Main.cpp 7.4 KB

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  1. // Copyright (C) 2009-2018, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include "../common/Framework.h"
  7. using namespace anki;
  8. static Error createDestructionEvent(SceneNode* node)
  9. {
  10. CString script = R"(
  11. function update(event, prevTime, crntTime)
  12. -- Do nothing
  13. return 1
  14. end
  15. function onKilled(event, prevTime, crntTime)
  16. logi("onKilled")
  17. event:getAssociatedSceneNodes():getAt(0):setMarkedForDeletion()
  18. return 1
  19. end
  20. )";
  21. ScriptEvent* event;
  22. ANKI_CHECK(node->getSceneGraph().getEventManager().newEvent(event, -1, 10.0, script));
  23. event->addAssociatedSceneNode(node);
  24. return Error::NONE;
  25. }
  26. class RayCast : public PhysicsWorldRayCastCallback
  27. {
  28. public:
  29. RayCast(Vec3 from, Vec3 to, PhysicsMaterialBit mtl)
  30. : PhysicsWorldRayCastCallback(from, to, mtl)
  31. {
  32. }
  33. void processResult(PhysicsFilteredObject& obj, const Vec3& worldNormal, const Vec3& worldPosition)
  34. {
  35. SceneNode* node = static_cast<SceneNode*>(obj.getUserData());
  36. if((m_from - m_to).dot(worldNormal) < 0.0f)
  37. {
  38. return;
  39. }
  40. ANKI_LOGI("Ray hits %s", node->getName().cstr());
  41. // Create rotation
  42. const Vec3& zAxis = worldNormal;
  43. Vec3 yAxis = Vec3(0, 1, 0.5);
  44. Vec3 xAxis = yAxis.cross(zAxis).getNormalized();
  45. yAxis = zAxis.cross(xAxis);
  46. Mat3x4 rot = Mat3x4::getIdentity();
  47. rot.setXAxis(xAxis);
  48. rot.setYAxis(yAxis);
  49. rot.setZAxis(zAxis);
  50. Transform trf(worldPosition.xyz0(), rot, 1.0f);
  51. // Create an obj
  52. static U id = 0;
  53. ModelNode* monkey;
  54. node->getSceneGraph().newSceneNode<ModelNode>(
  55. StringAuto(node->getFrameAllocator()).sprintf("decal%u", id++).toCString(),
  56. monkey,
  57. "assets/Suzannedynamic-material.ankimdl");
  58. monkey->getComponent<MoveComponent>().setLocalTransform(trf);
  59. createDestructionEvent(monkey);
  60. }
  61. };
  62. class MyApp : public SampleApp
  63. {
  64. public:
  65. Error sampleExtraInit() override;
  66. Error userMainLoop(Bool& quit) override;
  67. };
  68. Error MyApp::sampleExtraInit()
  69. {
  70. ScriptResourcePtr script;
  71. ANKI_CHECK(getResourceManager().loadResource("assets/scene.lua", script));
  72. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  73. // Create the player
  74. if(1)
  75. {
  76. SceneNode& cam = getSceneGraph().getActiveCameraNode();
  77. cam.getComponent<MoveComponent>().setLocalTransform(
  78. Transform(Vec4(0.0, 0.0, 5.0, 0.0), Mat3x4::getIdentity(), 1.0));
  79. PlayerNode* player;
  80. ANKI_CHECK(getSceneGraph().newSceneNode("player", player, Vec4(0.0f, 2.5f, 0.0f, 0.0f)));
  81. PlayerControllerComponent& pcomp = player->getComponent<PlayerControllerComponent>();
  82. pcomp.getPhysicsPlayerController()->setMaterialMask(PhysicsMaterialBit::STATIC_GEOMETRY);
  83. player->addChild(&cam);
  84. }
  85. // Create a body component with joint
  86. {
  87. ModelNode* monkey;
  88. ANKI_CHECK(
  89. getSceneGraph().newSceneNode<ModelNode>("monkey_p2p", monkey, "assets/Suzannedynamic-material.ankimdl"));
  90. BodyNode* body;
  91. ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>("bmonkey_p2p", body, "assets/Suzanne.ankicl"));
  92. body->getComponent<BodyComponent>().setTransform(
  93. Transform(Vec4(-0.0f, 4.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), 1.0f));
  94. body->addChild(monkey);
  95. body->getComponent<JointComponent>().newHingeJoint(Vec3(0.2f, 1.0f, 0.0f), Vec3(1, 0, 0));
  96. }
  97. // Create a chain
  98. {
  99. const U LINKS = 5;
  100. BodyNode* prevBody = nullptr;
  101. for(U i = 0; i < LINKS; ++i)
  102. {
  103. ModelNode* monkey;
  104. ANKI_CHECK(getSceneGraph().newSceneNode<ModelNode>(
  105. StringAuto(getAllocator()).sprintf("monkey_chain%u", i).toCString(),
  106. monkey,
  107. "assets/Suzannedynamic-material.ankimdl"));
  108. Transform trf(Vec4(-4.3f, 12.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), 1.0f);
  109. trf.getOrigin().y() -= i * 1.25f;
  110. // trf.getOrigin().x() -= i * 0.25f;
  111. // monkey->getComponent<MoveComponent>().setLocalTransform(trf);
  112. BodyNode* body;
  113. ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>(
  114. StringAuto(getAllocator()).sprintf("bmonkey_chain%u", i).toCString(), body, "assets/Suzanne.ankicl"));
  115. body->getComponent<BodyComponent>().setTransform(trf);
  116. // Create joint
  117. JointComponent& jointc = body->getComponent<JointComponent>();
  118. if(prevBody == nullptr)
  119. {
  120. jointc.newPoint2PointJoint(Vec3(0, 1, 0));
  121. }
  122. else
  123. {
  124. prevBody->addChild(body);
  125. jointc.newPoint2PointJoint2(Vec3(0, 1.0, 0), Vec3(0, -1.0, 0));
  126. }
  127. body->addChild(monkey);
  128. prevBody = body;
  129. }
  130. }
  131. // Trigger
  132. {
  133. TriggerNode* node;
  134. ANKI_CHECK(getSceneGraph().newSceneNode("trigger", node, 1.8f));
  135. node->getComponent<MoveComponent>().setLocalOrigin(Vec4(1.0f, 0.5f, 0.0f, 0.0f));
  136. }
  137. return Error::NONE;
  138. }
  139. Error MyApp::userMainLoop(Bool& quit)
  140. {
  141. // ANKI_CHECK(SampleApp::userMainLoop(quit));
  142. if(getInput().getKey(KeyCode::ESCAPE))
  143. {
  144. quit = true;
  145. }
  146. if(getInput().getKey(KeyCode::F1) == 1)
  147. {
  148. static U mode = 0;
  149. mode = (mode + 1) % 3;
  150. if(mode == 0)
  151. {
  152. getMainRenderer().getDbg().setEnabled(false);
  153. }
  154. else if(mode == 1)
  155. {
  156. getMainRenderer().getDbg().setEnabled(true);
  157. getMainRenderer().getDbg().setDepthTestEnabled(true);
  158. getMainRenderer().getDbg().setDitheredDepthTestEnabled(false);
  159. }
  160. else
  161. {
  162. getMainRenderer().getDbg().setEnabled(true);
  163. getMainRenderer().getDbg().setDepthTestEnabled(false);
  164. getMainRenderer().getDbg().setDitheredDepthTestEnabled(true);
  165. }
  166. }
  167. if(getInput().getKey(KeyCode::R))
  168. {
  169. SceneNode& player = getSceneGraph().findSceneNode("player");
  170. player.getComponent<PlayerControllerComponent>().moveToPosition(Vec4(0.0f, 2.0f, 0.0f, 0.0f));
  171. }
  172. if(getInput().getMouseButton(MouseButton::LEFT) == 1)
  173. {
  174. ANKI_LOGI("Firing a monkey");
  175. static U instance = 0;
  176. Transform camTrf = getSceneGraph().getActiveCameraNode().getComponent<MoveComponent>().getWorldTransform();
  177. ModelNode* monkey;
  178. ANKI_CHECK(getSceneGraph().newSceneNode<ModelNode>(
  179. StringAuto(getAllocator()).sprintf("monkey%u", instance++).toCString(),
  180. monkey,
  181. "assets/Suzannedynamic-material.ankimdl"));
  182. // monkey->getComponent<MoveComponent>().setLocalTransform(camTrf);
  183. BodyNode* body;
  184. ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>(
  185. StringAuto(getAllocator()).sprintf("bmonkey%u", instance++).toCString(), body, "assets/Suzanne.ankicl"));
  186. body->getComponent<BodyComponent>().setTransform(camTrf);
  187. PhysicsBodyPtr pbody = body->getComponent<BodyComponent>().getPhysicsBody();
  188. pbody->applyForce(camTrf.getRotation().getZAxis().xyz() * -1500.0f, Vec3(0.0f, 0.0f, 0.0f));
  189. body->addChild(monkey);
  190. // Create the destruction event
  191. createDestructionEvent(body);
  192. }
  193. if(getInput().getMouseButton(MouseButton::RIGHT) == 1)
  194. {
  195. Transform camTrf = getSceneGraph().getActiveCameraNode().getComponent<MoveComponent>().getWorldTransform();
  196. Vec3 from = camTrf.getOrigin().xyz();
  197. Vec3 to = from + -camTrf.getRotation().getZAxis() * 100.0f;
  198. RayCast ray(from, to, PhysicsMaterialBit::ALL);
  199. ray.m_firstHit = true;
  200. getPhysicsWorld().rayCast(ray);
  201. }
  202. if(0)
  203. {
  204. SceneNode& node = getSceneGraph().findSceneNode("trigger");
  205. TriggerComponent& comp = node.getComponent<TriggerComponent>();
  206. for(U i = 0; i < comp.getContactSceneNodes().getSize(); ++i)
  207. {
  208. ANKI_LOGI("Touching %s", comp.getContactSceneNodes()[i]->getName().cstr());
  209. }
  210. }
  211. return Error::NONE;
  212. }
  213. int main(int argc, char* argv[])
  214. {
  215. Error err = Error::NONE;
  216. MyApp* app = new MyApp;
  217. err = app->init(argc, argv, argv[0]);
  218. if(!err)
  219. {
  220. err = app->mainLoop();
  221. }
  222. if(err)
  223. {
  224. ANKI_LOGE("Error reported. Bye!");
  225. }
  226. else
  227. {
  228. delete app;
  229. ANKI_LOGI("Bye!!");
  230. }
  231. return 0;
  232. }