| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128 |
- // Copyright (C) 2009-2023, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Resource/ResourceManager.h>
- #include <AnKi/Resource/AsyncLoader.h>
- #include <AnKi/Resource/ShaderProgramResourceSystem.h>
- #include <AnKi/Resource/AnimationResource.h>
- #include <AnKi/Util/Logger.h>
- #include <AnKi/Core/ConfigSet.h>
- #include <AnKi/Resource/MaterialResource.h>
- #include <AnKi/Resource/MeshResource.h>
- #include <AnKi/Resource/CpuMeshResource.h>
- #include <AnKi/Resource/ModelResource.h>
- #include <AnKi/Resource/ScriptResource.h>
- #include <AnKi/Resource/DummyResource.h>
- #include <AnKi/Resource/ParticleEmitterResource.h>
- #include <AnKi/Resource/ImageResource.h>
- #include <AnKi/Resource/GenericResource.h>
- #include <AnKi/Resource/ImageAtlasResource.h>
- #include <AnKi/Resource/ShaderProgramResource.h>
- #include <AnKi/Resource/SkeletonResource.h>
- namespace anki {
- static NumericCVar<PtrSize> g_transferScratchMemorySizeCVar(CVarSubsystem::kResource, "TransferScratchMemorySize", 256_MB, 1_MB, 4_GB,
- "Memory that is used fot texture and buffer uploads");
- ResourceManager::ResourceManager()
- {
- }
- ResourceManager::~ResourceManager()
- {
- ANKI_RESOURCE_LOGI("Destroying resource manager");
- deleteInstance(ResourceMemoryPool::getSingleton(), m_asyncLoader);
- deleteInstance(ResourceMemoryPool::getSingleton(), m_shaderProgramSystem);
- deleteInstance(ResourceMemoryPool::getSingleton(), m_transferGpuAlloc);
- deleteInstance(ResourceMemoryPool::getSingleton(), m_fs);
- ResourceMemoryPool::freeSingleton();
- }
- Error ResourceManager::init(AllocAlignedCallback allocCallback, void* allocCallbackData)
- {
- ANKI_RESOURCE_LOGI("Initializing resource manager");
- ResourceMemoryPool::allocateSingleton(allocCallback, allocCallbackData);
- m_fs = newInstance<ResourceFilesystem>(ResourceMemoryPool::getSingleton());
- ANKI_CHECK(m_fs->init());
- // Init the thread
- m_asyncLoader = newInstance<AsyncLoader>(ResourceMemoryPool::getSingleton());
- m_transferGpuAlloc = newInstance<TransferGpuAllocator>(ResourceMemoryPool::getSingleton());
- ANKI_CHECK(m_transferGpuAlloc->init(g_transferScratchMemorySizeCVar.get()));
- // Init the programs
- m_shaderProgramSystem = newInstance<ShaderProgramResourceSystem>(ResourceMemoryPool::getSingleton());
- ANKI_CHECK(m_shaderProgramSystem->init());
- return Error::kNone;
- }
- U64 ResourceManager::getAsyncTaskCompletedCount() const
- {
- return m_asyncLoader->getCompletedTaskCount();
- }
- template<typename T>
- Error ResourceManager::loadResource(const CString& filename, ResourcePtr<T>& out, Bool async)
- {
- ANKI_ASSERT(!out.isCreated() && "Already loaded");
- Error err = Error::kNone;
- ++m_loadRequestCount;
- T* const other = findLoadedResource<T>(filename);
- if(other)
- {
- // Found
- out.reset(other);
- }
- else
- {
- // Allocate ptr
- T* ptr = newInstance<T>(ResourceMemoryPool::getSingleton());
- ANKI_ASSERT(ptr->getRefcount() == 0);
- // Increment the refcount in that case where async jobs increment it and decrement it in the scope of a load()
- ptr->retain();
- err = ptr->load(filename, async);
- if(err)
- {
- ANKI_RESOURCE_LOGE("Failed to load resource: %s", &filename[0]);
- deleteInstance(ResourceMemoryPool::getSingleton(), ptr);
- return err;
- }
- ptr->setFilename(filename);
- ptr->setUuid(++m_uuid);
- // Register resource
- registerResource(ptr);
- out.reset(ptr);
- // Decrement because of the increment happened a few lines above
- ptr->release();
- }
- return err;
- }
- // Instansiate the ResourceManager::loadResource()
- #define ANKI_INSTANTIATE_RESOURCE(rsrc_, ptr_) \
- template Error ResourceManager::loadResource<rsrc_>(const CString& filename, ResourcePtr<rsrc_>& out, Bool async);
- #define ANKI_INSTANSIATE_RESOURCE_DELIMITER()
- #include <AnKi/Resource/InstantiationMacros.h>
- #undef ANKI_INSTANTIATE_RESOURCE
- #undef ANKI_INSTANSIATE_RESOURCE_DELIMITER
- } // end namespace anki
|