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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <cstdio>
- #include <iostream>
- #include <fstream>
- #include <AnKi/AnKi.h>
- using namespace anki;
- #define PLAYER 0
- #define MOUSE 1
- class MyApp : public App
- {
- public:
- Bool m_profile = false;
- Error init(int argc, char* argv[]);
- Error userMainLoop(Bool& quit, Second elapsedTime) override;
- };
- MyApp* app = nullptr;
- Error MyApp::init(int argc, char* argv[])
- {
- #if !ANKI_OS_ANDROID
- if(argc < 2)
- {
- ANKI_LOGE("usage: %s relative/path/to/scene.lua [anki config options]", argv[0]);
- return Error::kUserData;
- }
- #endif
- // Config
- #if ANKI_OS_ANDROID
- ANKI_CHECK(CVarSet::getSingleton().setFromCommandLineArguments(argc - 1, argv + 1));
- #else
- ANKI_CHECK(CVarSet::getSingleton().setFromCommandLineArguments(argc - 2, argv + 2));
- #endif
- // Init super class
- ANKI_CHECK(App::init());
- // Other init
- ResourceManager& resources = ResourceManager::getSingleton();
- if(getenv("PROFILE"))
- {
- m_profile = true;
- g_targetFpsCVar = 240;
- g_tracingEnabledCVar = true;
- }
- // Load scene
- ScriptResourcePtr script;
- #if ANKI_OS_ANDROID
- ANKI_CHECK(resources.loadResource("Assets/Scene.lua", script));
- #else
- ANKI_CHECK(resources.loadResource(argv[1], script));
- #endif
- ANKI_CHECK(ScriptManager::getSingleton().evalString(script->getSource()));
- // ANKI_CHECK(renderer.getFinalComposite().loadColorGradingTexture(
- // "textures/color_gradient_luts/forge_lut.ankitex"));
- #if PLAYER
- SceneGraph& scene = getSceneGraph();
- SceneNode& cam = scene.getActiveCameraNode();
- PlayerNode* pnode;
- ANKI_CHECK(
- scene.newSceneNode<PlayerNode>("player", pnode, cam.getFirstComponentOfType<MoveComponent>().getLocalOrigin() - Vec4(0.0, 1.0, 0.0, 0.0)));
- cam.getFirstComponentOfType<MoveComponent>().setLocalTransform(Transform(Vec4(0.0, 0.0, 0.0, 0.0), Mat3x4::getIdentity(), 1.0));
- pnode->addChild(&cam);
- #endif
- return Error::kNone;
- }
- Error MyApp::userMainLoop(Bool& quit, Second elapsedTime)
- {
- quit = false;
- SceneGraph& scene = SceneGraph::getSingleton();
- Input& in = Input::getSingleton();
- Renderer& renderer = Renderer::getSingleton();
- if(in.getKey(KeyCode::kEscape))
- {
- quit = true;
- return Error::kNone;
- }
- // move the camera
- static SceneNode* mover = &scene.getActiveCameraNode();
- if(in.getKey(KeyCode::k1))
- {
- mover = &scene.getActiveCameraNode();
- }
- if(in.getKey(KeyCode::k2))
- {
- mover = &scene.findSceneNode("Point.018_Orientation");
- }
- if(in.getKey(KeyCode::kL) == 1)
- {
- const Vec3 origin = mover->getWorldTransform().getOrigin().xyz();
- mover->setLocalOrigin(origin + Vec3(0, 15, 0));
- }
- if(in.getKey(KeyCode::kF1) == 1)
- {
- static U mode = 0;
- mode = (mode + 1) % 3;
- if(mode == 0)
- {
- g_dbgSceneCVar = false;
- }
- else if(mode == 1)
- {
- g_dbgSceneCVar = true;
- renderer.getDbg().setDepthTestEnabled(true);
- renderer.getDbg().setDitheredDepthTestEnabled(false);
- }
- else
- {
- g_dbgSceneCVar = true;
- renderer.getDbg().setDepthTestEnabled(false);
- renderer.getDbg().setDitheredDepthTestEnabled(true);
- }
- }
- if(in.getKey(KeyCode::kF2) == 1)
- {
- // renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
- }
- if(in.getKey(KeyCode::kF3) == 1)
- {
- // renderer.getDbg().flipFlags(DbgFlag::PHYSICS);
- }
- if(in.getKey(KeyCode::kF4) == 1)
- {
- // renderer.getDbg().flipFlags(DbgFlag::SECTOR_COMPONENT);
- }
- if(in.getKey(KeyCode::kF6) == 1)
- {
- renderer.getDbg().switchDepthTestEnabled();
- }
- if(in.getKey(KeyCode::kF11) == 1)
- {
- g_tracingEnabledCVar = !g_tracingEnabledCVar;
- }
- #if !PLAYER
- static Vec2 mousePosOn1stClick = in.getMousePosition();
- if(in.getMouseButton(MouseButton::kRight) == 1)
- {
- // Re-init mouse pos
- mousePosOn1stClick = in.getMousePosition();
- }
- if(in.getMouseButton(MouseButton::kRight) || in.hasTouchDevice())
- {
- constexpr F32 ROTATE_ANGLE = toRad(2.5f);
- constexpr F32 MOUSE_SENSITIVITY = 5.0f;
- in.hideCursor(true);
- if(in.getKey(KeyCode::k1) == 1)
- {
- mover = &scene.getActiveCameraNode();
- }
- if(in.getKey(KeyCode::kF1) == 1)
- {
- static U mode = 0;
- mode = (mode + 1) % 3;
- if(mode == 0)
- {
- g_dbgSceneCVar = false;
- }
- else if(mode == 1)
- {
- g_dbgSceneCVar = true;
- renderer.getDbg().setDepthTestEnabled(true);
- renderer.getDbg().setDitheredDepthTestEnabled(false);
- }
- else
- {
- g_dbgSceneCVar = true;
- renderer.getDbg().setDepthTestEnabled(false);
- renderer.getDbg().setDitheredDepthTestEnabled(true);
- }
- }
- if(in.getKey(KeyCode::kUp))
- {
- mover->rotateLocalX(ROTATE_ANGLE);
- }
- if(in.getKey(KeyCode::kDown))
- {
- mover->rotateLocalX(-ROTATE_ANGLE);
- }
- if(in.getKey(KeyCode::kLeft))
- {
- mover->rotateLocalY(ROTATE_ANGLE);
- }
- if(in.getKey(KeyCode::kRight))
- {
- mover->rotateLocalY(-ROTATE_ANGLE);
- }
- static F32 moveDistance = 0.1f;
- if(in.getMouseButton(MouseButton::kScrollUp) == 1)
- {
- moveDistance += 0.1f;
- moveDistance = min(moveDistance, 10.0f);
- }
- if(in.getMouseButton(MouseButton::kScrollDown) == 1)
- {
- moveDistance -= 0.1f;
- moveDistance = max(moveDistance, 0.1f);
- }
- if(in.getKey(KeyCode::kA))
- {
- mover->moveLocalX(-moveDistance);
- }
- if(in.getKey(KeyCode::kD))
- {
- mover->moveLocalX(moveDistance);
- }
- if(in.getKey(KeyCode::kQ))
- {
- mover->moveLocalY(-moveDistance);
- }
- if(in.getKey(KeyCode::kE))
- {
- mover->moveLocalY(moveDistance);
- }
- if(in.getKey(KeyCode::kW))
- {
- mover->moveLocalZ(-moveDistance);
- }
- if(in.getKey(KeyCode::kS))
- {
- mover->moveLocalZ(moveDistance);
- }
- const Vec2 velocity = in.getMousePosition() - mousePosOn1stClick;
- in.moveCursor(mousePosOn1stClick);
- if(velocity != Vec2(0.0))
- {
- Euler angles(mover->getLocalRotation().getRotationPart());
- angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
- angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
- angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
- angles.z() = 0.0f;
- mover->setLocalRotation(Mat3(angles));
- }
- static TouchPointer rotateCameraTouch = TouchPointer::kCount;
- static Vec2 rotateEventInitialPos = Vec2(0.0f);
- for(TouchPointer touch : EnumIterable<TouchPointer>())
- {
- if(rotateCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1 && in.getTouchPointerNdcPosition(touch).x() > 0.1f)
- {
- rotateCameraTouch = touch;
- rotateEventInitialPos = in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
- break;
- }
- }
- if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) == 0)
- {
- rotateCameraTouch = TouchPointer::kCount;
- }
- if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) > 1)
- {
- Vec2 velocity = in.getTouchPointerNdcPosition(rotateCameraTouch) * NativeWindow::getSingleton().getAspectRatio() - rotateEventInitialPos;
- velocity *= 0.3f;
- Euler angles(mover->getLocalRotation().getRotationPart());
- angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
- angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
- angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
- angles.z() = 0.0f;
- mover->setLocalRotation(Mat3(angles));
- }
- static TouchPointer moveCameraTouch = TouchPointer::kCount;
- static Vec2 moveEventInitialPos = Vec2(0.0f);
- for(TouchPointer touch : EnumIterable<TouchPointer>())
- {
- if(moveCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1 && in.getTouchPointerNdcPosition(touch).x() < -0.1f)
- {
- moveCameraTouch = touch;
- moveEventInitialPos = in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
- break;
- }
- }
- if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) == 0)
- {
- moveCameraTouch = TouchPointer::kCount;
- }
- if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) > 0)
- {
- Vec2 velocity = in.getTouchPointerNdcPosition(moveCameraTouch) * NativeWindow::getSingleton().getAspectRatio() - moveEventInitialPos;
- velocity *= 3.0f;
- mover->moveLocalX(moveDistance * velocity.x());
- mover->moveLocalZ(moveDistance * -velocity.y());
- }
- }
- else
- {
- in.hideCursor(false);
- }
- #endif
- if(in.getKey(KeyCode::kY) == 1)
- {
- g_shadowMappingPcssCVar = !g_shadowMappingPcssCVar;
- }
- if(in.getKey(KeyCode::kU) == 1)
- {
- renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Reflections") ? "" : "Reflections");
- }
- if(in.getKey(KeyCode::kI) == 1)
- {
- renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "IndirectDiffuse") ? "" : "IndirectDiffuse");
- }
- if(in.getKey(KeyCode::kO) == 1)
- {
- renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "ResolvedShadows") ? "" : "ResolvedShadows");
- }
- if(in.getKey(KeyCode::kH) == 1)
- {
- renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "MotionVectorsHistoryLength") ? ""
- : "MotionVectorsHistoryLength");
- }
- /*if(in.getKey(KeyCode::J) == 1)
- {
- renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "MotionVectorsHistoryLength")
- ? ""
- : "MotionVectorsHistoryLength");
- }*/
- if(in.getKey(KeyCode::kP) == 1)
- {
- static U32 idx = 3;
- ++idx;
- idx %= 4;
- if(idx == 0)
- {
- renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
- }
- else if(idx == 1)
- {
- renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
- }
- else if(idx == 2)
- {
- renderer.setCurrentDebugRenderTarget("VrsSri");
- }
- else
- {
- renderer.setCurrentDebugRenderTarget("");
- }
- }
- if(in.getKey(KeyCode::kJ) == 1)
- {
- g_vrsCVar = !g_vrsCVar;
- }
- if(in.getEvent(InputEvent::kWindowClosed))
- {
- quit = true;
- }
- if(m_profile && GlobalFrameIndex::getSingleton().m_value == 1000)
- {
- quit = true;
- return Error::kNone;
- }
- return Error::kNone;
- }
- ANKI_MAIN_FUNCTION(myMain)
- int myMain(int argc, char* argv[])
- {
- Error err = Error::kNone;
- app = new MyApp;
- err = app->init(argc, argv);
- if(!err)
- {
- err = app->mainLoop();
- }
- delete app;
- if(err)
- {
- ANKI_LOGE("Error reported. See previous messages");
- }
- else
- {
- ANKI_LOGI("Bye!!");
- }
- return 0;
- }
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