Panagiotis Christopoulos Charitos 28a155af68 Physics and particles 13 年之前
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BsBpSphere.glsl 6e1d6f010d Refactoring 15 年之前
BsRefract.glsl d03c8964ee - Material 14 年之前
Dbg.glsl 3cc700c9c8 Commiting new version of Dbg. Its way faster 13 年之前
DpGeneric.glsl d03c8964ee - Material 14 年之前
Final.glsl 9b7951e7a9 UBOs on MS are slower than plain uniforms. Keeping both options with uniforms the default. Rework on the Tiler, moving to another class for fine opts and broader purpose 13 年之前
GaussianBlurGeneric.glsl 3a617ee343 Enabling SSAO and HDR 13 年之前
IsAp.glsl 64c1662d71 IS & UBOS 13 年之前
IsLpGeneric.glsl 28a155af68 Physics and particles 13 年之前
IsLpVertex.glsl 5230de4545 Making some stuff to GL 3.3 core compatible 13 年之前
IsSmo.glsl 9ff07cfa66 Material 14 年之前
LinearDepth.glsl 60b88f0db2 IS 13 年之前
MaterialFragmentFunctions.glsl 838c2dbe3c Optimizing a little 13 年之前
MaterialFragmentVariables.glsl 5549a50da1 Adding PCF in IS, Adding support for consts in material shaders, adding update methods for block uniforms 13 年之前
MaterialVertex.glsl 5549a50da1 Adding PCF in IS, Adding support for consts in material shaders, adding update methods for block uniforms 13 年之前
MsMpGeneric.glsl d03c8964ee - Material 14 年之前
MsMpSkybox.glsl b5a28738f8 - Adding a new switch in MsMpGeneric 14 年之前
Pack.glsl 5549a50da1 Adding PCF in IS, Adding support for consts in material shaders, adding update methods for block uniforms 13 年之前
Pps.glsl 3d1fe8c8c0 Adding a new effect: Ground light 13 年之前
PpsBlurGeneric.glsl d03c8964ee - Material 14 年之前
PpsHdr.glsl cd967d6e04 Making HDR more beautifull. Need to test speed 13 年之前
PpsLscatt.glsl 07e3082c53 - MAJOR: The Renderer's stages and passes are in different .h files. More clean this way 15 年之前
PpsSideBlur.glsl d03c8964ee - Material 14 年之前
PpsSsao.glsl 3d1fe8c8c0 Adding a new effect: Ground light 13 年之前
SimpleVert.glsl 7fb91a330d Moving to local libpng. Fixing the build. Making shader preprocessor simpler 13 年之前
TfHwSkinningGeneric.glsl d03c8964ee - Material 14 年之前
TfHwSkinningPos.glsl 542a74a763 Optimizing main renderer a bit 13 年之前
TfHwSkinningPosNormTan.glsl 542a74a763 Optimizing main renderer a bit 13 年之前
TilerMinMax.glsl a0473be87f Asset updates 13 年之前
UiText.glsl d03c8964ee - Material 14 年之前
bs_bp_volfog.glsl 119a2cb955 *Changing the codding style in the shaders 16 年之前
median_filter.glsl 119a2cb955 *Changing the codding style in the shaders 16 年之前
photoshop_filters.glsl 4baaedb4bf Commiting new shaders 16 年之前