ShaderProgramParser.cpp 24 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/ShaderCompiler/ShaderProgramParser.h>
  6. namespace anki {
  7. #define ANKI_PP_ERROR_MALFORMED() \
  8. ANKI_SHADER_COMPILER_LOGE("%s: Malformed expression: %s", fname.cstr(), line.cstr()); \
  9. return Error::kUserData
  10. #define ANKI_PP_ERROR_MALFORMED_MSG(msg_) \
  11. ANKI_SHADER_COMPILER_LOGE("%s: " msg_ ": %s", fname.cstr(), line.cstr()); \
  12. return Error::kUserData
  13. inline constexpr Array<CString, U32(ShaderType::kCount)> kShaderStageNames = {
  14. {"VERTEX", "TESSELLATION_CONTROL", "TESSELLATION_EVALUATION", "GEOMETRY", "FRAGMENT", "COMPUTE", "RAY_GEN",
  15. "ANY_HIT", "CLOSEST_HIT", "MISS", "INTERSECTION", "CALLABLE"}};
  16. inline constexpr char kShaderHeader[] = R"(#define ANKI_%s_SHADER 1
  17. #define ANKI_PLATFORM_MOBILE %d
  18. #define ANKI_FORCE_FULL_FP_PRECISION %d
  19. #define kMaxBindlessTextures %uu
  20. #define kMaxBindlessReadonlyTextureBuffers %uu
  21. )";
  22. static const U64 kShaderHeaderHash = computeHash(kShaderHeader, sizeof(kShaderHeader));
  23. ShaderProgramParser::ShaderProgramParser(CString fname, ShaderProgramFilesystemInterface* fsystem, BaseMemoryPool* pool,
  24. const ShaderCompilerOptions& compilerOptions)
  25. : m_pool(pool)
  26. , m_fname(fname, pool)
  27. , m_fsystem(fsystem)
  28. , m_compilerOptions(compilerOptions)
  29. {
  30. }
  31. ShaderProgramParser::~ShaderProgramParser()
  32. {
  33. }
  34. void ShaderProgramParser::tokenizeLine(CString line, DynamicArrayRaii<StringRaii>& tokens) const
  35. {
  36. ANKI_ASSERT(line.getLength() > 0);
  37. StringRaii l(line, m_pool);
  38. // Replace all tabs with spaces
  39. for(char& c : l)
  40. {
  41. if(c == '\t')
  42. {
  43. c = ' ';
  44. }
  45. }
  46. // Split
  47. StringListRaii spaceTokens(m_pool);
  48. spaceTokens.splitString(l, ' ', false);
  49. // Create the array
  50. for(const String& s : spaceTokens)
  51. {
  52. tokens.emplaceBack(s, m_pool);
  53. }
  54. }
  55. Error ShaderProgramParser::parsePragmaStart(const StringRaii* begin, const StringRaii* end, CString line, CString fname)
  56. {
  57. ANKI_ASSERT(begin && end);
  58. if(begin >= end)
  59. {
  60. ANKI_PP_ERROR_MALFORMED();
  61. }
  62. ShaderType shaderType = ShaderType::kCount;
  63. if(*begin == "vert")
  64. {
  65. shaderType = ShaderType::kVertex;
  66. }
  67. else if(*begin == "tessc")
  68. {
  69. shaderType = ShaderType::kTessellationControl;
  70. }
  71. else if(*begin == "tesse")
  72. {
  73. }
  74. else if(*begin == "geom")
  75. {
  76. shaderType = ShaderType::kGeometry;
  77. }
  78. else if(*begin == "frag")
  79. {
  80. shaderType = ShaderType::kFragment;
  81. }
  82. else if(*begin == "comp")
  83. {
  84. shaderType = ShaderType::kCompute;
  85. }
  86. else if(*begin == "rgen")
  87. {
  88. shaderType = ShaderType::kRayGen;
  89. }
  90. else if(*begin == "ahit")
  91. {
  92. shaderType = ShaderType::kAnyHit;
  93. }
  94. else if(*begin == "chit")
  95. {
  96. shaderType = ShaderType::kClosestHit;
  97. }
  98. else if(*begin == "miss")
  99. {
  100. shaderType = ShaderType::kMiss;
  101. }
  102. else if(*begin == "int")
  103. {
  104. shaderType = ShaderType::kIntersection;
  105. }
  106. else if(*begin == "call")
  107. {
  108. shaderType = ShaderType::kCallable;
  109. }
  110. else
  111. {
  112. ANKI_PP_ERROR_MALFORMED();
  113. }
  114. m_codeLines.pushBackSprintf("#ifdef ANKI_%s_SHADER", kShaderStageNames[shaderType].cstr());
  115. ++begin;
  116. if(begin != end)
  117. {
  118. // Should be the last token
  119. ANKI_PP_ERROR_MALFORMED();
  120. }
  121. // Set the mask
  122. const ShaderTypeBit mask = ShaderTypeBit(1 << shaderType);
  123. if(!!(mask & m_shaderTypes))
  124. {
  125. ANKI_PP_ERROR_MALFORMED_MSG("Can't have #pragma start <shader> appearing more than once");
  126. }
  127. m_shaderTypes |= mask;
  128. // Check bounds
  129. if(m_insideShader)
  130. {
  131. ANKI_PP_ERROR_MALFORMED_MSG("Can't have #pragma start before you close the previous pragma start");
  132. }
  133. m_insideShader = true;
  134. return Error::kNone;
  135. }
  136. Error ShaderProgramParser::parsePragmaEnd(const StringRaii* begin, const StringRaii* end, CString line, CString fname)
  137. {
  138. ANKI_ASSERT(begin && end);
  139. // Check tokens
  140. if(begin != end)
  141. {
  142. ANKI_PP_ERROR_MALFORMED();
  143. }
  144. // Check bounds
  145. if(!m_insideShader)
  146. {
  147. ANKI_PP_ERROR_MALFORMED_MSG("Can't have #pragma end before you open with a pragma start");
  148. }
  149. m_insideShader = false;
  150. // Write code
  151. m_codeLines.pushBack("#endif // Shader guard");
  152. return Error::kNone;
  153. }
  154. Error ShaderProgramParser::parsePragmaMutator(const StringRaii* begin, const StringRaii* end, CString line,
  155. CString fname)
  156. {
  157. ANKI_ASSERT(begin && end);
  158. if(begin >= end)
  159. {
  160. ANKI_PP_ERROR_MALFORMED();
  161. }
  162. m_mutators.emplaceBack(m_pool);
  163. Mutator& mutator = m_mutators.getBack();
  164. // Name
  165. {
  166. if(begin >= end)
  167. {
  168. // Need to have a name
  169. ANKI_PP_ERROR_MALFORMED();
  170. }
  171. // Check for duplicate mutators
  172. for(U32 i = 0; i < m_mutators.getSize() - 1; ++i)
  173. {
  174. if(m_mutators[i].m_name == *begin)
  175. {
  176. ANKI_PP_ERROR_MALFORMED_MSG("Duplicate mutator");
  177. }
  178. }
  179. if(begin->getLength() > kMaxShaderBinaryNameLength)
  180. {
  181. ANKI_PP_ERROR_MALFORMED_MSG("Too big name");
  182. }
  183. mutator.m_name.create(begin->toCString());
  184. ++begin;
  185. }
  186. // Values
  187. {
  188. // Gather them
  189. for(; begin < end; ++begin)
  190. {
  191. MutatorValue value = 0;
  192. if(tokenIsComment(begin->toCString()))
  193. {
  194. break;
  195. }
  196. if(begin->toNumber(value))
  197. {
  198. ANKI_PP_ERROR_MALFORMED();
  199. }
  200. mutator.m_values.emplaceBack(value);
  201. }
  202. std::sort(mutator.m_values.getBegin(), mutator.m_values.getEnd());
  203. // Check for duplicates
  204. for(U32 i = 1; i < mutator.m_values.getSize(); ++i)
  205. {
  206. if(mutator.m_values[i - 1] == mutator.m_values[i])
  207. {
  208. ANKI_PP_ERROR_MALFORMED_MSG("Same value appeared more than once");
  209. }
  210. }
  211. }
  212. return Error::kNone;
  213. }
  214. Error ShaderProgramParser::parsePragmaLibraryName(const StringRaii* begin, const StringRaii* end, CString line,
  215. CString fname)
  216. {
  217. ANKI_ASSERT(begin && end);
  218. if(begin >= end)
  219. {
  220. ANKI_PP_ERROR_MALFORMED();
  221. }
  222. if(m_libName.getLength() > 0)
  223. {
  224. ANKI_PP_ERROR_MALFORMED_MSG("Library name already set");
  225. }
  226. m_libName = *begin;
  227. return Error::kNone;
  228. }
  229. Error ShaderProgramParser::parsePragmaRayType(const StringRaii* begin, const StringRaii* end, CString line,
  230. CString fname)
  231. {
  232. ANKI_ASSERT(begin && end);
  233. if(begin >= end)
  234. {
  235. ANKI_PP_ERROR_MALFORMED();
  236. }
  237. if(m_rayType != kMaxU32)
  238. {
  239. ANKI_PP_ERROR_MALFORMED_MSG("Ray type already set");
  240. }
  241. ANKI_CHECK(begin->toNumber(m_rayType));
  242. if(m_rayType > 128)
  243. {
  244. ANKI_PP_ERROR_MALFORMED_MSG("Ray type has a very large value");
  245. }
  246. return Error::kNone;
  247. }
  248. Error ShaderProgramParser::parsePragmaReflect(const StringRaii* begin, const StringRaii* end, CString line,
  249. CString fname)
  250. {
  251. ANKI_ASSERT(begin && end);
  252. if(begin >= end)
  253. {
  254. ANKI_PP_ERROR_MALFORMED();
  255. }
  256. m_symbolsToReflect.pushBack(*begin);
  257. return Error::kNone;
  258. }
  259. Error ShaderProgramParser::parsePragmaSkipMutation(const StringRaii* begin, const StringRaii* end, CString line,
  260. CString fname)
  261. {
  262. ANKI_ASSERT(begin && end);
  263. // Some basic sanity checks
  264. const U tokenCount = U(end - begin);
  265. // One pair doesn't make sence so it's: mutator_name_0 + mutator_value_0 + mutator_name_1 + mutator_value_1
  266. constexpr U minTokenCount = 2 + 2;
  267. if(tokenCount < minTokenCount || (tokenCount % 2) != 0)
  268. {
  269. ANKI_PP_ERROR_MALFORMED();
  270. }
  271. PartialMutationSkip& skip = *m_skipMutations.emplaceBack(m_pool);
  272. skip.m_partialMutation.create(m_mutators.getSize(), std::numeric_limits<MutatorValue>::max());
  273. do
  274. {
  275. // Get mutator name
  276. const CString mutatorName = *begin;
  277. U32 mutatorIndex = kMaxU32;
  278. for(U32 i = 0; i < m_mutators.getSize(); ++i)
  279. {
  280. if(m_mutators[i].m_name == mutatorName)
  281. {
  282. mutatorIndex = i;
  283. break;
  284. }
  285. }
  286. if(mutatorIndex == kMaxU32)
  287. {
  288. ANKI_PP_ERROR_MALFORMED_MSG("Mutator not found");
  289. }
  290. // Get mutator value
  291. ++begin;
  292. const CString valueStr = *begin;
  293. MutatorValue value;
  294. if(valueStr.toNumber(value))
  295. {
  296. ANKI_PP_ERROR_MALFORMED_MSG("Malformed mutator value");
  297. }
  298. if(!mutatorHasValue(m_mutators[mutatorIndex], value))
  299. {
  300. ANKI_PP_ERROR_MALFORMED_MSG("Mutator value incorrect");
  301. }
  302. skip.m_partialMutation[mutatorIndex] = value;
  303. ++begin;
  304. } while(begin < end && !tokenIsComment(*begin));
  305. return Error::kNone;
  306. }
  307. Error ShaderProgramParser::parseInclude(const StringRaii* begin, const StringRaii* end, CString line, CString fname,
  308. U32 depth)
  309. {
  310. // Gather the path
  311. StringRaii path(m_pool);
  312. for(; begin < end; ++begin)
  313. {
  314. path.append(*begin);
  315. }
  316. if(path.isEmpty())
  317. {
  318. ANKI_PP_ERROR_MALFORMED();
  319. }
  320. // Check
  321. const char firstChar = path[0];
  322. const char lastChar = path[path.getLength() - 1];
  323. if((firstChar == '\"' && lastChar == '\"') || (firstChar == '<' && lastChar == '>'))
  324. {
  325. StringRaii fname2(m_pool);
  326. fname2.create(path.begin() + 1, path.begin() + path.getLength() - 1);
  327. const Bool dontIgnore =
  328. fname2.find("AnKi/Shaders/") != String::kNpos || fname2.find("ThirdParty/") != String::kNpos;
  329. if(!dontIgnore)
  330. {
  331. // The shaders can't include C++ files. Ignore the include
  332. return Error::kNone;
  333. }
  334. if(parseFile(fname2, depth + 1))
  335. {
  336. ANKI_PP_ERROR_MALFORMED_MSG("Error parsing include. See previous errors");
  337. }
  338. }
  339. else
  340. {
  341. ANKI_PP_ERROR_MALFORMED();
  342. }
  343. return Error::kNone;
  344. }
  345. Error ShaderProgramParser::parseLine(CString line, CString fname, Bool& foundPragmaOnce, U32 depth, U32 lineNumber)
  346. {
  347. // Tokenize
  348. DynamicArrayRaii<StringRaii> tokens(m_pool);
  349. tokenizeLine(line, tokens);
  350. ANKI_ASSERT(tokens.getSize() > 0);
  351. const StringRaii* token = tokens.getBegin();
  352. const StringRaii* end = tokens.getEnd();
  353. // Skip the hash
  354. Bool foundAloneHash = false;
  355. if(*token == "#")
  356. {
  357. ++token;
  358. foundAloneHash = true;
  359. }
  360. if((token < end) && ((foundAloneHash && *token == "include") || *token == "#include"))
  361. {
  362. // We _must_ have an #include
  363. ANKI_CHECK(parseInclude(token + 1, end, line, fname, depth));
  364. m_codeLines.pushBackSprintf("#line %u \"%s\"", lineNumber + 2, fname.cstr());
  365. }
  366. else if((token < end) && ((foundAloneHash && *token == "pragma") || *token == "#pragma"))
  367. {
  368. // We may have a #pragma once or a #pragma anki or something else
  369. ++token;
  370. if(*token == "once")
  371. {
  372. // Pragma once
  373. if(foundPragmaOnce)
  374. {
  375. ANKI_PP_ERROR_MALFORMED_MSG("Can't have more than one #pragma once per file");
  376. }
  377. if(token + 1 != end)
  378. {
  379. ANKI_PP_ERROR_MALFORMED();
  380. }
  381. // Add the guard unique for this file
  382. foundPragmaOnce = true;
  383. const U64 hash = fname.computeHash();
  384. m_codeLines.pushBackSprintf("#ifndef _ANKI_INCL_GUARD_%" PRIu64 "\n"
  385. "#define _ANKI_INCL_GUARD_%" PRIu64,
  386. hash, hash);
  387. }
  388. else if(*token == "anki")
  389. {
  390. // Must be a #pragma anki
  391. ++token;
  392. Bool addLineBack = true;
  393. if(*token == "mutator")
  394. {
  395. ANKI_CHECK(checkNoActiveStruct());
  396. ANKI_CHECK(parsePragmaMutator(token + 1, end, line, fname));
  397. }
  398. else if(*token == "start")
  399. {
  400. ANKI_CHECK(checkNoActiveStruct());
  401. ANKI_CHECK(parsePragmaStart(token + 1, end, line, fname));
  402. addLineBack = false;
  403. }
  404. else if(*token == "end")
  405. {
  406. ANKI_CHECK(checkNoActiveStruct());
  407. ANKI_CHECK(parsePragmaEnd(token + 1, end, line, fname));
  408. addLineBack = false;
  409. }
  410. else if(*token == "skip_mutation")
  411. {
  412. ANKI_CHECK(checkNoActiveStruct());
  413. ANKI_CHECK(parsePragmaSkipMutation(token + 1, end, line, fname));
  414. }
  415. else if(*token == "library")
  416. {
  417. ANKI_CHECK(checkNoActiveStruct());
  418. ANKI_CHECK(parsePragmaLibraryName(token + 1, end, line, fname));
  419. }
  420. else if(*token == "ray_type")
  421. {
  422. ANKI_CHECK(checkNoActiveStruct());
  423. ANKI_CHECK(parsePragmaRayType(token + 1, end, line, fname));
  424. }
  425. else if(*token == "reflect")
  426. {
  427. ANKI_CHECK(checkNoActiveStruct());
  428. ANKI_CHECK(parsePragmaReflect(token + 1, end, line, fname));
  429. }
  430. else if(*token == "struct")
  431. {
  432. if(*(token + 1) == "end")
  433. {
  434. ANKI_CHECK(checkActiveStruct());
  435. ANKI_CHECK(parsePragmaStructEnd(token + 1, end, line, fname));
  436. m_codeLines.pushBackSprintf("#line %u \"%s\"", lineNumber, fname.cstr());
  437. }
  438. else
  439. {
  440. ANKI_CHECK(checkNoActiveStruct());
  441. ANKI_CHECK(parsePragmaStructBegin(token + 1, end, line, fname));
  442. }
  443. }
  444. else if(*token == "member")
  445. {
  446. ANKI_CHECK(checkActiveStruct());
  447. ANKI_CHECK(parsePragmaMember(token + 1, end, line, fname));
  448. }
  449. else if(*token == "16bit")
  450. {
  451. ANKI_CHECK(parsePragma16bit(token + 1, end, line, fname));
  452. }
  453. else
  454. {
  455. ANKI_PP_ERROR_MALFORMED();
  456. }
  457. if(addLineBack)
  458. {
  459. // Add the line as a comment because of hashing of the source
  460. m_codeLines.pushBackSprintf("//%s", line.cstr());
  461. }
  462. }
  463. else
  464. {
  465. // Some other pragma, ignore
  466. m_codeLines.pushBack(line);
  467. }
  468. }
  469. else
  470. {
  471. // Ignore
  472. m_codeLines.pushBack(line);
  473. }
  474. return Error::kNone;
  475. }
  476. Error ShaderProgramParser::parsePragmaStructBegin(const StringRaii* begin, const StringRaii* end, CString line,
  477. CString fname)
  478. {
  479. const U tokenCount = U(end - begin);
  480. if(tokenCount != 1)
  481. {
  482. ANKI_PP_ERROR_MALFORMED();
  483. }
  484. GhostStruct& gstruct = *m_ghostStructs.emplaceBack(m_pool);
  485. gstruct.m_name.create(*begin);
  486. // Add a '_' to the struct name.
  487. //
  488. // Scenario:
  489. // - The shader may have a "pragma reflect" of the struct
  490. // - The SPIRV also contains the struct
  491. //
  492. // What happens:
  493. // - The struct is in SPIRV and it will be reflected
  494. // - The struct is also in ghost structs and it will be reflected
  495. //
  496. // This is undesirable because it will complicates reflection. So eliminate the struct from SPIRV by renaming it
  497. m_codeLines.pushBackSprintf("struct %s_ {", begin->cstr());
  498. ANKI_ASSERT(!m_insideStruct);
  499. m_insideStruct = true;
  500. return Error::kNone;
  501. }
  502. Error ShaderProgramParser::parsePragmaMember(const StringRaii* begin, const StringRaii* end, CString line,
  503. CString fname)
  504. {
  505. ANKI_ASSERT(m_insideStruct);
  506. const U tokenCount = U(end - begin);
  507. if(tokenCount == 0)
  508. {
  509. ANKI_PP_ERROR_MALFORMED();
  510. }
  511. Member& member = *m_ghostStructs.getBack().m_members.emplaceBack(m_pool);
  512. // Relaxed
  513. Bool relaxed = false;
  514. if(*begin == "ANKI_RP")
  515. {
  516. relaxed = true;
  517. ++begin;
  518. }
  519. // Type
  520. if(begin == end)
  521. {
  522. ANKI_PP_ERROR_MALFORMED();
  523. }
  524. const CString typeStr = *begin;
  525. member.m_type = ShaderVariableDataType::kNone;
  526. if(typeStr == "F32" || typeStr == "RF32")
  527. {
  528. member.m_type = ShaderVariableDataType::kF32;
  529. }
  530. else if(typeStr == "Vec2" || typeStr == "RVec2")
  531. {
  532. member.m_type = ShaderVariableDataType::kVec2;
  533. }
  534. else if(typeStr == "Vec3" || typeStr == "RVec3")
  535. {
  536. member.m_type = ShaderVariableDataType::kVec3;
  537. }
  538. else if(typeStr == "Vec4" || typeStr == "RVec4")
  539. {
  540. member.m_type = ShaderVariableDataType::kVec4;
  541. }
  542. else if(typeStr == "U32")
  543. {
  544. member.m_type = ShaderVariableDataType::kU32;
  545. }
  546. if(member.m_type == ShaderVariableDataType::kNone)
  547. {
  548. ANKI_PP_ERROR_MALFORMED_MSG("Unrecognized type");
  549. }
  550. ++begin;
  551. // Name
  552. if(begin == end)
  553. {
  554. ANKI_PP_ERROR_MALFORMED();
  555. }
  556. member.m_name.create(*begin);
  557. ++begin;
  558. // if MUTATOR_NAME is MUTATOR_VALUE
  559. if(begin != end)
  560. {
  561. // "if"
  562. if(*begin != "if")
  563. {
  564. ANKI_PP_ERROR_MALFORMED();
  565. }
  566. ++begin;
  567. // MUTATOR_NAME
  568. if(begin == end)
  569. {
  570. ANKI_PP_ERROR_MALFORMED();
  571. }
  572. const CString mutatorName = *begin;
  573. for(U32 i = 0; i < m_mutators.getSize(); ++i)
  574. {
  575. if(m_mutators[i].m_name == mutatorName)
  576. {
  577. member.m_dependentMutator = i;
  578. break;
  579. }
  580. }
  581. if(member.m_dependentMutator == kMaxU32)
  582. {
  583. ANKI_PP_ERROR_MALFORMED_MSG("Mutator not found");
  584. }
  585. ++begin;
  586. // "is"
  587. if(begin == end)
  588. {
  589. ANKI_PP_ERROR_MALFORMED();
  590. }
  591. if(*begin != "is")
  592. {
  593. ANKI_PP_ERROR_MALFORMED();
  594. }
  595. ++begin;
  596. // MUTATOR_VALUE
  597. if(begin == end)
  598. {
  599. ANKI_PP_ERROR_MALFORMED();
  600. }
  601. ANKI_CHECK(begin->toNumber(member.m_mutatorValue));
  602. if(!mutatorHasValue(m_mutators[member.m_dependentMutator], member.m_mutatorValue))
  603. {
  604. ANKI_PP_ERROR_MALFORMED_MSG("Wrong mutator value");
  605. }
  606. ++begin;
  607. }
  608. if(begin != end)
  609. {
  610. ANKI_PP_ERROR_MALFORMED();
  611. }
  612. // Code
  613. if(member.m_dependentMutator != kMaxU32)
  614. {
  615. m_codeLines.pushBackSprintf("#if %s == %d", m_mutators[member.m_dependentMutator].m_name.cstr(),
  616. member.m_mutatorValue);
  617. }
  618. m_codeLines.pushBackSprintf("#\tdefine %s_%s_DEFINED 1", m_ghostStructs.getBack().m_name.cstr(),
  619. member.m_name.cstr());
  620. m_codeLines.pushBackSprintf("\t%s %s %s;", (relaxed) ? "ANKI_RP" : "", typeStr.cstr(), member.m_name.cstr());
  621. if(member.m_dependentMutator != kMaxU32)
  622. {
  623. m_codeLines.pushBack("#endif");
  624. }
  625. return Error::kNone;
  626. }
  627. Error ShaderProgramParser::parsePragmaStructEnd(const StringRaii* begin, const StringRaii* end, CString line,
  628. CString fname)
  629. {
  630. ANKI_ASSERT(m_insideStruct);
  631. const U tokenCount = U(end - begin);
  632. if(tokenCount != 1)
  633. {
  634. ANKI_PP_ERROR_MALFORMED();
  635. }
  636. GhostStruct& gstruct = m_ghostStructs.getBack();
  637. const CString structName = gstruct.m_name;
  638. if(gstruct.m_members.isEmpty())
  639. {
  640. ANKI_PP_ERROR_MALFORMED_MSG("The struct doesn't have any members");
  641. }
  642. m_codeLines.pushBack("};");
  643. for(U32 i = 0; i < gstruct.m_members.getSize(); ++i)
  644. {
  645. const Member& m = gstruct.m_members[i];
  646. // #define XXX_OFFSETOF
  647. if(i == 0)
  648. {
  649. m_codeLines.pushBackSprintf("#define %s_%s_OFFSETOF 0u", gstruct.m_name.cstr(), m.m_name.cstr());
  650. }
  651. else
  652. {
  653. const Member& prev = gstruct.m_members[i - 1];
  654. m_codeLines.pushBackSprintf("#define %s_%s_OFFSETOF (%s_%s_OFFSETOF + %s_%s_SIZEOF)", structName.cstr(),
  655. m.m_name.cstr(), structName.cstr(), prev.m_name.cstr(), structName.cstr(),
  656. prev.m_name.cstr());
  657. }
  658. // #if XXX_DEFINED
  659. m_codeLines.pushBackSprintf("#if defined(%s_%s_DEFINED)", structName.cstr(), m.m_name.cstr());
  660. // # define XXX_SIZEOF
  661. m_codeLines.pushBackSprintf("#\tdefine %s_%s_SIZEOF %uu", structName.cstr(), m.m_name.cstr(),
  662. getShaderVariableDataTypeInfo(m.m_type).m_size);
  663. // # define XXX_LOAD()
  664. m_codeLines.pushBackSprintf("#\tdefine %s_%s_LOAD(buff, offset) buff.Load<%s>(%s_%s_OFFSETOF + (offset))%s",
  665. structName.cstr(), m.m_name.cstr(), getShaderVariableDataTypeInfo(m.m_type).m_name,
  666. structName.cstr(), m.m_name.cstr(),
  667. (i != gstruct.m_members.getSize() - 1) ? "," : "");
  668. // #else
  669. m_codeLines.pushBack("#else");
  670. // # define XXX_SIZEOF 0
  671. m_codeLines.pushBackSprintf("#\tdefine %s_%s_SIZEOF 0u", structName.cstr(), m.m_name.cstr());
  672. // # define XXX_LOAD()
  673. m_codeLines.pushBackSprintf("#\tdefine %s_%s_LOAD(buff, offset)", structName.cstr(), m.m_name.cstr());
  674. // #endif
  675. m_codeLines.pushBack("#endif");
  676. }
  677. // Now define the structure LOAD in HLSL
  678. m_codeLines.pushBackSprintf("#define load%s(buff, offset) { \\", structName.cstr());
  679. for(U32 i = 0; i < gstruct.m_members.getSize(); ++i)
  680. {
  681. const Member& m = gstruct.m_members[i];
  682. m_codeLines.pushBackSprintf("\t%s_%s_LOAD(buff, offset) \\", structName.cstr(), m.m_name.cstr());
  683. }
  684. m_codeLines.pushBack("}");
  685. // Define the actual struct
  686. m_codeLines.pushBackSprintf("#define %s %s_", structName.cstr(), structName.cstr());
  687. m_insideStruct = false;
  688. return Error::kNone;
  689. }
  690. Error ShaderProgramParser::parsePragma16bit(const StringRaii* begin, const StringRaii* end, CString line, CString fname)
  691. {
  692. ANKI_ASSERT(begin && end);
  693. // Check tokens
  694. if(begin != end)
  695. {
  696. ANKI_PP_ERROR_MALFORMED();
  697. }
  698. m_16bitTypes = true;
  699. return Error::kNone;
  700. }
  701. Error ShaderProgramParser::parseFile(CString fname, U32 depth)
  702. {
  703. // First check the depth
  704. if(depth > kMaxIncludeDepth)
  705. {
  706. ANKI_SHADER_COMPILER_LOGE("The include depth is too high. Probably circular includance");
  707. }
  708. Bool foundPragmaOnce = false;
  709. // Load file in lines
  710. StringRaii txt(m_pool);
  711. ANKI_CHECK(m_fsystem->readAllText(fname, txt));
  712. StringListRaii lines(m_pool);
  713. lines.splitString(txt.toCString(), '\n', true);
  714. if(lines.getSize() < 1)
  715. {
  716. ANKI_SHADER_COMPILER_LOGE("Source is empty");
  717. }
  718. m_codeLines.pushBackSprintf("#line 0 \"%s\"", fname.cstr());
  719. // Parse lines
  720. U32 lineCount = 0;
  721. for(const String& line : lines)
  722. {
  723. if(line.isEmpty())
  724. {
  725. m_codeLines.pushBack(" ");
  726. }
  727. else if(line.find("pragma") != String::kNpos || line.find("include") != String::kNpos)
  728. {
  729. // Possibly a preprocessor directive we care
  730. ANKI_CHECK(parseLine(line.toCString(), fname, foundPragmaOnce, depth, lineCount));
  731. }
  732. else
  733. {
  734. // Just append the line
  735. m_codeLines.pushBack(line.toCString());
  736. }
  737. ++lineCount;
  738. }
  739. if(foundPragmaOnce)
  740. {
  741. // Append the guard
  742. m_codeLines.pushBack("#endif // Include guard");
  743. }
  744. return Error::kNone;
  745. }
  746. Error ShaderProgramParser::parse()
  747. {
  748. ANKI_ASSERT(!m_fname.isEmpty());
  749. ANKI_ASSERT(m_codeLines.isEmpty());
  750. const CString fname = m_fname;
  751. // Parse recursively
  752. ANKI_CHECK(parseFile(fname, 0));
  753. // Checks
  754. {
  755. if(!m_shaderTypes)
  756. {
  757. ANKI_SHADER_COMPILER_LOGE("Haven't found any shader types");
  758. return Error::kUserData;
  759. }
  760. if(!!(m_shaderTypes & ShaderTypeBit::kCompute))
  761. {
  762. if(m_shaderTypes != ShaderTypeBit::kCompute)
  763. {
  764. ANKI_SHADER_COMPILER_LOGE("Can't combine compute shader with other types of shaders");
  765. return Error::kUserData;
  766. }
  767. }
  768. else if(!!(m_shaderTypes & ShaderTypeBit::kAllGraphics))
  769. {
  770. if(!(m_shaderTypes & ShaderTypeBit::kVertex))
  771. {
  772. ANKI_SHADER_COMPILER_LOGE("Missing vertex shader");
  773. return Error::kUserData;
  774. }
  775. if(!(m_shaderTypes & ShaderTypeBit::kFragment))
  776. {
  777. ANKI_SHADER_COMPILER_LOGE("Missing fragment shader");
  778. return Error::kUserData;
  779. }
  780. }
  781. if(m_insideShader)
  782. {
  783. ANKI_SHADER_COMPILER_LOGE("Forgot a \"pragma anki end\"");
  784. return Error::kUserData;
  785. }
  786. }
  787. // Create the code lines
  788. if(m_codeLines.getSize())
  789. {
  790. m_codeLines.join("\n", m_codeSource);
  791. m_codeLines.destroy();
  792. }
  793. // Create the hash
  794. {
  795. if(m_codeSource.getLength())
  796. {
  797. m_codeSourceHash = appendHash(m_codeSource.getBegin(), m_codeSource.getLength(), kShaderHeaderHash);
  798. }
  799. if(m_libName.getLength() > 0)
  800. {
  801. m_codeSourceHash = appendHash(m_libName.getBegin(), m_libName.getLength(), m_codeSourceHash);
  802. }
  803. m_codeSourceHash = appendHash(&m_rayType, sizeof(m_rayType), m_codeSourceHash);
  804. }
  805. return Error::kNone;
  806. }
  807. void ShaderProgramParser::generateAnkiShaderHeader(ShaderType shaderType, const ShaderCompilerOptions& compilerOptions,
  808. StringRaii& header)
  809. {
  810. header.sprintf(kShaderHeader, kShaderStageNames[shaderType].cstr(), compilerOptions.m_mobilePlatform,
  811. compilerOptions.m_forceFullFloatingPointPrecision, kMaxBindlessTextures,
  812. kMaxBindlessReadonlyTextureBuffers);
  813. }
  814. Error ShaderProgramParser::generateVariant(ConstWeakArray<MutatorValue> mutation,
  815. ShaderProgramParserVariant& variant) const
  816. {
  817. // Sanity checks
  818. ANKI_ASSERT(m_codeSource.getLength() > 0);
  819. ANKI_ASSERT(mutation.getSize() == m_mutators.getSize());
  820. for(U32 i = 0; i < mutation.getSize(); ++i)
  821. {
  822. ANKI_ASSERT(mutatorHasValue(m_mutators[i], mutation[i]) && "Value not found");
  823. }
  824. // Init variant
  825. ::new(&variant) ShaderProgramParserVariant();
  826. variant.m_pool = m_pool;
  827. // Create the mutator defines
  828. StringRaii mutatorDefines(m_pool);
  829. for(U32 i = 0; i < mutation.getSize(); ++i)
  830. {
  831. mutatorDefines.append(StringRaii(m_pool).sprintf("#define %s %d\n", m_mutators[i].m_name.cstr(), mutation[i]));
  832. }
  833. // Generate souce per stage
  834. for(ShaderType shaderType : EnumIterable<ShaderType>())
  835. {
  836. if(!(ShaderTypeBit(1u << shaderType) & m_shaderTypes))
  837. {
  838. continue;
  839. }
  840. // Create the header
  841. StringRaii header(m_pool);
  842. generateAnkiShaderHeader(shaderType, m_compilerOptions, header);
  843. // Create the final source without the bindings
  844. StringRaii finalSource(m_pool);
  845. finalSource.append(header);
  846. if(m_16bitTypes)
  847. {
  848. finalSource.append("#define ANKI_SUPPORTS_16BIT_TYPES 1\n");
  849. }
  850. else
  851. {
  852. finalSource.append("#define ANKI_SUPPORTS_16BIT_TYPES 0\n");
  853. }
  854. finalSource.append(mutatorDefines);
  855. finalSource.append(m_codeSource);
  856. // Move the source
  857. variant.m_sources[shaderType] = std::move(finalSource);
  858. }
  859. return Error::kNone;
  860. }
  861. Bool ShaderProgramParser::mutatorHasValue(const ShaderProgramParserMutator& mutator, MutatorValue value)
  862. {
  863. for(MutatorValue v : mutator.m_values)
  864. {
  865. if(value == v)
  866. {
  867. return true;
  868. }
  869. }
  870. return false;
  871. }
  872. Bool ShaderProgramParser::skipMutation(ConstWeakArray<MutatorValue> mutation) const
  873. {
  874. ANKI_ASSERT(mutation.getSize() == m_mutators.getSize());
  875. for(const PartialMutationSkip& skip : m_skipMutations)
  876. {
  877. Bool doSkip = true;
  878. for(U32 i = 0; i < m_mutators.getSize(); ++i)
  879. {
  880. if(skip.m_partialMutation[i] == std::numeric_limits<MutatorValue>::max())
  881. {
  882. // Don't care
  883. continue;
  884. }
  885. if(skip.m_partialMutation[i] != mutation[i])
  886. {
  887. doSkip = false;
  888. break;
  889. }
  890. }
  891. if(doSkip)
  892. {
  893. return true;
  894. }
  895. }
  896. return false;
  897. }
  898. } // end namespace anki