Main.cpp 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406
  1. // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <Samples/Common/SampleApp.h>
  7. using namespace anki;
  8. static Error createDestructionEvent(SceneNode* node)
  9. {
  10. CString script = R"(
  11. function update(event, prevTime, crntTime)
  12. -- Do nothing
  13. return 1
  14. end
  15. function onKilled(event, prevTime, crntTime)
  16. logi(string.format("Will kill %s", event:getAssociatedSceneNodes():getAt(0):getName()))
  17. event:getAssociatedSceneNodes():getAt(0):setMarkedForDeletion()
  18. return 1
  19. end
  20. )";
  21. ScriptEvent* event;
  22. ANKI_CHECK(node->getSceneGraph().getEventManager().newEvent(event, -1, 10.0, script));
  23. event->addAssociatedSceneNode(node);
  24. return Error::kNone;
  25. }
  26. static Error createFogVolumeFadeEvent(SceneNode* node)
  27. {
  28. CString script = R"(
  29. density = 15
  30. radius = 3.5
  31. function update(event, prevTime, crntTime)
  32. node = event:getAssociatedSceneNodes():getAt(0)
  33. -- logi(string.format("Will fade fog for %s", node:getName()))
  34. fogComponent = node:getFogDensityComponent()
  35. dt = crntTime - prevTime
  36. density = density - 4.0 * dt
  37. radius = radius + 0.5 * dt
  38. pos = node:getMoveComponent():getLocalOrigin()
  39. pos:setY(pos:getY() - 1.1 * dt)
  40. node:getMoveComponent():setLocalOrigin(pos)
  41. if density <= 0.0 or radius <= 0.0 then
  42. event:getAssociatedSceneNodes():getAt(0):setMarkedForDeletion()
  43. else
  44. fogComponent:setSphereVolumeRadius(radius)
  45. fogComponent:setDensity(density)
  46. end
  47. return 1
  48. end
  49. function onKilled(event, prevTime, crntTime)
  50. return 1
  51. end
  52. )";
  53. ScriptEvent* event;
  54. ANKI_CHECK(node->getSceneGraph().getEventManager().newEvent(event, -1, 10.0, script));
  55. event->addAssociatedSceneNode(node);
  56. return Error::kNone;
  57. }
  58. class RayCast : public PhysicsWorldRayCastCallback
  59. {
  60. public:
  61. Vec3 m_hitPosition = Vec3(kMaxF32);
  62. Vec3 m_hitNormal;
  63. Bool m_hit = false;
  64. RayCast(Vec3 from, Vec3 to, PhysicsMaterialBit mtl)
  65. : PhysicsWorldRayCastCallback(from, to, mtl)
  66. {
  67. }
  68. void processResult([[maybe_unused]] PhysicsFilteredObject& obj, const Vec3& worldNormal, const Vec3& worldPosition)
  69. {
  70. if((m_from - m_to).dot(worldNormal) < 0.0f)
  71. {
  72. return;
  73. }
  74. if((worldPosition - m_from).getLengthSquared() > (m_hitPosition - m_from).getLengthSquared())
  75. {
  76. return;
  77. }
  78. m_hitPosition = worldPosition;
  79. m_hitNormal = worldNormal;
  80. m_hit = true;
  81. }
  82. };
  83. class MyApp : public SampleApp
  84. {
  85. public:
  86. Error sampleExtraInit() override;
  87. Error userMainLoop(Bool& quit, Second elapsedTime) override;
  88. };
  89. Error MyApp::sampleExtraInit()
  90. {
  91. ScriptResourcePtr script;
  92. ANKI_CHECK(getResourceManager().loadResource("Assets/Scene.lua", script));
  93. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  94. // Create the player
  95. if(1)
  96. {
  97. SceneNode& cam = getSceneGraph().getActiveCameraNode();
  98. cam.setLocalTransform(Transform(Vec4(0.0, 0.0, 5.0, 0.0), Mat3x4::getIdentity(), 1.0));
  99. SceneNode* player;
  100. ANKI_CHECK(getSceneGraph().newSceneNode("player", player));
  101. PlayerControllerComponent* playerc = player->newComponent<PlayerControllerComponent>();
  102. playerc->moveToPosition(Vec3(0.0f, 2.5f, 0.0f));
  103. playerc->getPhysicsPlayerController().setMaterialMask(PhysicsMaterialBit::kStaticGeometry);
  104. player->addChild(&cam);
  105. }
  106. // Create a body component with joint
  107. {
  108. SceneNode* monkey;
  109. ANKI_CHECK(getSceneGraph().newSceneNode("monkey_p2p", monkey));
  110. ModelComponent* modelc = monkey->newComponent<ModelComponent>();
  111. modelc->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
  112. BodyComponent* bodyc = monkey->newComponent<BodyComponent>();
  113. bodyc->loadMeshResource("Assets/Suzanne_e3526e1428c0763c.ankimesh");
  114. bodyc->teleportTo(Transform(Vec4(-0.0f, 4.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), 1.0f));
  115. bodyc->setMass(2.0f);
  116. JointComponent* jointc = monkey->newComponent<JointComponent>();
  117. jointc->newHingeJoint(Vec3(0.2f, 1.0f, 0.0f), Vec3(1, 0, 0));
  118. }
  119. // Create a chain
  120. {
  121. const U LINKS = 5;
  122. SceneNode* prevBody = nullptr;
  123. for(U32 i = 0; i < LINKS; ++i)
  124. {
  125. SceneNode* monkey;
  126. ANKI_CHECK(getSceneGraph().newSceneNode(
  127. StringRaii(&getMemoryPool()).sprintf("monkey_chain%u", i).toCString(), monkey));
  128. monkey->newComponent<ModelComponent>()->loadModelResource(
  129. "Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
  130. Transform trf(Vec4(-4.3f, 12.0f, -3.0f, 0.0f), Mat3x4::getIdentity(), 1.0f);
  131. trf.getOrigin().y() -= F32(i) * 1.25f;
  132. // trf.getOrigin().x() -= i * 0.25f;
  133. // monkey->getFirstComponentOfType<MoveComponent>().setLocalTransform(trf);
  134. BodyComponent* bodyc = monkey->newComponent<BodyComponent>();
  135. bodyc->teleportTo(trf);
  136. bodyc->setMass(1.0f);
  137. // Create joint
  138. JointComponent* jointc = monkey->newComponent<JointComponent>();
  139. if(prevBody == nullptr)
  140. {
  141. jointc->newPoint2PointJoint(Vec3(0, 1, 0));
  142. }
  143. else
  144. {
  145. prevBody->addChild(monkey);
  146. jointc->newPoint2PointJoint2(Vec3(0, 1.0, 0), Vec3(0, -1.0, 0));
  147. }
  148. prevBody = monkey;
  149. }
  150. }
  151. // Trigger
  152. {
  153. SceneNode* node;
  154. ANKI_CHECK(getSceneGraph().newSceneNode("trigger", node));
  155. TriggerComponent* triggerc = node->newComponent<TriggerComponent>();
  156. triggerc->setSphereVolumeRadius(1.8f);
  157. node->setLocalTransform(Transform(Vec4(1.0f, 0.5f, 0.0f, 0.0f), Mat3x4::getIdentity(), 1.0f));
  158. }
  159. getInput().lockCursor(true);
  160. getInput().hideCursor(true);
  161. getInput().moveCursor(Vec2(0.0f));
  162. return Error::kNone;
  163. }
  164. Error MyApp::userMainLoop(Bool& quit, [[maybe_unused]] Second elapsedTime)
  165. {
  166. // ANKI_CHECK(SampleApp::userMainLoop(quit));
  167. Renderer& renderer = getMainRenderer().getOffscreenRenderer();
  168. if(getInput().getKey(KeyCode::kEscape))
  169. {
  170. quit = true;
  171. }
  172. if(getInput().getKey(KeyCode::kH) == 1)
  173. {
  174. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "RtShadows") ? ""
  175. : "RtShadows");
  176. }
  177. if(getInput().getKey(KeyCode::kP) == 1)
  178. {
  179. static U32 idx = 3;
  180. ++idx;
  181. idx %= 4;
  182. if(idx == 0)
  183. {
  184. renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
  185. }
  186. else if(idx == 1)
  187. {
  188. renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
  189. }
  190. else if(idx == 2)
  191. {
  192. renderer.setCurrentDebugRenderTarget("VrsSri");
  193. }
  194. else
  195. {
  196. renderer.setCurrentDebugRenderTarget("");
  197. }
  198. }
  199. if(getInput().getKey(KeyCode::kL) == 1)
  200. {
  201. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Bloom") ? "" : "Bloom");
  202. }
  203. if(getInput().getKey(KeyCode::kJ) == 1)
  204. {
  205. m_config.setRVrs(!m_config.getRVrs());
  206. }
  207. if(getInput().getKey(KeyCode::kF1) == 1)
  208. {
  209. static U mode = 0;
  210. mode = (mode + 1) % 3;
  211. if(mode == 0)
  212. {
  213. getConfig().setRDbgEnabled(false);
  214. }
  215. else if(mode == 1)
  216. {
  217. getConfig().setRDbgEnabled(true);
  218. getMainRenderer().getDbg().setDepthTestEnabled(true);
  219. getMainRenderer().getDbg().setDitheredDepthTestEnabled(false);
  220. }
  221. else
  222. {
  223. getConfig().setRDbgEnabled(true);
  224. getMainRenderer().getDbg().setDepthTestEnabled(false);
  225. getMainRenderer().getDbg().setDitheredDepthTestEnabled(true);
  226. }
  227. }
  228. if(getInput().getKey(KeyCode::kR))
  229. {
  230. SceneNode& player = getSceneGraph().findSceneNode("player");
  231. player.getFirstComponentOfType<PlayerControllerComponent>().moveToPosition(Vec3(0.0f, 2.0f, 0.0f));
  232. }
  233. if(getInput().getMouseButton(MouseButton::kLeft) == 1)
  234. {
  235. ANKI_LOGI("Firing a monkey");
  236. static U32 instance = 0;
  237. Transform camTrf = getSceneGraph().getActiveCameraNode().getWorldTransform();
  238. SceneNode* monkey;
  239. ANKI_CHECK(getSceneGraph().newSceneNode(
  240. StringRaii(&getMemoryPool()).sprintf("monkey%u", instance++).toCString(), monkey));
  241. ModelComponent* modelc = monkey->newComponent<ModelComponent>();
  242. modelc->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
  243. // monkey->getFirstComponentOfType<MoveComponent>().setLocalTransform(camTrf);
  244. BodyComponent* bodyc = monkey->newComponent<BodyComponent>();
  245. bodyc->loadMeshResource("Assets/Suzanne_e3526e1428c0763c.ankimesh");
  246. bodyc->teleportTo(camTrf);
  247. bodyc->setMass(1.0f);
  248. PhysicsBodyPtr pbody = bodyc->getPhysicsBody();
  249. pbody->applyForce(camTrf.getRotation().getZAxis().xyz() * -1500.0f, Vec3(0.0f, 0.0f, 0.0f));
  250. // Create the destruction event
  251. ANKI_CHECK(createDestructionEvent(monkey));
  252. }
  253. if(getInput().getMouseButton(MouseButton::kRight) == 1)
  254. {
  255. Transform camTrf = getSceneGraph().getActiveCameraNode().getWorldTransform();
  256. Vec3 from = camTrf.getOrigin().xyz();
  257. Vec3 to = from + -camTrf.getRotation().getZAxis() * 100.0f;
  258. RayCast ray(from, to, PhysicsMaterialBit::kAll & (~PhysicsMaterialBit::kParticle));
  259. ray.m_firstHit = true;
  260. getPhysicsWorld().rayCast(ray);
  261. if(ray.m_hit)
  262. {
  263. // Create rotation
  264. const Vec3& zAxis = ray.m_hitNormal;
  265. Vec3 yAxis = Vec3(0, 1, 0.5);
  266. Vec3 xAxis = yAxis.cross(zAxis).getNormalized();
  267. yAxis = zAxis.cross(xAxis);
  268. Mat3x4 rot = Mat3x4::getIdentity();
  269. rot.setXAxis(xAxis);
  270. rot.setYAxis(yAxis);
  271. rot.setZAxis(zAxis);
  272. Transform trf(ray.m_hitPosition.xyz0(), rot, 1.0f);
  273. // Create an obj
  274. static U32 id = 0;
  275. SceneNode* monkey;
  276. ANKI_CHECK(getSceneGraph().newSceneNode(
  277. StringRaii(&getSceneGraph().getFrameMemoryPool()).sprintf("decal%u", id++).toCString(), monkey));
  278. ModelComponent* modelc = monkey->newComponent<ModelComponent>();
  279. modelc->loadModelResource("Assets/Suzanne_dynamic_36043dae41fe12d5.ankimdl");
  280. monkey->setLocalTransform(trf);
  281. ANKI_CHECK(createDestructionEvent(monkey));
  282. #if 1
  283. // Create some particles
  284. ParticleEmitterComponent* partc = monkey->newComponent<ParticleEmitterComponent>();
  285. partc->loadParticleEmitterResource("Assets/Smoke.ankipart");
  286. #endif
  287. // Create some fog volumes
  288. for(U i = 0; i < 1; ++i)
  289. {
  290. static int id = 0;
  291. StringRaii name(&getSceneGraph().getFrameMemoryPool());
  292. name.sprintf("fog%u", id++);
  293. SceneNode* fogNode;
  294. ANKI_CHECK(getSceneGraph().newSceneNode(name.toCString(), fogNode));
  295. FogDensityComponent* fogComp = fogNode->newComponent<FogDensityComponent>();
  296. fogComp->setSphereVolumeRadius(2.1f);
  297. fogComp->setDensity(15.0f);
  298. fogNode->setLocalTransform(trf);
  299. ANKI_CHECK(createDestructionEvent(fogNode));
  300. ANKI_CHECK(createFogVolumeFadeEvent(fogNode));
  301. }
  302. }
  303. }
  304. if(0)
  305. {
  306. SceneNode& node = getSceneGraph().findSceneNode("trigger");
  307. TriggerComponent& comp = node.getFirstComponentOfType<TriggerComponent>();
  308. for(U32 i = 0; i < comp.getBodyComponentsEnter().getSize(); ++i)
  309. {
  310. // ANKI_LOGI("Touching %s", comp.getContactSceneNodes()[i]->getName().cstr());
  311. }
  312. }
  313. return Error::kNone;
  314. }
  315. ANKI_MAIN_FUNCTION(myMain)
  316. int myMain(int argc, char* argv[])
  317. {
  318. Error err = Error::kNone;
  319. MyApp* app = new MyApp;
  320. err = app->init(argc, argv, "PhysicsPlayground");
  321. if(!err)
  322. {
  323. err = app->mainLoop();
  324. }
  325. if(err)
  326. {
  327. ANKI_LOGE("Error reported. Bye!");
  328. }
  329. else
  330. {
  331. delete app;
  332. ANKI_LOGI("Bye!!");
  333. }
  334. return 0;
  335. }