MainRenderer.cpp 5.6 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/MainRenderer.h>
  6. #include <AnKi/Renderer/LightShading.h>
  7. #include <AnKi/Renderer/FinalComposite.h>
  8. #include <AnKi/Renderer/Dbg.h>
  9. #include <AnKi/Renderer/GBuffer.h>
  10. #include <AnKi/Renderer/RenderQueue.h>
  11. #include <AnKi/Util/Logger.h>
  12. #include <AnKi/Util/File.h>
  13. #include <AnKi/Util/Filesystem.h>
  14. #include <AnKi/Util/Tracer.h>
  15. #include <AnKi/Core/ConfigSet.h>
  16. #include <AnKi/Core/StatsSet.h>
  17. #include <AnKi/Util/HighRezTimer.h>
  18. #include <AnKi/Util/ThreadHive.h>
  19. namespace anki {
  20. static StatCounter g_rendererCpuTime(StatCategory::kTime, "Renderer", StatFlag::kMilisecond | StatFlag::kShowAverage);
  21. StatCounter g_rendererGpuTime(StatCategory::kTime, "GPU frame", StatFlag::kMilisecond | StatFlag::kShowAverage);
  22. MainRenderer::MainRenderer()
  23. {
  24. }
  25. MainRenderer::~MainRenderer()
  26. {
  27. ANKI_R_LOGI("Destroying main renderer");
  28. deleteInstance(RendererMemoryPool::getSingleton(), m_r);
  29. RendererMemoryPool::freeSingleton();
  30. }
  31. Error MainRenderer::init(const MainRendererInitInfo& inf)
  32. {
  33. RendererMemoryPool::allocateSingleton(inf.m_allocCallback, inf.m_allocCallbackUserData);
  34. m_framePool.init(inf.m_allocCallback, inf.m_allocCallbackUserData, 10_MB, 1.0f);
  35. // Init renderer and manipulate the width/height
  36. m_swapchainResolution = inf.m_swapchainSize;
  37. m_rDrawToDefaultFb = g_renderScalingCVar.get() == 1.0f;
  38. ANKI_R_LOGI("Initializing main renderer. Swapchain resolution %ux%u", m_swapchainResolution.x(), m_swapchainResolution.y());
  39. m_r = newInstance<Renderer>(RendererMemoryPool::getSingleton());
  40. ANKI_CHECK(m_r->init(m_swapchainResolution));
  41. // Init other
  42. if(!m_rDrawToDefaultFb)
  43. {
  44. ANKI_CHECK(ResourceManager::getSingleton().loadResource("ShaderBinaries/BlitRaster.ankiprogbin", m_blitProg));
  45. const ShaderProgramResourceVariant* variant;
  46. m_blitProg->getOrCreateVariant(variant);
  47. m_blitGrProg.reset(&variant->getProgram());
  48. // The RT desc
  49. UVec2 resolution = UVec2(Vec2(m_swapchainResolution) * g_renderScalingCVar.get());
  50. alignRoundDown(2, resolution.x());
  51. alignRoundDown(2, resolution.y());
  52. m_tmpRtDesc = m_r->create2DRenderTargetDescription(
  53. resolution.x(), resolution.y(),
  54. (GrManager::getSingleton().getDeviceCapabilities().m_unalignedBbpTextureFormats) ? Format::kR8G8B8_Unorm : Format::kR8G8B8A8_Unorm,
  55. "Final Composite");
  56. m_tmpRtDesc.bake();
  57. // FB descr
  58. m_fbDescr.m_colorAttachmentCount = 1;
  59. m_fbDescr.bake();
  60. ANKI_R_LOGI("There will be a blit pass to the swapchain because render scaling is not 1.0");
  61. }
  62. m_rgraph = GrManager::getSingleton().newRenderGraph();
  63. return Error::kNone;
  64. }
  65. Error MainRenderer::render(RenderQueue& rqueue, Texture* presentTex)
  66. {
  67. ANKI_TRACE_SCOPED_EVENT(Render);
  68. const Second startTime = HighRezTimer::getCurrentTime();
  69. // First thing, reset the temp mem pool
  70. m_framePool.reset();
  71. // Run renderer
  72. RenderingContext ctx(&m_framePool);
  73. m_runCtx.m_ctx = &ctx;
  74. m_runCtx.m_secondaryTaskId.setNonAtomically(0);
  75. ctx.m_renderGraphDescr.setStatisticsEnabled(ANKI_STATS_ENABLED);
  76. RenderTargetHandle presentRt = ctx.m_renderGraphDescr.importRenderTarget(presentTex, TextureUsageBit::kNone);
  77. if(m_rDrawToDefaultFb)
  78. {
  79. // m_r will draw to a presentable texture
  80. ctx.m_outRenderTarget = presentRt;
  81. }
  82. else
  83. {
  84. // m_r will draw to a temp tex
  85. ctx.m_outRenderTarget = ctx.m_renderGraphDescr.newRenderTarget(m_tmpRtDesc);
  86. }
  87. ctx.m_renderQueue = &rqueue;
  88. ANKI_CHECK(m_r->populateRenderGraph(ctx));
  89. // Blit renderer's result to default FB if needed
  90. if(!m_rDrawToDefaultFb)
  91. {
  92. GraphicsRenderPassDescription& pass = ctx.m_renderGraphDescr.newGraphicsRenderPass("Final Blit");
  93. pass.setFramebufferInfo(m_fbDescr, {presentRt});
  94. pass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  95. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  96. cmdb.setViewport(0, 0, m_swapchainResolution.x(), m_swapchainResolution.y());
  97. cmdb.bindShaderProgram(m_blitGrProg.get());
  98. cmdb.bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp.get());
  99. rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_ctx->m_outRenderTarget);
  100. cmdb.draw(PrimitiveTopology::kTriangles, 3);
  101. });
  102. pass.newTextureDependency(presentRt, TextureUsageBit::kFramebufferWrite);
  103. pass.newTextureDependency(ctx.m_outRenderTarget, TextureUsageBit::kSampledFragment);
  104. }
  105. // Create a dummy pass to transition the presentable image to present
  106. {
  107. ComputeRenderPassDescription& pass = ctx.m_renderGraphDescr.newComputeRenderPass("Present");
  108. pass.setWork([]([[maybe_unused]] RenderPassWorkContext& rgraphCtx) {
  109. // Do nothing. This pass is dummy
  110. });
  111. pass.newTextureDependency(presentRt, TextureUsageBit::kPresent);
  112. }
  113. // Bake the render graph
  114. m_rgraph->compileNewGraph(ctx.m_renderGraphDescr, m_framePool);
  115. // Populate the 2nd level command buffers
  116. m_rgraph->runSecondLevel();
  117. // Populate 1st level command buffers
  118. m_rgraph->run();
  119. // Flush
  120. FencePtr fence;
  121. m_rgraph->flush(&fence);
  122. // Reset for the next frame
  123. m_rgraph->reset();
  124. m_r->finalize(ctx, fence.get());
  125. // Stats
  126. if(ANKI_STATS_ENABLED || ANKI_TRACING_ENABLED)
  127. {
  128. g_rendererCpuTime.set((HighRezTimer::getCurrentTime() - startTime) * 1000.0);
  129. RenderGraphStatistics rgraphStats;
  130. m_rgraph->getStatistics(rgraphStats);
  131. g_rendererGpuTime.set(rgraphStats.m_gpuTime * 1000.0);
  132. if(rgraphStats.m_gpuTime > 0.0)
  133. {
  134. ANKI_TRACE_CUSTOM_EVENT(Gpu, rgraphStats.m_cpuStartTime, rgraphStats.m_gpuTime);
  135. }
  136. }
  137. return Error::kNone;
  138. }
  139. Dbg& MainRenderer::getDbg()
  140. {
  141. return m_r->getDbg();
  142. }
  143. F32 MainRenderer::getAspectRatio() const
  144. {
  145. return m_r->getAspectRatio();
  146. }
  147. } // end namespace anki