Main.cpp 12 KB

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  1. // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <Samples/Common/SampleApp.h>
  7. using namespace anki;
  8. static Error createDestructionEvent(SceneNode* node)
  9. {
  10. CString script = R"(
  11. function update(event, prevTime, crntTime)
  12. -- Do nothing
  13. return 1
  14. end
  15. function onKilled(event, prevTime, crntTime)
  16. logi(string.format("Will kill %s", event:getAssociatedSceneNodes():getAt(0):getName()))
  17. event:getAssociatedSceneNodes():getAt(0):setMarkedForDeletion()
  18. return 1
  19. end
  20. )";
  21. ScriptEvent* event;
  22. ANKI_CHECK(node->getSceneGraph().getEventManager().newEvent(event, -1, 10.0, script));
  23. event->addAssociatedSceneNode(node);
  24. return Error::NONE;
  25. }
  26. static Error createFogVolumeFadeEvent(SceneNode* node)
  27. {
  28. CString script = R"(
  29. density = 15
  30. radius = 3.5
  31. function update(event, prevTime, crntTime)
  32. node = event:getAssociatedSceneNodes():getAt(0)
  33. -- logi(string.format("Will fade fog for %s", node:getName()))
  34. fogComponent = node:getFogDensityComponent()
  35. dt = crntTime - prevTime
  36. density = density - 4.0 * dt
  37. radius = radius + 0.5 * dt
  38. pos = node:getMoveComponent():getLocalOrigin()
  39. pos:setY(pos:getY() - 1.1 * dt)
  40. node:getMoveComponent():setLocalOrigin(pos)
  41. if density <= 0.0 or radius <= 0.0 then
  42. event:getAssociatedSceneNodes():getAt(0):setMarkedForDeletion()
  43. else
  44. fogComponent:setSphereVolumeRadius(radius)
  45. fogComponent:setDensity(density)
  46. end
  47. return 1
  48. end
  49. function onKilled(event, prevTime, crntTime)
  50. return 1
  51. end
  52. )";
  53. ScriptEvent* event;
  54. ANKI_CHECK(node->getSceneGraph().getEventManager().newEvent(event, -1, 10.0, script));
  55. event->addAssociatedSceneNode(node);
  56. return Error::NONE;
  57. }
  58. class RayCast : public PhysicsWorldRayCastCallback
  59. {
  60. public:
  61. Vec3 m_hitPosition = Vec3(MAX_F32);
  62. Vec3 m_hitNormal;
  63. Bool m_hit = false;
  64. RayCast(Vec3 from, Vec3 to, PhysicsMaterialBit mtl)
  65. : PhysicsWorldRayCastCallback(from, to, mtl)
  66. {
  67. }
  68. void processResult([[maybe_unused]] PhysicsFilteredObject& obj, const Vec3& worldNormal, const Vec3& worldPosition)
  69. {
  70. if((m_from - m_to).dot(worldNormal) < 0.0f)
  71. {
  72. return;
  73. }
  74. if((worldPosition - m_from).getLengthSquared() > (m_hitPosition - m_from).getLengthSquared())
  75. {
  76. return;
  77. }
  78. m_hitPosition = worldPosition;
  79. m_hitNormal = worldNormal;
  80. m_hit = true;
  81. }
  82. };
  83. class MyApp : public SampleApp
  84. {
  85. public:
  86. Error sampleExtraInit() override;
  87. Error userMainLoop(Bool& quit, Second elapsedTime) override;
  88. };
  89. Error MyApp::sampleExtraInit()
  90. {
  91. ScriptResourcePtr script;
  92. ANKI_CHECK(getResourceManager().loadResource("Assets/Scene.lua", script));
  93. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  94. // Create the player
  95. if(1)
  96. {
  97. SceneNode& cam = getSceneGraph().getActiveCameraNode();
  98. cam.getFirstComponentOfType<MoveComponent>().setLocalTransform(
  99. Transform(Vec4(0.0, 0.0, 5.0, 0.0), Mat3x4::getIdentity(), 1.0));
  100. PlayerNode* player;
  101. ANKI_CHECK(getSceneGraph().newSceneNode("player", player));
  102. PlayerControllerComponent& pcomp = player->getFirstComponentOfType<PlayerControllerComponent>();
  103. pcomp.moveToPosition(Vec3(0.0f, 2.5f, 0.0f));
  104. pcomp.getPhysicsPlayerController()->setMaterialMask(PhysicsMaterialBit::STATIC_GEOMETRY);
  105. player->addChild(&cam);
  106. }
  107. // Create a body component with joint
  108. {
  109. ModelNode* monkey;
  110. ANKI_CHECK(getSceneGraph().newSceneNode<ModelNode>("monkey_p2p", monkey));
  111. ANKI_CHECK(monkey->getFirstComponentOfType<ModelComponent>().loadModelResource(
  112. "Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl"));
  113. BodyNode* body;
  114. ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>("bmonkey_p2p", body));
  115. ANKI_CHECK(body->getFirstComponentOfType<BodyComponent>().loadMeshResource(
  116. "Assets/Suzanne_lod0_e3526e1428c0763c.ankimesh"));
  117. body->getFirstComponentOfType<BodyComponent>().setWorldTransform(
  118. Transform(Vec4(-0.0f, 4.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), 1.0f));
  119. body->getFirstComponentOfType<BodyComponent>().setMass(2.0f);
  120. body->addChild(monkey);
  121. body->getFirstComponentOfType<JointComponent>().newHingeJoint(Vec3(0.2f, 1.0f, 0.0f), Vec3(1, 0, 0));
  122. }
  123. // Create a chain
  124. {
  125. const U LINKS = 5;
  126. BodyNode* prevBody = nullptr;
  127. for(U32 i = 0; i < LINKS; ++i)
  128. {
  129. ModelNode* monkey;
  130. ANKI_CHECK(getSceneGraph().newSceneNode<ModelNode>(
  131. StringAuto(getAllocator()).sprintf("monkey_chain%u", i).toCString(), monkey));
  132. ANKI_CHECK(monkey->getFirstComponentOfType<ModelComponent>().loadModelResource(
  133. "Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl"));
  134. Transform trf(Vec4(-4.3f, 12.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), 1.0f);
  135. trf.getOrigin().y() -= F32(i) * 1.25f;
  136. // trf.getOrigin().x() -= i * 0.25f;
  137. // monkey->getFirstComponentOfType<MoveComponent>().setLocalTransform(trf);
  138. BodyNode* body;
  139. ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>(
  140. StringAuto(getAllocator()).sprintf("bmonkey_chain%u", i).toCString(), body));
  141. ANKI_CHECK(body->getFirstComponentOfType<BodyComponent>().loadMeshResource(
  142. "Assets/Suzanne_lod0_e3526e1428c0763c.ankimesh"));
  143. body->getFirstComponentOfType<BodyComponent>().setWorldTransform(trf);
  144. body->getFirstComponentOfType<BodyComponent>().setMass(1.0f);
  145. // Create joint
  146. JointComponent& jointc = body->getFirstComponentOfType<JointComponent>();
  147. if(prevBody == nullptr)
  148. {
  149. jointc.newPoint2PointJoint(Vec3(0, 1, 0));
  150. }
  151. else
  152. {
  153. prevBody->addChild(body);
  154. jointc.newPoint2PointJoint2(Vec3(0, 1.0, 0), Vec3(0, -1.0, 0));
  155. }
  156. body->addChild(monkey);
  157. prevBody = body;
  158. }
  159. }
  160. // Trigger
  161. {
  162. TriggerNode* node;
  163. ANKI_CHECK(getSceneGraph().newSceneNode("trigger", node));
  164. node->getFirstComponentOfType<TriggerComponent>().setSphereVolumeRadius(1.8f);
  165. node->getFirstComponentOfType<TriggerComponent>().setWorldTransform(
  166. Transform(Vec4(1.0f, 0.5f, 0.0f, 0.0f), Mat3x4::getIdentity(), 1.0f));
  167. }
  168. getInput().lockCursor(true);
  169. getInput().hideCursor(true);
  170. getInput().moveCursor(Vec2(0.0f));
  171. return Error::NONE;
  172. }
  173. Error MyApp::userMainLoop(Bool& quit, [[maybe_unused]] Second elapsedTime)
  174. {
  175. // ANKI_CHECK(SampleApp::userMainLoop(quit));
  176. Renderer& renderer = getMainRenderer().getOffscreenRenderer();
  177. if(getInput().getKey(KeyCode::ESCAPE))
  178. {
  179. quit = true;
  180. }
  181. if(getInput().getKey(KeyCode::H) == 1)
  182. {
  183. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "RtShadows") ? ""
  184. : "RtShadows");
  185. }
  186. if(getInput().getKey(KeyCode::P) == 1)
  187. {
  188. static U32 idx = 3;
  189. ++idx;
  190. idx %= 4;
  191. if(idx == 0)
  192. {
  193. renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
  194. }
  195. else if(idx == 1)
  196. {
  197. renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
  198. }
  199. else if(idx == 2)
  200. {
  201. renderer.setCurrentDebugRenderTarget("VrsSri");
  202. }
  203. else
  204. {
  205. renderer.setCurrentDebugRenderTarget("");
  206. }
  207. }
  208. if(getInput().getKey(KeyCode::L) == 1)
  209. {
  210. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Bloom") ? "" : "Bloom");
  211. }
  212. if(getInput().getKey(KeyCode::J) == 1)
  213. {
  214. m_config.setRVrs(!m_config.getRVrs());
  215. }
  216. if(getInput().getKey(KeyCode::F1) == 1)
  217. {
  218. static U mode = 0;
  219. mode = (mode + 1) % 3;
  220. if(mode == 0)
  221. {
  222. getConfig().setRDbgEnabled(false);
  223. }
  224. else if(mode == 1)
  225. {
  226. getConfig().setRDbgEnabled(true);
  227. getMainRenderer().getDbg().setDepthTestEnabled(true);
  228. getMainRenderer().getDbg().setDitheredDepthTestEnabled(false);
  229. }
  230. else
  231. {
  232. getConfig().setRDbgEnabled(true);
  233. getMainRenderer().getDbg().setDepthTestEnabled(false);
  234. getMainRenderer().getDbg().setDitheredDepthTestEnabled(true);
  235. }
  236. }
  237. if(getInput().getKey(KeyCode::R))
  238. {
  239. SceneNode& player = getSceneGraph().findSceneNode("player");
  240. player.getFirstComponentOfType<PlayerControllerComponent>().moveToPosition(Vec3(0.0f, 2.0f, 0.0f));
  241. }
  242. if(getInput().getMouseButton(MouseButton::LEFT) == 1)
  243. {
  244. ANKI_LOGI("Firing a monkey");
  245. static U32 instance = 0;
  246. Transform camTrf =
  247. getSceneGraph().getActiveCameraNode().getFirstComponentOfType<MoveComponent>().getWorldTransform();
  248. ModelNode* monkey;
  249. ANKI_CHECK(getSceneGraph().newSceneNode<ModelNode>(
  250. StringAuto(getAllocator()).sprintf("monkey%u", instance++).toCString(), monkey));
  251. ANKI_CHECK(monkey->getFirstComponentOfType<ModelComponent>().loadModelResource(
  252. "Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl"));
  253. // monkey->getFirstComponentOfType<MoveComponent>().setLocalTransform(camTrf);
  254. BodyNode* body;
  255. ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>(
  256. StringAuto(getAllocator()).sprintf("bmonkey%u", instance++).toCString(), body));
  257. ANKI_CHECK(body->getFirstComponentOfType<BodyComponent>().loadMeshResource(
  258. "Assets/Suzanne_lod0_e3526e1428c0763c.ankimesh"));
  259. body->getFirstComponentOfType<BodyComponent>().setWorldTransform(camTrf);
  260. body->getFirstComponentOfType<BodyComponent>().setMass(1.0f);
  261. PhysicsBodyPtr pbody = body->getFirstComponentOfType<BodyComponent>().getPhysicsBody();
  262. pbody->applyForce(camTrf.getRotation().getZAxis().xyz() * -1500.0f, Vec3(0.0f, 0.0f, 0.0f));
  263. body->addChild(monkey);
  264. // Create the destruction event
  265. ANKI_CHECK(createDestructionEvent(body));
  266. }
  267. if(getInput().getMouseButton(MouseButton::RIGHT) == 1)
  268. {
  269. Transform camTrf =
  270. getSceneGraph().getActiveCameraNode().getFirstComponentOfType<MoveComponent>().getWorldTransform();
  271. Vec3 from = camTrf.getOrigin().xyz();
  272. Vec3 to = from + -camTrf.getRotation().getZAxis() * 100.0f;
  273. RayCast ray(from, to, PhysicsMaterialBit::ALL & (~PhysicsMaterialBit::PARTICLE));
  274. ray.m_firstHit = true;
  275. getPhysicsWorld().rayCast(ray);
  276. if(ray.m_hit)
  277. {
  278. // Create rotation
  279. const Vec3& zAxis = ray.m_hitNormal;
  280. Vec3 yAxis = Vec3(0, 1, 0.5);
  281. Vec3 xAxis = yAxis.cross(zAxis).getNormalized();
  282. yAxis = zAxis.cross(xAxis);
  283. Mat3x4 rot = Mat3x4::getIdentity();
  284. rot.setXAxis(xAxis);
  285. rot.setYAxis(yAxis);
  286. rot.setZAxis(zAxis);
  287. Transform trf(ray.m_hitPosition.xyz0(), rot, 1.0f);
  288. // Create an obj
  289. static U32 id = 0;
  290. ModelNode* monkey;
  291. ANKI_CHECK(getSceneGraph().newSceneNode(
  292. StringAuto(getSceneGraph().getFrameAllocator()).sprintf("decal%u", id++).toCString(), monkey));
  293. ANKI_CHECK(monkey->getFirstComponentOfType<ModelComponent>().loadModelResource(
  294. "Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl"));
  295. monkey->getFirstComponentOfType<MoveComponent>().setLocalTransform(trf);
  296. ANKI_CHECK(createDestructionEvent(monkey));
  297. #if 1
  298. // Create some particles
  299. ParticleEmitterNode* particles;
  300. ANKI_CHECK(getSceneGraph().newSceneNode(
  301. StringAuto(getSceneGraph().getFrameAllocator()).sprintf("parts%u", id++).toCString(), particles));
  302. ANKI_CHECK(particles->getFirstComponentOfType<ParticleEmitterComponent>().loadParticleEmitterResource(
  303. "Assets/Smoke.ankipart"));
  304. particles->getFirstComponentOfType<MoveComponent>().setLocalTransform(trf);
  305. ANKI_CHECK(createDestructionEvent(particles));
  306. #endif
  307. // Create some fog volumes
  308. for(U i = 0; i < 1; ++i)
  309. {
  310. static int id = 0;
  311. StringAuto name(getSceneGraph().getFrameAllocator());
  312. name.sprintf("fog%u", id++);
  313. FogDensityNode* fogNode;
  314. ANKI_CHECK(getSceneGraph().newSceneNode(name.toCString(), fogNode));
  315. FogDensityComponent& fogComp = fogNode->getFirstComponentOfType<FogDensityComponent>();
  316. fogComp.setSphereVolumeRadius(2.1f);
  317. fogComp.setDensity(15.0f);
  318. fogNode->getFirstComponentOfType<MoveComponent>().setLocalTransform(trf);
  319. ANKI_CHECK(createDestructionEvent(fogNode));
  320. ANKI_CHECK(createFogVolumeFadeEvent(fogNode));
  321. }
  322. }
  323. }
  324. if(0)
  325. {
  326. SceneNode& node = getSceneGraph().findSceneNode("trigger");
  327. TriggerComponent& comp = node.getFirstComponentOfType<TriggerComponent>();
  328. for(U32 i = 0; i < comp.getBodyComponentsEnter().getSize(); ++i)
  329. {
  330. // ANKI_LOGI("Touching %s", comp.getContactSceneNodes()[i]->getName().cstr());
  331. }
  332. }
  333. return Error::NONE;
  334. }
  335. int main(int argc, char* argv[])
  336. {
  337. Error err = Error::NONE;
  338. MyApp* app = new MyApp;
  339. err = app->init(argc, argv, "PhysicsPlayground");
  340. if(!err)
  341. {
  342. err = app->mainLoop();
  343. }
  344. if(err)
  345. {
  346. ANKI_LOGE("Error reported. Bye!");
  347. }
  348. else
  349. {
  350. delete app;
  351. ANKI_LOGI("Bye!!");
  352. }
  353. return 0;
  354. }