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- // Copyright (C) 2009-2020, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <anki/resource/MaterialResource.h>
- #include <anki/resource/ResourceManager.h>
- #include <anki/resource/TextureResource.h>
- #include <anki/util/Xml.h>
- namespace anki
- {
- static const Array<CString, U32(BuiltinMutatorId::COUNT)> BUILTIN_MUTATOR_NAMES = {
- {"NONE", "ANKI_INSTANCE_COUNT", "ANKI_PASS", "ANKI_LOD", "ANKI_BONES", "ANKI_VELOCITY"}};
- class BuiltinVarInfo
- {
- public:
- const char* m_name;
- ShaderVariableDataType m_type;
- Bool m_instanced;
- };
- static const Array<BuiltinVarInfo, U(BuiltinMaterialVariableId::COUNT)> BUILTIN_INFOS = {
- {{"NONE", ShaderVariableDataType::NONE, false},
- {"m_ankiMvp", ShaderVariableDataType::MAT4, true},
- {"m_ankiPreviousMvp", ShaderVariableDataType::MAT4, true},
- {"m_ankiModelMatrix", ShaderVariableDataType::MAT4, true},
- {"m_ankiViewMatrix", ShaderVariableDataType::MAT4, false},
- {"m_ankiProjectionMatrix", ShaderVariableDataType::MAT4, false},
- {"m_ankiModelViewMatrix", ShaderVariableDataType::MAT4, true},
- {"m_ankiViewProjectionMatrix", ShaderVariableDataType::MAT4, false},
- {"m_ankiNormalMatrix", ShaderVariableDataType::MAT3, true},
- {"m_ankiRotationMatrix", ShaderVariableDataType::MAT3, true},
- {"m_ankiCameraRotationMatrix", ShaderVariableDataType::MAT3, false},
- {"m_ankiCameraPosition", ShaderVariableDataType::VEC3, false},
- {"u_ankiGlobalSampler", ShaderVariableDataType::SAMPLER, false}}};
- static ANKI_USE_RESULT Error checkBuiltin(
- CString name, ShaderVariableDataType dataType, Bool instanced, BuiltinMaterialVariableId& outId)
- {
- outId = BuiltinMaterialVariableId::NONE;
- for(BuiltinMaterialVariableId id : EnumIterable<BuiltinMaterialVariableId>())
- {
- if(id == BuiltinMaterialVariableId::NONE)
- {
- continue;
- }
- if(BUILTIN_INFOS[id].m_name == name)
- {
- outId = id;
- if(BUILTIN_INFOS[id].m_type != dataType)
- {
- ANKI_RESOURCE_LOGE("Incorect type for builtin: %s", name.cstr());
- return Error::USER_DATA;
- }
- if(instanced && !BUILTIN_INFOS[id].m_instanced)
- {
- ANKI_RESOURCE_LOGE("Variable %s be instanced: %s",
- (BUILTIN_INFOS[id].m_instanced) ? "should" : "shouldn't",
- name.cstr());
- return Error::USER_DATA;
- }
- break;
- }
- }
- if(outId == BuiltinMaterialVariableId::NONE && (name.find("m_anki") == 0 || name.find("u_anki") == 0))
- {
- ANKI_RESOURCE_LOGE("Unknown builtin var: %s", name.cstr());
- return Error::USER_DATA;
- }
- return Error::NONE;
- }
- MaterialVariable::MaterialVariable()
- {
- m_mat4 = Mat4::getZero();
- m_mat4(3, 3) = NO_VALUE; // Add a random value
- }
- MaterialVariable::~MaterialVariable()
- {
- }
- MaterialResource::MaterialResource(ResourceManager* manager)
- : ResourceObject(manager)
- {
- }
- MaterialResource::~MaterialResource()
- {
- for(Pass p : EnumIterable<Pass>())
- {
- for(U32 l = 0; l < MAX_LOD_COUNT; ++l)
- {
- for(U32 inst = 0; inst < MAX_INSTANCE_GROUPS; ++inst)
- {
- for(U32 skinned = 0; skinned <= 1; ++skinned)
- {
- for(U32 vel = 0; vel <= 1; ++vel)
- {
- MaterialVariant& variant = m_variantMatrix[p][l][inst][skinned][vel];
- variant.m_blockInfos.destroy(getAllocator());
- variant.m_opaqueBindings.destroy(getAllocator());
- }
- }
- }
- }
- }
- for(MaterialVariable& var : m_vars)
- {
- var.m_name.destroy(getAllocator());
- }
- m_vars.destroy(getAllocator());
- m_nonBuiltinsMutation.destroy(getAllocator());
- }
- Error MaterialResource::load(const ResourceFilename& filename, Bool async)
- {
- XmlDocument doc;
- XmlElement el;
- Bool present = false;
- ANKI_CHECK(openFileParseXml(filename, doc));
- // <material>
- XmlElement rootEl;
- ANKI_CHECK(doc.getChildElement("material", rootEl));
- // shaderProgram
- CString fname;
- ANKI_CHECK(rootEl.getAttributeText("shaderProgram", fname));
- ANKI_CHECK(getManager().loadResource(fname, m_prog, async));
- // Good time to create the vars
- ANKI_CHECK(createVars());
- // shadow
- ANKI_CHECK(rootEl.getAttributeNumberOptional("shadow", m_shadow, present));
- m_shadow = m_shadow != 0;
- // forwardShading
- ANKI_CHECK(rootEl.getAttributeNumberOptional("forwardShading", m_forwardShading, present));
- m_forwardShading = m_forwardShading != 0;
- // <mutation>
- XmlElement mutatorsEl;
- ANKI_CHECK(rootEl.getChildElementOptional("mutation", mutatorsEl));
- if(mutatorsEl)
- {
- ANKI_CHECK(parseMutators(mutatorsEl));
- }
- // The rest of the mutators
- ANKI_CHECK(findBuiltinMutators());
- // <inputs>
- ANKI_CHECK(rootEl.getChildElementOptional("inputs", el));
- if(el)
- {
- ANKI_CHECK(parseInputs(el, async));
- }
- return Error::NONE;
- }
- Error MaterialResource::parseMutators(XmlElement mutatorsEl)
- {
- XmlElement mutatorEl;
- ANKI_CHECK(mutatorsEl.getChildElement("mutator", mutatorEl));
- //
- // Process the non-builtin mutators
- //
- U32 mutatorCount = 0;
- ANKI_CHECK(mutatorEl.getSiblingElementsCount(mutatorCount));
- ++mutatorCount;
- ANKI_ASSERT(mutatorCount > 0);
- m_nonBuiltinsMutation.create(getAllocator(), mutatorCount);
- mutatorCount = 0;
- do
- {
- SubMutation& smutation = m_nonBuiltinsMutation[mutatorCount];
- // name
- CString mutatorName;
- ANKI_CHECK(mutatorEl.getAttributeText("name", mutatorName));
- if(mutatorName.isEmpty())
- {
- ANKI_RESOURCE_LOGE("Mutator name is empty");
- return Error::USER_DATA;
- }
- for(BuiltinMutatorId id : EnumIterable<BuiltinMutatorId>())
- {
- if(id == BuiltinMutatorId::NONE)
- {
- continue;
- }
- if(mutatorName == BUILTIN_MUTATOR_NAMES[id])
- {
- ANKI_RESOURCE_LOGE("Cannot list builtin mutator: %s", mutatorName.cstr());
- return Error::USER_DATA;
- }
- }
- if(mutatorName.find("ANKI_") == 0)
- {
- ANKI_RESOURCE_LOGE("Mutators can't start with ANKI_: %s", mutatorName.cstr());
- return Error::USER_DATA;
- }
- // value
- ANKI_CHECK(mutatorEl.getAttributeNumber("value", smutation.m_value));
- // Find mutator
- smutation.m_mutator = m_prog->tryFindMutator(mutatorName);
- if(!smutation.m_mutator)
- {
- ANKI_RESOURCE_LOGE("Mutator not found in program %s", &mutatorName[0]);
- return Error::USER_DATA;
- }
- if(!smutation.m_mutator->valueExists(smutation.m_value))
- {
- ANKI_RESOURCE_LOGE("Value %d is not part of the mutator %s", smutation.m_value, &mutatorName[0]);
- return Error::USER_DATA;
- }
- // Advance
- ++mutatorCount;
- ANKI_CHECK(mutatorEl.getNextSiblingElement("mutator", mutatorEl));
- } while(mutatorEl);
- ANKI_ASSERT(mutatorCount == m_nonBuiltinsMutation.getSize());
- return Error::NONE;
- }
- Error MaterialResource::findBuiltinMutators()
- {
- // INSTANCE_COUNT
- U builtinMutatorCount = 0;
- m_builtinMutators[BuiltinMutatorId::INSTANCE_COUNT] =
- m_prog->tryFindMutator(BUILTIN_MUTATOR_NAMES[BuiltinMutatorId::INSTANCE_COUNT]);
- if(m_builtinMutators[BuiltinMutatorId::INSTANCE_COUNT])
- {
- if(m_builtinMutators[BuiltinMutatorId::INSTANCE_COUNT]->m_values.getSize() != MAX_INSTANCE_GROUPS)
- {
- ANKI_RESOURCE_LOGE("Mutator %s should have %u values in the program",
- BUILTIN_MUTATOR_NAMES[BuiltinMutatorId::INSTANCE_COUNT].cstr(),
- MAX_INSTANCE_GROUPS);
- return Error::USER_DATA;
- }
- for(U32 i = 0; i < MAX_INSTANCE_GROUPS; ++i)
- {
- if(m_builtinMutators[BuiltinMutatorId::INSTANCE_COUNT]->m_values[i] != (1 << i))
- {
- ANKI_RESOURCE_LOGE("Values of the %s mutator in the program are not the expected",
- BUILTIN_MUTATOR_NAMES[BuiltinMutatorId::INSTANCE_COUNT].cstr());
- return Error::USER_DATA;
- }
- }
- ++builtinMutatorCount;
- }
- // PASS
- m_builtinMutators[BuiltinMutatorId::PASS] = m_prog->tryFindMutator(BUILTIN_MUTATOR_NAMES[BuiltinMutatorId::PASS]);
- if(m_builtinMutators[BuiltinMutatorId::PASS] && m_forwardShading)
- {
- ANKI_RESOURCE_LOGE(
- "Mutator is not required for forward shading: %s", BUILTIN_MUTATOR_NAMES[BuiltinMutatorId::PASS].cstr());
- return Error::USER_DATA;
- }
- else if(!m_builtinMutators[BuiltinMutatorId::PASS] && !m_forwardShading)
- {
- ANKI_RESOURCE_LOGE(
- "Mutator is required for opaque shading: %s", BUILTIN_MUTATOR_NAMES[BuiltinMutatorId::PASS].cstr());
- return Error::USER_DATA;
- }
- if(m_builtinMutators[BuiltinMutatorId::PASS])
- {
- if(m_builtinMutators[BuiltinMutatorId::PASS]->m_values.getSize() != U32(Pass::COUNT) - 1)
- {
- ANKI_RESOURCE_LOGE("Mutator %s should have %u values in the program",
- BUILTIN_MUTATOR_NAMES[BuiltinMutatorId::PASS].cstr(),
- U32(Pass::COUNT) - 1);
- return Error::USER_DATA;
- }
- U32 count = 0;
- for(Pass p : EnumIterable<Pass>())
- {
- if(p == Pass::FS)
- {
- continue;
- }
- if(m_builtinMutators[BuiltinMutatorId::PASS]->m_values[count++] != I(p))
- {
- ANKI_RESOURCE_LOGE("Values of the %s mutator in the program are not the expected",
- BUILTIN_MUTATOR_NAMES[BuiltinMutatorId::PASS].cstr());
- return Error::USER_DATA;
- }
- }
- ++builtinMutatorCount;
- }
- if(!m_forwardShading && !m_builtinMutators[BuiltinMutatorId::PASS])
- {
- ANKI_RESOURCE_LOGE("%s mutator is required", BUILTIN_MUTATOR_NAMES[BuiltinMutatorId::PASS].cstr());
- return Error::USER_DATA;
- }
- // LOD
- m_builtinMutators[BuiltinMutatorId::LOD] = m_prog->tryFindMutator(BUILTIN_MUTATOR_NAMES[BuiltinMutatorId::LOD]);
- if(m_builtinMutators[BuiltinMutatorId::LOD])
- {
- if(m_builtinMutators[BuiltinMutatorId::LOD]->m_values.getSize() > MAX_LOD_COUNT)
- {
- ANKI_RESOURCE_LOGE("Mutator %s should have at least %u values in the program",
- BUILTIN_MUTATOR_NAMES[BuiltinMutatorId::LOD].cstr(),
- U32(MAX_LOD_COUNT));
- return Error::USER_DATA;
- }
- for(U32 i = 0; i < m_builtinMutators[BuiltinMutatorId::LOD]->m_values.getSize(); ++i)
- {
- if(m_builtinMutators[BuiltinMutatorId::LOD]->m_values[i] != I(i))
- {
- ANKI_RESOURCE_LOGE("Values of the %s mutator in the program are not the expected",
- BUILTIN_MUTATOR_NAMES[BuiltinMutatorId::LOD].cstr());
- return Error::USER_DATA;
- }
- }
- m_lodCount = U8(m_builtinMutators[BuiltinMutatorId::LOD]->m_values.getSize());
- ++builtinMutatorCount;
- }
- // BONES
- m_builtinMutators[BuiltinMutatorId::BONES] = m_prog->tryFindMutator(BUILTIN_MUTATOR_NAMES[BuiltinMutatorId::BONES]);
- if(m_builtinMutators[BuiltinMutatorId::BONES])
- {
- if(m_builtinMutators[BuiltinMutatorId::BONES]->m_values.getSize() != 2)
- {
- ANKI_RESOURCE_LOGE("Mutator %s should have 2 values in the program",
- BUILTIN_MUTATOR_NAMES[BuiltinMutatorId::BONES].cstr());
- return Error::USER_DATA;
- }
- for(U32 i = 0; i < m_builtinMutators[BuiltinMutatorId::BONES]->m_values.getSize(); ++i)
- {
- if(m_builtinMutators[BuiltinMutatorId::BONES]->m_values[i] != I(i))
- {
- ANKI_RESOURCE_LOGE("Values of the %s mutator in the program are not the expected",
- BUILTIN_MUTATOR_NAMES[BuiltinMutatorId::BONES].cstr());
- return Error::USER_DATA;
- }
- }
- ++builtinMutatorCount;
- // Find the binding of the transforms
- const ShaderProgramBinary& binary = m_prog->getBinary();
- for(const ShaderProgramBinaryBlock& block : binary.m_storageBlocks)
- {
- if(block.m_name.getBegin() == CString("b_ankiBoneTransforms"))
- {
- if(block.m_set != m_descriptorSetIdx)
- {
- ANKI_RESOURCE_LOGE("The set of u_ankiBoneTransforms should be %u", m_descriptorSetIdx);
- return Error::USER_DATA;
- }
- m_boneTrfsBinding = block.m_binding;
- break;
- }
- }
- if(m_boneTrfsBinding == MAX_U32)
- {
- ANKI_RESOURCE_LOGE("The program is using the %s mutator but b_ankiBoneTransforms was not found",
- BUILTIN_MUTATOR_NAMES[BuiltinMutatorId::BONES].cstr());
- return Error::NONE;
- }
- }
- // VELOCITY
- m_builtinMutators[BuiltinMutatorId::VELOCITY] =
- m_prog->tryFindMutator(BUILTIN_MUTATOR_NAMES[BuiltinMutatorId::VELOCITY]);
- if(m_builtinMutators[BuiltinMutatorId::VELOCITY])
- {
- if(m_builtinMutators[BuiltinMutatorId::VELOCITY]->m_values.getSize() != 2)
- {
- ANKI_RESOURCE_LOGE("Mutator %s should have 2 values in the program",
- BUILTIN_MUTATOR_NAMES[BuiltinMutatorId::VELOCITY].cstr());
- return Error::USER_DATA;
- }
- for(U32 i = 0; i < m_builtinMutators[BuiltinMutatorId::VELOCITY]->m_values.getSize(); ++i)
- {
- if(m_builtinMutators[BuiltinMutatorId::VELOCITY]->m_values[i] != I(i))
- {
- ANKI_RESOURCE_LOGE("Values of the %s mutator in the program are not the expected",
- BUILTIN_MUTATOR_NAMES[BuiltinMutatorId::VELOCITY].cstr());
- return Error::USER_DATA;
- }
- }
- ++builtinMutatorCount;
- }
- if(m_nonBuiltinsMutation.getSize() + builtinMutatorCount != m_prog->getMutators().getSize())
- {
- ANKI_RESOURCE_LOGE("Some mutatators are unacounted for");
- return Error::USER_DATA;
- }
- return Error::NONE;
- }
- Error MaterialResource::parseVariable(CString fullVarName, Bool& instanced, U32& idx, CString& name)
- {
- idx = 0;
- if(fullVarName.find("u_ankiPerDraw") != CString::NPOS)
- {
- instanced = false;
- }
- else if(fullVarName.find("u_ankiPerInstance") != CString::NPOS)
- {
- instanced = true;
- }
- else
- {
- ANKI_RESOURCE_LOGE("Wrong variable name: %s", fullVarName.cstr());
- return Error::USER_DATA;
- }
- const PtrSize leftBracket = fullVarName.find("[");
- const PtrSize rightBracket = fullVarName.find("]");
- if(instanced)
- {
- const Bool correct =
- (leftBracket == CString::NPOS && rightBracket == CString::NPOS)
- || (leftBracket != CString::NPOS && rightBracket != CString::NPOS && rightBracket > leftBracket);
- if(!correct)
- {
- ANKI_RESOURCE_LOGE("Wrong variable name: %s", fullVarName.cstr());
- return Error::USER_DATA;
- }
- if(leftBracket != CString::NPOS)
- {
- Array<char, 8> idxStr = {};
- for(PtrSize i = leftBracket + 1; i < rightBracket; ++i)
- {
- idxStr[i - (leftBracket + 1)] = fullVarName[i];
- }
- ANKI_CHECK(CString(idxStr.getBegin()).toNumber(idx));
- }
- else
- {
- idx = 0;
- }
- }
- else
- {
- if(leftBracket != CString::NPOS || rightBracket != CString::NPOS)
- {
- ANKI_RESOURCE_LOGE("Can't support non instanced array variables: %s", fullVarName.cstr());
- return Error::USER_DATA;
- }
- }
- const PtrSize dot = fullVarName.find(".");
- if(dot == CString::NPOS)
- {
- ANKI_RESOURCE_LOGE("Wrong variable name: %s", fullVarName.cstr());
- return Error::USER_DATA;
- }
- name = fullVarName.getBegin() + dot + 1;
- return Error::NONE;
- }
- Error MaterialResource::createVars()
- {
- const ShaderProgramBinary& binary = m_prog->getBinary();
- // Create the uniform vars
- U32 descriptorSet = MAX_U32;
- U32 maxDescriptorSet = 0;
- for(const ShaderProgramBinaryBlock& block : binary.m_uniformBlocks)
- {
- maxDescriptorSet = max(maxDescriptorSet, block.m_set);
- if(block.m_name.getBegin() != CString("b_ankiMaterial"))
- {
- continue;
- }
- descriptorSet = block.m_set;
- m_uboIdx = U32(&block - binary.m_uniformBlocks.getBegin());
- m_uboBinding = block.m_binding;
- for(const ShaderProgramBinaryVariable& var : block.m_variables)
- {
- Bool instanced;
- U32 idx;
- CString name;
- ANKI_CHECK(parseVariable(var.m_name.getBegin(), instanced, idx, name));
- ANKI_ASSERT(name.getLength() > 0 && (instanced || idx == 0));
- if(idx > 0)
- {
- if(idx > MAX_INSTANCES)
- {
- ANKI_RESOURCE_LOGE("Array variable exceeds the instance count: %s", var.m_name.getBegin());
- return Error::USER_DATA;
- }
- if(idx == 1)
- {
- // Find the idx==0
- MaterialVariable* other = tryFindVariable(name);
- ANKI_ASSERT(other);
- ANKI_ASSERT(other->m_indexInBinary2ndElement == MAX_U32);
- other->m_indexInBinary2ndElement = U32(&var - block.m_variables.getBegin());
- }
- // Skip var
- continue;
- }
- const MaterialVariable* other = tryFindVariable(name);
- if(other)
- {
- ANKI_RESOURCE_LOGE("Variable found twice: %s", name.cstr());
- return Error::USER_DATA;
- }
- MaterialVariable& in = *m_vars.emplaceBack(getAllocator());
- in.m_name.create(getAllocator(), name);
- in.m_index = m_vars.getSize() - 1;
- in.m_indexInBinary = U32(&var - block.m_variables.getBegin());
- in.m_constant = false;
- in.m_instanced = instanced;
- in.m_dataType = var.m_type;
- // Check if it's builtin
- ANKI_CHECK(checkBuiltin(name, in.m_dataType, instanced, in.m_builtin));
- }
- }
- if(descriptorSet == MAX_U32)
- {
- ANKI_RESOURCE_LOGE("The b_ankiMaterial UBO is missing");
- return Error::USER_DATA;
- }
- // Continue with the opaque if it's a material shader program
- for(const ShaderProgramBinaryOpaque& o : binary.m_opaques)
- {
- maxDescriptorSet = max(maxDescriptorSet, o.m_set);
- if(o.m_set != descriptorSet)
- {
- continue;
- }
- MaterialVariable& in = *m_vars.emplaceBack(getAllocator());
- in.m_name.create(getAllocator(), o.m_name.getBegin());
- in.m_index = m_vars.getSize() - 1;
- in.m_indexInBinary = U32(&o - binary.m_opaques.getBegin());
- in.m_constant = false;
- in.m_instanced = false;
- in.m_dataType = o.m_type;
- // Check if it's builtin
- ANKI_CHECK(checkBuiltin(in.m_name, in.m_dataType, false, in.m_builtin));
- }
- if(descriptorSet != maxDescriptorSet)
- {
- ANKI_RESOURCE_LOGE("All bindings of a material shader should be in the highest descriptor set");
- return Error::USER_DATA;
- }
- m_descriptorSetIdx = U8(descriptorSet);
- // Consts
- for(const ShaderProgramResourceConstant& c : m_prog->getConstants())
- {
- MaterialVariable& in = *m_vars.emplaceBack(getAllocator());
- in.m_name.create(getAllocator(), c.m_name);
- in.m_index = m_vars.getSize() - 1;
- in.m_constant = true;
- in.m_instanced = false;
- in.m_dataType = c.m_dataType;
- }
- return Error::NONE;
- }
- Error MaterialResource::parseInputs(XmlElement inputsEl, Bool async)
- {
- // Connect the input variables
- XmlElement inputEl;
- ANKI_CHECK(inputsEl.getChildElementOptional("input", inputEl));
- while(inputEl)
- {
- // Get var name
- CString varName;
- ANKI_CHECK(inputEl.getAttributeText("shaderVar", varName));
- // Try find var
- MaterialVariable* foundVar = tryFindVariable(varName);
- if(foundVar == nullptr)
- {
- ANKI_RESOURCE_LOGE("Variable \"%s\" not found", varName.cstr());
- return Error::USER_DATA;
- }
- if(foundVar->m_builtin != BuiltinMaterialVariableId::NONE)
- {
- ANKI_RESOURCE_LOGE("Shouldn't list builtin vars: %s", varName.cstr());
- return Error::USER_DATA;
- }
- // A value will be set
- foundVar->m_mat4(3, 3) = 0.0f;
- // Process var
- if(foundVar->isConstant())
- {
- // Const
- switch(foundVar->getDataType())
- {
- case ShaderVariableDataType::INT:
- ANKI_CHECK(inputEl.getAttributeNumber("value", foundVar->m_int));
- break;
- case ShaderVariableDataType::IVEC2:
- ANKI_CHECK(inputEl.getAttributeNumbers("value", foundVar->m_ivec2));
- break;
- case ShaderVariableDataType::IVEC3:
- ANKI_CHECK(inputEl.getAttributeNumbers("value", foundVar->m_ivec3));
- break;
- case ShaderVariableDataType::IVEC4:
- ANKI_CHECK(inputEl.getAttributeNumbers("value", foundVar->m_ivec4));
- break;
- case ShaderVariableDataType::UINT:
- ANKI_CHECK(inputEl.getAttributeNumber("value", foundVar->m_uint));
- break;
- case ShaderVariableDataType::UVEC2:
- ANKI_CHECK(inputEl.getAttributeNumbers("value", foundVar->m_uvec2));
- break;
- case ShaderVariableDataType::UVEC3:
- ANKI_CHECK(inputEl.getAttributeNumbers("value", foundVar->m_uvec3));
- break;
- case ShaderVariableDataType::UVEC4:
- ANKI_CHECK(inputEl.getAttributeNumbers("value", foundVar->m_uvec4));
- break;
- case ShaderVariableDataType::FLOAT:
- ANKI_CHECK(inputEl.getAttributeNumber("value", foundVar->m_float));
- break;
- case ShaderVariableDataType::VEC2:
- ANKI_CHECK(inputEl.getAttributeNumbers("value", foundVar->m_vec2));
- break;
- case ShaderVariableDataType::VEC3:
- ANKI_CHECK(inputEl.getAttributeNumbers("value", foundVar->m_vec3));
- break;
- case ShaderVariableDataType::VEC4:
- ANKI_CHECK(inputEl.getAttributeNumbers("value", foundVar->m_vec4));
- break;
- default:
- ANKI_ASSERT(0);
- break;
- }
- }
- else
- {
- // Not built-in
- if(foundVar->isInstanced())
- {
- ANKI_RESOURCE_LOGE("Only some builtin variables can be instanced: %s", foundVar->getName().cstr());
- return Error::USER_DATA;
- }
- switch(foundVar->getDataType())
- {
- case ShaderVariableDataType::INT:
- ANKI_CHECK(inputEl.getAttributeNumber("value", foundVar->m_int));
- break;
- case ShaderVariableDataType::IVEC2:
- ANKI_CHECK(inputEl.getAttributeNumbers("value", foundVar->m_ivec2));
- break;
- case ShaderVariableDataType::IVEC3:
- ANKI_CHECK(inputEl.getAttributeNumbers("value", foundVar->m_ivec3));
- break;
- case ShaderVariableDataType::IVEC4:
- ANKI_CHECK(inputEl.getAttributeNumbers("value", foundVar->m_ivec4));
- break;
- case ShaderVariableDataType::UINT:
- ANKI_CHECK(inputEl.getAttributeNumber("value", foundVar->m_uint));
- break;
- case ShaderVariableDataType::UVEC2:
- ANKI_CHECK(inputEl.getAttributeNumbers("value", foundVar->m_uvec2));
- break;
- case ShaderVariableDataType::UVEC3:
- ANKI_CHECK(inputEl.getAttributeNumbers("value", foundVar->m_uvec3));
- break;
- case ShaderVariableDataType::UVEC4:
- ANKI_CHECK(inputEl.getAttributeNumbers("value", foundVar->m_uvec4));
- break;
- case ShaderVariableDataType::FLOAT:
- ANKI_CHECK(inputEl.getAttributeNumber("value", foundVar->m_float));
- break;
- case ShaderVariableDataType::VEC2:
- ANKI_CHECK(inputEl.getAttributeNumbers("value", foundVar->m_vec2));
- break;
- case ShaderVariableDataType::VEC3:
- ANKI_CHECK(inputEl.getAttributeNumbers("value", foundVar->m_vec3));
- break;
- case ShaderVariableDataType::VEC4:
- ANKI_CHECK(inputEl.getAttributeNumbers("value", foundVar->m_vec4));
- break;
- case ShaderVariableDataType::MAT3:
- ANKI_CHECK(inputEl.getAttributeNumbers("value", foundVar->m_mat3));
- break;
- case ShaderVariableDataType::MAT4:
- ANKI_CHECK(inputEl.getAttributeNumbers("value", foundVar->m_mat4));
- break;
- case ShaderVariableDataType::TEXTURE_2D:
- case ShaderVariableDataType::TEXTURE_2D_ARRAY:
- case ShaderVariableDataType::TEXTURE_3D:
- case ShaderVariableDataType::TEXTURE_CUBE:
- {
- CString texfname;
- ANKI_CHECK(inputEl.getAttributeText("value", texfname));
- ANKI_CHECK(getManager().loadResource(texfname, foundVar->m_tex, async));
- break;
- }
- default:
- ANKI_ASSERT(0);
- break;
- }
- }
- // Advance
- ANKI_CHECK(inputEl.getNextSiblingElement("input", inputEl));
- }
- return Error::NONE;
- }
- const MaterialVariant& MaterialResource::getOrCreateVariant(const RenderingKey& key_) const
- {
- RenderingKey key = key_;
- key.setLod(min<U32>(m_lodCount - 1, key.getLod()));
- if(!isInstanced())
- {
- ANKI_ASSERT(key.getInstanceCount() == 1);
- }
- ANKI_ASSERT(!key.isSkinned() || m_builtinMutators[BuiltinMutatorId::BONES]);
- ANKI_ASSERT(!key.hasVelocity() || m_builtinMutators[BuiltinMutatorId::VELOCITY]);
- key.setInstanceCount(1 << getInstanceGroupIdx(key.getInstanceCount()));
- MaterialVariant& variant = m_variantMatrix[key.getPass()][key.getLod()][getInstanceGroupIdx(key.getInstanceCount())]
- [key.isSkinned()][key.hasVelocity()];
- // Check if it's initialized
- {
- RLockGuard<RWMutex> lock(m_variantMatrixMtx);
- if(variant.m_prog.isCreated())
- {
- return variant;
- }
- }
- // Not initialized, init it
- WLockGuard<RWMutex> lock(m_variantMatrixMtx);
- // Check again
- if(variant.m_prog.isCreated())
- {
- return variant;
- }
- ShaderProgramResourceVariantInitInfo initInfo(m_prog);
- for(const SubMutation& m : m_nonBuiltinsMutation)
- {
- initInfo.addMutation(m.m_mutator->m_name, m.m_value);
- }
- if(m_builtinMutators[BuiltinMutatorId::INSTANCE_COUNT])
- {
- initInfo.addMutation(m_builtinMutators[BuiltinMutatorId::INSTANCE_COUNT]->m_name, key.getInstanceCount());
- }
- if(m_builtinMutators[BuiltinMutatorId::PASS])
- {
- initInfo.addMutation(m_builtinMutators[BuiltinMutatorId::PASS]->m_name, MutatorValue(key.getPass()));
- }
- if(m_builtinMutators[BuiltinMutatorId::LOD])
- {
- initInfo.addMutation(m_builtinMutators[BuiltinMutatorId::LOD]->m_name, MutatorValue(key.getLod()));
- }
- if(m_builtinMutators[BuiltinMutatorId::BONES])
- {
- initInfo.addMutation(m_builtinMutators[BuiltinMutatorId::BONES]->m_name, key.isSkinned() != 0);
- }
- if(m_builtinMutators[BuiltinMutatorId::VELOCITY])
- {
- initInfo.addMutation(m_builtinMutators[BuiltinMutatorId::VELOCITY]->m_name, key.hasVelocity() != 0);
- }
- for(const MaterialVariable& var : m_vars)
- {
- if(!var.isConstant())
- {
- continue;
- }
- if(!var.valueSetByMaterial())
- {
- continue;
- }
- switch(var.m_dataType)
- {
- case ShaderVariableDataType::INT:
- initInfo.addConstant(var.getName(), var.getValue<I32>());
- break;
- case ShaderVariableDataType::IVEC2:
- initInfo.addConstant(var.getName(), var.getValue<IVec2>());
- break;
- case ShaderVariableDataType::IVEC3:
- initInfo.addConstant(var.getName(), var.getValue<IVec3>());
- break;
- case ShaderVariableDataType::IVEC4:
- initInfo.addConstant(var.getName(), var.getValue<IVec4>());
- break;
- case ShaderVariableDataType::FLOAT:
- initInfo.addConstant(var.getName(), var.getValue<F32>());
- break;
- case ShaderVariableDataType::VEC2:
- initInfo.addConstant(var.getName(), var.getValue<Vec2>());
- break;
- case ShaderVariableDataType::VEC3:
- initInfo.addConstant(var.getName(), var.getValue<Vec3>());
- break;
- case ShaderVariableDataType::VEC4:
- initInfo.addConstant(var.getName(), var.getValue<Vec4>());
- break;
- default:
- ANKI_ASSERT(0);
- }
- }
- const ShaderProgramResourceVariant* progVariant;
- m_prog->getOrCreateVariant(initInfo, progVariant);
- // Init the variant
- initVariant(*progVariant, variant, key.getInstanceCount());
- return variant;
- }
- void MaterialResource::initVariant(
- const ShaderProgramResourceVariant& progVariant, MaterialVariant& variant, U32 instanceCount) const
- {
- // Find the block instance
- const ShaderProgramBinary& binary = m_prog->getBinary();
- const ShaderProgramBinaryVariant& binaryVariant = progVariant.getBinaryVariant();
- const ShaderProgramBinaryBlockInstance* binaryBlockInstance = nullptr;
- for(const ShaderProgramBinaryBlockInstance& instance : binaryVariant.m_uniformBlocks)
- {
- if(instance.m_index == m_uboIdx)
- {
- binaryBlockInstance = &instance;
- break;
- }
- }
- if(binaryBlockInstance == nullptr)
- {
- ANKI_RESOURCE_LOGF(
- "The uniform block doesn't appear to be active for variant. Material: %s", getFilename().cstr());
- }
- // Some init
- variant.m_prog = progVariant.getProgram();
- variant.m_blockInfos.create(getAllocator(), m_vars.getSize());
- variant.m_opaqueBindings.create(getAllocator(), m_vars.getSize(), -1);
- variant.m_uniBlockSize = binaryBlockInstance->m_size;
- ANKI_ASSERT(variant.m_uniBlockSize > 0);
- // Initialize the block infos, active vars and bindings
- for(const MaterialVariable& var : m_vars)
- {
- if(var.m_constant)
- {
- for(const ShaderProgramResourceConstant& c : m_prog->getConstants())
- {
- if(c.m_name == var.m_name)
- {
- variant.m_activeVars.set(var.m_index, progVariant.isConstantActive(c));
- break;
- }
- }
- }
- else if(var.inBlock())
- {
- for(const ShaderProgramBinaryVariableInstance& instance : binaryBlockInstance->m_variables)
- {
- if(instance.m_index == var.m_indexInBinary)
- {
- variant.m_activeVars.set(var.m_index, true);
- variant.m_blockInfos[var.m_index] = instance.m_blockInfo;
- if(var.m_instanced)
- {
- variant.m_blockInfos[var.m_index].m_arraySize = I16(instanceCount);
- }
- else
- {
- break;
- }
- }
- else if(instance.m_index == var.m_indexInBinary2ndElement)
- {
- // Then we need to update the stride
- ANKI_ASSERT(variant.m_blockInfos[var.m_index].m_offset >= 0);
- const I16 stride = I16(instance.m_blockInfo.m_offset - variant.m_blockInfos[var.m_index].m_offset);
- ANKI_ASSERT(stride >= 4);
- variant.m_blockInfos[var.m_index].m_arrayStride = stride;
- }
- }
- }
- else
- {
- ANKI_ASSERT(var.isSampler() || var.isTexture());
- for(const ShaderProgramBinaryOpaqueInstance& instance : binaryVariant.m_opaques)
- {
- if(instance.m_index == var.m_indexInBinary)
- {
- variant.m_activeVars.set(var.m_index, true);
- variant.m_opaqueBindings[var.m_index] = I16(binary.m_opaques[instance.m_index].m_binding);
- break;
- }
- }
- }
- }
- // No make sure that the vars that are active
- for(const MaterialVariable& var : m_vars)
- {
- if(var.m_builtin == BuiltinMaterialVariableId::NONE && variant.m_activeVars.get(var.m_index)
- && !var.valueSetByMaterial())
- {
- ANKI_RESOURCE_LOGF("An active variable doesn't have its value set by the material: %s", var.m_name.cstr());
- }
- ANKI_ASSERT(!(var.m_instanced && var.m_indexInBinary2ndElement == MAX_U32));
- }
- // Debug print
- #if 0
- printf("binary variant idx %u\n", U32(&binaryVariant - binary.m_variants.getBegin()));
- for(const MaterialVariable& var : m_vars)
- {
- printf("Var %s %s\n", var.m_name.cstr(), variant.m_activeVars.get(var.m_index) ? "active" : "inactive");
- if(var.inBlock() && variant.m_activeVars.get(var.m_index))
- {
- const ShaderVariableBlockInfo& inf = variant.m_blockInfos[var.m_index];
- printf("\tblockInfo %d,%d,%d,%d\n", inf.m_offset, inf.m_arraySize, inf.m_arrayStride, inf.m_matrixStride);
- }
- }
- #endif
- }
- U32 MaterialResource::getInstanceGroupIdx(U32 instanceCount)
- {
- ANKI_ASSERT(instanceCount > 0);
- instanceCount = nextPowerOfTwo(instanceCount);
- ANKI_ASSERT(instanceCount <= MAX_INSTANCES);
- return U32(std::log2(F32(instanceCount)));
- }
- } // end namespace anki
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