ShadowmapsResolve.cpp 5.5 KB

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  1. // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/ShadowmapsResolve.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/GBuffer.h>
  8. #include <AnKi/Renderer/ShadowMapping.h>
  9. #include <AnKi/Renderer/DepthDownscale.h>
  10. #include <AnKi/Renderer/ClusterBinning.h>
  11. #include <AnKi/Renderer/PackVisibleClusteredObjects.h>
  12. #include <AnKi/Core/ConfigSet.h>
  13. namespace anki {
  14. static BoolCVar g_smResolveQuarterRezCVar(CVarSubsystem::kRenderer, "SmResolveQuarterRez", ANKI_PLATFORM_MOBILE, "Shadowmapping resolve quality");
  15. Error ShadowmapsResolve::init()
  16. {
  17. const Error err = initInternal();
  18. if(err)
  19. {
  20. ANKI_R_LOGE("Failed to initialize shadow resolve pass");
  21. }
  22. return Error::kNone;
  23. }
  24. Error ShadowmapsResolve::initInternal()
  25. {
  26. m_quarterRez = g_smResolveQuarterRezCVar.get();
  27. const U32 width = getRenderer().getInternalResolution().x() / (m_quarterRez + 1);
  28. const U32 height = getRenderer().getInternalResolution().y() / (m_quarterRez + 1);
  29. ANKI_R_LOGV("Initializing shadowmaps resolve. Resolution %ux%u", width, height);
  30. m_rtDescr = getRenderer().create2DRenderTargetDescription(width, height, Format::kR8G8B8A8_Unorm, "SM resolve");
  31. m_rtDescr.bake();
  32. // Create FB descr
  33. m_fbDescr.m_colorAttachmentCount = 1;
  34. m_fbDescr.bake();
  35. // Prog
  36. ANKI_CHECK(ResourceManager::getSingleton().loadResource((g_preferComputeCVar.get()) ? "ShaderBinaries/ShadowmapsResolveCompute.ankiprogbin"
  37. : "ShaderBinaries/ShadowmapsResolveRaster.ankiprogbin",
  38. m_prog));
  39. ShaderProgramResourceVariantInitInfo variantInitInfo(m_prog);
  40. variantInitInfo.addConstant("kFramebufferSize", UVec2(width, height));
  41. variantInitInfo.addConstant("kTileCount", getRenderer().getTileCounts());
  42. variantInitInfo.addConstant("kZSplitCount", getRenderer().getZSplitCount());
  43. variantInitInfo.addConstant("kTileSize", getRenderer().getTileSize());
  44. variantInitInfo.addMutation("PCF", g_shadowMappingPcfCVar.get() != 0);
  45. const ShaderProgramResourceVariant* variant;
  46. m_prog->getOrCreateVariant(variantInitInfo, variant);
  47. m_grProg.reset(&variant->getProgram());
  48. ANKI_CHECK(ResourceManager::getSingleton().loadResource("EngineAssets/BlueNoise_Rgba8_64x64.png", m_noiseImage));
  49. return Error::kNone;
  50. }
  51. void ShadowmapsResolve::populateRenderGraph(RenderingContext& ctx)
  52. {
  53. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  54. m_runCtx.m_rt = rgraph.newRenderTarget(m_rtDescr);
  55. if(g_preferComputeCVar.get())
  56. {
  57. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("ResolveShadows");
  58. rpass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  59. run(rgraphCtx);
  60. });
  61. rpass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kImageComputeWrite);
  62. rpass.newTextureDependency((m_quarterRez) ? getRenderer().getDepthDownscale().getHiZRt() : getRenderer().getGBuffer().getDepthRt(),
  63. TextureUsageBit::kSampledCompute, TextureSurfaceInfo(0, 0, 0, 0));
  64. rpass.newTextureDependency(getRenderer().getShadowMapping().getShadowmapRt(), TextureUsageBit::kSampledCompute);
  65. rpass.newBufferDependency(getRenderer().getClusterBinning().getClustersRenderGraphHandle(), BufferUsageBit::kStorageComputeRead);
  66. }
  67. else
  68. {
  69. GraphicsRenderPassDescription& rpass = rgraph.newGraphicsRenderPass("ResolveShadows");
  70. rpass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_rt});
  71. rpass.setWork([this](RenderPassWorkContext& rgraphCtx) {
  72. run(rgraphCtx);
  73. });
  74. rpass.newTextureDependency(m_runCtx.m_rt, TextureUsageBit::kFramebufferWrite);
  75. rpass.newTextureDependency((m_quarterRez) ? getRenderer().getDepthDownscale().getHiZRt() : getRenderer().getGBuffer().getDepthRt(),
  76. TextureUsageBit::kSampledFragment, TextureSurfaceInfo(0, 0, 0, 0));
  77. rpass.newTextureDependency(getRenderer().getShadowMapping().getShadowmapRt(), TextureUsageBit::kSampledFragment);
  78. rpass.newBufferDependency(getRenderer().getClusterBinning().getClustersRenderGraphHandle(), BufferUsageBit::kStorageFragmentRead);
  79. }
  80. }
  81. void ShadowmapsResolve::run(RenderPassWorkContext& rgraphCtx)
  82. {
  83. CommandBuffer& cmdb = *rgraphCtx.m_commandBuffer;
  84. cmdb.bindShaderProgram(m_grProg.get());
  85. bindUniforms(cmdb, 0, 0, getRenderer().getClusterBinning().getClusteredUniformsRebarToken());
  86. getRenderer().getPackVisibleClusteredObjects().bindClusteredObjectBuffer(cmdb, 0, 1, ClusteredObjectType::kPointLight);
  87. getRenderer().getPackVisibleClusteredObjects().bindClusteredObjectBuffer(cmdb, 0, 2, ClusteredObjectType::kSpotLight);
  88. rgraphCtx.bindColorTexture(0, 3, getRenderer().getShadowMapping().getShadowmapRt());
  89. bindStorage(cmdb, 0, 4, getRenderer().getClusterBinning().getClustersRebarToken());
  90. cmdb.bindSampler(0, 5, getRenderer().getSamplers().m_trilinearClamp.get());
  91. cmdb.bindSampler(0, 6, getRenderer().getSamplers().m_trilinearClampShadow.get());
  92. cmdb.bindSampler(0, 7, getRenderer().getSamplers().m_trilinearRepeat.get());
  93. if(m_quarterRez)
  94. {
  95. rgraphCtx.bindTexture(0, 8, getRenderer().getDepthDownscale().getHiZRt(), TextureSubresourceInfo(TextureSurfaceInfo(0, 0, 0, 0)));
  96. }
  97. else
  98. {
  99. rgraphCtx.bindTexture(0, 8, getRenderer().getGBuffer().getDepthRt(), TextureSubresourceInfo(DepthStencilAspectBit::kDepth));
  100. }
  101. cmdb.bindTexture(0, 9, &m_noiseImage->getTextureView());
  102. if(g_preferComputeCVar.get())
  103. {
  104. rgraphCtx.bindImage(0, 10, m_runCtx.m_rt, TextureSubresourceInfo());
  105. dispatchPPCompute(cmdb, 8, 8, m_rtDescr.m_width, m_rtDescr.m_height);
  106. }
  107. else
  108. {
  109. cmdb.setViewport(0, 0, m_rtDescr.m_width, m_rtDescr.m_height);
  110. cmdb.draw(PrimitiveTopology::kTriangles, 3);
  111. }
  112. }
  113. } // end namespace anki