ShaderProgramCompiler.cpp 35 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/ShaderCompiler/ShaderProgramCompiler.h>
  6. #include <AnKi/ShaderCompiler/ShaderProgramParser.h>
  7. #include <AnKi/ShaderCompiler/Dxc.h>
  8. #include <AnKi/ShaderCompiler/ShaderProgramReflection.h>
  9. #include <AnKi/Util/Serializer.h>
  10. #include <AnKi/Util/HashMap.h>
  11. namespace anki {
  12. Error ShaderProgramBinaryWrapper::serializeToFile(CString fname) const
  13. {
  14. ANKI_ASSERT(m_binary);
  15. File file;
  16. ANKI_CHECK(file.open(fname, FileOpenFlag::kWrite | FileOpenFlag::kBinary));
  17. BinarySerializer serializer;
  18. ANKI_CHECK(serializer.serialize(*m_binary, *m_pool, file));
  19. return Error::kNone;
  20. }
  21. Error ShaderProgramBinaryWrapper::deserializeFromFile(CString fname)
  22. {
  23. File file;
  24. ANKI_CHECK(file.open(fname, FileOpenFlag::kRead | FileOpenFlag::kBinary));
  25. ANKI_CHECK(deserializeFromAnyFile(file));
  26. return Error::kNone;
  27. }
  28. void ShaderProgramBinaryWrapper::cleanup()
  29. {
  30. if(m_binary == nullptr)
  31. {
  32. return;
  33. }
  34. BaseMemoryPool& mempool = *m_pool;
  35. if(!m_singleAllocation)
  36. {
  37. for(ShaderProgramBinaryMutator& mutator : m_binary->m_mutators)
  38. {
  39. mempool.free(mutator.m_values.getBegin());
  40. }
  41. mempool.free(m_binary->m_mutators.getBegin());
  42. for(ShaderProgramBinaryCodeBlock& code : m_binary->m_codeBlocks)
  43. {
  44. mempool.free(code.m_binary.getBegin());
  45. }
  46. mempool.free(m_binary->m_codeBlocks.getBegin());
  47. for(ShaderProgramBinaryMutation& m : m_binary->m_mutations)
  48. {
  49. mempool.free(m.m_values.getBegin());
  50. }
  51. mempool.free(m_binary->m_mutations.getBegin());
  52. for(ShaderProgramBinaryBlock& block : m_binary->m_uniformBlocks)
  53. {
  54. mempool.free(block.m_variables.getBegin());
  55. }
  56. mempool.free(m_binary->m_uniformBlocks.getBegin());
  57. for(ShaderProgramBinaryBlock& block : m_binary->m_storageBlocks)
  58. {
  59. mempool.free(block.m_variables.getBegin());
  60. }
  61. mempool.free(m_binary->m_storageBlocks.getBegin());
  62. if(m_binary->m_pushConstantBlock)
  63. {
  64. mempool.free(m_binary->m_pushConstantBlock->m_variables.getBegin());
  65. mempool.free(m_binary->m_pushConstantBlock);
  66. }
  67. mempool.free(m_binary->m_opaques.getBegin());
  68. mempool.free(m_binary->m_constants.getBegin());
  69. for(ShaderProgramBinaryStruct& s : m_binary->m_structs)
  70. {
  71. mempool.free(s.m_members.getBegin());
  72. }
  73. mempool.free(m_binary->m_structs.getBegin());
  74. for(ShaderProgramBinaryVariant& variant : m_binary->m_variants)
  75. {
  76. for(ShaderProgramBinaryBlockInstance& block : variant.m_uniformBlocks)
  77. {
  78. mempool.free(block.m_variableInstances.getBegin());
  79. }
  80. for(ShaderProgramBinaryBlockInstance& block : variant.m_storageBlocks)
  81. {
  82. mempool.free(block.m_variableInstances.getBegin());
  83. }
  84. if(variant.m_pushConstantBlock)
  85. {
  86. mempool.free(variant.m_pushConstantBlock->m_variableInstances.getBegin());
  87. }
  88. for(ShaderProgramBinaryStructInstance& struct_ : variant.m_structs)
  89. {
  90. mempool.free(struct_.m_memberInstances.getBegin());
  91. }
  92. mempool.free(variant.m_uniformBlocks.getBegin());
  93. mempool.free(variant.m_storageBlocks.getBegin());
  94. mempool.free(variant.m_pushConstantBlock);
  95. mempool.free(variant.m_constants.getBegin());
  96. mempool.free(variant.m_opaques.getBegin());
  97. mempool.free(variant.m_structs.getBegin());
  98. }
  99. mempool.free(m_binary->m_variants.getBegin());
  100. }
  101. mempool.free(m_binary);
  102. m_binary = nullptr;
  103. m_singleAllocation = false;
  104. }
  105. /// Spin the dials. Used to compute all mutator combinations.
  106. static Bool spinDials(DynamicArrayRaii<U32>& dials, ConstWeakArray<ShaderProgramParserMutator> mutators)
  107. {
  108. ANKI_ASSERT(dials.getSize() == mutators.getSize() && dials.getSize() > 0);
  109. Bool done = true;
  110. U32 crntDial = dials.getSize() - 1;
  111. while(true)
  112. {
  113. // Turn dial
  114. ++dials[crntDial];
  115. if(dials[crntDial] >= mutators[crntDial].getValues().getSize())
  116. {
  117. if(crntDial == 0)
  118. {
  119. // Reached the 1st dial, stop spinning
  120. done = true;
  121. break;
  122. }
  123. else
  124. {
  125. dials[crntDial] = 0;
  126. --crntDial;
  127. }
  128. }
  129. else
  130. {
  131. done = false;
  132. break;
  133. }
  134. }
  135. return done;
  136. }
  137. static Error compileSpirv(ConstWeakArray<MutatorValue> mutation, const ShaderProgramParser& parser,
  138. BaseMemoryPool& tempPool, Array<DynamicArrayRaii<U8>, U32(ShaderType::kCount)>& spirv,
  139. StringRaii& errorLog)
  140. {
  141. // Generate the source and the rest for the variant
  142. ShaderProgramParserVariant parserVariant;
  143. ANKI_CHECK(parser.generateVariant(mutation, parserVariant));
  144. // Compile stages
  145. for(ShaderType shaderType : EnumIterable<ShaderType>())
  146. {
  147. if(!(ShaderTypeBit(1 << shaderType) & parser.getShaderTypes()))
  148. {
  149. continue;
  150. }
  151. // Compile
  152. ANKI_CHECK(compileHlslToSpirv(parserVariant.getSource(shaderType), shaderType, parser.compileWith16bitTypes(),
  153. tempPool, spirv[shaderType], errorLog));
  154. ANKI_ASSERT(spirv[shaderType].getSize() > 0);
  155. }
  156. return Error::kNone;
  157. }
  158. static void compileVariantAsync(ConstWeakArray<MutatorValue> mutation, const ShaderProgramParser& parser,
  159. ShaderProgramBinaryVariant& variant,
  160. DynamicArrayRaii<ShaderProgramBinaryCodeBlock>& codeBlocks,
  161. DynamicArrayRaii<U64>& codeBlockHashes, BaseMemoryPool& tmpPool,
  162. BaseMemoryPool& binaryPool, ShaderProgramAsyncTaskInterface& taskManager, Mutex& mtx,
  163. Atomic<I32>& error)
  164. {
  165. variant = {};
  166. class Ctx
  167. {
  168. public:
  169. BaseMemoryPool* m_tmpPool;
  170. BaseMemoryPool* m_binaryPool;
  171. DynamicArrayRaii<MutatorValue> m_mutation = {m_tmpPool};
  172. const ShaderProgramParser* m_parser;
  173. ShaderProgramBinaryVariant* m_variant;
  174. DynamicArrayRaii<ShaderProgramBinaryCodeBlock>* m_codeBlocks;
  175. DynamicArrayRaii<U64>* m_codeBlockHashes;
  176. Mutex* m_mtx;
  177. Atomic<I32>* m_err;
  178. Ctx(BaseMemoryPool* tmpPool)
  179. : m_tmpPool(tmpPool)
  180. {
  181. }
  182. };
  183. Ctx* ctx = newInstance<Ctx>(tmpPool, &tmpPool);
  184. ctx->m_binaryPool = &binaryPool;
  185. ctx->m_mutation.create(mutation.getSize());
  186. memcpy(ctx->m_mutation.getBegin(), mutation.getBegin(), mutation.getSizeInBytes());
  187. ctx->m_parser = &parser;
  188. ctx->m_variant = &variant;
  189. ctx->m_codeBlocks = &codeBlocks;
  190. ctx->m_codeBlockHashes = &codeBlockHashes;
  191. ctx->m_mtx = &mtx;
  192. ctx->m_err = &error;
  193. auto callback = [](void* userData) {
  194. Ctx& ctx = *static_cast<Ctx*>(userData);
  195. BaseMemoryPool& tmpPool = *ctx.m_tmpPool;
  196. if(ctx.m_err->load() != 0)
  197. {
  198. // Cleanup and return
  199. deleteInstance(tmpPool, &ctx);
  200. return;
  201. }
  202. // All good, compile the variant
  203. Array<DynamicArrayRaii<U8>, U32(ShaderType::kCount)> spirvs = {{{&tmpPool},
  204. {&tmpPool},
  205. {&tmpPool},
  206. {&tmpPool},
  207. {&tmpPool},
  208. {&tmpPool},
  209. {&tmpPool},
  210. {&tmpPool},
  211. {&tmpPool},
  212. {&tmpPool},
  213. {&tmpPool},
  214. {&tmpPool}}};
  215. StringRaii errorLog(&tmpPool);
  216. const Error err = compileSpirv(ctx.m_mutation, *ctx.m_parser, tmpPool, spirvs, errorLog);
  217. if(!err)
  218. {
  219. // No error, check if the spirvs are common with some other variant and store it
  220. LockGuard<Mutex> lock(*ctx.m_mtx);
  221. for(ShaderType shaderType : EnumIterable<ShaderType>())
  222. {
  223. DynamicArrayRaii<U8>& spirv = spirvs[shaderType];
  224. if(spirv.isEmpty())
  225. {
  226. ctx.m_variant->m_codeBlockIndices[shaderType] = kMaxU32;
  227. continue;
  228. }
  229. // Check if the spirv is already generated
  230. const U64 newHash = computeHash(&spirv[0], spirv.getSize());
  231. Bool found = false;
  232. for(U32 i = 0; i < ctx.m_codeBlockHashes->getSize(); ++i)
  233. {
  234. if((*ctx.m_codeBlockHashes)[i] == newHash)
  235. {
  236. // Found it
  237. ctx.m_variant->m_codeBlockIndices[shaderType] = i;
  238. found = true;
  239. break;
  240. }
  241. }
  242. // Create it if not found
  243. if(!found)
  244. {
  245. U8* code = static_cast<U8*>(ctx.m_binaryPool->allocate(spirv.getSizeInBytes(), 1));
  246. memcpy(code, &spirv[0], spirv.getSizeInBytes());
  247. ShaderProgramBinaryCodeBlock block;
  248. block.m_binary.setArray(code, U32(spirv.getSizeInBytes()));
  249. block.m_hash = newHash;
  250. ctx.m_codeBlocks->emplaceBack(block);
  251. ctx.m_codeBlockHashes->emplaceBack(newHash);
  252. ctx.m_variant->m_codeBlockIndices[shaderType] = ctx.m_codeBlocks->getSize() - 1;
  253. }
  254. }
  255. }
  256. else
  257. {
  258. // Inform about the error and print only one error message. Ignore other messages
  259. const Error prevErr = ctx.m_err->exchange(err._getCode());
  260. if(!prevErr)
  261. {
  262. ANKI_SHADER_COMPILER_LOGE("Shader compilation failed:\n%s", errorLog.cstr());
  263. }
  264. }
  265. // Cleanup
  266. deleteInstance(tmpPool, &ctx);
  267. };
  268. taskManager.enqueueTask(callback, ctx);
  269. }
  270. class Refl final : public ShaderReflectionVisitorInterface
  271. {
  272. public:
  273. BaseMemoryPool* m_pool = nullptr;
  274. const StringList* m_symbolsToReflect = nullptr;
  275. /// Will be stored in the binary
  276. /// @{
  277. /// [blockType][blockIdx]
  278. Array<DynamicArrayRaii<ShaderProgramBinaryBlock>, 3> m_blocks = {{{m_pool}, {m_pool}, {m_pool}}};
  279. /// [blockType][blockIdx][varIdx]
  280. Array<DynamicArrayRaii<DynamicArrayRaii<ShaderProgramBinaryVariable>>, 3> m_vars = {{{m_pool}, {m_pool}, {m_pool}}};
  281. DynamicArrayRaii<ShaderProgramBinaryOpaque> m_opaque = {m_pool};
  282. DynamicArrayRaii<ShaderProgramBinaryConstant> m_consts = {m_pool};
  283. DynamicArrayRaii<ShaderProgramBinaryStruct> m_structs = {m_pool};
  284. /// [structIndex][memberIndex]
  285. DynamicArrayRaii<DynamicArrayRaii<ShaderProgramBinaryStructMember>> m_structMembers = {m_pool};
  286. /// @}
  287. /// Will be stored in a variant
  288. /// @{
  289. /// [blockType][blockInstanceIdx]
  290. Array<DynamicArrayRaii<ShaderProgramBinaryBlockInstance>, 3> m_blockInstances = {{{m_pool}, {m_pool}, {m_pool}}};
  291. DynamicArrayRaii<ShaderProgramBinaryOpaqueInstance> m_opaqueInstances = {m_pool};
  292. DynamicArrayRaii<ShaderProgramBinaryConstantInstance> m_constInstances = {m_pool};
  293. DynamicArrayRaii<ShaderProgramBinaryStructInstance> m_structInstances = {m_pool};
  294. /// [structInstance][memberInstance]
  295. DynamicArrayRaii<DynamicArrayRaii<ShaderProgramBinaryStructMemberInstance>> m_structMemberInstances = {m_pool};
  296. Array<U32, 3> m_workgroupSizes = {kMaxU32, kMaxU32, kMaxU32};
  297. Array<U32, 3> m_workgroupSizesConstants = {kMaxU32, kMaxU32, kMaxU32};
  298. /// @}
  299. Refl(BaseMemoryPool* pool, const StringList* symbolsToReflect)
  300. : m_pool(pool)
  301. , m_symbolsToReflect(symbolsToReflect)
  302. {
  303. }
  304. Error setWorkgroupSizes(U32 x, U32 y, U32 z, U32 specConstMask) final
  305. {
  306. m_workgroupSizesConstants = {kMaxU32, kMaxU32, kMaxU32};
  307. m_workgroupSizes = {kMaxU32, kMaxU32, kMaxU32};
  308. const Array<U32, 3> input = {x, y, z};
  309. for(U32 i = 0; i < 3; ++i)
  310. {
  311. if(specConstMask & (1 << i))
  312. {
  313. for(const ShaderProgramBinaryConstantInstance& c : m_constInstances)
  314. {
  315. if(m_consts[c.m_index].m_constantId == input[i])
  316. {
  317. m_workgroupSizesConstants[i] = c.m_index;
  318. break;
  319. }
  320. }
  321. if(m_workgroupSizesConstants[i] == kMaxU32)
  322. {
  323. ANKI_SHADER_COMPILER_LOGE("Reflection identified workgroup size dimension %u as spec constant but "
  324. "not such spec constant was found",
  325. i);
  326. return Error::kUserData;
  327. }
  328. }
  329. else
  330. {
  331. m_workgroupSizes[i] = input[i];
  332. }
  333. }
  334. return Error::kNone;
  335. }
  336. Error setCounts(U32 uniformBlockCount, U32 storageBlockCount, U32 opaqueCount, Bool pushConstantBlock,
  337. U32 constCount, U32 structCount) final
  338. {
  339. m_blockInstances[0].create(uniformBlockCount);
  340. m_blockInstances[1].create(storageBlockCount);
  341. if(pushConstantBlock)
  342. {
  343. m_blockInstances[2].create(1);
  344. }
  345. m_opaqueInstances.create(opaqueCount);
  346. m_constInstances.create(constCount);
  347. m_structInstances.create(structCount);
  348. m_structMemberInstances.create(structCount, {m_pool});
  349. return Error::kNone;
  350. }
  351. Error visitUniformBlock(U32 idx, CString name, U32 set, U32 binding, U32 size, U32 varCount) final
  352. {
  353. return visitAnyBlock(idx, name, set, binding, size, varCount, 0);
  354. }
  355. Error visitUniformVariable(U32 blockIdx, U32 idx, CString name, ShaderVariableDataType type,
  356. const ShaderVariableBlockInfo& blockInfo) final
  357. {
  358. return visitAnyVariable(blockIdx, idx, name, type, blockInfo, 0);
  359. }
  360. Error visitStorageBlock(U32 idx, CString name, U32 set, U32 binding, U32 size, U32 varCount) final
  361. {
  362. return visitAnyBlock(idx, name, set, binding, size, varCount, 1);
  363. }
  364. Error visitStorageVariable(U32 blockIdx, U32 idx, CString name, ShaderVariableDataType type,
  365. const ShaderVariableBlockInfo& blockInfo) final
  366. {
  367. return visitAnyVariable(blockIdx, idx, name, type, blockInfo, 1);
  368. }
  369. Error visitPushConstantsBlock(CString name, U32 size, U32 varCount) final
  370. {
  371. return visitAnyBlock(0, name, 0, 0, size, varCount, 2);
  372. }
  373. Error visitPushConstant(U32 idx, CString name, ShaderVariableDataType type,
  374. const ShaderVariableBlockInfo& blockInfo) final
  375. {
  376. return visitAnyVariable(0, idx, name, type, blockInfo, 2);
  377. }
  378. Error visitOpaque(U32 instanceIdx, CString name, ShaderVariableDataType type, U32 set, U32 binding,
  379. U32 arraySize) final
  380. {
  381. // Find the opaque
  382. U32 opaqueIdx = kMaxU32;
  383. for(U32 i = 0; i < m_opaque.getSize(); ++i)
  384. {
  385. if(name == m_opaque[i].m_name.getBegin())
  386. {
  387. if(type != m_opaque[i].m_type || set != m_opaque[i].m_set || binding != m_opaque[i].m_binding)
  388. {
  389. ANKI_SHADER_COMPILER_LOGE(
  390. "The set, binding and type can't difer between shader variants for opaque: %s", name.cstr());
  391. return Error::kUserData;
  392. }
  393. opaqueIdx = i;
  394. break;
  395. }
  396. }
  397. // Create the opaque
  398. if(opaqueIdx == kMaxU32)
  399. {
  400. ShaderProgramBinaryOpaque& o = *m_opaque.emplaceBack();
  401. ANKI_CHECK(setName(name, o.m_name));
  402. o.m_type = type;
  403. o.m_binding = binding;
  404. o.m_set = set;
  405. opaqueIdx = m_opaque.getSize() - 1;
  406. }
  407. // Create the instance
  408. ShaderProgramBinaryOpaqueInstance& instance = m_opaqueInstances[instanceIdx];
  409. instance.m_index = opaqueIdx;
  410. instance.m_arraySize = arraySize;
  411. return Error::kNone;
  412. }
  413. Bool skipSymbol(CString symbol) const final
  414. {
  415. Bool skip = true;
  416. for(const String& s : *m_symbolsToReflect)
  417. {
  418. if(symbol == s)
  419. {
  420. skip = false;
  421. break;
  422. }
  423. }
  424. return skip;
  425. }
  426. Error visitConstant(U32 instanceIdx, CString name, ShaderVariableDataType type, U32 constantId) final
  427. {
  428. // Find const
  429. U32 constIdx = kMaxU32;
  430. for(U32 i = 0; i < m_consts.getSize(); ++i)
  431. {
  432. if(name == m_consts[i].m_name.getBegin())
  433. {
  434. if(type != m_consts[i].m_type || constantId != m_consts[i].m_constantId)
  435. {
  436. ANKI_SHADER_COMPILER_LOGE(
  437. "The type, constantId and stages can't difer between shader variants for const: %s",
  438. name.cstr());
  439. return Error::kUserData;
  440. }
  441. constIdx = i;
  442. break;
  443. }
  444. }
  445. // Create the const
  446. if(constIdx == kMaxU32)
  447. {
  448. ShaderProgramBinaryConstant& c = *m_consts.emplaceBack();
  449. ANKI_CHECK(setName(name, c.m_name));
  450. c.m_type = type;
  451. c.m_constantId = constantId;
  452. constIdx = m_consts.getSize() - 1;
  453. }
  454. // Create the instance
  455. ShaderProgramBinaryConstantInstance& instance = m_constInstances[instanceIdx];
  456. instance.m_index = constIdx;
  457. return Error::kNone;
  458. }
  459. [[nodiscard]] Bool findStruct(CString name, U32& idx) const
  460. {
  461. idx = kMaxU32;
  462. for(U32 i = 0; i < m_structs.getSize(); ++i)
  463. {
  464. const ShaderProgramBinaryStruct& s = m_structs[i];
  465. if(s.m_name.getBegin() == name)
  466. {
  467. idx = i;
  468. break;
  469. }
  470. }
  471. return idx != kMaxU32;
  472. }
  473. Error visitStruct(U32 instanceIdx, CString name, U32 memberCount, U32 size) final
  474. {
  475. ANKI_ASSERT(size && memberCount);
  476. // Init the struct
  477. U32 structIdx;
  478. const Bool structFound = findStruct(name, structIdx);
  479. if(!structFound)
  480. {
  481. // Create a new struct
  482. structIdx = m_structs.getSize();
  483. ShaderProgramBinaryStruct& s = *m_structs.emplaceBack();
  484. ANKI_CHECK(setName(name, s.m_name));
  485. // Allocate members
  486. m_structMembers.emplaceBack(m_pool);
  487. ANKI_ASSERT(m_structs.getSize() == m_structMembers.getSize());
  488. }
  489. // Create the instance
  490. ShaderProgramBinaryStructInstance& instance = m_structInstances[instanceIdx];
  491. instance.m_index = structIdx;
  492. instance.m_size = size;
  493. m_structMemberInstances[instanceIdx].create(memberCount);
  494. return Error::kNone;
  495. }
  496. Error visitStructMember(U32 structInstanceIdx, CString structName, U32 memberInstanceIdx, CString memberName,
  497. ShaderVariableDataType type, CString typeStructName, U32 offset, U32 arraySize) final
  498. {
  499. // Refresh the structIdx because we have a different global mapping
  500. U32 realStructIdx;
  501. [[maybe_unused]] const Bool structFound = findStruct(structName, realStructIdx);
  502. ANKI_ASSERT(structFound);
  503. const ShaderProgramBinaryStruct& s = m_structs[realStructIdx];
  504. DynamicArrayRaii<ShaderProgramBinaryStructMember>& members = m_structMembers[realStructIdx];
  505. // Find member
  506. U32 realMemberIdx = kMaxU32;
  507. for(U32 i = 0; i < members.getSize(); ++i)
  508. {
  509. if(memberName == &members[i].m_name[0])
  510. {
  511. if(members[i].m_type != type)
  512. {
  513. ANKI_SHADER_COMPILER_LOGE("Member %s of struct %s has different type between variants",
  514. memberName.cstr(), &s.m_name[0]);
  515. return Error::kUserData;
  516. }
  517. realMemberIdx = i;
  518. break;
  519. }
  520. }
  521. // If member not found in some previous variant create it
  522. if(realMemberIdx == kMaxU32)
  523. {
  524. realMemberIdx = members.getSize();
  525. ShaderProgramBinaryStructMember& member = *members.emplaceBack();
  526. ANKI_CHECK(setName(memberName, member.m_name));
  527. member.m_type = type;
  528. if(type == ShaderVariableDataType::kNone)
  529. {
  530. // Type is a struct, find the right index
  531. [[maybe_unused]] const Bool structFound = findStruct(typeStructName, member.m_structIndex);
  532. ANKI_ASSERT(structFound);
  533. }
  534. }
  535. // Update the instance
  536. ShaderProgramBinaryStructMemberInstance& memberInstance =
  537. m_structMemberInstances[structInstanceIdx][memberInstanceIdx];
  538. memberInstance.m_index = realMemberIdx;
  539. memberInstance.m_arraySize = arraySize;
  540. memberInstance.m_offset = offset;
  541. return Error::kNone;
  542. }
  543. static Error setName(CString in, Array<char, kMaxShaderBinaryNameLength + 1>& out)
  544. {
  545. if(in.getLength() + 1 > kMaxShaderBinaryNameLength)
  546. {
  547. ANKI_SHADER_COMPILER_LOGE("Name too long: %s", in.cstr());
  548. return Error::kUserData;
  549. }
  550. else if(in.getLength() == 0)
  551. {
  552. ANKI_SHADER_COMPILER_LOGE("Found an empty string as name");
  553. return Error::kUserData;
  554. }
  555. else
  556. {
  557. memcpy(out.getBegin(), in.getBegin(), in.getLength() + 1);
  558. }
  559. return Error::kNone;
  560. }
  561. static Error findBlock(CString name, U32 set, U32 binding, ConstWeakArray<ShaderProgramBinaryBlock> arr, U32& idx)
  562. {
  563. idx = kMaxU32;
  564. for(U32 i = 0; i < arr.getSize(); ++i)
  565. {
  566. const ShaderProgramBinaryBlock& block = arr[i];
  567. if(block.m_name.getBegin() == name)
  568. {
  569. if(set != block.m_set || binding != block.m_binding)
  570. {
  571. ANKI_SHADER_COMPILER_LOGE("The set and binding can't difer between shader variants for block: %s",
  572. name.cstr());
  573. return Error::kUserData;
  574. }
  575. idx = i;
  576. break;
  577. }
  578. }
  579. return Error::kNone;
  580. }
  581. Error visitAnyBlock(U32 blockInstanceIdx, CString name, U32 set, U32 binding, U32 size, U32 varSize, U32 blockType)
  582. {
  583. // Init the block
  584. U32 blockIdx;
  585. ANKI_CHECK(findBlock(name, set, binding, m_blocks[blockType], blockIdx));
  586. if(blockIdx == kMaxU32)
  587. {
  588. // Not found, create it
  589. ShaderProgramBinaryBlock& block = *m_blocks[blockType].emplaceBack();
  590. ANKI_CHECK(setName(name, block.m_name));
  591. block.m_set = set;
  592. block.m_binding = binding;
  593. blockIdx = m_blocks[blockType].getSize() - 1;
  594. // Create some storage for vars as well
  595. m_vars[blockType].emplaceBack(m_pool);
  596. ANKI_ASSERT(m_vars[blockType].getSize() == m_blocks[blockType].getSize());
  597. }
  598. // Init the instance
  599. ShaderProgramBinaryBlockInstance& instance = m_blockInstances[blockType][blockInstanceIdx];
  600. instance.m_index = blockIdx;
  601. instance.m_size = size;
  602. newArray(*m_pool, varSize, instance.m_variableInstances);
  603. return Error::kNone;
  604. }
  605. Error visitAnyVariable(U32 blockInstanceIdx, U32 varInstanceIdx, CString name, ShaderVariableDataType type,
  606. const ShaderVariableBlockInfo& blockInfo, U32 blockType)
  607. {
  608. // Find the variable
  609. U32 varIdx = kMaxU32;
  610. const U32 blockIdx = m_blockInstances[blockType][blockInstanceIdx].m_index;
  611. for(U32 i = 0; i < m_vars[blockType][blockIdx].getSize(); ++i)
  612. {
  613. const ShaderProgramBinaryVariable& var = m_vars[blockType][blockIdx][i];
  614. if(var.m_name.getBegin() == name)
  615. {
  616. if(var.m_type != type)
  617. {
  618. ANKI_SHADER_COMPILER_LOGE("The type should not differ between variants for variable: %s",
  619. name.cstr());
  620. return Error::kUserData;
  621. }
  622. varIdx = i;
  623. break;
  624. }
  625. }
  626. // Create the variable
  627. if(varIdx == kMaxU32)
  628. {
  629. ShaderProgramBinaryVariable& var = *m_vars[blockType][blockIdx].emplaceBack();
  630. ANKI_CHECK(setName(name, var.m_name));
  631. var.m_type = type;
  632. varIdx = m_vars[blockType][blockIdx].getSize() - 1;
  633. }
  634. // Init the instance
  635. ShaderProgramBinaryVariableInstance& instance =
  636. m_blockInstances[blockType][blockInstanceIdx].m_variableInstances[varInstanceIdx];
  637. instance.m_blockInfo = blockInfo;
  638. instance.m_index = varIdx;
  639. return Error::kNone;
  640. }
  641. };
  642. static Error doGhostStructReflection(const StringList& symbolsToReflect,
  643. ConstWeakArray<ShaderProgramParserGhostStruct> ghostStructs,
  644. ShaderProgramBinary& binary, BaseMemoryPool& tmpPool, BaseMemoryPool& binaryPool)
  645. {
  646. // Count reflectable ghost structs
  647. DynamicArrayRaii<U32> ghostStructIndices(&tmpPool);
  648. for(U32 i = 0; i < ghostStructs.getSize(); ++i)
  649. {
  650. for(const String& s : symbolsToReflect)
  651. {
  652. if(s == ghostStructs[i].m_name)
  653. {
  654. ghostStructIndices.emplaceBack(i);
  655. break;
  656. }
  657. }
  658. }
  659. if(ghostStructIndices.getSize() == 0)
  660. {
  661. return Error::kNone;
  662. }
  663. // Add the ghost structs to binary structs
  664. const U32 nonGhostStructCount = binary.m_structs.getSize();
  665. DynamicArrayRaii<ShaderProgramBinaryStruct> structs(nonGhostStructCount + ghostStructIndices.getSize(),
  666. &binaryPool);
  667. for(U32 i = 0; i < binary.m_structs.getSize(); ++i)
  668. {
  669. structs[i] = binary.m_structs[i];
  670. }
  671. for(U32 i = 0; i < ghostStructIndices.getSize(); ++i)
  672. {
  673. const ShaderProgramParserGhostStruct& in = ghostStructs[ghostStructIndices[i]];
  674. ShaderProgramBinaryStruct& out = structs[nonGhostStructCount + i];
  675. ANKI_CHECK(Refl::setName(in.m_name, out.m_name));
  676. DynamicArrayRaii<ShaderProgramBinaryStructMember> members(in.m_members.getSize(), &binaryPool);
  677. for(U32 j = 0; j < in.m_members.getSize(); ++j)
  678. {
  679. const ShaderProgramParserMember& inMember = in.m_members[j];
  680. ShaderProgramBinaryStructMember& outMember = members[j];
  681. ANKI_CHECK(Refl::setName(inMember.m_name, outMember.m_name));
  682. outMember.m_type = inMember.m_type;
  683. outMember.m_dependentMutator = inMember.m_dependentMutator;
  684. outMember.m_dependentMutatorValue = inMember.m_mutatorValue;
  685. }
  686. members.moveAndReset(out.m_members);
  687. }
  688. deleteArray(binaryPool, binary.m_structs);
  689. structs.moveAndReset(binary.m_structs);
  690. return Error::kNone;
  691. }
  692. static Error doReflection(const StringList& symbolsToReflect, ShaderProgramBinary& binary, BaseMemoryPool& tmpPool,
  693. BaseMemoryPool& binaryPool)
  694. {
  695. ANKI_ASSERT(binary.m_variants.getSize() > 0);
  696. Refl refl(&binaryPool, &symbolsToReflect);
  697. for(ShaderProgramBinaryVariant& variant : binary.m_variants)
  698. {
  699. Array<ConstWeakArray<U8>, U32(ShaderType::kCount)> spirvs;
  700. for(ShaderType stage : EnumIterable<ShaderType>())
  701. {
  702. if(variant.m_codeBlockIndices[stage] != kMaxU32)
  703. {
  704. spirvs[stage] = binary.m_codeBlocks[variant.m_codeBlockIndices[stage]].m_binary;
  705. }
  706. }
  707. ANKI_CHECK(performSpirvReflection(spirvs, tmpPool, refl));
  708. // Store the instances
  709. if(refl.m_blockInstances[0].getSize())
  710. {
  711. ShaderProgramBinaryBlockInstance* instances;
  712. U32 size, storageSize;
  713. refl.m_blockInstances[0].moveAndReset(instances, size, storageSize);
  714. variant.m_uniformBlocks.setArray(instances, size);
  715. }
  716. if(refl.m_blockInstances[1].getSize())
  717. {
  718. ShaderProgramBinaryBlockInstance* instances;
  719. U32 size, storageSize;
  720. refl.m_blockInstances[1].moveAndReset(instances, size, storageSize);
  721. variant.m_storageBlocks.setArray(instances, size);
  722. }
  723. if(refl.m_blockInstances[2].getSize())
  724. {
  725. ShaderProgramBinaryBlockInstance* instances;
  726. U32 size, storageSize;
  727. refl.m_blockInstances[2].moveAndReset(instances, size, storageSize);
  728. ANKI_ASSERT(size == 1);
  729. variant.m_pushConstantBlock = instances;
  730. }
  731. if(refl.m_opaqueInstances.getSize())
  732. {
  733. ShaderProgramBinaryOpaqueInstance* instances;
  734. U32 size, storageSize;
  735. refl.m_opaqueInstances.moveAndReset(instances, size, storageSize);
  736. variant.m_opaques.setArray(instances, size);
  737. }
  738. if(refl.m_constInstances.getSize())
  739. {
  740. ShaderProgramBinaryConstantInstance* instances;
  741. U32 size, storageSize;
  742. refl.m_constInstances.moveAndReset(instances, size, storageSize);
  743. variant.m_constants.setArray(instances, size);
  744. }
  745. if(refl.m_structInstances.getSize())
  746. {
  747. ShaderProgramBinaryStructInstance* instances;
  748. U32 size, storageSize;
  749. refl.m_structInstances.moveAndReset(instances, size, storageSize);
  750. variant.m_structs.setArray(instances, size);
  751. for(U32 structIdx = 0; structIdx < refl.m_structMemberInstances.getSize(); ++structIdx)
  752. {
  753. ShaderProgramBinaryStructMemberInstance* memberInstances;
  754. refl.m_structMemberInstances[structIdx].moveAndReset(memberInstances, size, storageSize);
  755. variant.m_structs[structIdx].m_memberInstances.setArray(memberInstances, size);
  756. }
  757. }
  758. refl.m_structMemberInstances.destroy();
  759. variant.m_workgroupSizes = refl.m_workgroupSizes;
  760. variant.m_workgroupSizesConstants = refl.m_workgroupSizesConstants;
  761. }
  762. if(refl.m_blocks[0].getSize())
  763. {
  764. ShaderProgramBinaryBlock* blocks;
  765. U32 size, storageSize;
  766. refl.m_blocks[0].moveAndReset(blocks, size, storageSize);
  767. binary.m_uniformBlocks.setArray(blocks, size);
  768. for(U32 i = 0; i < size; ++i)
  769. {
  770. ShaderProgramBinaryVariable* vars;
  771. U32 varSize, varStorageSize;
  772. refl.m_vars[0][i].moveAndReset(vars, varSize, varStorageSize);
  773. binary.m_uniformBlocks[i].m_variables.setArray(vars, varSize);
  774. }
  775. }
  776. if(refl.m_blocks[1].getSize())
  777. {
  778. ShaderProgramBinaryBlock* blocks;
  779. U32 size, storageSize;
  780. refl.m_blocks[1].moveAndReset(blocks, size, storageSize);
  781. binary.m_storageBlocks.setArray(blocks, size);
  782. for(U32 i = 0; i < size; ++i)
  783. {
  784. ShaderProgramBinaryVariable* vars;
  785. U32 varSize, varStorageSize;
  786. refl.m_vars[1][i].moveAndReset(vars, varSize, varStorageSize);
  787. binary.m_storageBlocks[i].m_variables.setArray(vars, varSize);
  788. }
  789. }
  790. if(refl.m_blocks[2].getSize())
  791. {
  792. ShaderProgramBinaryBlock* blocks;
  793. U32 size, storageSize;
  794. refl.m_blocks[2].moveAndReset(blocks, size, storageSize);
  795. ANKI_ASSERT(size == 1);
  796. binary.m_pushConstantBlock = blocks;
  797. ShaderProgramBinaryVariable* vars;
  798. U32 varSize, varStorageSize;
  799. refl.m_vars[2][0].moveAndReset(vars, varSize, varStorageSize);
  800. binary.m_pushConstantBlock->m_variables.setArray(vars, varSize);
  801. }
  802. if(refl.m_opaque.getSize())
  803. {
  804. ShaderProgramBinaryOpaque* opaques;
  805. U32 size, storageSize;
  806. refl.m_opaque.moveAndReset(opaques, size, storageSize);
  807. binary.m_opaques.setArray(opaques, size);
  808. }
  809. if(refl.m_consts.getSize())
  810. {
  811. ShaderProgramBinaryConstant* consts;
  812. U32 size, storageSize;
  813. refl.m_consts.moveAndReset(consts, size, storageSize);
  814. binary.m_constants.setArray(consts, size);
  815. }
  816. if(refl.m_structs.getSize())
  817. {
  818. ShaderProgramBinaryStruct* storage;
  819. U32 size, storageSize;
  820. refl.m_structs.moveAndReset(storage, size, storageSize);
  821. binary.m_structs.setArray(storage, size);
  822. for(U32 i = 0; i < size; ++i)
  823. {
  824. ShaderProgramBinaryStructMember* memberStorage;
  825. U32 memberSize, memberStorageSize;
  826. refl.m_structMembers[i].moveAndReset(memberStorage, memberSize, memberStorageSize);
  827. binary.m_structs[i].m_members.setArray(memberStorage, memberSize);
  828. }
  829. }
  830. return Error::kNone;
  831. }
  832. Error compileShaderProgramInternal(CString fname, ShaderProgramFilesystemInterface& fsystem,
  833. ShaderProgramPostParseInterface* postParseCallback,
  834. ShaderProgramAsyncTaskInterface* taskManager_, BaseMemoryPool& tempPool,
  835. const ShaderCompilerOptions& compilerOptions, ShaderProgramBinaryWrapper& binaryW)
  836. {
  837. // Initialize the binary
  838. binaryW.cleanup();
  839. binaryW.m_singleAllocation = false;
  840. BaseMemoryPool& binaryPool = *binaryW.m_pool;
  841. binaryW.m_binary = newInstance<ShaderProgramBinary>(binaryPool);
  842. ShaderProgramBinary& binary = *binaryW.m_binary;
  843. binary = {};
  844. memcpy(&binary.m_magic[0], kShaderBinaryMagic, 8);
  845. // Parse source
  846. ShaderProgramParser parser(fname, &fsystem, &tempPool, compilerOptions);
  847. ANKI_CHECK(parser.parse());
  848. if(postParseCallback && postParseCallback->skipCompilation(parser.getHash()))
  849. {
  850. return Error::kNone;
  851. }
  852. // Get mutators
  853. U32 mutationCount = 0;
  854. if(parser.getMutators().getSize() > 0)
  855. {
  856. newArray(binaryPool, parser.getMutators().getSize(), binary.m_mutators);
  857. for(U32 i = 0; i < binary.m_mutators.getSize(); ++i)
  858. {
  859. ShaderProgramBinaryMutator& out = binary.m_mutators[i];
  860. const ShaderProgramParserMutator& in = parser.getMutators()[i];
  861. ANKI_CHECK(Refl::setName(in.getName(), out.m_name));
  862. newArray(binaryPool, in.getValues().getSize(), out.m_values);
  863. memcpy(out.m_values.getBegin(), in.getValues().getBegin(), in.getValues().getSizeInBytes());
  864. // Update the count
  865. mutationCount = (i == 0) ? out.m_values.getSize() : mutationCount * out.m_values.getSize();
  866. }
  867. }
  868. else
  869. {
  870. ANKI_ASSERT(binary.m_mutators.getSize() == 0);
  871. }
  872. // Create all variants
  873. Mutex mtx;
  874. Atomic<I32> errorAtomic(0);
  875. class SyncronousShaderProgramAsyncTaskInterface : public ShaderProgramAsyncTaskInterface
  876. {
  877. public:
  878. void enqueueTask(void (*callback)(void* userData), void* userData) final
  879. {
  880. callback(userData);
  881. }
  882. Error joinTasks() final
  883. {
  884. // Nothing
  885. return Error::kNone;
  886. }
  887. } syncTaskManager;
  888. ShaderProgramAsyncTaskInterface& taskManager = (taskManager_) ? *taskManager_ : syncTaskManager;
  889. if(parser.getMutators().getSize() > 0)
  890. {
  891. // Initialize
  892. DynamicArrayRaii<MutatorValue> mutationValues(parser.getMutators().getSize(), &tempPool);
  893. DynamicArrayRaii<U32> dials(parser.getMutators().getSize(), 0, &tempPool);
  894. DynamicArrayRaii<ShaderProgramBinaryVariant> variants(&binaryPool);
  895. DynamicArrayRaii<ShaderProgramBinaryCodeBlock> codeBlocks(&binaryPool);
  896. DynamicArrayRaii<ShaderProgramBinaryMutation> mutations(mutationCount, &binaryPool);
  897. DynamicArrayRaii<U64> codeBlockHashes(&tempPool);
  898. HashMapRaii<U64, U32> mutationHashToIdx(&tempPool);
  899. // Grow the storage of the variants array. Can't have it resize, threads will work on stale data
  900. variants.resizeStorage(mutationCount);
  901. const ShaderProgramBinaryVariant* baseVariant = nullptr;
  902. mutationCount = 0;
  903. // Spin for all possible combinations of mutators and
  904. // - Create the spirv
  905. // - Populate the binary variant
  906. do
  907. {
  908. // Create the mutation
  909. for(U32 i = 0; i < parser.getMutators().getSize(); ++i)
  910. {
  911. mutationValues[i] = parser.getMutators()[i].getValues()[dials[i]];
  912. }
  913. ShaderProgramBinaryMutation& mutation = mutations[mutationCount++];
  914. newArray(binaryPool, mutationValues.getSize(), mutation.m_values);
  915. memcpy(mutation.m_values.getBegin(), mutationValues.getBegin(), mutationValues.getSizeInBytes());
  916. mutation.m_hash = computeHash(mutationValues.getBegin(), mutationValues.getSizeInBytes());
  917. ANKI_ASSERT(mutation.m_hash > 0);
  918. if(parser.skipMutation(mutationValues))
  919. {
  920. mutation.m_variantIndex = kMaxU32;
  921. }
  922. else
  923. {
  924. // New and unique mutation and thus variant, add it
  925. ShaderProgramBinaryVariant& variant = *variants.emplaceBack();
  926. baseVariant = (baseVariant == nullptr) ? variants.getBegin() : baseVariant;
  927. compileVariantAsync(mutationValues, parser, variant, codeBlocks, codeBlockHashes, tempPool, binaryPool,
  928. taskManager, mtx, errorAtomic);
  929. mutation.m_variantIndex = variants.getSize() - 1;
  930. ANKI_ASSERT(mutationHashToIdx.find(mutation.m_hash) == mutationHashToIdx.getEnd());
  931. mutationHashToIdx.emplace(mutation.m_hash, mutationCount - 1);
  932. }
  933. } while(!spinDials(dials, parser.getMutators()));
  934. ANKI_ASSERT(mutationCount == mutations.getSize());
  935. ANKI_ASSERT(baseVariant == variants.getBegin() && "Can't have the variants array grow");
  936. // Done, wait the threads
  937. ANKI_CHECK(taskManager.joinTasks());
  938. ANKI_CHECK(Error(errorAtomic.getNonAtomically()));
  939. // Store temp containers to binary
  940. U32 size, storage;
  941. ShaderProgramBinaryVariant* firstVariant;
  942. variants.moveAndReset(firstVariant, size, storage);
  943. binary.m_variants.setArray(firstVariant, size);
  944. ShaderProgramBinaryCodeBlock* firstCodeBlock;
  945. codeBlocks.moveAndReset(firstCodeBlock, size, storage);
  946. binary.m_codeBlocks.setArray(firstCodeBlock, size);
  947. ShaderProgramBinaryMutation* firstMutation;
  948. mutations.moveAndReset(firstMutation, size, storage);
  949. binary.m_mutations.setArray(firstMutation, size);
  950. }
  951. else
  952. {
  953. DynamicArrayRaii<MutatorValue> mutation(&tempPool);
  954. DynamicArrayRaii<ShaderProgramBinaryCodeBlock> codeBlocks(&binaryPool);
  955. DynamicArrayRaii<U64> codeBlockHashes(&tempPool);
  956. binary.m_variants.setArray(newInstance<ShaderProgramBinaryVariant>(binaryPool), 1);
  957. compileVariantAsync(mutation, parser, binary.m_variants[0], codeBlocks, codeBlockHashes, tempPool, binaryPool,
  958. taskManager, mtx, errorAtomic);
  959. ANKI_CHECK(taskManager.joinTasks());
  960. ANKI_CHECK(Error(errorAtomic.getNonAtomically()));
  961. ANKI_ASSERT(codeBlocks.getSize() == U32(__builtin_popcount(U32(parser.getShaderTypes()))));
  962. ShaderProgramBinaryCodeBlock* firstCodeBlock;
  963. U32 size, storage;
  964. codeBlocks.moveAndReset(firstCodeBlock, size, storage);
  965. binary.m_codeBlocks.setArray(firstCodeBlock, size);
  966. binary.m_mutations.setArray(newInstance<ShaderProgramBinaryMutation>(binaryPool), 1);
  967. binary.m_mutations[0].m_hash = 1;
  968. binary.m_mutations[0].m_variantIndex = 0;
  969. }
  970. // Sort the mutations
  971. std::sort(binary.m_mutations.getBegin(), binary.m_mutations.getEnd(),
  972. [](const ShaderProgramBinaryMutation& a, const ShaderProgramBinaryMutation& b) {
  973. return a.m_hash < b.m_hash;
  974. });
  975. // Lib name
  976. if(parser.getLibraryName().getLength() > 0)
  977. {
  978. if(parser.getLibraryName().getLength() >= sizeof(binary.m_libraryName))
  979. {
  980. ANKI_SHADER_COMPILER_LOGE("Library name too long: %s", parser.getLibraryName().cstr());
  981. return Error::kUserData;
  982. }
  983. memcpy(&binary.m_libraryName[0], &parser.getLibraryName()[0], parser.getLibraryName().getLength());
  984. }
  985. binary.m_rayType = parser.getRayType();
  986. // Misc
  987. binary.m_presentShaderTypes = parser.getShaderTypes();
  988. // Reflection
  989. ANKI_CHECK(doReflection(parser.getSymbolsToReflect(), binary, tempPool, binaryPool));
  990. ANKI_CHECK(
  991. doGhostStructReflection(parser.getSymbolsToReflect(), parser.getGhostStructs(), binary, tempPool, binaryPool));
  992. return Error::kNone;
  993. }
  994. Error compileShaderProgram(CString fname, ShaderProgramFilesystemInterface& fsystem,
  995. ShaderProgramPostParseInterface* postParseCallback,
  996. ShaderProgramAsyncTaskInterface* taskManager, BaseMemoryPool& tempPool,
  997. const ShaderCompilerOptions& compilerOptions, ShaderProgramBinaryWrapper& binaryW)
  998. {
  999. const Error err = compileShaderProgramInternal(fname, fsystem, postParseCallback, taskManager, tempPool,
  1000. compilerOptions, binaryW);
  1001. if(err)
  1002. {
  1003. ANKI_SHADER_COMPILER_LOGE("Failed to compile: %s", fname.cstr());
  1004. }
  1005. return err;
  1006. }
  1007. } // end namespace anki