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- // Copyright (C) 2009-2016, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <anki/scene/SceneGraph.h>
- #include <anki/scene/Camera.h>
- #include <anki/scene/ModelNode.h>
- #include <anki/scene/Sector.h>
- #include <anki/core/Trace.h>
- #include <anki/physics/PhysicsWorld.h>
- #include <anki/resource/ResourceManager.h>
- #include <anki/renderer/MainRenderer.h>
- #include <anki/misc/ConfigSet.h>
- #include <anki/util/ThreadPool.h>
- namespace anki
- {
- const U NODE_UPDATE_BATCH = 10;
- class UpdateSceneNodesCtx
- {
- public:
- SceneGraph* m_scene = nullptr;
- IntrusiveList<SceneNode>::Iterator m_crntNode;
- SpinLock m_crntNodeLock;
- F32 m_prevUpdateTime;
- F32 m_crntTime;
- };
- class UpdateSceneNodesTask : public ThreadPoolTask
- {
- public:
- UpdateSceneNodesCtx* m_ctx;
- Error operator()(U32 taskId, PtrSize threadsCount)
- {
- return m_ctx->m_scene->updateNodes(*m_ctx);
- }
- };
- SceneGraph::SceneGraph()
- {
- }
- SceneGraph::~SceneGraph()
- {
- Error err = iterateSceneNodes([&](SceneNode& s) -> Error {
- s.setMarkedForDeletion();
- return ErrorCode::NONE;
- });
- (void)err;
- deleteNodesMarkedForDeletion();
- if(m_sectors)
- {
- m_alloc.deleteInstance(m_sectors);
- m_sectors = nullptr;
- }
- }
- Error SceneGraph::init(AllocAlignedCallback allocCb,
- void* allocCbData,
- ThreadPool* threadpool,
- ThreadHive* threadHive,
- ResourceManager* resources,
- Input* input,
- const Timestamp* globalTimestamp,
- const ConfigSet& config)
- {
- m_globalTimestamp = globalTimestamp;
- m_threadpool = threadpool;
- m_threadHive = threadHive;
- m_resources = resources;
- m_objectsMarkedForDeletionCount.store(0);
- m_gr = &m_resources->getGrManager();
- m_physics = &m_resources->getPhysicsWorld();
- m_input = input;
- m_alloc = SceneAllocator<U8>(allocCb, allocCbData, 1024 * 10, 1.0, 0);
- m_frameAlloc = SceneFrameAllocator<U8>(allocCb, allocCbData, 1 * 1024 * 1024);
- ANKI_CHECK(m_events.create(this));
- m_sectors = m_alloc.newInstance<SectorGroup>(this);
- m_maxReflectionProxyDistance = config.getNumber("imageReflectionMaxDistance");
- m_componentLists.init(m_alloc);
- // Init the default main camera
- ANKI_CHECK(newSceneNode<PerspectiveCamera>("mainCamera", m_defaultMainCam));
- m_defaultMainCam->setAll(toRad(60.0), toRad(60.0), 0.1, 1000.0);
- m_mainCam = m_defaultMainCam;
- return ErrorCode::NONE;
- }
- Error SceneGraph::registerNode(SceneNode* node)
- {
- ANKI_ASSERT(node);
- // Add to dict if it has a name
- if(node->getName())
- {
- if(tryFindSceneNode(node->getName()))
- {
- ANKI_LOGE("Node with the same name already exists");
- return ErrorCode::USER_DATA;
- }
- m_nodesDict.pushBack(m_alloc, node->getName(), node);
- }
- // Add to vector
- m_nodes.pushBack(node);
- ++m_nodesCount;
- return ErrorCode::NONE;
- }
- void SceneGraph::unregisterNode(SceneNode* node)
- {
- // Remove from the graph
- m_nodes.erase(node);
- --m_nodesCount;
- if(m_mainCam != m_defaultMainCam && m_mainCam == node)
- {
- m_mainCam = m_defaultMainCam;
- }
- // Remove from dict
- if(node->getName())
- {
- auto it = m_nodesDict.find(node->getName());
- ANKI_ASSERT(it != m_nodesDict.getEnd());
- m_nodesDict.erase(m_alloc, it);
- }
- }
- SceneNode& SceneGraph::findSceneNode(const CString& name)
- {
- SceneNode* node = tryFindSceneNode(name);
- ANKI_ASSERT(node);
- return *node;
- }
- SceneNode* SceneGraph::tryFindSceneNode(const CString& name)
- {
- auto it = m_nodesDict.find(name);
- return (it == m_nodesDict.getEnd()) ? nullptr : (*it);
- }
- void SceneGraph::deleteNodesMarkedForDeletion()
- {
- /// Delete all nodes pending deletion. At this point all scene threads
- /// should have finished their tasks
- while(m_objectsMarkedForDeletionCount.load() > 0)
- {
- Bool found = false;
- auto it = m_nodes.begin();
- auto end = m_nodes.end();
- for(; it != end; ++it)
- {
- SceneNode& node = *it;
- if(node.getMarkedForDeletion())
- {
- // Delete node
- unregisterNode(&node);
- m_alloc.deleteInstance(&node);
- m_objectsMarkedForDeletionCount.fetchSub(1);
- found = true;
- break;
- }
- }
- (void)found;
- ANKI_ASSERT(found && "Something is wrong with marked for deletion");
- }
- }
- Error SceneGraph::update(F32 prevUpdateTime, F32 crntTime, MainRenderer& renderer)
- {
- ANKI_ASSERT(m_mainCam);
- ANKI_TRACE_START_EVENT(SCENE_UPDATE);
- m_timestamp = *m_globalTimestamp;
- // Reset the framepool
- m_frameAlloc.getMemoryPool().reset();
- // Delete stuff
- ANKI_TRACE_START_EVENT(SCENE_DELETE_STUFF);
- m_events.deleteEventsMarkedForDeletion();
- deleteNodesMarkedForDeletion();
- ANKI_TRACE_STOP_EVENT(SCENE_DELETE_STUFF);
- ThreadPool& threadPool = *m_threadpool;
- (void)threadPool;
- // Update
- ANKI_TRACE_START_EVENT(SCENE_PHYSICS_UPDATE);
- m_physics->updateAsync(crntTime - prevUpdateTime);
- m_physics->waitUpdate();
- ANKI_TRACE_STOP_EVENT(SCENE_PHYSICS_UPDATE);
- ANKI_TRACE_START_EVENT(SCENE_NODES_UPDATE);
- ANKI_CHECK(m_events.updateAllEvents(prevUpdateTime, crntTime));
- // Then the rest
- Array<UpdateSceneNodesTask, ThreadPool::MAX_THREADS> jobs2;
- UpdateSceneNodesCtx updateCtx;
- updateCtx.m_scene = this;
- updateCtx.m_crntNode = m_nodes.getBegin();
- updateCtx.m_prevUpdateTime = prevUpdateTime;
- updateCtx.m_crntTime = crntTime;
- for(U i = 0; i < threadPool.getThreadsCount(); i++)
- {
- UpdateSceneNodesTask& job = jobs2[i];
- job.m_ctx = &updateCtx;
- threadPool.assignNewTask(i, &job);
- }
- ANKI_CHECK(threadPool.waitForAllThreadsToFinish());
- ANKI_TRACE_STOP_EVENT(SCENE_NODES_UPDATE);
- doVisibilityTests(*m_mainCam, *this, renderer.getOffscreenRenderer());
- ANKI_TRACE_STOP_EVENT(SCENE_UPDATE);
- return ErrorCode::NONE;
- }
- Error SceneGraph::updateNode(F32 prevTime, F32 crntTime, SceneNode& node)
- {
- ANKI_TRACE_INC_COUNTER(SCENE_NODES_UPDATED, 1);
- Error err = ErrorCode::NONE;
- // Components update
- err = node.iterateComponents([&](SceneComponent& comp) -> Error {
- Bool updated = false;
- return comp.updateReal(node, prevTime, crntTime, updated);
- });
- // Update children
- if(!err)
- {
- err = node.visitChildren([&](SceneNode& child) -> Error { return updateNode(prevTime, crntTime, child); });
- }
- // Frame update
- if(!err)
- {
- err = node.frameUpdateComplete(prevTime, crntTime);
- }
- return err;
- }
- Error SceneGraph::updateNodes(UpdateSceneNodesCtx& ctx) const
- {
- ANKI_TRACE_START_EVENT(SCENE_NODES_UPDATE);
- IntrusiveList<SceneNode>::Iterator& it = ctx.m_crntNode;
- IntrusiveList<SceneNode>::ConstIterator end = m_nodes.getEnd();
- SpinLock& lock = ctx.m_crntNodeLock;
- Bool quit = false;
- Error err = ErrorCode::NONE;
- while(!quit && !err)
- {
- // Fetch a few scene nodes
- Array<SceneNode*, NODE_UPDATE_BATCH> nodes = {{
- nullptr,
- }};
- lock.lock();
- for(SceneNode*& node : nodes)
- {
- if(it != end)
- {
- node = &(*it);
- ++it;
- }
- }
- lock.unlock();
- // Process nodes
- U count = 0;
- for(U i = 0; i < nodes.getSize(); ++i)
- {
- if(nodes[i])
- {
- if(nodes[i]->getParent() == nullptr)
- {
- err = updateNode(ctx.m_prevUpdateTime, ctx.m_crntTime, *nodes[i]);
- }
- ++count;
- }
- }
- if(ANKI_UNLIKELY(count == 0))
- {
- quit = true;
- }
- }
- ANKI_TRACE_STOP_EVENT(SCENE_NODES_UPDATE);
- return err;
- }
- } // end namespace anki
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