FogDensityComponent.cpp 1.5 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Scene/Components/FogDensityComponent.h>
  6. #include <AnKi/Scene/SceneNode.h>
  7. #include <AnKi/Scene/SceneGraph.h>
  8. #include <AnKi/Core/GpuMemory/GpuSceneBuffer.h>
  9. namespace anki {
  10. FogDensityComponent::FogDensityComponent(SceneNode* node)
  11. : SceneComponent(node, kClassType)
  12. {
  13. m_gpuSceneVolume.allocate();
  14. }
  15. FogDensityComponent ::~FogDensityComponent()
  16. {
  17. }
  18. Error FogDensityComponent::update(SceneComponentUpdateInfo& info, Bool& updated)
  19. {
  20. if(m_type == FogDensityComponentShape::kCount)
  21. {
  22. return Error::kNone;
  23. }
  24. updated = m_dirty || info.m_node->movedThisFrame();
  25. if(updated)
  26. {
  27. m_dirty = false;
  28. const Transform& trf = info.m_node->getWorldTransform();
  29. // Upload to the GPU scene
  30. GpuSceneFogDensityVolume gpuVolume;
  31. if(m_type == FogDensityComponentShape::kBox)
  32. {
  33. gpuVolume.m_aabbMinOrSphereCenter = Vec3(-1.0f) * trf.getScale().xyz() + trf.getOrigin().xyz();
  34. gpuVolume.m_aabbMaxOrSphereRadius = Vec3(+1.0f) * trf.getScale().xyz() + trf.getOrigin().xyz();
  35. }
  36. else
  37. {
  38. gpuVolume.m_aabbMaxOrSphereRadius = Vec3(1.0f * max(max(trf.getScale().x(), trf.getScale().y()), trf.getScale().z()));
  39. gpuVolume.m_aabbMinOrSphereCenter = trf.getOrigin().xyz();
  40. }
  41. gpuVolume.m_isBox = m_type == FogDensityComponentShape::kBox;
  42. gpuVolume.m_density = m_density;
  43. m_gpuSceneVolume.uploadToGpuScene(gpuVolume);
  44. }
  45. return Error::kNone;
  46. }
  47. } // end namespace anki