- m_prog->getOrCreateVariant(variantInitInfo, variant);
- m_grProgs[dbg] = variant->getProgram();
- }
- ANKI_CHECK(getResourceManager().loadResource("Shaders/VisualizeRenderTarget.ankiprog",
- m_defaultVisualizeRenderTargetProg));
- const ShaderProgramResourceVariant* variant;
- m_defaultVisualizeRenderTargetProg->getOrCreateVariant(variant);
- m_defaultVisualizeRenderTargetGrProg = variant->getProgram();
- return Error::NONE;
- }
- Error FinalComposite::init(const ConfigSet& config)
- {
- Error err = initInternal(config);
- if(err)
- {
- ANKI_R_LOGE("Failed to init PPS");
- }
- return err;
- }
- Error FinalComposite::loadColorGradingTextureImage(CString filename)
- {
- m_lut.reset(nullptr);
- ANKI_CHECK(getResourceManager().loadResource(filename, m_lut));
- ANKI_ASSERT(m_lut->getWidth() == LUT_SIZE);
- ANKI_ASSERT(m_lut->getHeight() == LUT_SIZE);
- ANKI_ASSERT(m_lut->getDepth() == LUT_SIZE);
- return Error::NONE;
- }
- void FinalComposite::populateRenderGraph(RenderingContext& ctx)
- {
- RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
- // Create the pass
- GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("Final Composite");
- pass.setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) { run(ctx, rgraphCtx); });
- pass.setFramebufferInfo(m_fbDescr, {ctx.m_outRenderTarget}, {});
- pass.newDependency({ctx.m_outRenderTarget, TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE});
- if(m_r->getDbg().getEnabled())
- {
- pass.newDependency({m_r->getDbg().getRt(), TextureUsageBit::SAMPLED_FRAGMENT});
- }
- pass.newDependency({m_r->getScale().getRt(), TextureUsageBit::SAMPLED_FRAGMENT});
- pass.newDependency({m_r->getBloom().getRt(), TextureUsageBit::SAMPLED_FRAGMENT});
- pass.newDependency({m_r->getMotionVectors().getMotionVectorsRt(), TextureUsageBit::SAMPLED_FRAGMENT});
- pass.newDependency({m_r->getGBuffer().getDepthRt(), TextureUsageBit::SAMPLED_FRAGMENT});
- RenderTargetHandle dbgRt;
- Bool dbgRtValid;
- ShaderProgramPtr debugProgram;
- m_r->getCurrentDebugRenderTarget(dbgRt, dbgRtValid, debugProgram);
- if(dbgRtValid)
- {
- pass.newDependency({dbgRt, TextureUsageBit::SAMPLED_FRAGMENT});
- }
- }
- void FinalComposite::run(RenderingContext& ctx, RenderPassWorkContext& rgraphCtx)
- {
- CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
- const Bool dbgEnabled = m_r->getDbg().getEnabled();
- RenderTargetHandle dbgRt;
- Bool dbgRtValid;
- ShaderProgramPtr optionalDebugProgram;
- m_r->getCurrentDebugRenderTarget(dbgRt, dbgRtValid, optionalDebugProgram);
- // Bind program
- if(dbgRtValid && optionalDebugProgram.isCreated())
- {
- cmdb->bindShaderProgram(optionalDebugProgram);
- }
- else if(dbgRtValid)
- {
- cmdb->bindShaderProgram(m_defaultVisualizeRenderTargetGrProg);
- }
- else
- {
- cmdb->bindShaderProgram(m_grProgs[dbgEnabled]);
- }
- // Bind stuff
- if(!dbgRtValid)
- {
- cmdb->bindSampler(0, 0, m_r->getSamplers().m_nearestNearestClamp);
- cmdb->bindSampler(0, 1, m_r->getSamplers().m_trilinearClamp);
- cmdb->bindSampler(0, 2, m_r->getSamplers().m_trilinearRepeat);
- rgraphCtx.bindColorTexture(0, 3, m_r->getScale().getRt());
- rgraphCtx.bindColorTexture(0, 4, m_r->getBloom().getRt());
- cmdb->bindTexture(0, 5, m_lut->getTextureView());
- cmdb->bindTexture(0, 6, m_blueNoise->getTextureView());
- rgraphCtx.bindColorTexture(0, 7, m_r->getMotionVectors().getMotionVectorsRt());
- rgraphCtx.bindTexture(0, 8, m_r->getGBuffer().getDepthRt(),
- TextureSubresourceInfo(DepthStencilAspectBit::DEPTH));
- if(dbgEnabled)
- {
- rgraphCtx.bindColorTexture(0, 9, m_r->getDbg().getRt());
- }
- UVec4 frameCountPad3;
- frameCountPad3.x() = m_r->getFrameCount() & MAX_U32;
- cmdb->setPushConstants(&frameCountPad3, sizeof(frameCountPad3));
- }
- else
- {
- rgraphCtx.bindColorTexture(0, 0, dbgRt);
- cmdb->bindSampler(0, 1, m_r->getSamplers().m_nearestNearestClamp);
- }
- cmdb->setViewport(0, 0, ctx.m_outRenderTargetWidth, ctx.m_outRenderTargetHeight);
- drawQuad(cmdb);
- // Draw UI
- m_r->getUiStage().draw(ctx.m_outRenderTargetWidth, ctx.m_outRenderTargetHeight, ctx, cmdb);
- }
- } // end namespace anki
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