GBuffer.cpp 9.0 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/GBuffer.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/RenderQueue.h>
  8. #include <AnKi/Renderer/VrsSriGeneration.h>
  9. #include <AnKi/Renderer/Scale.h>
  10. #include <AnKi/Util/Logger.h>
  11. #include <AnKi/Util/Tracer.h>
  12. #include <AnKi/Core/ConfigSet.h>
  13. #include <AnKi/Core/App.h>
  14. namespace anki {
  15. static NumericCVar<U32> g_hzbWidthCVar(CVarSubsystem::kRenderer, "HzbWidth", 512, 16, 4 * 1024, "HZB map width");
  16. static NumericCVar<U32> g_hzbHeightCVar(CVarSubsystem::kRenderer, "HzbHeight", 256, 16, 4 * 1024, "HZB map height");
  17. static BoolCVar g_gbufferVrsCVar(CVarSubsystem::kRenderer, "GBufferVrs", false, "Enable VRS in GBuffer");
  18. GBuffer::~GBuffer()
  19. {
  20. }
  21. Error GBuffer::init()
  22. {
  23. Error err = initInternal();
  24. if(err)
  25. {
  26. ANKI_R_LOGE("Failed to initialize g-buffer pass");
  27. }
  28. return err;
  29. }
  30. Error GBuffer::initInternal()
  31. {
  32. ANKI_R_LOGV("Initializing GBuffer. Resolution %ux%u", getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  33. // RTs
  34. static constexpr Array<const char*, 2> depthRtNames = {{"GBuffer depth #0", "GBuffer depth #1"}};
  35. for(U32 i = 0; i < 2; ++i)
  36. {
  37. const TextureUsageBit usage = TextureUsageBit::kAllSampled | TextureUsageBit::kAllFramebuffer;
  38. TextureInitInfo texinit =
  39. getRenderer().create2DRenderTargetInitInfo(getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(),
  40. getRenderer().getDepthNoStencilFormat(), usage, depthRtNames[i]);
  41. m_depthRts[i] = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSampledFragment);
  42. }
  43. static constexpr Array<const char*, kGBufferColorRenderTargetCount> rtNames = {{"GBuffer rt0", "GBuffer rt1", "GBuffer rt2", "GBuffer rt3"}};
  44. for(U i = 0; i < kGBufferColorRenderTargetCount; ++i)
  45. {
  46. m_colorRtDescrs[i] = getRenderer().create2DRenderTargetDescription(
  47. getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y(), kGBufferColorRenderTargetFormats[i], rtNames[i]);
  48. m_colorRtDescrs[i].bake();
  49. }
  50. {
  51. const TextureUsageBit usage = TextureUsageBit::kSampledCompute | TextureUsageBit::kImageComputeWrite;
  52. TextureInitInfo texinit =
  53. getRenderer().create2DRenderTargetInitInfo(g_hzbWidthCVar.get(), g_hzbHeightCVar.get(), Format::kR32_Sfloat, usage, "GBuffer HZB");
  54. texinit.m_mipmapCount = U8(computeMaxMipmapCount2d(texinit.m_width, texinit.m_height));
  55. ClearValue clear;
  56. clear.m_colorf = {1.0f, 1.0f, 1.0f, 1.0f};
  57. m_hzbRt = getRenderer().createAndClearRenderTarget(texinit, TextureUsageBit::kSampledCompute, clear);
  58. }
  59. // FB descr
  60. AttachmentLoadOperation loadop = AttachmentLoadOperation::kDontCare;
  61. #if ANKI_EXTRA_CHECKS
  62. loadop = AttachmentLoadOperation::kClear;
  63. #endif
  64. m_fbDescr.m_colorAttachmentCount = kGBufferColorRenderTargetCount;
  65. for(U i = 0; i < kGBufferColorRenderTargetCount; ++i)
  66. {
  67. m_fbDescr.m_colorAttachments[i].m_loadOperation = loadop;
  68. m_fbDescr.m_colorAttachments[i].m_clearValue.m_colorf = {1.0f, 0.0f, 1.0f, 0.0f};
  69. }
  70. m_fbDescr.m_colorAttachments[3].m_loadOperation = AttachmentLoadOperation::kClear;
  71. m_fbDescr.m_colorAttachments[3].m_clearValue.m_colorf = {1.0f, 1.0f, 1.0f, 1.0f};
  72. m_fbDescr.m_depthStencilAttachment.m_loadOperation = AttachmentLoadOperation::kClear;
  73. m_fbDescr.m_depthStencilAttachment.m_clearValue.m_depthStencil.m_depth = 1.0f;
  74. m_fbDescr.m_depthStencilAttachment.m_aspect = DepthStencilAspectBit::kDepth;
  75. if(GrManager::getSingleton().getDeviceCapabilities().m_vrs && g_vrsCVar.get())
  76. {
  77. m_fbDescr.m_shadingRateAttachmentTexelWidth = getRenderer().getVrsSriGeneration().getSriTexelDimension();
  78. m_fbDescr.m_shadingRateAttachmentTexelHeight = getRenderer().getVrsSriGeneration().getSriTexelDimension();
  79. }
  80. m_fbDescr.bake();
  81. return Error::kNone;
  82. }
  83. void GBuffer::runInThread(const RenderingContext& ctx, const GpuVisibilityOutput& visOut, RenderPassWorkContext& rgraphCtx) const
  84. {
  85. ANKI_TRACE_SCOPED_EVENT(RGBuffer);
  86. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  87. // Set some state, leave the rest to default
  88. cmdb.setViewport(0, 0, getRenderer().getInternalResolution().x(), getRenderer().getInternalResolution().y());
  89. cmdb.setRasterizationOrder(RasterizationOrder::kRelaxed);
  90. const Bool enableVrs = GrManager::getSingleton().getDeviceCapabilities().m_vrs && g_vrsCVar.get() && g_gbufferVrsCVar.get();
  91. if(enableVrs)
  92. {
  93. // Just set some low value, the attachment will take over
  94. cmdb.setVrsRate(VrsRate::k1x1);
  95. }
  96. RenderableDrawerArguments args;
  97. args.m_viewMatrix = ctx.m_matrices.m_view;
  98. args.m_cameraTransform = ctx.m_matrices.m_cameraTransform;
  99. args.m_viewProjectionMatrix = ctx.m_matrices.m_viewProjectionJitter;
  100. args.m_previousViewProjectionMatrix = ctx.m_matrices.m_jitter * ctx.m_prevMatrices.m_viewProjection;
  101. args.m_sampler = getRenderer().getSamplers().m_trilinearRepeatAnisoResolutionScalingBias.get();
  102. args.m_renderingTechinuqe = RenderingTechnique::kGBuffer;
  103. args.fillMdi(visOut);
  104. cmdb.setDepthCompareOperation(CompareOperation::kLessEqual);
  105. getRenderer().getSceneDrawer().drawMdi(args, cmdb);
  106. }
  107. void GBuffer::importRenderTargets(RenderingContext& ctx)
  108. {
  109. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  110. if(m_runCtx.m_crntFrameDepthRt.isValid()) [[likely]]
  111. {
  112. // Already imported once
  113. m_runCtx.m_crntFrameDepthRt = rgraph.importRenderTarget(m_depthRts[getRenderer().getFrameCount() & 1].get(), TextureUsageBit::kNone);
  114. m_runCtx.m_prevFrameDepthRt = rgraph.importRenderTarget(m_depthRts[(getRenderer().getFrameCount() + 1) & 1].get());
  115. m_runCtx.m_hzbRt = rgraph.importRenderTarget(m_hzbRt.get());
  116. }
  117. else
  118. {
  119. m_runCtx.m_crntFrameDepthRt = rgraph.importRenderTarget(m_depthRts[getRenderer().getFrameCount() & 1].get(), TextureUsageBit::kNone);
  120. m_runCtx.m_prevFrameDepthRt =
  121. rgraph.importRenderTarget(m_depthRts[(getRenderer().getFrameCount() + 1) & 1].get(), TextureUsageBit::kSampledFragment);
  122. m_runCtx.m_hzbRt = rgraph.importRenderTarget(m_hzbRt.get(), TextureUsageBit::kSampledCompute);
  123. }
  124. }
  125. void GBuffer::populateRenderGraph(RenderingContext& ctx)
  126. {
  127. ANKI_TRACE_SCOPED_EVENT(RGBuffer);
  128. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  129. const CommonMatrices& matrices = (getRenderer().getFrameCount() <= 1) ? ctx.m_matrices : ctx.m_prevMatrices;
  130. const Array<F32, kMaxLodCount - 1> lodDistances = {g_lod0MaxDistanceCVar.get(), g_lod1MaxDistanceCVar.get()};
  131. GpuVisibilityOutput visOut;
  132. getRenderer().getGpuVisibility().populateRenderGraph("GBuffer visibility", RenderingTechnique::kGBuffer, matrices.m_viewProjection,
  133. matrices.m_cameraTransform.getTranslationPart().xyz(), lodDistances, &m_runCtx.m_hzbRt,
  134. rgraph, visOut);
  135. const Bool enableVrs = GrManager::getSingleton().getDeviceCapabilities().m_vrs && g_vrsCVar.get() && g_gbufferVrsCVar.get();
  136. const Bool fbDescrHasVrs = m_fbDescr.m_shadingRateAttachmentTexelWidth > 0;
  137. if(enableVrs != fbDescrHasVrs)
  138. {
  139. // Re-bake the FB descriptor if the VRS state has changed
  140. if(enableVrs)
  141. {
  142. m_fbDescr.m_shadingRateAttachmentTexelWidth = getRenderer().getVrsSriGeneration().getSriTexelDimension();
  143. m_fbDescr.m_shadingRateAttachmentTexelHeight = getRenderer().getVrsSriGeneration().getSriTexelDimension();
  144. }
  145. else
  146. {
  147. m_fbDescr.m_shadingRateAttachmentTexelWidth = 0;
  148. m_fbDescr.m_shadingRateAttachmentTexelHeight = 0;
  149. }
  150. m_fbDescr.bake();
  151. }
  152. // Create RTs
  153. Array<RenderTargetHandle, kMaxColorRenderTargets> rts;
  154. for(U i = 0; i < kGBufferColorRenderTargetCount; ++i)
  155. {
  156. m_runCtx.m_colorRts[i] = rgraph.newRenderTarget(m_colorRtDescrs[i]);
  157. rts[i] = m_runCtx.m_colorRts[i];
  158. }
  159. RenderTargetHandle sriRt;
  160. if(enableVrs)
  161. {
  162. sriRt = getRenderer().getVrsSriGeneration().getSriRt();
  163. }
  164. // Create pass
  165. GraphicsRenderPassDescription& pass = rgraph.newGraphicsRenderPass("GBuffer");
  166. pass.setFramebufferInfo(m_fbDescr, ConstWeakArray<RenderTargetHandle>(&rts[0], kGBufferColorRenderTargetCount), m_runCtx.m_crntFrameDepthRt,
  167. sriRt);
  168. pass.setWork(1, [this, &ctx, visOut](RenderPassWorkContext& rgraphCtx) {
  169. runInThread(ctx, visOut, rgraphCtx);
  170. });
  171. for(U i = 0; i < kGBufferColorRenderTargetCount; ++i)
  172. {
  173. pass.newTextureDependency(m_runCtx.m_colorRts[i], TextureUsageBit::kFramebufferWrite);
  174. }
  175. TextureSubresourceInfo subresource(DepthStencilAspectBit::kDepth);
  176. pass.newTextureDependency(m_runCtx.m_crntFrameDepthRt, TextureUsageBit::kAllFramebuffer, subresource);
  177. if(enableVrs)
  178. {
  179. pass.newTextureDependency(sriRt, TextureUsageBit::kFramebufferShadingRate);
  180. }
  181. pass.newBufferDependency(getRenderer().getGpuSceneBufferHandle(), BufferUsageBit::kStorageGeometryRead | BufferUsageBit::kStorageFragmentRead);
  182. // Only add one depedency to the GPU visibility. No need to track all buffers
  183. pass.newBufferDependency(visOut.m_mdiDrawCountsHandle, BufferUsageBit::kIndirectDraw);
  184. // HZB generation for the next frame
  185. getRenderer().getHzbGenerator().populateRenderGraph(m_runCtx.m_crntFrameDepthRt, getRenderer().getInternalResolution(), m_runCtx.m_hzbRt,
  186. UVec2(m_hzbRt->getWidth(), m_hzbRt->getHeight()), rgraph);
  187. }
  188. } // end namespace anki