Main.cpp 6.5 KB

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  1. // Copyright (C) 2009-2018, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include "../common/Framework.h"
  7. using namespace anki;
  8. class RayCast : public PhysicsWorldRayCastCallback
  9. {
  10. public:
  11. RayCast(Vec3 from, Vec3 to, PhysicsMaterialBit mtl)
  12. : PhysicsWorldRayCastCallback(from, to, mtl)
  13. {
  14. }
  15. void processResult(PhysicsFilteredObject& obj, const Vec3& worldNormal, const Vec3& worldPosition)
  16. {
  17. SceneNode* node = static_cast<SceneNode*>(obj.getUserData());
  18. ANKI_ASSERT(node);
  19. ANKI_LOGI("Ray hits %s", node->getName().cstr());
  20. }
  21. };
  22. class MyApp : public SampleApp
  23. {
  24. public:
  25. Error sampleExtraInit() override;
  26. Error userMainLoop(Bool& quit) override;
  27. };
  28. Error MyApp::sampleExtraInit()
  29. {
  30. ScriptResourcePtr script;
  31. ANKI_CHECK(getResourceManager().loadResource("assets/scene.lua", script));
  32. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  33. // Create the player
  34. if(1)
  35. {
  36. SceneNode& cam = getSceneGraph().getActiveCameraNode();
  37. cam.getComponent<MoveComponent>().setLocalTransform(
  38. Transform(Vec4(0.0, 0.0, 5.0, 0.0), Mat3x4::getIdentity(), 1.0));
  39. PlayerNode* player;
  40. ANKI_CHECK(getSceneGraph().newSceneNode("player", player, Vec4(0.0f, 2.5f, 0.0f, 0.0f)));
  41. PlayerControllerComponent& pcomp = player->getComponent<PlayerControllerComponent>();
  42. pcomp.getPhysicsPlayerController()->setMaterialMask(PhysicsMaterialBit::STATIC_GEOMETRY);
  43. player->addChild(&cam);
  44. }
  45. // Create a body component with joint
  46. {
  47. ModelNode* monkey;
  48. ANKI_CHECK(
  49. getSceneGraph().newSceneNode<ModelNode>("monkey_p2p", monkey, "assets/Suzannedynamic-material.ankimdl"));
  50. BodyNode* body;
  51. ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>("bmonkey_p2p", body, "assets/Suzanne.ankicl"));
  52. body->getComponent<BodyComponent>().setTransform(
  53. Transform(Vec4(-0.0f, 4.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), 1.0f));
  54. body->addChild(monkey);
  55. body->getComponent<JointComponent>().newHingeJoint(Vec3(0.2f, 1.0f, 0.0f), Vec3(1, 0, 0));
  56. }
  57. // Create a chain
  58. {
  59. const U LINKS = 5;
  60. BodyNode* prevBody = nullptr;
  61. for(U i = 0; i < LINKS; ++i)
  62. {
  63. ModelNode* monkey;
  64. ANKI_CHECK(getSceneGraph().newSceneNode<ModelNode>(
  65. StringAuto(getAllocator()).sprintf("monkey_chain%u", i).toCString(),
  66. monkey,
  67. "assets/Suzannedynamic-material.ankimdl"));
  68. Transform trf(Vec4(-4.3f, 12.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), 1.0f);
  69. trf.getOrigin().y() -= i * 1.25f;
  70. // trf.getOrigin().x() -= i * 0.25f;
  71. // monkey->getComponent<MoveComponent>().setLocalTransform(trf);
  72. BodyNode* body;
  73. ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>(
  74. StringAuto(getAllocator()).sprintf("bmonkey_chain%u", i).toCString(), body, "assets/Suzanne.ankicl"));
  75. body->getComponent<BodyComponent>().setTransform(trf);
  76. // Create joint
  77. JointComponent& jointc = body->getComponent<JointComponent>();
  78. if(prevBody == nullptr)
  79. {
  80. jointc.newPoint2PointJoint(Vec3(0, 1, 0));
  81. }
  82. else
  83. {
  84. prevBody->addChild(body);
  85. jointc.newPoint2PointJoint2(Vec3(0, 1.0, 0), Vec3(0, -1.0, 0));
  86. }
  87. body->addChild(monkey);
  88. prevBody = body;
  89. }
  90. }
  91. // Trigger
  92. {
  93. TriggerNode* node;
  94. ANKI_CHECK(getSceneGraph().newSceneNode("trigger", node, 1.8f));
  95. node->getComponent<MoveComponent>().setLocalOrigin(Vec4(1.0f, 0.5f, 0.0f, 0.0f));
  96. }
  97. return Error::NONE;
  98. }
  99. Error MyApp::userMainLoop(Bool& quit)
  100. {
  101. // ANKI_CHECK(SampleApp::userMainLoop(quit));
  102. if(getInput().getKey(KeyCode::ESCAPE))
  103. {
  104. quit = true;
  105. }
  106. if(getInput().getKey(KeyCode::F1) == 1)
  107. {
  108. static U mode = 0;
  109. mode = (mode + 1) % 3;
  110. if(mode == 0)
  111. {
  112. getMainRenderer().getDbg().setEnabled(false);
  113. }
  114. else if(mode == 1)
  115. {
  116. getMainRenderer().getDbg().setEnabled(true);
  117. getMainRenderer().getDbg().setDepthTestEnabled(true);
  118. getMainRenderer().getDbg().setDitheredDepthTestEnabled(false);
  119. }
  120. else
  121. {
  122. getMainRenderer().getDbg().setEnabled(true);
  123. getMainRenderer().getDbg().setDepthTestEnabled(false);
  124. getMainRenderer().getDbg().setDitheredDepthTestEnabled(true);
  125. }
  126. }
  127. if(getInput().getKey(KeyCode::R))
  128. {
  129. SceneNode& player = getSceneGraph().findSceneNode("player");
  130. player.getComponent<PlayerControllerComponent>().moveToPosition(Vec4(0.0f, 2.0f, 0.0f, 0.0f));
  131. }
  132. if(getInput().getMouseButton(MouseButton::LEFT) == 1)
  133. {
  134. ANKI_LOGI("Firing a monkey");
  135. static U instance = 0;
  136. Transform camTrf = getSceneGraph().getActiveCameraNode().getComponent<MoveComponent>().getWorldTransform();
  137. ModelNode* monkey;
  138. ANKI_CHECK(getSceneGraph().newSceneNode<ModelNode>(
  139. StringAuto(getAllocator()).sprintf("monkey%u", instance++).toCString(),
  140. monkey,
  141. "assets/Suzannedynamic-material.ankimdl"));
  142. // monkey->getComponent<MoveComponent>().setLocalTransform(camTrf);
  143. BodyNode* body;
  144. ANKI_CHECK(getSceneGraph().newSceneNode<BodyNode>(
  145. StringAuto(getAllocator()).sprintf("bmonkey%u", instance++).toCString(), body, "assets/Suzanne.ankicl"));
  146. body->getComponent<BodyComponent>().setTransform(camTrf);
  147. PhysicsBodyPtr pbody = body->getComponent<BodyComponent>().getPhysicsBody();
  148. pbody->applyForce(camTrf.getRotation().getZAxis().xyz() * -1500.0f, Vec3(0.0f, 0.0f, 0.0f));
  149. body->addChild(monkey);
  150. // Create the destruction event
  151. CString script = R"(
  152. function update(event, prevTime, crntTime)
  153. -- Do nothing
  154. return 1
  155. end
  156. function onKilled(event, prevTime, crntTime)
  157. logi("onKilled")
  158. event:getAssociatedSceneNodes():getAt(0):setMarkedForDeletion()
  159. return 1
  160. end
  161. )";
  162. ScriptEvent* event;
  163. ANKI_CHECK(getSceneGraph().getEventManager().newEvent(event, -1, 10.0, script));
  164. event->addAssociatedSceneNode(body);
  165. }
  166. if(getInput().getMouseButton(MouseButton::RIGHT) == 1)
  167. {
  168. Transform camTrf = getSceneGraph().getActiveCameraNode().getComponent<MoveComponent>().getWorldTransform();
  169. Vec3 from = camTrf.getOrigin().xyz();
  170. Vec3 to = from + -camTrf.getRotation().getZAxis() * 10.0f;
  171. RayCast ray(from, to, PhysicsMaterialBit::ALL);
  172. getPhysicsWorld().rayCast(ray);
  173. }
  174. {
  175. SceneNode& node = getSceneGraph().findSceneNode("trigger");
  176. TriggerComponent& comp = node.getComponent<TriggerComponent>();
  177. for(U i = 0; i < comp.getContactSceneNodes().getSize(); ++i)
  178. {
  179. ANKI_LOGI("Touching %s", comp.getContactSceneNodes()[i]->getName().cstr());
  180. }
  181. }
  182. return Error::NONE;
  183. }
  184. int main(int argc, char* argv[])
  185. {
  186. Error err = Error::NONE;
  187. MyApp* app = new MyApp;
  188. err = app->init(argc, argv, argv[0]);
  189. if(!err)
  190. {
  191. err = app->mainLoop();
  192. }
  193. if(err)
  194. {
  195. ANKI_LOGE("Error reported. Bye!");
  196. }
  197. else
  198. {
  199. delete app;
  200. ANKI_LOGI("Bye!!");
  201. }
  202. return 0;
  203. }