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- /// @name Uniforms
- /// @{
- #if defined(PASS_COLOR)
- uniform float blurring;
- #endif
- /// @}
- /// @name Varyings
- /// @{
- in vec2 vTexCoords;
- #if defined(PASS_COLOR)
- in vec3 vNormal;
- in vec3 vTangent;
- in float vTangentW;
- in vec3 vVertPosViewSpace;
- #endif
- /// @}
- /// @name Fragment out
- /// @{
- #if defined(PASS_COLOR)
- layout(location = 0) out vec3 fMsNormalFai;
- layout(location = 1) out vec3 fMsDiffuseFai;
- layout(location = 2) out vec4 fMsSpecularFai;
- #endif
- /// @}
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