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- // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/ShaderCompiler/ShaderProgramParser.h>
- namespace anki {
- #define ANKI_PP_ERROR_MALFORMED() \
- ANKI_SHADER_COMPILER_LOGE("%s: Malformed expression: %s", fname.cstr(), line.cstr()); \
- return Error::kUserData
- #define ANKI_PP_ERROR_MALFORMED_MSG(msg_) \
- ANKI_SHADER_COMPILER_LOGE("%s: " msg_ ": %s", fname.cstr(), line.cstr()); \
- return Error::kUserData
- inline constexpr Array<CString, U32(ShaderType::kCount)> kShaderStageNames = {
- {"VERTEX", "TESSELLATION_CONTROL", "TESSELLATION_EVALUATION", "GEOMETRY", "FRAGMENT", "COMPUTE", "RAY_GEN",
- "ANY_HIT", "CLOSEST_HIT", "MISS", "INTERSECTION", "CALLABLE"}};
- inline constexpr char kShaderHeader[] = R"(#define ANKI_%s_SHADER 1
- #define ANKI_PLATFORM_MOBILE %d
- #define ANKI_FORCE_FULL_FP_PRECISION %d
- #define kMaxBindlessTextures %uu
- #define kMaxBindlessReadonlyTextureBuffers %uu
- )";
- static const U64 kShaderHeaderHash = computeHash(kShaderHeader, sizeof(kShaderHeader));
- ShaderProgramParser::ShaderProgramParser(CString fname, ShaderProgramFilesystemInterface* fsystem, BaseMemoryPool* pool,
- const ShaderCompilerOptions& compilerOptions)
- : m_pool(pool)
- , m_fname(fname, pool)
- , m_fsystem(fsystem)
- , m_compilerOptions(compilerOptions)
- {
- }
- ShaderProgramParser::~ShaderProgramParser()
- {
- }
- void ShaderProgramParser::tokenizeLine(CString line, DynamicArrayRaii<StringRaii>& tokens) const
- {
- ANKI_ASSERT(line.getLength() > 0);
- StringRaii l(line, m_pool);
- // Replace all tabs with spaces
- for(char& c : l)
- {
- if(c == '\t')
- {
- c = ' ';
- }
- }
- // Split
- StringListRaii spaceTokens(m_pool);
- spaceTokens.splitString(l, ' ', false);
- // Create the array
- for(const String& s : spaceTokens)
- {
- tokens.emplaceBack(s, m_pool);
- }
- }
- Error ShaderProgramParser::parsePragmaStart(const StringRaii* begin, const StringRaii* end, CString line, CString fname)
- {
- ANKI_ASSERT(begin && end);
- if(begin >= end)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- ShaderType shaderType = ShaderType::kCount;
- if(*begin == "vert")
- {
- shaderType = ShaderType::kVertex;
- }
- else if(*begin == "tessc")
- {
- shaderType = ShaderType::kTessellationControl;
- }
- else if(*begin == "tesse")
- {
- }
- else if(*begin == "geom")
- {
- shaderType = ShaderType::kGeometry;
- }
- else if(*begin == "frag")
- {
- shaderType = ShaderType::kFragment;
- }
- else if(*begin == "comp")
- {
- shaderType = ShaderType::kCompute;
- }
- else if(*begin == "rgen")
- {
- shaderType = ShaderType::kRayGen;
- }
- else if(*begin == "ahit")
- {
- shaderType = ShaderType::kAnyHit;
- }
- else if(*begin == "chit")
- {
- shaderType = ShaderType::kClosestHit;
- }
- else if(*begin == "miss")
- {
- shaderType = ShaderType::kMiss;
- }
- else if(*begin == "int")
- {
- shaderType = ShaderType::kIntersection;
- }
- else if(*begin == "call")
- {
- shaderType = ShaderType::kCallable;
- }
- else
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- m_codeLines.pushBackSprintf("#ifdef ANKI_%s_SHADER", kShaderStageNames[shaderType].cstr());
- ++begin;
- if(begin != end)
- {
- // Should be the last token
- ANKI_PP_ERROR_MALFORMED();
- }
- // Set the mask
- const ShaderTypeBit mask = ShaderTypeBit(1 << shaderType);
- if(!!(mask & m_shaderTypes))
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Can't have #pragma start <shader> appearing more than once");
- }
- m_shaderTypes |= mask;
- // Check bounds
- if(m_insideShader)
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Can't have #pragma start before you close the previous pragma start");
- }
- m_insideShader = true;
- return Error::kNone;
- }
- Error ShaderProgramParser::parsePragmaEnd(const StringRaii* begin, const StringRaii* end, CString line, CString fname)
- {
- ANKI_ASSERT(begin && end);
- // Check tokens
- if(begin != end)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- // Check bounds
- if(!m_insideShader)
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Can't have #pragma end before you open with a pragma start");
- }
- m_insideShader = false;
- // Write code
- m_codeLines.pushBack("#endif // Shader guard");
- return Error::kNone;
- }
- Error ShaderProgramParser::parsePragmaMutator(const StringRaii* begin, const StringRaii* end, CString line,
- CString fname)
- {
- ANKI_ASSERT(begin && end);
- if(begin >= end)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- m_mutators.emplaceBack(m_pool);
- Mutator& mutator = m_mutators.getBack();
- // Name
- {
- if(begin >= end)
- {
- // Need to have a name
- ANKI_PP_ERROR_MALFORMED();
- }
- // Check for duplicate mutators
- for(U32 i = 0; i < m_mutators.getSize() - 1; ++i)
- {
- if(m_mutators[i].m_name == *begin)
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Duplicate mutator");
- }
- }
- if(begin->getLength() > kMaxShaderBinaryNameLength)
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Too big name");
- }
- mutator.m_name.create(begin->toCString());
- ++begin;
- }
- // Values
- {
- // Gather them
- for(; begin < end; ++begin)
- {
- MutatorValue value = 0;
- if(tokenIsComment(begin->toCString()))
- {
- break;
- }
- if(begin->toNumber(value))
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- mutator.m_values.emplaceBack(value);
- }
- std::sort(mutator.m_values.getBegin(), mutator.m_values.getEnd());
- // Check for duplicates
- for(U32 i = 1; i < mutator.m_values.getSize(); ++i)
- {
- if(mutator.m_values[i - 1] == mutator.m_values[i])
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Same value appeared more than once");
- }
- }
- }
- return Error::kNone;
- }
- Error ShaderProgramParser::parsePragmaLibraryName(const StringRaii* begin, const StringRaii* end, CString line,
- CString fname)
- {
- ANKI_ASSERT(begin && end);
- if(begin >= end)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- if(m_libName.getLength() > 0)
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Library name already set");
- }
- m_libName = *begin;
- return Error::kNone;
- }
- Error ShaderProgramParser::parsePragmaRayType(const StringRaii* begin, const StringRaii* end, CString line,
- CString fname)
- {
- ANKI_ASSERT(begin && end);
- if(begin >= end)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- if(m_rayType != kMaxU32)
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Ray type already set");
- }
- ANKI_CHECK(begin->toNumber(m_rayType));
- if(m_rayType > 128)
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Ray type has a very large value");
- }
- return Error::kNone;
- }
- Error ShaderProgramParser::parsePragmaReflect(const StringRaii* begin, const StringRaii* end, CString line,
- CString fname)
- {
- ANKI_ASSERT(begin && end);
- if(begin >= end)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- m_symbolsToReflect.pushBack(*begin);
- return Error::kNone;
- }
- Error ShaderProgramParser::parsePragmaSkipMutation(const StringRaii* begin, const StringRaii* end, CString line,
- CString fname)
- {
- ANKI_ASSERT(begin && end);
- // Some basic sanity checks
- const U tokenCount = U(end - begin);
- // One pair doesn't make sence so it's: mutator_name_0 + mutator_value_0 + mutator_name_1 + mutator_value_1
- constexpr U minTokenCount = 2 + 2;
- if(tokenCount < minTokenCount || (tokenCount % 2) != 0)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- PartialMutationSkip& skip = *m_skipMutations.emplaceBack(m_pool);
- skip.m_partialMutation.create(m_mutators.getSize(), std::numeric_limits<MutatorValue>::max());
- do
- {
- // Get mutator name
- const CString mutatorName = *begin;
- U32 mutatorIndex = kMaxU32;
- for(U32 i = 0; i < m_mutators.getSize(); ++i)
- {
- if(m_mutators[i].m_name == mutatorName)
- {
- mutatorIndex = i;
- break;
- }
- }
- if(mutatorIndex == kMaxU32)
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Mutator not found");
- }
- // Get mutator value
- ++begin;
- const CString valueStr = *begin;
- MutatorValue value;
- if(valueStr.toNumber(value))
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Malformed mutator value");
- }
- if(!mutatorHasValue(m_mutators[mutatorIndex], value))
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Mutator value incorrect");
- }
- skip.m_partialMutation[mutatorIndex] = value;
- ++begin;
- } while(begin < end && !tokenIsComment(*begin));
- return Error::kNone;
- }
- Error ShaderProgramParser::parseInclude(const StringRaii* begin, const StringRaii* end, CString line, CString fname,
- U32 depth)
- {
- // Gather the path
- StringRaii path(m_pool);
- for(; begin < end; ++begin)
- {
- path.append(*begin);
- }
- if(path.isEmpty())
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- // Check
- const char firstChar = path[0];
- const char lastChar = path[path.getLength() - 1];
- if((firstChar == '\"' && lastChar == '\"') || (firstChar == '<' && lastChar == '>'))
- {
- StringRaii fname2(m_pool);
- fname2.create(path.begin() + 1, path.begin() + path.getLength() - 1);
- const Bool dontIgnore =
- fname2.find("AnKi/Shaders/") != String::kNpos || fname2.find("ThirdParty/") != String::kNpos;
- if(!dontIgnore)
- {
- // The shaders can't include C++ files. Ignore the include
- return Error::kNone;
- }
- if(parseFile(fname2, depth + 1))
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Error parsing include. See previous errors");
- }
- }
- else
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- return Error::kNone;
- }
- Error ShaderProgramParser::parseLine(CString line, CString fname, Bool& foundPragmaOnce, U32 depth, U32 lineNumber)
- {
- // Tokenize
- DynamicArrayRaii<StringRaii> tokens(m_pool);
- tokenizeLine(line, tokens);
- ANKI_ASSERT(tokens.getSize() > 0);
- const StringRaii* token = tokens.getBegin();
- const StringRaii* end = tokens.getEnd();
- // Skip the hash
- Bool foundAloneHash = false;
- if(*token == "#")
- {
- ++token;
- foundAloneHash = true;
- }
- if((token < end) && ((foundAloneHash && *token == "include") || *token == "#include"))
- {
- // We _must_ have an #include
- ANKI_CHECK(parseInclude(token + 1, end, line, fname, depth));
- m_codeLines.pushBackSprintf("#line %u \"%s\"", lineNumber + 2, fname.cstr());
- }
- else if((token < end) && ((foundAloneHash && *token == "pragma") || *token == "#pragma"))
- {
- // We may have a #pragma once or a #pragma anki or something else
- ++token;
- if(*token == "once")
- {
- // Pragma once
- if(foundPragmaOnce)
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Can't have more than one #pragma once per file");
- }
- if(token + 1 != end)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- // Add the guard unique for this file
- foundPragmaOnce = true;
- const U64 hash = fname.computeHash();
- m_codeLines.pushBackSprintf("#ifndef _ANKI_INCL_GUARD_%" PRIu64 "\n"
- "#define _ANKI_INCL_GUARD_%" PRIu64,
- hash, hash);
- }
- else if(*token == "anki")
- {
- // Must be a #pragma anki
- ++token;
- Bool addLineBack = true;
- if(*token == "mutator")
- {
- ANKI_CHECK(checkNoActiveStruct());
- ANKI_CHECK(parsePragmaMutator(token + 1, end, line, fname));
- }
- else if(*token == "start")
- {
- ANKI_CHECK(checkNoActiveStruct());
- ANKI_CHECK(parsePragmaStart(token + 1, end, line, fname));
- addLineBack = false;
- }
- else if(*token == "end")
- {
- ANKI_CHECK(checkNoActiveStruct());
- ANKI_CHECK(parsePragmaEnd(token + 1, end, line, fname));
- addLineBack = false;
- }
- else if(*token == "skip_mutation")
- {
- ANKI_CHECK(checkNoActiveStruct());
- ANKI_CHECK(parsePragmaSkipMutation(token + 1, end, line, fname));
- }
- else if(*token == "library")
- {
- ANKI_CHECK(checkNoActiveStruct());
- ANKI_CHECK(parsePragmaLibraryName(token + 1, end, line, fname));
- }
- else if(*token == "ray_type")
- {
- ANKI_CHECK(checkNoActiveStruct());
- ANKI_CHECK(parsePragmaRayType(token + 1, end, line, fname));
- }
- else if(*token == "reflect")
- {
- ANKI_CHECK(checkNoActiveStruct());
- ANKI_CHECK(parsePragmaReflect(token + 1, end, line, fname));
- }
- else if(*token == "struct")
- {
- if(*(token + 1) == "end")
- {
- ANKI_CHECK(checkActiveStruct());
- ANKI_CHECK(parsePragmaStructEnd(token + 1, end, line, fname));
- m_codeLines.pushBackSprintf("#line %u \"%s\"", lineNumber, fname.cstr());
- }
- else
- {
- ANKI_CHECK(checkNoActiveStruct());
- ANKI_CHECK(parsePragmaStructBegin(token + 1, end, line, fname));
- }
- }
- else if(*token == "member")
- {
- ANKI_CHECK(checkActiveStruct());
- ANKI_CHECK(parsePragmaMember(token + 1, end, line, fname));
- }
- else if(*token == "16bit")
- {
- ANKI_CHECK(parsePragma16bit(token + 1, end, line, fname));
- }
- else
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- if(addLineBack)
- {
- // Add the line as a comment because of hashing of the source
- m_codeLines.pushBackSprintf("//%s", line.cstr());
- }
- }
- else
- {
- // Some other pragma, ignore
- m_codeLines.pushBack(line);
- }
- }
- else
- {
- // Ignore
- m_codeLines.pushBack(line);
- }
- return Error::kNone;
- }
- Error ShaderProgramParser::parsePragmaStructBegin(const StringRaii* begin, const StringRaii* end, CString line,
- CString fname)
- {
- const U tokenCount = U(end - begin);
- if(tokenCount != 1)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- GhostStruct& gstruct = *m_ghostStructs.emplaceBack(m_pool);
- gstruct.m_name.create(*begin);
- // Add a '_' to the struct name.
- //
- // Scenario:
- // - The shader may have a "pragma reflect" of the struct
- // - The SPIRV also contains the struct
- //
- // What happens:
- // - The struct is in SPIRV and it will be reflected
- // - The struct is also in ghost structs and it will be reflected
- //
- // This is undesirable because it will complicates reflection. So eliminate the struct from SPIRV by renaming it
- m_codeLines.pushBackSprintf("struct %s_ {", begin->cstr());
- ANKI_ASSERT(!m_insideStruct);
- m_insideStruct = true;
- return Error::kNone;
- }
- Error ShaderProgramParser::parsePragmaMember(const StringRaii* begin, const StringRaii* end, CString line,
- CString fname)
- {
- ANKI_ASSERT(m_insideStruct);
- const U tokenCount = U(end - begin);
- if(tokenCount == 0)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- Member& member = *m_ghostStructs.getBack().m_members.emplaceBack(m_pool);
- // Relaxed
- Bool relaxed = false;
- if(*begin == "ANKI_RP")
- {
- relaxed = true;
- ++begin;
- }
- // Type
- if(begin == end)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- const CString typeStr = *begin;
- member.m_type = ShaderVariableDataType::kNone;
- if(typeStr == "F32" || typeStr == "RF32")
- {
- member.m_type = ShaderVariableDataType::kF32;
- }
- else if(typeStr == "Vec2" || typeStr == "RVec2")
- {
- member.m_type = ShaderVariableDataType::kVec2;
- }
- else if(typeStr == "Vec3" || typeStr == "RVec3")
- {
- member.m_type = ShaderVariableDataType::kVec3;
- }
- else if(typeStr == "Vec4" || typeStr == "RVec4")
- {
- member.m_type = ShaderVariableDataType::kVec4;
- }
- else if(typeStr == "U32")
- {
- member.m_type = ShaderVariableDataType::kU32;
- }
- if(member.m_type == ShaderVariableDataType::kNone)
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Unrecognized type");
- }
- ++begin;
- // Name
- if(begin == end)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- member.m_name.create(*begin);
- ++begin;
- // if MUTATOR_NAME is MUTATOR_VALUE
- if(begin != end)
- {
- // "if"
- if(*begin != "if")
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- ++begin;
- // MUTATOR_NAME
- if(begin == end)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- const CString mutatorName = *begin;
- for(U32 i = 0; i < m_mutators.getSize(); ++i)
- {
- if(m_mutators[i].m_name == mutatorName)
- {
- member.m_dependentMutator = i;
- break;
- }
- }
- if(member.m_dependentMutator == kMaxU32)
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Mutator not found");
- }
- ++begin;
- // "is"
- if(begin == end)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- if(*begin != "is")
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- ++begin;
- // MUTATOR_VALUE
- if(begin == end)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- ANKI_CHECK(begin->toNumber(member.m_mutatorValue));
- if(!mutatorHasValue(m_mutators[member.m_dependentMutator], member.m_mutatorValue))
- {
- ANKI_PP_ERROR_MALFORMED_MSG("Wrong mutator value");
- }
- ++begin;
- }
- if(begin != end)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- // Code
- if(member.m_dependentMutator != kMaxU32)
- {
- m_codeLines.pushBackSprintf("#if %s == %d", m_mutators[member.m_dependentMutator].m_name.cstr(),
- member.m_mutatorValue);
- }
- m_codeLines.pushBackSprintf("#\tdefine %s_%s_DEFINED 1", m_ghostStructs.getBack().m_name.cstr(),
- member.m_name.cstr());
- m_codeLines.pushBackSprintf("\t%s %s %s;", (relaxed) ? "ANKI_RP" : "", typeStr.cstr(), member.m_name.cstr());
- if(member.m_dependentMutator != kMaxU32)
- {
- m_codeLines.pushBack("#endif");
- }
- return Error::kNone;
- }
- Error ShaderProgramParser::parsePragmaStructEnd(const StringRaii* begin, const StringRaii* end, CString line,
- CString fname)
- {
- ANKI_ASSERT(m_insideStruct);
- const U tokenCount = U(end - begin);
- if(tokenCount != 1)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- GhostStruct& gstruct = m_ghostStructs.getBack();
- const CString structName = gstruct.m_name;
- if(gstruct.m_members.isEmpty())
- {
- ANKI_PP_ERROR_MALFORMED_MSG("The struct doesn't have any members");
- }
- m_codeLines.pushBack("};");
- for(U32 i = 0; i < gstruct.m_members.getSize(); ++i)
- {
- const Member& m = gstruct.m_members[i];
- // #define XXX_OFFSETOF
- if(i == 0)
- {
- m_codeLines.pushBackSprintf("#define %s_%s_OFFSETOF 0u", gstruct.m_name.cstr(), m.m_name.cstr());
- }
- else
- {
- const Member& prev = gstruct.m_members[i - 1];
- m_codeLines.pushBackSprintf("#define %s_%s_OFFSETOF (%s_%s_OFFSETOF + %s_%s_SIZEOF)", structName.cstr(),
- m.m_name.cstr(), structName.cstr(), prev.m_name.cstr(), structName.cstr(),
- prev.m_name.cstr());
- }
- // #if XXX_DEFINED
- m_codeLines.pushBackSprintf("#if defined(%s_%s_DEFINED)", structName.cstr(), m.m_name.cstr());
- // # define XXX_SIZEOF
- m_codeLines.pushBackSprintf("#\tdefine %s_%s_SIZEOF %uu", structName.cstr(), m.m_name.cstr(),
- getShaderVariableDataTypeInfo(m.m_type).m_size);
- // # define XXX_LOAD()
- m_codeLines.pushBackSprintf("#\tdefine %s_%s_LOAD(buff, offset) buff.Load<%s>(%s_%s_OFFSETOF + (offset))%s",
- structName.cstr(), m.m_name.cstr(), getShaderVariableDataTypeInfo(m.m_type).m_name,
- structName.cstr(), m.m_name.cstr(),
- (i != gstruct.m_members.getSize() - 1) ? "," : "");
- // #else
- m_codeLines.pushBack("#else");
- // # define XXX_SIZEOF 0
- m_codeLines.pushBackSprintf("#\tdefine %s_%s_SIZEOF 0u", structName.cstr(), m.m_name.cstr());
- // # define XXX_LOAD()
- m_codeLines.pushBackSprintf("#\tdefine %s_%s_LOAD(buff, offset)", structName.cstr(), m.m_name.cstr());
- // #endif
- m_codeLines.pushBack("#endif");
- }
- // Now define the structure LOAD in HLSL
- m_codeLines.pushBackSprintf("#define load%s(buff, offset) { \\", structName.cstr());
- for(U32 i = 0; i < gstruct.m_members.getSize(); ++i)
- {
- const Member& m = gstruct.m_members[i];
- m_codeLines.pushBackSprintf("\t%s_%s_LOAD(buff, offset) \\", structName.cstr(), m.m_name.cstr());
- }
- m_codeLines.pushBack("}");
- // Define the actual struct
- m_codeLines.pushBackSprintf("#define %s %s_", structName.cstr(), structName.cstr());
- m_insideStruct = false;
- return Error::kNone;
- }
- Error ShaderProgramParser::parsePragma16bit(const StringRaii* begin, const StringRaii* end, CString line, CString fname)
- {
- ANKI_ASSERT(begin && end);
- // Check tokens
- if(begin != end)
- {
- ANKI_PP_ERROR_MALFORMED();
- }
- m_16bitTypes = true;
- return Error::kNone;
- }
- Error ShaderProgramParser::parseFile(CString fname, U32 depth)
- {
- // First check the depth
- if(depth > kMaxIncludeDepth)
- {
- ANKI_SHADER_COMPILER_LOGE("The include depth is too high. Probably circular includance");
- }
- Bool foundPragmaOnce = false;
- // Load file in lines
- StringRaii txt(m_pool);
- ANKI_CHECK(m_fsystem->readAllText(fname, txt));
- StringListRaii lines(m_pool);
- lines.splitString(txt.toCString(), '\n', true);
- if(lines.getSize() < 1)
- {
- ANKI_SHADER_COMPILER_LOGE("Source is empty");
- }
- m_codeLines.pushBackSprintf("#line 0 \"%s\"", fname.cstr());
- // Parse lines
- U32 lineCount = 0;
- for(const String& line : lines)
- {
- if(line.isEmpty())
- {
- m_codeLines.pushBack(" ");
- }
- else if(line.find("pragma") != String::kNpos || line.find("include") != String::kNpos)
- {
- // Possibly a preprocessor directive we care
- ANKI_CHECK(parseLine(line.toCString(), fname, foundPragmaOnce, depth, lineCount));
- }
- else
- {
- // Just append the line
- m_codeLines.pushBack(line.toCString());
- }
- ++lineCount;
- }
- if(foundPragmaOnce)
- {
- // Append the guard
- m_codeLines.pushBack("#endif // Include guard");
- }
- return Error::kNone;
- }
- Error ShaderProgramParser::parse()
- {
- ANKI_ASSERT(!m_fname.isEmpty());
- ANKI_ASSERT(m_codeLines.isEmpty());
- const CString fname = m_fname;
- // Parse recursively
- ANKI_CHECK(parseFile(fname, 0));
- // Checks
- {
- if(!m_shaderTypes)
- {
- ANKI_SHADER_COMPILER_LOGE("Haven't found any shader types");
- return Error::kUserData;
- }
- if(!!(m_shaderTypes & ShaderTypeBit::kCompute))
- {
- if(m_shaderTypes != ShaderTypeBit::kCompute)
- {
- ANKI_SHADER_COMPILER_LOGE("Can't combine compute shader with other types of shaders");
- return Error::kUserData;
- }
- }
- else if(!!(m_shaderTypes & ShaderTypeBit::kAllGraphics))
- {
- if(!(m_shaderTypes & ShaderTypeBit::kVertex))
- {
- ANKI_SHADER_COMPILER_LOGE("Missing vertex shader");
- return Error::kUserData;
- }
- if(!(m_shaderTypes & ShaderTypeBit::kFragment))
- {
- ANKI_SHADER_COMPILER_LOGE("Missing fragment shader");
- return Error::kUserData;
- }
- }
- if(m_insideShader)
- {
- ANKI_SHADER_COMPILER_LOGE("Forgot a \"pragma anki end\"");
- return Error::kUserData;
- }
- }
- // Create the code lines
- if(m_codeLines.getSize())
- {
- m_codeLines.join("\n", m_codeSource);
- m_codeLines.destroy();
- }
- // Create the hash
- {
- if(m_codeSource.getLength())
- {
- m_codeSourceHash = appendHash(m_codeSource.getBegin(), m_codeSource.getLength(), kShaderHeaderHash);
- }
- if(m_libName.getLength() > 0)
- {
- m_codeSourceHash = appendHash(m_libName.getBegin(), m_libName.getLength(), m_codeSourceHash);
- }
- m_codeSourceHash = appendHash(&m_rayType, sizeof(m_rayType), m_codeSourceHash);
- }
- return Error::kNone;
- }
- void ShaderProgramParser::generateAnkiShaderHeader(ShaderType shaderType, const ShaderCompilerOptions& compilerOptions,
- StringRaii& header)
- {
- header.sprintf(kShaderHeader, kShaderStageNames[shaderType].cstr(), compilerOptions.m_mobilePlatform,
- compilerOptions.m_forceFullFloatingPointPrecision, kMaxBindlessTextures,
- kMaxBindlessReadonlyTextureBuffers);
- }
- Error ShaderProgramParser::generateVariant(ConstWeakArray<MutatorValue> mutation,
- ShaderProgramParserVariant& variant) const
- {
- // Sanity checks
- ANKI_ASSERT(m_codeSource.getLength() > 0);
- ANKI_ASSERT(mutation.getSize() == m_mutators.getSize());
- for(U32 i = 0; i < mutation.getSize(); ++i)
- {
- ANKI_ASSERT(mutatorHasValue(m_mutators[i], mutation[i]) && "Value not found");
- }
- // Init variant
- ::new(&variant) ShaderProgramParserVariant();
- variant.m_pool = m_pool;
- // Create the mutator defines
- StringRaii mutatorDefines(m_pool);
- for(U32 i = 0; i < mutation.getSize(); ++i)
- {
- mutatorDefines.append(StringRaii(m_pool).sprintf("#define %s %d\n", m_mutators[i].m_name.cstr(), mutation[i]));
- }
- // Generate souce per stage
- for(ShaderType shaderType : EnumIterable<ShaderType>())
- {
- if(!(ShaderTypeBit(1u << shaderType) & m_shaderTypes))
- {
- continue;
- }
- // Create the header
- StringRaii header(m_pool);
- generateAnkiShaderHeader(shaderType, m_compilerOptions, header);
- // Create the final source without the bindings
- StringRaii finalSource(m_pool);
- finalSource.append(header);
- if(m_16bitTypes)
- {
- finalSource.append("#define ANKI_SUPPORTS_16BIT_TYPES 1\n");
- }
- else
- {
- finalSource.append("#define ANKI_SUPPORTS_16BIT_TYPES 0\n");
- }
- finalSource.append(mutatorDefines);
- finalSource.append(m_codeSource);
- // Move the source
- variant.m_sources[shaderType] = std::move(finalSource);
- }
- return Error::kNone;
- }
- Bool ShaderProgramParser::mutatorHasValue(const ShaderProgramParserMutator& mutator, MutatorValue value)
- {
- for(MutatorValue v : mutator.m_values)
- {
- if(value == v)
- {
- return true;
- }
- }
- return false;
- }
- Bool ShaderProgramParser::skipMutation(ConstWeakArray<MutatorValue> mutation) const
- {
- ANKI_ASSERT(mutation.getSize() == m_mutators.getSize());
- for(const PartialMutationSkip& skip : m_skipMutations)
- {
- Bool doSkip = true;
- for(U32 i = 0; i < m_mutators.getSize(); ++i)
- {
- if(skip.m_partialMutation[i] == std::numeric_limits<MutatorValue>::max())
- {
- // Don't care
- continue;
- }
- if(skip.m_partialMutation[i] != mutation[i])
- {
- doSkip = false;
- break;
- }
- }
- if(doSkip)
- {
- return true;
- }
- }
- return false;
- }
- } // end namespace anki
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