Main.cpp 4.8 KB

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  1. // Copyright (C) 2009-2016, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <iostream>
  7. #include <fstream>
  8. #include <anki/AnKi.h>
  9. using namespace anki;
  10. #define PLAYER 1
  11. #define MOUSE 1
  12. class MyApp : public App
  13. {
  14. public:
  15. Bool m_profile = false;
  16. Error init(int argc, char* argv[]);
  17. Error userMainLoop(Bool& quit) override;
  18. };
  19. MyApp* app = nullptr;
  20. Error MyApp::init(int argc, char* argv[])
  21. {
  22. if(argc < 3)
  23. {
  24. ANKI_LOGE("usage: %s /path/to/config.xml relative/path/to/scene.lua", argv[0]);
  25. return ErrorCode::USER_DATA;
  26. }
  27. // Config
  28. Config config;
  29. ANKI_CHECK(config.loadFromFile(argv[1]));
  30. ANKI_CHECK(config.setFromCommandLineArguments(argc, argv));
  31. // Init super class
  32. ANKI_CHECK(App::init(config, allocAligned, nullptr));
  33. // Other init
  34. MainRenderer& renderer = getMainRenderer();
  35. ResourceManager& resources = getResourceManager();
  36. renderer.getOffscreenRenderer().getVolumetric().setFog(Vec3(1.0, 0.9, 0.9), 0.7);
  37. if(getenv("PROFILE"))
  38. {
  39. m_profile = true;
  40. setTimerTick(0.0);
  41. }
  42. // Input
  43. #if MOUSE
  44. getInput().lockCursor(true);
  45. getInput().hideCursor(true);
  46. getInput().moveCursor(Vec2(0.0));
  47. #endif
  48. // Load scene
  49. ScriptResourcePtr script;
  50. ANKI_CHECK(resources.loadResource(argv[2], script));
  51. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  52. ANKI_CHECK(renderer.getOffscreenRenderer().getPps().loadColorGradingTexture(
  53. "textures/color_gradient_luts/forge_lut.ankitex"));
  54. #if PLAYER
  55. SceneGraph& scene = getSceneGraph();
  56. SceneNode& cam = scene.getActiveCamera();
  57. PlayerNode* pnode;
  58. ANKI_CHECK(scene.newSceneNode<PlayerNode>(
  59. "player", pnode, cam.getComponent<MoveComponent>().getLocalOrigin() - Vec4(0.0, 1.0, 0.0, 0.0)));
  60. cam.getComponent<MoveComponent>().setLocalTransform(
  61. Transform(Vec4(0.0), Mat3x4(Euler(toRad(0.0), toRad(180.0), toRad(0.0))), 1.0));
  62. pnode->addChild(&cam);
  63. #endif
  64. return ErrorCode::NONE;
  65. }
  66. Error MyApp::userMainLoop(Bool& quit)
  67. {
  68. F32 dist = 0.1;
  69. F32 ang = toRad(2.5);
  70. F32 scale = 0.01;
  71. F32 mouseSensivity = 9.0;
  72. quit = false;
  73. SceneGraph& scene = getSceneGraph();
  74. Input& in = getInput();
  75. MainRenderer& renderer = getMainRenderer();
  76. if(in.getKey(KeyCode::ESCAPE))
  77. {
  78. quit = true;
  79. return ErrorCode::NONE;
  80. }
  81. // move the camera
  82. static MoveComponent* mover = &scene.getActiveCamera().getComponent<MoveComponent>();
  83. if(in.getKey(KeyCode::_1))
  84. {
  85. mover = scene.getActiveCamera().tryGetComponent<MoveComponent>();
  86. }
  87. if(in.getKey(KeyCode::_2))
  88. {
  89. mover = &scene.findSceneNode("Lamp").getComponent<MoveComponent>();
  90. }
  91. if(in.getKey(KeyCode::L) == 1)
  92. {
  93. /*Vec3 origin = mover->getWorldTransform().getOrigin().xyz();
  94. printf("%f %f %f\n", origin.x(), origin.y(), origin.z());*/
  95. mover->setLocalOrigin(Vec4(0.0));
  96. mover->setLocalRotation(Mat3x4::getIdentity());
  97. }
  98. if(in.getKey(KeyCode::F1) == 1)
  99. {
  100. renderer.getDbg().setEnabled(!renderer.getDbg().getEnabled());
  101. }
  102. if(in.getKey(KeyCode::F2) == 1)
  103. {
  104. renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  105. }
  106. if(in.getKey(KeyCode::F3) == 1)
  107. {
  108. renderer.getDbg().flipFlags(DbgFlag::PHYSICS);
  109. }
  110. if(in.getKey(KeyCode::F4) == 1)
  111. {
  112. renderer.getDbg().flipFlags(DbgFlag::SECTOR_COMPONENT);
  113. }
  114. if(in.getKey(KeyCode::F6) == 1)
  115. {
  116. renderer.getDbg().switchDepthTestEnabled();
  117. }
  118. #if !PLAYER
  119. if(in.getKey(KeyCode::UP))
  120. mover->rotateLocalX(ang);
  121. if(in.getKey(KeyCode::DOWN))
  122. mover->rotateLocalX(-ang);
  123. if(in.getKey(KeyCode::LEFT))
  124. mover->rotateLocalY(ang);
  125. if(in.getKey(KeyCode::RIGHT))
  126. mover->rotateLocalY(-ang);
  127. if(in.getKey(KeyCode::A))
  128. {
  129. mover->moveLocalX(-dist);
  130. }
  131. if(in.getKey(KeyCode::D))
  132. mover->moveLocalX(dist);
  133. if(in.getKey(KeyCode::Z))
  134. mover->moveLocalY(dist);
  135. if(in.getKey(KeyCode::SPACE))
  136. mover->moveLocalY(-dist);
  137. if(in.getKey(KeyCode::W))
  138. mover->moveLocalZ(-dist);
  139. if(in.getKey(KeyCode::S))
  140. mover->moveLocalZ(dist);
  141. if(in.getKey(KeyCode::Q))
  142. mover->rotateLocalZ(ang);
  143. if(in.getKey(KeyCode::E))
  144. mover->rotateLocalZ(-ang);
  145. if(in.getKey(KeyCode::PAGEUP))
  146. {
  147. mover->scale(scale);
  148. }
  149. if(in.getKey(KeyCode::PAGEDOWN))
  150. {
  151. mover->scale(-scale);
  152. }
  153. #endif
  154. #if !PLAYER && MOUSE
  155. if(in.getMousePosition() != Vec2(0.0) && !m_profile)
  156. {
  157. F32 angY = -ang * in.getMousePosition().x() * mouseSensivity * renderer.getAspectRatio();
  158. mover->rotateLocalY(angY);
  159. mover->rotateLocalX(ang * in.getMousePosition().y() * mouseSensivity);
  160. }
  161. #endif
  162. if(m_profile && getGlobalTimestamp() == 500)
  163. {
  164. quit = true;
  165. return ErrorCode::NONE;
  166. }
  167. return ErrorCode::NONE;
  168. }
  169. int main(int argc, char* argv[])
  170. {
  171. Error err = ErrorCode::NONE;
  172. app = new MyApp;
  173. err = app->init(argc, argv);
  174. if(!err)
  175. {
  176. err = app->mainLoop();
  177. }
  178. if(err)
  179. {
  180. ANKI_LOGE("Error reported. See previous messages");
  181. }
  182. else
  183. {
  184. delete app;
  185. ANKI_LOGI("Bye!!");
  186. }
  187. return 0;
  188. }