SceneGraph.cpp 7.6 KB

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  1. // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Scene/SceneGraph.h>
  6. #include <AnKi/Scene/Octree.h>
  7. #include <AnKi/Scene/Components/CameraComponent.h>
  8. #include <AnKi/Physics/PhysicsWorld.h>
  9. #include <AnKi/Resource/ResourceManager.h>
  10. #include <AnKi/Renderer/MainRenderer.h>
  11. #include <AnKi/Core/ConfigSet.h>
  12. #include <AnKi/Util/ThreadHive.h>
  13. #include <AnKi/Util/Tracer.h>
  14. #include <AnKi/Util/HighRezTimer.h>
  15. namespace anki {
  16. constexpr U32 kUpdateNodeBatchSize = 10;
  17. class SceneGraph::UpdateSceneNodesCtx
  18. {
  19. public:
  20. SceneGraph* m_scene = nullptr;
  21. IntrusiveList<SceneNode>::Iterator m_crntNode;
  22. SpinLock m_crntNodeLock;
  23. Second m_prevUpdateTime;
  24. Second m_crntTime;
  25. };
  26. SceneGraph::SceneGraph()
  27. {
  28. }
  29. SceneGraph::~SceneGraph()
  30. {
  31. [[maybe_unused]] const Error err = iterateSceneNodes([&](SceneNode& s) -> Error {
  32. s.setMarkedForDeletion();
  33. return Error::kNone;
  34. });
  35. deleteNodesMarkedForDeletion();
  36. if(m_octree)
  37. {
  38. deleteInstance(m_pool, m_octree);
  39. }
  40. }
  41. Error SceneGraph::init(const SceneGraphInitInfo& initInfo)
  42. {
  43. m_subsystems = initInfo;
  44. m_pool.init(initInfo.m_allocCallback, initInfo.m_allocCallbackData);
  45. m_framePool.init(initInfo.m_allocCallback, initInfo.m_allocCallbackData, 1 * 1024 * 1024);
  46. ANKI_CHECK(m_events.init(this));
  47. m_octree = newInstance<Octree>(m_pool, &m_pool);
  48. m_octree->init(m_sceneMin, m_sceneMax, m_subsystems.m_config->getSceneOctreeMaxDepth());
  49. // Init the default main camera
  50. ANKI_CHECK(newSceneNode<SceneNode>("mainCamera", m_defaultMainCam));
  51. CameraComponent* camc = m_defaultMainCam->newComponent<CameraComponent>();
  52. camc->setPerspective(0.1f, 1000.0f, toRad(60.0f), (1080.0f / 1920.0f) * toRad(60.0f));
  53. m_mainCam = m_defaultMainCam;
  54. return Error::kNone;
  55. }
  56. Error SceneGraph::registerNode(SceneNode* node)
  57. {
  58. ANKI_ASSERT(node);
  59. // Add to dict if it has a name
  60. if(node->getName())
  61. {
  62. if(tryFindSceneNode(node->getName()))
  63. {
  64. ANKI_SCENE_LOGE("Node with the same name already exists");
  65. return Error::kUserData;
  66. }
  67. m_nodesDict.emplace(m_pool, node->getName(), node);
  68. }
  69. // Add to vector
  70. m_nodes.pushBack(node);
  71. ++m_nodesCount;
  72. return Error::kNone;
  73. }
  74. void SceneGraph::unregisterNode(SceneNode* node)
  75. {
  76. // Remove from the graph
  77. m_nodes.erase(node);
  78. --m_nodesCount;
  79. if(m_mainCam != m_defaultMainCam && m_mainCam == node)
  80. {
  81. m_mainCam = m_defaultMainCam;
  82. }
  83. // Remove from dict
  84. if(node->getName())
  85. {
  86. auto it = m_nodesDict.find(node->getName());
  87. ANKI_ASSERT(it != m_nodesDict.getEnd());
  88. m_nodesDict.erase(m_pool, it);
  89. }
  90. }
  91. SceneNode& SceneGraph::findSceneNode(const CString& name)
  92. {
  93. SceneNode* node = tryFindSceneNode(name);
  94. ANKI_ASSERT(node);
  95. return *node;
  96. }
  97. SceneNode* SceneGraph::tryFindSceneNode(const CString& name)
  98. {
  99. auto it = m_nodesDict.find(name);
  100. return (it == m_nodesDict.getEnd()) ? nullptr : (*it);
  101. }
  102. void SceneGraph::deleteNodesMarkedForDeletion()
  103. {
  104. /// Delete all nodes pending deletion. At this point all scene threads
  105. /// should have finished their tasks
  106. while(m_objectsMarkedForDeletionCount.load() > 0)
  107. {
  108. [[maybe_unused]] Bool found = false;
  109. auto it = m_nodes.begin();
  110. auto end = m_nodes.end();
  111. for(; it != end; ++it)
  112. {
  113. SceneNode& node = *it;
  114. if(node.getMarkedForDeletion())
  115. {
  116. // Delete node
  117. unregisterNode(&node);
  118. deleteInstance(m_pool, &node);
  119. m_objectsMarkedForDeletionCount.fetchSub(1);
  120. found = true;
  121. break;
  122. }
  123. }
  124. ANKI_ASSERT(found && "Something is wrong with marked for deletion");
  125. }
  126. }
  127. Error SceneGraph::update(Second prevUpdateTime, Second crntTime)
  128. {
  129. ANKI_ASSERT(m_mainCam);
  130. ANKI_TRACE_SCOPED_EVENT(SCENE_UPDATE);
  131. m_stats.m_updateTime = HighRezTimer::getCurrentTime();
  132. m_timestamp = *m_subsystems.m_globalTimestamp;
  133. ANKI_ASSERT(m_timestamp > 0);
  134. // Reset the framepool
  135. m_framePool.reset();
  136. // Delete stuff
  137. {
  138. ANKI_TRACE_SCOPED_EVENT(SCENE_MARKED_FOR_DELETION);
  139. const Bool fullCleanup = m_objectsMarkedForDeletionCount.load() != 0;
  140. m_events.deleteEventsMarkedForDeletion(fullCleanup);
  141. deleteNodesMarkedForDeletion();
  142. }
  143. // Update
  144. {
  145. ANKI_TRACE_SCOPED_EVENT(SCENE_PHYSICS_UPDATE);
  146. m_stats.m_physicsUpdate = HighRezTimer::getCurrentTime();
  147. m_subsystems.m_physicsWorld->update(crntTime - prevUpdateTime);
  148. m_stats.m_physicsUpdate = HighRezTimer::getCurrentTime() - m_stats.m_physicsUpdate;
  149. }
  150. {
  151. ANKI_TRACE_SCOPED_EVENT(SCENE_NODES_UPDATE);
  152. ANKI_CHECK(m_events.updateAllEvents(prevUpdateTime, crntTime));
  153. // Then the rest
  154. Array<ThreadHiveTask, ThreadHive::kMaxThreads> tasks;
  155. UpdateSceneNodesCtx updateCtx;
  156. updateCtx.m_scene = this;
  157. updateCtx.m_crntNode = m_nodes.getBegin();
  158. updateCtx.m_prevUpdateTime = prevUpdateTime;
  159. updateCtx.m_crntTime = crntTime;
  160. for(U i = 0; i < m_subsystems.m_threadHive->getThreadCount(); i++)
  161. {
  162. tasks[i] = ANKI_THREAD_HIVE_TASK(
  163. {
  164. if(self->m_scene->updateNodes(*self))
  165. {
  166. ANKI_SCENE_LOGF("Will not recover");
  167. }
  168. },
  169. &updateCtx, nullptr, nullptr);
  170. }
  171. m_subsystems.m_threadHive->submitTasks(&tasks[0], m_subsystems.m_threadHive->getThreadCount());
  172. m_subsystems.m_threadHive->waitAllTasks();
  173. }
  174. m_stats.m_updateTime = HighRezTimer::getCurrentTime() - m_stats.m_updateTime;
  175. return Error::kNone;
  176. }
  177. void SceneGraph::doVisibilityTests(RenderQueue& rqueue)
  178. {
  179. m_stats.m_visibilityTestsTime = HighRezTimer::getCurrentTime();
  180. doVisibilityTests(*m_mainCam, *this, rqueue);
  181. m_stats.m_visibilityTestsTime = HighRezTimer::getCurrentTime() - m_stats.m_visibilityTestsTime;
  182. }
  183. Error SceneGraph::updateNode(Second prevTime, Second crntTime, SceneNode& node)
  184. {
  185. ANKI_TRACE_INC_COUNTER(SCENE_NODES_UPDATED, 1);
  186. Error err = Error::kNone;
  187. // Components update
  188. SceneComponentUpdateInfo componentUpdateInfo(prevTime, crntTime);
  189. componentUpdateInfo.m_framePool = &m_framePool;
  190. componentUpdateInfo.m_gpuSceneMicroPatcher = m_subsystems.m_gpuSceneMicroPatcher;
  191. Bool atLeastOneComponentUpdated = false;
  192. node.iterateComponents([&](SceneComponent& comp) {
  193. if(err)
  194. {
  195. return;
  196. }
  197. componentUpdateInfo.m_node = &node;
  198. Bool updated = false;
  199. err = comp.updateReal(componentUpdateInfo, updated);
  200. if(updated)
  201. {
  202. ANKI_TRACE_INC_COUNTER(SCENE_COMPONENTS_UPDATED, 1);
  203. comp.setTimestamp(node.getSceneGraph().m_timestamp);
  204. atLeastOneComponentUpdated = true;
  205. }
  206. });
  207. // Update children
  208. if(!err)
  209. {
  210. err = node.visitChildrenMaxDepth(0, [&](SceneNode& child) -> Error {
  211. return updateNode(prevTime, crntTime, child);
  212. });
  213. }
  214. // Frame update
  215. if(!err)
  216. {
  217. if(atLeastOneComponentUpdated)
  218. {
  219. node.setComponentMaxTimestamp(node.getSceneGraph().m_timestamp);
  220. }
  221. else
  222. {
  223. // No components or nothing updated, don't change the timestamp
  224. }
  225. err = node.frameUpdate(prevTime, crntTime);
  226. }
  227. return err;
  228. }
  229. Error SceneGraph::updateNodes(UpdateSceneNodesCtx& ctx)
  230. {
  231. ANKI_TRACE_SCOPED_EVENT(SCENE_NODES_UPDATE);
  232. IntrusiveList<SceneNode>::ConstIterator end = m_nodes.getEnd();
  233. Bool quit = false;
  234. Error err = Error::kNone;
  235. while(!quit && !err)
  236. {
  237. // Fetch a batch of scene nodes that don't have parent
  238. Array<SceneNode*, kUpdateNodeBatchSize> batch;
  239. U batchSize = 0;
  240. {
  241. LockGuard<SpinLock> lock(ctx.m_crntNodeLock);
  242. while(1)
  243. {
  244. if(batchSize == batch.getSize())
  245. {
  246. break;
  247. }
  248. if(ctx.m_crntNode == end)
  249. {
  250. quit = true;
  251. break;
  252. }
  253. SceneNode& node = *ctx.m_crntNode;
  254. if(node.getParent() == nullptr)
  255. {
  256. batch[batchSize++] = &node;
  257. }
  258. ++ctx.m_crntNode;
  259. }
  260. }
  261. // Process nodes
  262. for(U i = 0; i < batchSize && !err; ++i)
  263. {
  264. err = updateNode(ctx.m_prevUpdateTime, ctx.m_crntTime, *batch[i]);
  265. }
  266. }
  267. return err;
  268. }
  269. } // end namespace anki