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- // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/GBuffer.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Renderer/RenderQueue.h>
- #include <AnKi/Renderer/VrsSriGeneration.h>
- #include <AnKi/Renderer/Scale.h>
- #include <AnKi/Util/Logger.h>
- #include <AnKi/Util/Tracer.h>
- #include <AnKi/Core/ConfigSet.h>
- #include <AnKi/Core/App.h>
- namespace anki {
- static NumericCVar<U32> g_hzbWidthCVar(CVarSubsystem::kRenderer, "HzbWidth", 512, 16, 4 * 1024, "HZB map width");
- static NumericCVar<U32> g_hzbHeightCVar(CVarSubsystem::kRenderer, "HzbHeight", 256, 16, 4 * 1024, "HZB map height");
- static BoolCVar g_gbufferVrsCVar(CVarSubsystem::kRenderer, "GBufferVrs", false, "Enable VRS in GBuffer");
- GBuffer::~GBuffer()
- {
- }
- Error GBuffer::init()
- {
- Error err = initInternal();
- if(err)
- {
- ANKI_R_LOGE("Failed to initialize g-buffer pass");
- }
- return err;
- }
- Error GBuffer::initInternal()
- {
- ANKI_R_LOGV("Initializing GBuffer. Resolution %ux%u", getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
- // RTs
- static constexpr Array<const char*, 2> depthRtNames = {{"GBuffer depth #0", "GBuffer depth #1"}};
- for(U32 i = 0; i < 2; ++i)
- {
- const TextureUsageBit usage = TextureUsageBit::kAllSampled | TextureUsageBit::kAllFramebuffer;
- TextureInitInfo texinit =
- getRenderer().create2DRenderTargetInitInfo(getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(),
- getRenderer().getDepthNoStencilFormat(), usage, depthRtNames[i]);
- m_depthRts[i] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSampledFragment);
- }
- static constexpr Array<const char*, kGBufferColorRenderTargetCount> rtNames = {{"GBuffer rt0", "GBuffer rt1", "GBuffer rt2", "GBuffer rt3"}};
- for(U i = 0; i < kGBufferColorRenderTargetCount; ++i)
- {
- m_colorRtDescrs[i] = getRenderer().create2DRenderTargetDescription(
- getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(), kGBufferColorRenderTargetFormats[i], rtNames[i]);
- m_colorRtDescrs[i].bake();
- }
- {
- const TextureUsageBit usage = TextureUsageBit::kSampledCompute | TextureUsageBit::kImageComputeWrite;
- TextureInitInfo texinit =
- getRenderer().create2DRenderTargetInitInfo(g_hzbWidthCVar.get(), g_hzbHeightCVar.get(), Format::kR32_Sfloat, usage, "GBuffer HZB");
- texinit.m_mipmapCount = U8(computeMaxMipmapCount2d(texinit.m_width, texinit.m_height));
- ClearValue clear;
- clear.m_colorf = {1.0f, 1.0f, 1.0f, 1.0f};
- m_hzbRt = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSampledCompute, clear);
- }
- // FB descr
- AttachmentLoadOperation loadop = AttachmentLoadOperation::kDontCare;
- #if ANKI_EXTRA_CHECKS
- loadop = AttachmentLoadOperation::kClear;
- #endif
- m_fbDescr.m_colorAttachmentCount = kGBufferColorRenderTargetCount;
- for(U i = 0; i < kGBufferColorRenderTargetCount; ++i)
- {
- m_fbDescr.m_colorAttachments[i].m_loadOperation = loadop;
- m_fbDescr.m_colorAttachments[i].m_clearValue.m_colorf = {1.0f, 0.0f, 1.0f, 0.0f};
- }
- m_fbDescr.m_colorAttachments[3].m_loadOperation = AttachmentLoadOperation::kClear;
- m_fbDescr.m_colorAttachments[3].m_clearValue.m_colorf = {1.0f, 1.0f, 1.0f, 1.0f};
- m_fbDescr.m_depthStencilAttachment.m_loadOperation = AttachmentLoadOperation::kClear;
- m_fbDescr.m_depthStencilAttachment.m_clearValue.m_depthStencil.m_depth = 1.0f;
- m_fbDescr.m_depthStencilAttachment.m_aspect = DepthStencilAspectBit::kDepth;
- if(GrManager::getSingleton().getDeviceCapabilities().m_vrs && g_vrsCVar.get())
- {
- m_fbDescr.m_shadingRateAttachmentTexelWidth = getRenderer().getVrsSriGeneration().getSriTexelDimension();
- m_fbDescr.m_shadingRateAttachmentTexelHeight = getRenderer().getVrsSriGeneration().getSriTexelDimension();
- }
- m_fbDescr.bake();
- return Error::kNone;
- }
- void GBuffer::runInThread(const RenderingContext& ctx, const GpuVisibilityOutput& visOut, RenderPassWorkContext& rgraphCtx) const
- {
- ANKI_TRACE_SCOPED_EVENT(RGBuffer);
- CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
- // Set some state, leave the rest to default
- cmdb.setViewport(0, 0, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
- cmdb.setRasterizationOrder(RasterizationOrder::kRelaxed);
- const Bool enableVrs = GrManager::getSingleton().getDeviceCapabilities().m_vrs && g_vrsCVar.get() && g_gbufferVrsCVar.get();
- if(enableVrs)
- {
- // Just set some low value, the attachment will take over
- cmdb.setVrsRate(VrsRate::k1x1);
- }
- RenderableDrawerArguments args;
- args.m_viewMatrix = ctx.m_matrices.m_view;
- args.m_cameraTransform = ctx.m_matrices.m_cameraTransform;
- args.m_viewProjectionMatrix = ctx.m_matrices.m_viewProjectionJitter;
- args.m_previousViewProjectionMatrix = ctx.m_matrices.m_jitter * ctx.m_prevMatrices.m_viewProjection;
- args.m_sampler = getRenderer().getSamplers().m_trilinearRepeatAnisoResolutionScalingBias.get();
- args.m_renderingTechinuqe = RenderingTechnique::kGBuffer;
- args.fillMdi(visOut);
- cmdb.setDepthCompareOperation(CompareOperation::kLessEqual);
- getRenderer().getSceneDrawer().drawMdi(args, cmdb);
- }
- void GBuffer::importRenderTargets(RenderingContext& ctx)
- {
- RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
- if(m_runCtx.m_crntFrameDepthRt.isValid()) [[likely]]
- {
- // Already imported once
- m_runCtx.m_crntFrameDepthRt = rgraph.importRenderTarget(m_depthRts[getRenderer().getFrameCount() & 1].get(), TextureUsageBit::kNone);
- m_runCtx.m_prevFrameDepthRt = rgraph.importRenderTarget(m_depthRts[(getRenderer().getFrameCount() + 1) & 1].get());
- m_runCtx.m_hzbRt = rgraph.importRenderTarget(m_hzbRt.get());
- }
- else
- {
- m_runCtx.m_crntFrameDepthRt = rgraph.importRenderTarget(m_depthRts[getRenderer().getFrameCount() & 1].get(), TextureUsageBit::kNone);
- m_runCtx.m_prevFrameDepthRt =
- rgraph.importRenderTarget(m_depthRts[(getRenderer().getFrameCount() + 1) & 1].get(), TextureUsageBit::kSampledFragment);
- m_runCtx.m_hzbRt = rgraph.importRenderTarget(m_hzbRt.get(), TextureUsageBit::kSampledCompute);
- }
- }
- void GBuffer::populateRenderGraph(RenderingContext& ctx)
- {
- ANKI_TRACE_SCOPED_EVENT(RGBuffer);
- RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
- const CommonMatrices& matrices = (getRenderer().getFrameCount() <= 1) ? ctx.m_matrices : ctx.m_prevMatrices;
- const Array<F32, kMaxLodCount - 1> lodDistances = {g_lod0MaxDistanceCVar.get(), g_lod1MaxDistanceCVar.get()};
- GpuVisibilityOutput visOut;
- getRenderer().getGpuVisibility().populateRenderGraph("GBuffer visibility", RenderingTechnique::kGBuffer, matrices.m_viewProjection,
- matrices.m_cameraTransform.getTranslationPart().xyz(), lodDistances, &m_runCtx.m_hzbRt,
- rgraph, visOut);
- const Bool enableVrs = GrManager::getSingleton().getDeviceCapabilities().m_vrs && g_vrsCVar.get() && g_gbufferVrsCVar.get();
- const Bool fbDescrHasVrs = m_fbDescr.m_shadingRateAttachmentTexelWidth > 0;
- if(enableVrs != fbDescrHasVrs)
- {
- // Re-bake the FB descriptor if the VRS state has changed
- if(enableVrs)
- {
- m_fbDescr.m_shadingRateAttachmentTexelWidth = getRenderer().getVrsSriGeneration().getSriTexelDimension();
- m_fbDescr.m_shadingRateAttachmentTexelHeight = getRenderer().getVrsSriGeneration().getSriTexelDimension();
- }
- else
- {
- m_fbDescr.m_shadingRateAttachmentTexelWidth = 0;
- m_fbDescr.m_shadingRateAttachmentTexelHeight = 0;
- }
- m_fbDescr.bake();
- }
- // Create RTs
- Array<RenderTargetHandle, kMaxColorRenderTargets> rts;
- for(U i = 0; i < kGBufferColorRenderTargetCount; ++i)
- {
- m_runCtx.m_colorRts[i] = rgraph.newRenderTarget(m_colorRtDescrs[i]);
- rts[i] = m_runCtx.m_colorRts[i];
- }
- RenderTargetHandle sriRt;
- if(enableVrs)
- {
- sriRt = getRenderer().getVrsSriGeneration().getSriRt();
- }
- // Create pass
- GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("GBuffer");
- pass.setFramebufferInfo(m_fbDescr, ConstWeakArray<RenderTargetHandle>(&rts[0], kGBufferColorRenderTargetCount), m_runCtx.m_crntFrameDepthRt,
- sriRt);
- pass.setWork(1, [this, &ctx, visOut](RenderPassWorkContext& rgraphCtx) {
- runInThread(ctx, visOut, rgraphCtx);
- });
- for(U i = 0; i < kGBufferColorRenderTargetCount; ++i)
- {
- pass.newTextureDependency(m_runCtx.m_colorRts[i], TextureUsageBit::kFramebufferWrite);
- }
- TextureSubresourceInfo subresource(DepthStencilAspectBit::kDepth);
- pass.newTextureDependency(m_runCtx.m_crntFrameDepthRt, TextureUsageBit::kAllFramebuffer, subresource);
- if(enableVrs)
- {
- pass.newTextureDependency(sriRt, TextureUsageBit::kFramebufferShadingRate);
- }
- pass.newBufferDependency(getRenderer().getGpuSceneBufferHandle(), BufferUsageBit::kStorageGeometryRead | BufferUsageBit::kStorageFragmentRead);
- // Only add one depedency to the GPU visibility. No need to track all buffers
- pass.newBufferDependency(visOut.m_mdiDrawCountsHandle, BufferUsageBit::kIndirectDraw);
- // HZB generation for the next frame
- getRenderer().getHzbGenerator().populateRenderGraph(m_runCtx.m_crntFrameDepthRt, getRenderer().getInternalResolution(), m_runCtx.m_hzbRt,
- UVec2(m_hzbRt->getWidth(), m_hzbRt->getHeight()), rgraph);
- }
- } // end namespace anki
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