Main.cpp 15 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <Samples/Common/SampleApp.h>
  7. #include <Samples/PhysicsPlayground/FpsCharacter.h>
  8. using namespace anki;
  9. static Error createDestructionEvent(SceneNode* node)
  10. {
  11. CString script = R"(
  12. function update(event, prevTime, crntTime)
  13. -- Do nothing
  14. end
  15. function onKilled(event, prevTime, crntTime)
  16. logi(string.format("Will kill %s", event:getAssociatedSceneNodes():getAt(0):getName()))
  17. event:getAssociatedSceneNodes():getAt(0):markForDeletion()
  18. end
  19. )";
  20. ScriptEvent* event = SceneGraph::getSingleton().getEventManager().newEvent<ScriptEvent>(-1.0f, 10.0f, script);
  21. event->addAssociatedSceneNode(node);
  22. return Error::kNone;
  23. }
  24. static Error createFogVolumeFadeEvent(SceneNode* node)
  25. {
  26. CString script = R"(
  27. density = 15
  28. radius = 3.5
  29. function update(event, prevTime, crntTime)
  30. node = event:getAssociatedSceneNodes():getAt(0)
  31. -- logi(string.format("Will fade fog for %s", node:getName()))
  32. fogComponent = node:getFirstFogDensityComponent()
  33. dt = crntTime - prevTime
  34. density = density - 4.0 * dt
  35. radius = radius + 0.5 * dt
  36. pos = node:getLocalOrigin()
  37. pos:setY(pos:getY() - 1.1 * dt)
  38. node:setLocalOrigin(pos)
  39. if density <= 0.0 or radius <= 0.0 then
  40. node:markForDeletion()
  41. else
  42. node:setLocalScale(Vec3.new(radius))
  43. fogComponent:setDensity(density)
  44. end
  45. end
  46. function onKilled(event, prevTime, crntTime)
  47. -- Nothing
  48. end
  49. )";
  50. ScriptEvent* event = SceneGraph::getSingleton().getEventManager().newEvent<ScriptEvent>(-1, 10.0, script);
  51. event->addAssociatedSceneNode(node);
  52. return Error::kNone;
  53. }
  54. class MyApp : public SampleApp
  55. {
  56. public:
  57. Error sampleExtraInit() override;
  58. Error userMainLoop(Bool& quit, Second elapsedTime) override;
  59. };
  60. Error MyApp::sampleExtraInit()
  61. {
  62. ScriptResourcePtr script;
  63. ANKI_CHECK(ResourceManager::getSingleton().loadResource("Assets/Scene.lua", script));
  64. ANKI_CHECK(ScriptManager::getSingleton().evalString(script->getSource()));
  65. // Create the player
  66. if(1)
  67. {
  68. SceneNode& cam = SceneGraph::getSingleton().getActiveCameraNode();
  69. cam.setLocalTransform(Transform(Vec4(0.0, 2.0, 0.0, 0.0), Mat3x4::getIdentity(), Vec4(1.0f, 1.0f, 1.0f, 0.0f)));
  70. SceneNode& arm = SceneGraph::getSingleton().findSceneNode("arm");
  71. arm.setLocalTransform(Transform(Vec3(0.065f, -0.13f, -0.4f), Mat3(Euler(0.0f, kPi, 0.0f)), Vec3(1.0f, 1.0f, 1.0f)));
  72. arm.setParent(&cam);
  73. SceneNode* player = SceneGraph::getSingleton().newSceneNode<SceneNode>("player");
  74. PlayerControllerComponent* playerc = player->newComponent<PlayerControllerComponent>();
  75. playerc->moveToPosition(Vec3(0.0f, 10.5f, 0.0f));
  76. player->addChild(&cam);
  77. }
  78. // Create a body component with hinge joint
  79. if(1)
  80. {
  81. SceneNode* base = SceneGraph::getSingleton().newSceneNode<SceneNode>("hingeBase");
  82. BodyComponent* bodyc = base->newComponent<BodyComponent>();
  83. bodyc->setBoxExtend(Vec3(0.1f));
  84. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kAabb);
  85. bodyc->teleportTo(Vec3(-0.0f, 5.0f, -3.0f), Mat3::getIdentity());
  86. SceneNode* joint = SceneGraph::getSingleton().newSceneNode<SceneNode>("hinge");
  87. JointComponent* jointc = joint->newComponent<JointComponent>();
  88. jointc->setType(JointType::kHinge);
  89. joint->setLocalOrigin(Vec3(-0.0f, 4.8f, -3.0f));
  90. base->addChild(joint);
  91. SceneNode* monkey = SceneGraph::getSingleton().newSceneNode<SceneNode>("monkey_p2p");
  92. ModelComponent* modelc = monkey->newComponent<ModelComponent>();
  93. modelc->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
  94. const Aabb aabb = modelc->getModelResource()->getBoundingVolume();
  95. const F32 height = aabb.getMax().y() - aabb.getMin().y();
  96. bodyc = monkey->newComponent<BodyComponent>();
  97. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kFromModelComponent);
  98. bodyc->teleportTo(Vec3(-0.0f, 4.8f - height / 2.0f, -3.0f), Mat3::getIdentity());
  99. bodyc->setMass(2.0f);
  100. joint->addChild(monkey);
  101. }
  102. // Create a chain
  103. if(1)
  104. {
  105. const U linkCount = 5;
  106. Transform trf(Vec4(-4.3f, 12.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), Vec4(1.0, 1.0, 1.0, 0.0));
  107. SceneNode* base = SceneGraph::getSingleton().newSceneNode<SceneNode>("p2pBase");
  108. BodyComponent* bodyc = base->newComponent<BodyComponent>();
  109. bodyc->setBoxExtend(Vec3(0.1f));
  110. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kAabb);
  111. bodyc->teleportTo(trf.getOrigin().xyz(), trf.getRotation().getRotationPart());
  112. trf.setOrigin(trf.getOrigin() - Vec4(0.0f, 0.5f, 0.0f, 0.0f));
  113. SceneNode* prevNode = base;
  114. for(U32 i = 0; i < linkCount; ++i)
  115. {
  116. SceneNode* joint = SceneGraph::getSingleton().newSceneNode<SceneNode>(String().sprintf("joint_chain%u", i));
  117. JointComponent* jointc = joint->newComponent<JointComponent>();
  118. jointc->setType(JointType::kPoint);
  119. joint->setLocalOrigin(trf.getOrigin().xyz());
  120. joint->setParent(prevNode);
  121. SceneNode* monkey = SceneGraph::getSingleton().newSceneNode<SceneNode>(String().sprintf("monkey_chain%u", i).toCString());
  122. ModelComponent* modelc = monkey->newComponent<ModelComponent>();
  123. modelc->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
  124. const Aabb aabb = modelc->getModelResource()->getBoundingVolume();
  125. const F32 height = aabb.getMax().y() - aabb.getMin().y();
  126. trf.setOrigin(trf.getOrigin() - Vec4(0.0f, height / 2.0f + 0.1f, 0.0f, 0.0f));
  127. BodyComponent* bodyc = monkey->newComponent<BodyComponent>();
  128. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kFromModelComponent);
  129. bodyc->teleportTo(trf.getOrigin().xyz(), trf.getRotation().getRotationPart());
  130. bodyc->setMass(1.0f);
  131. joint->addChild(monkey);
  132. trf.setOrigin(trf.getOrigin() - Vec4(0.0f, height / 2.0f + 0.1f, 0.0f, 0.0f));
  133. prevNode = monkey;
  134. }
  135. }
  136. // Trigger
  137. if(1)
  138. {
  139. SceneNode* node = SceneGraph::getSingleton().newSceneNode<SceneNode>("trigger");
  140. TriggerComponent* triggerc = node->newComponent<TriggerComponent>();
  141. triggerc->setType(TriggerComponentShapeType::kSphere);
  142. node->setLocalScale(Vec3(1.8f, 1.8f, 1.8f));
  143. node->setLocalOrigin(Vec3(4.0f, 0.5f, 0.0f));
  144. }
  145. Input::getSingleton().lockCursor(true);
  146. Input::getSingleton().hideCursor(true);
  147. Input::getSingleton().moveCursor(Vec2(0.0f));
  148. return Error::kNone;
  149. }
  150. Error MyApp::userMainLoop(Bool& quit, [[maybe_unused]] Second elapsedTime)
  151. {
  152. // ANKI_CHECK(SampleApp::userMainLoop(quit));
  153. Renderer& renderer = Renderer::getSingleton();
  154. Input& in = Input::getSingleton();
  155. if(Input::getSingleton().getKey(KeyCode::kEscape))
  156. {
  157. quit = true;
  158. }
  159. if(in.getKey(KeyCode::kY) == 1)
  160. {
  161. renderer.setCurrentDebugRenderTarget(
  162. (renderer.getCurrentDebugRenderTarget() == "IndirectDiffuseClipmapsTest") ? "" : "IndirectDiffuseClipmapsTest");
  163. // g_shadowMappingPcssCVar = !g_shadowMappingPcssCVar;
  164. }
  165. if(in.getKey(KeyCode::kU) == 1)
  166. {
  167. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Reflections") ? "" : "Reflections");
  168. }
  169. if(in.getKey(KeyCode::kI) == 1)
  170. {
  171. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "IndirectDiffuse") ? "" : "IndirectDiffuse");
  172. }
  173. if(in.getKey(KeyCode::kO) == 1)
  174. {
  175. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "HistoryLen") ? "" : "HistoryLen");
  176. }
  177. if(Input::getSingleton().getKey(KeyCode::kP) == 1)
  178. {
  179. static U32 idx = 3;
  180. ++idx;
  181. idx %= 4;
  182. if(idx == 0)
  183. {
  184. renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
  185. }
  186. else if(idx == 1)
  187. {
  188. renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
  189. }
  190. else if(idx == 2)
  191. {
  192. renderer.setCurrentDebugRenderTarget("VrsSri");
  193. }
  194. else
  195. {
  196. renderer.setCurrentDebugRenderTarget("");
  197. }
  198. }
  199. if(Input::getSingleton().getKey(KeyCode::kL) == 1)
  200. {
  201. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Bloom") ? "" : "Bloom");
  202. }
  203. if(Input::getSingleton().getKey(KeyCode::kJ) == 1)
  204. {
  205. g_vrsCVar = !g_vrsCVar;
  206. }
  207. if(Input::getSingleton().getKey(KeyCode::kF1) == 1)
  208. {
  209. static U mode = 0;
  210. mode = (mode + 1) % 3;
  211. if(mode == 0)
  212. {
  213. g_dbgSceneCVar = false;
  214. }
  215. else if(mode == 1)
  216. {
  217. g_dbgSceneCVar = true;
  218. renderer.getDbg().setDepthTestEnabled(true);
  219. renderer.getDbg().setDitheredDepthTestEnabled(false);
  220. }
  221. else
  222. {
  223. g_dbgSceneCVar = true;
  224. renderer.getDbg().setDepthTestEnabled(false);
  225. renderer.getDbg().setDitheredDepthTestEnabled(true);
  226. }
  227. }
  228. if(Input::getSingleton().getKey(KeyCode::kF2) == 1)
  229. {
  230. g_dbgPhysicsCVar = !g_dbgPhysicsCVar;
  231. renderer.getDbg().setDepthTestEnabled(true);
  232. renderer.getDbg().setDitheredDepthTestEnabled(false);
  233. }
  234. // Move player
  235. {
  236. SceneNode& player = SceneGraph::getSingleton().findSceneNode("player");
  237. PlayerControllerComponent& playerc = player.getFirstComponentOfType<PlayerControllerComponent>();
  238. if(Input::getSingleton().getKey(KeyCode::kR))
  239. {
  240. player.getFirstComponentOfType<PlayerControllerComponent>().moveToPosition(Vec3(0.0f, 2.0f, 0.0f));
  241. }
  242. constexpr F32 ang = toRad(7.0f);
  243. F32 y = Input::getSingleton().getMousePosition().y();
  244. F32 x = Input::getSingleton().getMousePosition().x();
  245. if(y != 0.0 || x != 0.0)
  246. {
  247. // Set rotation
  248. Mat3 rot(Euler(ang * y * 11.25f, ang * x * -20.0f, 0.0f));
  249. rot = player.getLocalRotation() * rot;
  250. Vec3 newz = rot.getColumn(2).normalize();
  251. Vec3 newx = Vec3(0.0, 1.0, 0.0).cross(newz);
  252. Vec3 newy = newz.cross(newx);
  253. rot.setColumns(newx, newy, newz);
  254. rot = rot.reorthogonalize();
  255. // Update move
  256. player.setLocalRotation(rot);
  257. }
  258. const F32 speed = 8.5;
  259. Vec3 moveVec(0.0);
  260. if(Input::getSingleton().getKey(KeyCode::kW))
  261. {
  262. moveVec.z() += 1.0f;
  263. }
  264. if(Input::getSingleton().getKey(KeyCode::kA))
  265. {
  266. moveVec.x() += 1.0f;
  267. }
  268. if(Input::getSingleton().getKey(KeyCode::kS))
  269. {
  270. moveVec.z() -= 1.0f;
  271. }
  272. if(Input::getSingleton().getKey(KeyCode::kD))
  273. {
  274. moveVec.x() -= 1.0f;
  275. }
  276. F32 jumpSpeed = 0.0f;
  277. if(Input::getSingleton().getKey(KeyCode::kSpace))
  278. {
  279. jumpSpeed += 8.0f;
  280. }
  281. static Bool crouch = false;
  282. Bool crouchChanged = false;
  283. if(Input::getSingleton().getKey(KeyCode::kC))
  284. {
  285. crouch = !crouch;
  286. crouchChanged = true;
  287. }
  288. if(moveVec != 0.0f || jumpSpeed != 0.0f || crouchChanged)
  289. {
  290. Vec3 dir;
  291. if(moveVec != 0.0f)
  292. {
  293. dir = -(player.getLocalRotation() * moveVec);
  294. dir.y() = 0.0f;
  295. dir = dir.normalize();
  296. }
  297. F32 speed1 = speed;
  298. if(Input::getSingleton().getKey(KeyCode::kLeftShift))
  299. {
  300. speed1 *= 2.0f;
  301. }
  302. playerc.setVelocity(speed1, jumpSpeed, dir, crouch);
  303. }
  304. }
  305. if(Input::getSingleton().getMouseButton(MouseButton::kRight) == 1)
  306. {
  307. ANKI_LOGI("Firing a grenade");
  308. static U32 instance = 0;
  309. Transform camTrf = SceneGraph::getSingleton().getActiveCameraNode().getWorldTransform();
  310. const Vec3 newPos = camTrf.getOrigin().xyz() + camTrf.getRotation().getZAxis() * -3.0f;
  311. camTrf.setOrigin(newPos.xyz0());
  312. SceneNode* grenade = SceneGraph::getSingleton().newSceneNode<SceneNode>(String().sprintf("Grenade%u", instance++).toCString());
  313. grenade->setLocalScale(Vec3(2.8f));
  314. ModelComponent* modelc = grenade->newComponent<ModelComponent>();
  315. modelc->loadModelResource("Assets/MESH_grenade_MTL_grenade_85852a78645563d8.ankimdl");
  316. // monkey->getFirstComponentOfType<MoveComponent>().setLocalTransform(camTrf);
  317. BodyComponent* bodyc = grenade->newComponent<BodyComponent>();
  318. bodyc->setCollisionShapeType(BodyComponentCollisionShapeType::kFromModelComponent);
  319. bodyc->teleportTo(camTrf.getOrigin().xyz(), camTrf.getRotation().getRotationPart());
  320. bodyc->setMass(1.0f);
  321. bodyc->applyForce(camTrf.getRotation().getZAxis().xyz() * -1200.0f, Vec3(0.0f, 0.0f, 0.0f));
  322. // Create the destruction event
  323. ANKI_CHECK(createDestructionEvent(grenade));
  324. }
  325. if(Input::getSingleton().getMouseButton(MouseButton::kLeft) == 1)
  326. {
  327. const Transform camTrf = SceneGraph::getSingleton().getActiveCameraNode().getWorldTransform();
  328. for(U32 i = 0; i < 8; ++i)
  329. {
  330. F32 spredAngle = toRad(getRandomRange(-2.0f, 2.0f));
  331. Mat3 randDirection(Axisang(spredAngle, Vec3(1.0f, 0.0f, 0.0f)));
  332. spredAngle = toRad(getRandomRange(-2.0f, 2.0f));
  333. randDirection = randDirection * Mat3(Axisang(spredAngle, Vec3(0.0f, 1.0f, 0.0f)));
  334. randDirection = camTrf.getRotation().getRotationPart() * randDirection;
  335. const Vec3 from = camTrf.getOrigin().xyz();
  336. const Vec3 to = from + -randDirection.getZAxis() * 100.0f;
  337. RayHitResult result;
  338. const Bool hit = PhysicsWorld::getSingleton().castRayClosestHit(from, to, PhysicsLayerBit::kStatic, result);
  339. if(hit)
  340. {
  341. // Create rotation
  342. const Vec3& zAxis = result.m_normal;
  343. Vec3 yAxis = Vec3(0, 1, 0.5);
  344. Vec3 xAxis = yAxis.cross(zAxis).normalize();
  345. yAxis = zAxis.cross(xAxis);
  346. Mat3x4 rot = Mat3x4::getIdentity();
  347. rot.setXAxis(xAxis);
  348. rot.setYAxis(yAxis);
  349. rot.setZAxis(zAxis);
  350. Transform trf(result.m_hitPosition.xyz0(), rot, Vec4(1.0f, 1.0f, 1.0f, 0.0f));
  351. // Create an obj
  352. static U32 id = 0;
  353. SceneNode* bulletDecal = SceneGraph::getSingleton().newSceneNode<SceneNode>(String().sprintf("decal%u", id++).toCString());
  354. bulletDecal->setLocalTransform(trf);
  355. bulletDecal->setLocalScale(Vec3(0.1f, 0.1f, 0.3f));
  356. DecalComponent* decalc = bulletDecal->newComponent<DecalComponent>();
  357. decalc->loadDiffuseImageResource("Assets/bullet_hole_decal.ankitex", 1.0f);
  358. ANKI_CHECK(createDestructionEvent(bulletDecal));
  359. #if 0
  360. // Create some particles
  361. ParticleEmitterComponent* partc = monkey->newComponent<ParticleEmitterComponent>();
  362. partc->loadParticleEmitterResource("Assets/Smoke.ankipart");
  363. #endif
  364. // Create some fog volumes
  365. if(i == 0)
  366. {
  367. static int id = 0;
  368. String name;
  369. name.sprintf("fog%u", id++);
  370. SceneNode* fogNode = SceneGraph::getSingleton().newSceneNode<SceneNode>(name.toCString());
  371. FogDensityComponent* fogComp = fogNode->newComponent<FogDensityComponent>();
  372. fogNode->setLocalScale(Vec3(2.1f));
  373. fogComp->setDensity(15.0f);
  374. fogNode->setLocalTransform(trf);
  375. ANKI_CHECK(createDestructionEvent(fogNode));
  376. ANKI_CHECK(createFogVolumeFadeEvent(fogNode));
  377. }
  378. }
  379. }
  380. }
  381. if(0)
  382. {
  383. SceneNode& node = SceneGraph::getSingleton().findSceneNode("trigger");
  384. TriggerComponent& comp = node.getFirstComponentOfType<TriggerComponent>();
  385. for(U32 i = 0; i < comp.getSceneNodesEnter().getSize(); ++i)
  386. {
  387. // ANKI_LOGI("Touching %s", comp.getContactSceneNodes()[i]->getName().cstr());
  388. }
  389. }
  390. return Error::kNone;
  391. }
  392. ANKI_MAIN_FUNCTION(myMain)
  393. int myMain(int argc, char* argv[])
  394. {
  395. Error err = Error::kNone;
  396. MyApp* app = new MyApp;
  397. err = app->init(argc, argv, "PhysicsPlayground");
  398. if(!err)
  399. {
  400. err = app->mainLoop();
  401. }
  402. if(err)
  403. {
  404. ANKI_LOGE("Error reported. Bye!");
  405. }
  406. else
  407. {
  408. ANKI_LOGI("Bye!!");
  409. }
  410. delete app;
  411. return 0;
  412. }